Pipes: it boils down to the question: are there going to be liquid resources in Satisfactory? I don't think that pipes are what matters. It's what they represent; another way to interact with the in-game environment and more wow moments. I'd say if there are going to be liquid resources, pipes are another mechanic how to work with them. Over medium distances they should be even more efficient than container based transportation. (Sure, it might not be true given we know so little about how things are balanced, what kind of resources are there gonna be, how much you need to actually do anything of significance in the game etc.) Anyway, for games like Factorio and hopefully Satisfactory, you have more fun the more things you can build and more things you can combine and interact with. Every new way to transport things or work with them gives more options when you want to build something, which ultimately means more fun. I also understand that given the verticality and other stuff it may rise another concerns (blocking some space etc.), but you can always address that with underground pipes or another workaround.
In addition many might be thinking of pipes as a steampunk method of moving solids vertically. Of course elevator-like conveyor belts would probably be a better method to solve it.
Another use of pipes could be empty transparent pipes which protect conveyor belts from monsters so monsters can’t knock items off the conveyor belts while they’re trying to destroy it until they destroy the protective covering.
If I may add onto that statement; if any one wants to know, more demonstratively put, why players like pipes, go look at google images for 'rocket engine' or 'oil plant'. To mechanical minds, it's porn. In essence, pipes are an aesthetic element that defines our image of true industry. They are visual symbols of of efficiency and complexity, and in a game, would create an exponentially more immersive factory environment.
Just wanted to say that I appreciate the solid "Nope" responses. Gives me confidence that there's a constrained and realizable vision for the game. I love these Q&A's and dev blogs. Looking forward to playing it!
twocinc I agree I look forward to this game and their vision. I know it'll be different from factorio which is very awesome. Incidentally, I play Factorio since the beta and I still love it.
Well, why pipes? Because I wanted to know how are you going to do liquid extraction and/or transport. For instance, I found oil, I know I have the option of extracting the stuff right there and have a truck come and pick up some and transport it back to the main factory, but would there be an option of just building a large pipeline from the source to the factory? I can see how some might find that aesthetically pleasing.
I would love to see pipes added into the game, the reason behind it is it will gameplay more complex on for instance resources that are fluid. In the early game you could collect some of the needed fluid oil/ or lithium(lithium is also kinda a fluid since the metal instantly oxides in normal conditions) which you could make battery's from. You could use those battery's for drills or other tools. Also adding pipes just adds more a planning of infrastructure, lets say you would start out with power from a combustion engine and later on craft materials for solar power. The game will give u options on where and how to build your factory depending on the resources in the area. Fracturing oil will also give acces to plastics and other usefull products. So adding pipes would be very cool just to try and get into a late game stage where everything runs on it self but where you have to invest time in it to finally achieve the goal :).
Also, in some cases more efficient! Like instead of taking up space at your oil source making an area to load a truck you could have more oil extractors and more pipes all pushing far more than you could transport via trucks (Reasonably)... Plus high amounts of belts and pipes are wonderful!
Why pipes? Fluid management. Water, petrol oil, steam, things like that. Useful to create steam engines, fuel to electricity generator, or even emptying a lake to get more space on a particular spot.
Pipes 101 1. Adding pipes adds a potential tech expansion tier to the game, with the inclusion of liquids and gasses. Having three different states of matter available adds to the complexity as to how a factory will operate in different stages of the game (early through late). For example, given that the vehicles require fuel, there may be an option later in the game to manufacture ethanol blended fuels. These have a higher octane rating allowing greater compression within engines and thus give enhanced performance (speed/emissions).... But how do we get these fuels to our fuel stations to refil our tractors and trains?!?! PIPES!! =] 2. Pipes are awesome 3. How are we getting on with the implementation of pipes?
Pipes are good, because they allow the player to seemlessly chose their throughtput via the spacing of the pumps, providing a unique gameplay choice for the player. They fact that they suffer from setbacks if poorly planned also provides a nice additional challenge to the player, as they have to make shure that they build their pipes straigt and without to much unplanned altitude difference, whilst also not blocking the way for vehicles.
DO YOU even READ??? NO, a conveyor belt tranports items at a fixed rate, without any regard for elevation or the need for equally spaced pumps. A pipe can have all these and more factors influencing their throughput, which makes them so much more interesting than conveyor belts, because it allows for SO MUCH MORE INTERESTING optimization opportunities.
350 dollars AND still have ads?! Damn thats a steal! You might want to bumb up those prices if you want to make any profit! Good luck on development coffee stain!
