...This is so cool Victor. I could use this to solve the problem I was having with having with the Batman model I made a long time ago. This is truly genius. I'm so glad you're still using and innovating the program!
I'd forgotten about this. This is great idea especially for the arms/shoulders, which is difficult to look good in all ranges of motions. Thanks for this "secret" weapon!
very nice! I came up with a similar system for doing complex mouth swapping and animating ... I'll have to make a video myself and put it up ... im finding more and more that there are some really cool interesting ways of nesting smart actions to create some really awesome and powerful tools. thanks for this! ... interestingly, I think this wold be most useful for really complex hand or head rigging!
...This is so cool Victor. I could use this to solve the problem I was having with having with the Batman model I made a long time ago. This is truly genius. I'm so glad you're still using and innovating the program!
do you think you can use it for body turn?
I love the way you come up with different approaches to animation challenges! So cool!
I'd forgotten about this. This is great idea especially for the arms/shoulders, which is difficult to look good in all ranges of motions. Thanks for this "secret" weapon!
So basicly its vitruvian bones before vitruvian bone exist
Very smart. You are the Moho Master...Thank you!!
Thanks for this, Victor. It looks like a really handy way of doing more fluid animation.
I tried it and it opens a lot of possibilities for rigging characters. This should come with MOHO 13. Thank you :D
that's amazing
so many possibilities with this method
How do you bind the bone into switch layer?
just use the bind points tool or the "Use selected bones for flexi-binding" menu
funny outsmarting the software by moving the arms outside from the stage!
nice combination of frame by frame an boneanimation!
Very cool, any chance you could do a tutorial or webinar showing step by step how to set up a rig like this?
this needs to become a feature. a built in one. thanks
LVC85costa is it not?
This is great, Thanks you for shareing
very nice! I came up with a similar system for doing complex mouth swapping and animating ... I'll have to make a video myself and put it up ... im finding more and more that there are some really cool interesting ways of nesting smart actions to create some really awesome and powerful tools.
thanks for this! ... interestingly, I think this wold be most useful for really complex hand or head rigging!
Brilliant!!!!
Please, is it possible for me to use my head with animation in Moho Pro, How?
yes, you can. Take a look to my creating meshes tutorials
Very Clever...
Does this still work with Moho 13? Cuz I can't get the switch layers to recognize bone strength. =[
Great video, mate!
best tutorial ever
Love it!
Can you please make a detailed tutorial of this?
+tazatriste great job man you are incredibly genus
Nice solution but why not to use switch layer with different bones and arm? Correct me if i am wrong
Amazing! Good job bro :vv
cool
how insert the picture in the program tell me plz :(
How do you do the things at the bottom?
Sorry, I don't understand your question
@@tazatriste like the 3 paper icon
but with images not vector
@@Thetrueducker I still don't know what you mean. Could you explain it better or maybe post it in lostmarble.com/forum ?
@@tazatriste i sadly don't have an account, and I won't get one because i'm lazy, It's like the icon with 3 like, paper sheets
Can you please do a tutorial of this step by step i am getting lost somewhere during ur explanation
yes please do a more step by step tutorial