Strike Gunner STG (Arcade) - ALL Clear No-Miss 3,670,300 Pts

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 7

  • @Peter_Morris
    @Peter_Morris 2 ปีที่แล้ว +1

    The Megaman of shmups. That’s a good way to put it. I’d forgotten how repetitive the music is. I don’t think it’s much better on the SNES, though I think it was still pretty average. Basic guitar samples and such.

    • @PEG
      @PEG  2 ปีที่แล้ว

      It is pretty ridiculous that they needed to reuse music in several spots in a game that only lasts 15 minutes.

  • @daserfomalhaut9809
    @daserfomalhaut9809 2 ปีที่แล้ว

    This game's music is like hearing loose, max volume headphones from across the room. :l

    • @PEG
      @PEG  2 ปีที่แล้ว

      Yeah the quality is just awful, I don't know if it actually sounds like that on the real arcade PCB or not though.

    • @netdoll
      @netdoll 2 ปีที่แล้ว +3

      @@PEG it only sounds slightly better on PCB, X1-010 is ultra scuffed for a soundchip and I don't think Athena themselves got the hang of it until Daioh and J.J. Squawkers

    • @PEG
      @PEG  2 ปีที่แล้ว

      @@netdoll Thanks for the info!

    • @kbxthegamemaster06
      @kbxthegamemaster06 2 ปีที่แล้ว +1

      @@PEG a lot of games using the Seta 1st gen hardware used recorded music that looped. sometimes parts of them were put in separately to connect to one another seamlessly. It sounds kinda weird on emulators though