Pipes adds complexity, in terms of ability to do fluids and gass! Tier 3 furace? Needs water to cool down the casts before it ends up on the transport belt. Early game steam operated stuff before hydraulics(again fluids!!) takes over? Just look at... some other game you took your ideas from ;) Solids is nice and all, but having lava used for heating up boilers or something.. its so much fun! :D But seriously, adding a 3rd thing that needs to be plugged in to make a machine to work, 4 stories up? Well, you better work for it!
Pipes for me are just fun. I think Minecraft Modded (Tech Wise) Inspired a lot of people to enjoy them a lot. Of course we want big pipes but you could also have them used to transport players instantly or say faster around the base as well think of futurama.
Jace, you are an awesome human. Also, I personally would love pipes. Not only are they aesthetically satisfying, they provide an interesting logistical problem, in which you must be aware of the layout of your factory. They also offer a quick and easy vertical transportation system, something conveyors struggle with.
It was refresehing to see someone in the games industry honest and confident enough to say no to ideas and requested features rather than promising everything or circling the question like crazy.
This was clearly a joke, saying everything what poeple should hate about pricing of a game. And if it was meant companies never say it upfront, would be terrible for their wallet ;-)
I like pipes because they are like a puzzle at least in Space engineers the same with conveyor belts in factorio. It's rewarding if you have a mess of tangled pipes/belts and then figure out how streamline it after. That sort of goal to better yourself constantly.
I really like pipes because they give things a very.... connected feel. Especially in 3D, you could stand in the middle of a chemical plant, and have just this mass of pipes around you connecting everything and pumping fluids like a circulatory system for your factory.
Pros for pipes: Liquid dynamics, fuels and fueling systems, steam, liquid chemicals, different types of gasses, and a new process to add to your factory. Cons: development time, possibly creates convolution, increases bulkiness of factory, and the need for an addition type of transport block (pipes). Overall in my opinion, 10/10, yes please. The whole thing behind pipes is that it adds a new depth to the game, and more specifically, creates a sense of chemistry that goes beyond metal and mechanics. Although this may be vague, I think it outweighs the cons in regards to gameplay.
I remember spaghettifying pipes in factorio being pretty fun. Should be even more fun in 3D space. You ever seen those huge real life factories with pipes curving around things and themselves? Getting a huge pipe network to work properly and look tidy is always a challenge and very satisfying to pull off.
Pipes are a great way to add a layer of sophistication when it comes to needing fluids for crafting and fuel that is both challenging and fun to have more than one option to solve a problem. For example when you drill oil you would need to either pipe it to the base, rail it to the base, or process it on site and rail the components back to base. Its another means of accomplishing tasks that allows players to finish the game with different styles, thus adding a decent amount of replay-ability.
Re top-down view: Nah man. Like you guys already figured out ages ago, a top-down view would suck in this game. What might be worth looking at instead is a different kind of feature that's been very successful and widely appreciated in a different game where you build stuff all over the place using various parts: Space Engineers' Construction Drone. It's a drone you always have, and you hit a key to switch to the drone view and can just fly around looking at your construction from various angles and can place building pieces with it. It works. It's intuitive. It's helpful. It's brilliant.
Pipes add to gameplay, simply because it's a new set of logistic mechanics and the corresponding challenges. In factorio, i really enjoy the challenge of making both solid and liquid ingredients work their way to my factory in a balanced way, and seeing the tanker trains mix in with the normal railcars on my rail setups.
Okay to the pipes in my opinion a fluid transport system with pipes is far more complicated to build then a system with metal tanks or whatever plus the complexity u can achieve with pipes is crazy i am speaking of pressure of heat the force u need if u want to transport something uphill (pumps) there are so many options u get just by putting in pipes. And to achieve a fully functional pipeline is so satisfying :D Still with so many options we would get there also have to be programmed so pipes can be a big point and i would understand that if u didnt had the idea of pipes in the first place to dump it entirely. By the way nice vid again cant wait to buy the monthly subscription ;)
Pipes add another logistical puzzle to the game. so you have conveyors, pipes, rail and land vehicle paths thingys. Plus pumping things could fun, drilling for oil and such.
Well, part of the fun of building a factory is having many different ways and options to handle logistics. From trains to transport vehicles to belts to pipes, each adds their own specialty or perks or drwabacks when it comes to organizing your infrastructure. The more ways of handling this stuff we get, so more awesome we can make our factories and the more creative we can be with our solutions and the use of game mechanics.
Pipes can add a minigame system where you have to maintain a certain PSI to move liquids around. If there are liquid or gas resources then there is also a chance to provide another minigame of a refinery system to process certain liquids or gases to get an end product. Also the excess product could be expunged by a Flair System that would burn it into the atmosphere to relieve PSI and waste in the system. Also a degradation minigame could be involved where you have to inspect the pipes for leakage. -Former Flair System designer for refineries and oil rigs.
To answer the pipes question (or item transport in general), for me personally will point to a few different aspects. First: When I first got into modded minecraft back in the glory days of 1.2.5 Tekkit. Buildcraft pipes, and Pneumatic pipes were how you transported items. Buildcraft pipes were slow, while Pneumatic pipes were fast and server friendly. The progression from early game of Buildcraft to mid-late game with Pneumatic pipes was a night and day difference in quality of life and ease of use. I'd liken conveyors to the early game buildcraft pipes. Slow but cheap. In more recent updates conveyors made an appearance in Immersive Engineering, and they are fantastic for early game transport item system, but have the unfortunate side effect of being slow, and generally the starter tier of item transportation until you get to the faster/more complex item transportation systems. Second: Most recently I have been playing Fortresscraft Evolved. As you start out in the game, you only have limited resources and slow conveyors, which can be upgraded to faster conveyors. The next tier of transportation system is then pipes, with a final transportation system of energy based teleportation. Third: Having a new tier of item transportation allows for upgrading a base/factory. Or rebuilding/adding onto an existing one with the new infrastructure or capabilities. Such a base level indicator of progression is a "milestone" that players will work towards. Fourth: Pipes generally seem to be the midpoint balance of looks cool (items zipping along), functions well, cheap, fast, and protected enough to be effective from that point onward, at least in most games that utilize them. In Conclusion: As Satisfactory has not been released yet, any or all of the above might be irrelevant. That said, I assume that most of the clamoring from the community about pipes probably stems from one or all of the 4 points above. Be it nostolgia from an older game, a hope for a tiered progression system, the excitement or anticipation of upgrades as you become more resource wealthy, and/or general aesthetics that pipes might allow. That said there is something to be said about conveyors and how it looks in the trailer. Regardless, I am highly anticipating the release of this game since I first recognized the art style and coloration that I grew so used to in Sanctum 2 before I even realized you guys were the devs.
It's funny you should ask about pipes--I just had a session of pipe spaghetti in Factorio. It's a very different kind of spaghetti to belt spaghetti, mainly because of the way pipes connect, which I suppose is somewhat less important in the apparent implementation of belts in Satisfactory. Still, pipes are distinct from belts. They move things continuously, bidirectionally, and singly (one resource per pipe, unless you're a madman or a masochist). Belts, on the other hand, move things in discrete chunks, unidirectionally, and you can mix resources with relative ease (as long as you can filter). Plus, the transportation of fluid in containers implies that the containers have to move back separately. Barrel belt lines generally possess much lower throughput (even requiring a doubled belt) than pipes, not to mention the greater overhead of machines which fill or empty the barrels (into what? Pipes?) unless the machines which actually use the fluid take it in containers. I'm not sure how belts will work in Satisfactory, but pipes have potential to add a second (or third, if you count vehicles) interesting mechanic to resource transport.
So great! Really, guys, no Dev-Blog had ever convinced me so much that the game is in good hands. Thanks for that. That's the way know-how looks like! :D
the Addition of pipes implies the use a whole other dynamic to the game, mainly with the diversification of the tech tree and the ability to box afk people in especially in a 3d environment. Also there is a good chance that one or more fluids may be flammable. Everyone likes to burn things (how primeval of us), especially with a pressurised pipe ejection system with pilot light.
For me, coming from Factorio I just love pipes. They are simpler than the circuit networks, cause something just flows through them usually in one direction. It adds a sort of realism to the factory side of things, making it look like everything is connected together and another piece of the factory is there. I would say as far as game play goes, its a good step between circuit networks and just assemblers in Factorio (sorry I keep comparing the two, but its the best comparison I have.) So it allows the player to feel like they are really building the factory and structure, learning a new element of the game and honestly, I really like the look of lots of pipes running everywhere. I would say its less game play and more game feel and aesthetics, but I would say its an important element of the two for the genre.
Because, well, Pipes are *satisfying*, to be able to arrange liquids or power flow using a visual medium sub as pipes gives a player further the ability to really organise something that will end up being simple yet still looking vastly complex. If gives those dopamine receptors something to chew on.
Pipes are cool because they can transport liquids and gases. Being able to regulate pressure and distribute a pipes contents seems like it could add some interesting challenges and mechanics, especially when added to a power system or when it needs to mix with the solids on the conveyors.
Yes, i got the 420th Like. Awesome personality to have doing this! Pipes are good because they create a sense of fluid continuity. In more way than one. Also it's because people want fluids and oils and drums so asking about pipes is a good way to learn about fluid transfer.
Pipes are an added layer of complexity to assist with longevity of the game. I do not know the scale of the gameplay currently but requiring players to map out different resources and different ways to transport them becomes a fun and challenging puzzle to accomplish various goals. Variation is key, and challenging the players to pursue their ideas I feel will really benefit the style of gameplay that Coffee Stain seems to be gunning for with Satisfactory, focused more on the automation/building aspects of factory gameplay instead of combat or base defense. Players already interested in this game are likely searching for depth to gameplay and likely have experience with other such games. The more that can be offered to try to grow that interested playerbase the better the game will do overall, and while pipes might require increased development time on what already seems to be a strained schedule it might pay off in the end to pursue such along with a liquid or gaseous transportation system, provided that roles can be found for either. Granted, pipes alone wouldn't really improve that gameplay and if time cannot be allocated for the other systems then they'd be better as a one off troll item for the laughs. Oh also because they look cool.
Pipes are important because it will be a lot of fun to have liquid and gas resources, for exemple fuel and chemical components to enhance some characteristics of some material. I don't know, I don't have a chemistry degree. In my opinion, transport liquids in bottles are ineffective and, kind of nice but, pipes would be awesome!! Good luck and congratulations for the game!!
Pipes: Beyond Belts and Vehicles they are the third option of transport, giving more complexity and depth of gameplay. And - Robots are the fourth (in factorio) making things even more interesting. It doesnt matter if you have different vehicles (Trains, cars, Airplain, or even own inventory... all do the same). Same for Belts, if you use yellow, red, blue,.. all the same Having the option to transport liquids in a barrel with a belt, vehicle, robot or by pipe allows more freedom.
I think options to turn on weather would be great, as it would give players the option to breathe life into this world that - if going by what was in the E3 trailer - is beautiful.
I think the obseción by the pipes is by the fact that it adds new physics to work with liquids and even gases adding more difficulty to the game when looking for these resources and take them to your base, also opening that door opens much more, like the transport of liquids and gases, I mean wagons designed specifically for this work, as it could also be a vehicle with wheels capable of transporting these resources by means of a tank in its structure, it would also add an additional difficulty when making the different components that the player needs throughout the game, for example, in Factorio to make an electric motor, it needs lubricant in addition to the other components, but one of them is a liquid which means that it can no longer be manufactured by hand, then the automatic crafting machines appear, that also need a pipe attached to them to allow the entry of the lubricant, changing the way in which that the construction of the factory would be planned Personally I'm not obsessed with the pipes, but I think it would be a good idea, The decision is in his hands
Ok so the reason pipes are so cool is because it's super satisfying to build your factory so big an complex that you need more resources then any intermittent (trains cars and barrels on conveyors) source can reliably provide. Plus the look really cool
The reason I would like pipes is because you then have a layer of pumping oil or water into different machines and systems. Like having a gas pump for your vehicles since you did say they would have to be fueled. I just think it would add another level of depth to the automation
I think pipes could add some more complexity layer to the game. And because its a whole new layer of complexity, it's a major feature and could be used as a DLC or just a free big update in the future. Pipes means transporting liquids, the liquids could be anything like water, bunch types of liquid fuels, and bunch types of liquid materials (used for crafting). Pipes also means the need of new buildings and/or modules to move and to control the flow like pumps and valves, and to use the liquids like casting machine for example.
RE: pipes: they do add another layer of complexity, another system to learn and use. Conveyors are pretty intuitive, but fluid mechanics can make the repetitive tasks of "move stuff from point a to b" a little more varied, like the choice between a train and trucks for transport
Pipes can present extra challenges in terms of routing them, especially when you‘re dealing with many different liquids in 3 dimensional space. It will look something like that old windows screensaver.
for a top down view, perhaps an aerial drone with video feed. give you a birds eye view or pan through different levels of a factory without needing to climb stairs.
Personally, I just like the idea of pipes since it adds a layer in the manufacturing process, whether you need to cool machines with coolant, or supply something with a chemical to make that product. Either way though, this game is still gonna kick ass!
Pipes are cool because they give the game a second set of production goods that is incompatible with normal transmission sets. A piece of ore, an ingot or a gear wheel can all be put on the same belt, but oil, water or lubricant can't and therefor recipes that vary between Full liquid, Partial liquid/Solid and full solid can make for really interesting production chains.
in factorio laying pipes is hard and somewhat tedious, but it also is challenging and fun as it is a more advanced version of belts really, saying "why do we need pipes" is therefore like saying "why do we need belts if we have logistics robots". some hate belts and pipes in factorio, but most enjoy the challenge that they set.
I won't mention any Factorio shenaningans, but adding pipes would add another layer of complexity to the logistics required to run the factory. Also, above all else, it gives the player the privilege of choosing how to run things. If you decide to put fluids into the game, hopefully you put both pipes or the equivalent of barrels as well. It is very satisfactorying to achieve a complex, efficient, autonomous grid using your own methods.
The cool thing about pipes is they they have a small lumin or a large lumin which can determine pressure like veins and arteries so certain pipes can be high pressure to get things up hill and what not
Pipes: their existence means you have fluid /gas processing and dynamics (even if simplified). Take Factorio as an example: pipes and fluid / gas processing has it's own, separate rule set, different from how you handle belts and physical items. Basically if people ask about pipes, they are asking if there's this second layer of processing / automation related to fluids.
Someone has probably already said this, but pipes could be used to transport fluids, assuming part of the production process eventually comes to need various fluids and fluid processing. There could also be tanker trucks for transporting liquids as well as rail tankers for transporting liquids by train. Just a suggestion tho.
About the pipes, i think that if there would be pipes there could be transport of liquid substances that would make the game more complicated and give it a longer play time because you need to look for pools of rivers where the liquids are and pump them out
pipes are interesting as long as youre interacting with them differently than conveyor belts. like pressure and flowrates, backflow valves, etc VS maximizing how many things can fit in a conveyor and conveyor speeds. in factorio theyre much simpler than conveyor belts but in say Stationeers they're a deep system in managing transportation of liquids and gasses. it doesn't have to be as complex as Stationeers because that's the specific point of that game, atmosphere management mostly at the moment, but as long as it adds a different mechanic to transportation of a resource it would be fun probably!
Yes to the pipes! When I think of factories I do see solid and liquid materials moving through it. One, gives that extra realism that I think people would really enjoy, I know I would . What if it could be an attachment to the conveyer belts? There is the more important question, what liquids would there be, and why would they be in the game. Oils and fuels i think should definitely be a thing. And gas materials as well. i could understand if they were just carried in barrels, but that kinda... falls flat? Seems like a wasted opportunity to add an extra feature if that were the case.(if barrel carried and pipe traveled had different pros and cons in game that might be cool.) The idea of having a pipe line being pumped along by a building, seeing the pumps move and the hiss of it compressingand the rush of liquids to a awesome factory, that's satisfaction to me. That what the games meant to be isn't it? I'd love to have a fluid train, and seeing the liquid drain into a tank,especially if you can view the insides of it. Short version, it's immersive, brilliant options for expansion,and yes, Cool. If the crowds say they want pipes, wouldn't they be appreciative if you did?
Factories have pipes. It just makes it seem much more like actual factories. It's such an integral thing to factories. Look at Factorio for instance; so many pipes in that game and that really adds to the overall gameplay experience.
Pipes could be integrated with a water system/cooling system for overclocked buildings? Maybe a lubricant system for factories? This will just help with the complexity/ competitive neatness of a factory between gamers
Pipes: Big *YES*, adds liquid resources like types of oil, water, chemicals, and even gases. Price: Pretty sure they're joking... Why would it be 3-5 times overpriced, but then increased by $200, including micro transactions and ads? XD Btw I'm a sub and a dude with my yt name and pfp on the satisfactory discord server :D
a bit late but lets go anyway. if i take an example from factorio (which you guys must hear A LOT) pipes connect to eachother once placed directly next to eachother, kind of forcing the player to seriously consider his spacing which ( to new players, or players who havent really thought about it) might be somewhat of a challenge at first. i, for one like that challenge. it might have been slightly frustrating to see all my gas being pushed away by oil after misplacing that one pipe, but now that i've overcome that challenge, and managed to place it down nicely, its so much fun working with pipes, which is why i would like to see them in satisfactory. it gives a little challenge to the player, and if you "beat the challenge" you are "rewarded" a very fast flow of resources. so if there are liquid resources in satisfactory, pipes (if implemented correctly) would be a fun, and rewarding challenge to overcome for the player.
for you answer about the pipes if you have water , oil , lubricant and anything else that is liquid pipes will be useful to transfer it to make resources like how it is in factorio
Pipes add a nice depth to logistics and fluid transport. Instead of using belts for everything, pipes can be a substitute to de-homogenize the transport of materials. (also they're cool)
Why i love pipes There good looking have amazing texture they TRANSPORT STUFF and have a good round feeling to them if you don't like them they can be square as well, but your just strange if you dont like them and can be used as a Musical instrument if you google it and they help with transporting things ect ect ect bla bla bla Cats !!!
Yes THey are sexy as well the way they go around the world doing their little job Of transporting XD they have that majestic feel when there are lots of them and the uniformity of them all leading to the Production centre like an all-consuming Giant of industry is just "satisfactory" :P
I'm not against barrel transport, however, industrially speaking, it would be best to extract liquids into liquid containers, transport them in vehicles, into another liquid tank, connected to liquid consumers. You need pipes for that, or at the least it will help players create their own liquid logistics networks. On the other hand, hoses will do as well... never seen hoses in games before.
Ok.. Pipes can drain out lakes to reveal rare resources, caves and also can be a cool place for base building. That drained water could then be brought to a hydroelectric plant for power so... PIPES!
I would put in pipes to make the transportation system more “colorful”. I would use it as a mid game building/transportation flavor. Not for the reason of “liquid can only be transported by pipes...” It can even be a game mechanic complexity change. Considering pump houses/the factor of pressure. Low pressure - not enough transfer distance, over pressure - pipe or ens side equipment/factory damage ..and so on.
Pipes can be used for many things, and such there are many reasons to include them, first and foremost being the issue of transporting liquids, which, reasonably speaking, cannot be done using conveyor belts, however, i'd love to see someone try,They can also be used for more than that, for instance, they can move standard items, such as parts and ores, the advantages of this would most likely be a faster speed of transport over conveyor belts, and the ability to go directly up or down in the pipes.Lastly, and most importantly, it comes down to style points : Pipes just look pretty damn cool.
You should add some kind of building drone so you have a bird's view and can build high up (with limits of course) so it gets more practical. I don't know how the building is, but I presume you have had ideas like this and I think this game seems really innovative!
well pipes would mean liquid/gas handling wich increases complexity, forces you to adapt your layout into the terrain ( get close to water, find oil deposits, etc... ) and would allow for more machines and crafts to be created ( fuel for the veichles for example )
Pipes would add new layers to the game, allowing for liquids and gasses to be carried around, you could have special new buildings that need piping and it could give some more complexity, trying to organise the pipes and conveyors separately to advance.
Pipes: it boils down to the question: are there going to be liquid resources in Satisfactory?
I don't think that pipes are what matters. It's what they represent; another way to interact with the in-game environment and more wow moments.
I'd say if there are going to be liquid resources, pipes are another mechanic how to work with them. Over medium distances they should be even more efficient than container based transportation. (Sure, it might not be true given we know so little about how things are balanced, what kind of resources are there gonna be, how much you need to actually do anything of significance in the game etc.)
Anyway, for games like Factorio and hopefully Satisfactory, you have more fun the more things you can build and more things you can combine and interact with. Every new way to transport things or work with them gives more options when you want to build something, which ultimately means more fun. I also understand that given the verticality and other stuff it may rise another concerns (blocking some space etc.), but you can always address that with underground pipes or another workaround.
Jakub Šlancar well said
In addition many might be thinking of pipes as a steampunk method of moving solids vertically. Of course elevator-like conveyor belts would probably be a better method to solve it.
Another use of pipes could be empty transparent pipes which protect conveyor belts from monsters so monsters can’t knock items off the conveyor belts while they’re trying to destroy it until they destroy the protective covering.
If I may add onto that statement; if any one wants to know, more demonstratively put, why players like pipes, go look at google images for 'rocket engine' or 'oil plant'. To mechanical minds, it's porn. In essence, pipes are an aesthetic element that defines our image of true industry. They are visual symbols of of efficiency and complexity, and in a game, would create an exponentially more immersive factory environment.
Jakub Šlancar mr trump over here with the wall of text
Just wanted to say that I appreciate the solid "Nope" responses. Gives me confidence that there's a constrained and realizable vision for the game. I love these Q&A's and dev blogs. Looking forward to playing it!
twocinc I agree I look forward to this game and their vision. I know it'll be different from factorio which is awesome.
yep straight forward answers are very good to clear things up indeed
And shaun murray is just dumbfounded like "how is he doing that?"
(disclaimer: I love no mans sky)
twocinc I agree I look forward to this game and their vision. I know it'll be different from factorio which is very awesome. Incidentally, I play Factorio since the beta and I still love it.
also gives me confidence that there is no reason to get the game from anywhere other than igg-games dot com
fluid handling is fun. and is a new experience from solid objects.
Well, why pipes?
Because I wanted to know how are you going to do liquid extraction and/or transport. For instance, I found oil, I know I have the option of extracting the stuff right there and have a truck come and pick up some and transport it back to the main factory, but would there be an option of just building a large pipeline from the source to the factory? I can see how some might find that aesthetically pleasing.
I would love to see pipes added into the game, the reason behind it is it will gameplay more complex on for instance resources that are fluid. In the early game you could collect some of the needed fluid oil/ or lithium(lithium is also kinda a fluid since the metal instantly oxides in normal conditions) which you could make battery's from. You could use those battery's for drills or other tools. Also adding pipes just adds more a planning of infrastructure, lets say you would start out with power from a combustion engine and later on craft materials for solar power. The game will give u options on where and how to build your factory depending on the resources in the area. Fracturing oil will also give acces to plastics and other usefull products. So adding pipes would be very cool just to try and get into a late game stage where everything runs on it self but where you have to invest time in it to finally achieve the goal :).
Why not just barrel liquids at the source and transport them that way. Pipes are not necessary.
Also, in some cases more efficient!
Like instead of taking up space at your oil source making an area to load a truck you could have more oil extractors and more pipes all pushing far more than you could transport via trucks (Reasonably)... Plus high amounts of belts and pipes are wonderful!
Why pipes? Fluid management. Water, petrol oil, steam, things like that. Useful to create steam engines, fuel to electricity generator, or even emptying a lake to get more space on a particular spot.
Can't wait to play, stream and record the living hell out of that beauty. An no, I do not mean the community manager...
oh you ;)
Softwerker lmao 😂
Pipes 101
1. Adding pipes adds a potential tech expansion tier to the game, with the inclusion of liquids and gasses. Having three different states of matter available adds to the complexity as to how a factory will operate in different stages of the game (early through late). For example, given that the vehicles require fuel, there may be an option later in the game to manufacture ethanol blended fuels. These have a higher octane rating allowing greater compression within engines and thus give enhanced performance (speed/emissions).... But how do we get these fuels to our fuel stations to refil our tractors and trains?!?! PIPES!! =]
2. Pipes are awesome
3. How are we getting on with the implementation of pipes?
Well said, my friend. Well said.
Judging from price, pipes will be in 239$ DLC :)
Ohhhh maybe it could be an expansion. Liquid Expansion!
are there going to be the ability to make roads?
where we're going, we don't need roads
that's a lie, since you sell the game the road in the US you need to make roads everywhere and also highways
Well, with the presence of vehicles and confirmed lack of terraforming, I would say the need for roads is rather dire.
Ha
elevated roads would be nice so multiple self driving cars dont crash into each other
Pipes are good, because they allow the player to seemlessly chose their throughtput via the spacing of the pumps, providing a unique gameplay choice for the player. They fact that they suffer from setbacks if poorly planned also provides a nice additional challenge to the player, as they have to make shure that they build their pipes straigt and without to much unplanned altitude difference, whilst also not blocking the way for vehicles.
but that is all still functionally exactly the same as conveyor belts. the only difference would be the 3d model.
DO YOU even READ??? NO, a conveyor belt tranports items at a fixed rate, without any regard for elevation or the need for equally spaced pumps. A pipe can have all these and more factors influencing their throughput, which makes them so much more interesting than conveyor belts, because it allows for SO MUCH MORE INTERESTING optimization opportunities.
sorry i dont know what you said i cant read
*angy nerd noises*
for that you need a good simulation on fluids and that kills fps very fast
350 dollars AND still have ads?! Damn thats a steal! You might want to bumb up those prices if you want to make any profit!
Good luck on development coffee stain!
its a prank XD
@@hereticalfish3509 r/woooosh
Whats up with the runescape login screen?
this guy knows whats up lets be friends
Tiny and old login screen too
Yo! add me on RS and ill buy a copy of satisfactory for not only me but my friend!
Sure, i really need some. Better get me in that beta though... or I'll tell on you.
Pipes adds complexity, in terms of ability to do fluids and gass! Tier 3 furace? Needs water to cool down the casts before it ends up on the transport belt. Early game steam operated stuff before hydraulics(again fluids!!) takes over? Just look at... some other game you took your ideas from ;)
Solids is nice and all, but having lava used for heating up boilers or something.. its so much fun! :D
But seriously, adding a 3rd thing that needs to be plugged in to make a machine to work, 4 stories up? Well, you better work for it!
Pipes for me are just fun. I think Minecraft Modded (Tech Wise) Inspired a lot of people to enjoy them a lot. Of course we want big pipes but you could also have them used to transport players instantly or say faster around the base as well think of futurama.
Jace, you are an awesome human. Also, I personally would love pipes. Not only are they aesthetically satisfying, they provide an interesting logistical problem, in which you must be aware of the layout of your factory. They also offer a quick and easy vertical transportation system, something conveyors struggle with.
Even though you said no to a lot of things, it's strangely refreshing to hear. No lies or bullshit. Great work
It was refresehing to see someone in the games industry honest and confident enough to say no to ideas and requested features rather than promising everything or circling the question like crazy.
Hey guys and welcome to the internet. Loving the videoo.
Hahhaha 350 dollars 🤣😂😂
tell me thats a joke
my name is not felicia
Yea we gamers live in a time where this is sadly not clearly a joke anymore. So please don't joke about this!
This was clearly a joke, saying everything what poeple should hate about pricing of a game. And if it was meant companies never say it upfront, would be terrible for their wallet ;-)
It is clearly a joke, everyone
I like joining the community later, seeing pipes in the game, and then finding this video. its really funny
Lots of us enjoy fluid handling and pipe networking, it adds complexity to the game and enhances the ‘Factory’ aesthetic.
Loved the straightforward "No." answers. Thanks for not beating around the bush, seriously. Pricing sounds legit, btw.
I like pipes because they are like a puzzle at least in Space engineers the same with conveyor belts in factorio. It's rewarding if you have a mess of tangled pipes/belts and then figure out how streamline it after. That sort of goal to better yourself constantly.
I really like pipes because they give things a very.... connected feel. Especially in 3D, you could stand in the middle of a chemical plant, and have just this mass of pipes around you connecting everything and pumping fluids like a circulatory system for your factory.
Pros for pipes: Liquid dynamics, fuels and fueling systems, steam, liquid chemicals, different types of gasses, and a new process to add to your factory. Cons: development time, possibly creates convolution, increases bulkiness of factory, and the need for an addition type of transport block (pipes). Overall in my opinion, 10/10, yes please.
The whole thing behind pipes is that it adds a new depth to the game, and more specifically, creates a sense of chemistry that goes beyond metal and mechanics. Although this may be vague, I think it outweighs the cons in regards to gameplay.
I remember spaghettifying pipes in factorio being pretty fun. Should be even more fun in 3D space. You ever seen those huge real life factories with pipes curving around things and themselves? Getting a huge pipe network to work properly and look tidy is always a challenge and very satisfying to pull off.
Pipes are a great way to add a layer of sophistication when it comes to needing fluids for crafting and fuel that is both challenging and fun to have more than one option to solve a problem. For example when you drill oil you would need to either pipe it to the base, rail it to the base, or process it on site and rail the components back to base. Its another means of accomplishing tasks that allows players to finish the game with different styles, thus adding a decent amount of replay-ability.
Re top-down view:
Nah man. Like you guys already figured out ages ago, a top-down view would suck in this game.
What might be worth looking at instead is a different kind of feature that's been very successful and widely appreciated in a different game where you build stuff all over the place using various parts: Space Engineers' Construction Drone. It's a drone you always have, and you hit a key to switch to the drone view and can just fly around looking at your construction from various angles and can place building pieces with it. It works. It's intuitive. It's helpful. It's brilliant.
Was waiting the whole day for this vid :D
Pipes add to gameplay, simply because it's a new set of logistic mechanics and the corresponding challenges. In factorio, i really enjoy the challenge of making both solid and liquid ingredients work their way to my factory in a balanced way, and seeing the tanker trains mix in with the normal railcars on my rail setups.
Just found out about this game today, looks freaking awesome ! This is going to be big !
We need pipes to keep pumping money into the game 💰
Okay to the pipes in my opinion a fluid transport system with pipes is far more complicated to build then a system with metal tanks or whatever plus the complexity u can achieve with pipes is crazy i am speaking of pressure of heat the force u need if u want to transport something uphill (pumps) there are so many options u get just by putting in pipes. And to achieve a fully functional pipeline is so satisfying :D Still with so many options we would get there also have to be programmed so pipes can be a big point and i would understand that if u didnt had the idea of pipes in the first place to dump it entirely. By the way nice vid again cant wait to buy the monthly subscription ;)
Factorio biggest Problem are Pipes! the mad it very easy and absolut the wrong way
Pipes add another logistical puzzle to the game. so you have conveyors, pipes, rail and land vehicle paths thingys. Plus pumping things could fun, drilling for oil and such.
Well, part of the fun of building a factory is having many different ways and options to handle logistics. From trains to transport vehicles to belts to pipes, each adds their own specialty or perks or drwabacks when it comes to organizing your infrastructure. The more ways of handling this stuff we get, so more awesome we can make our factories and the more creative we can be with our solutions and the use of game mechanics.
Its nice to know that humans make these videos also I like the ending lol "every retweet I'll answer a question, I lied"
Pipes can add a minigame system where you have to maintain a certain PSI to move liquids around. If there are liquid or gas resources then there is also a chance to provide another minigame of a refinery system to process certain liquids or gases to get an end product. Also the excess product could be expunged by a Flair System that would burn it into the atmosphere to relieve PSI and waste in the system. Also a degradation minigame could be involved where you have to inspect the pipes for leakage.
-Former Flair System designer for refineries and oil rigs.
Just saw your E3 trailer and dropped by to see everything I can. I've beaten factorio 3 times solo so I am so friggin excited for this game :D
To answer the pipes question (or item transport in general), for me personally will point to a few different aspects.
First: When I first got into modded minecraft back in the glory days of 1.2.5 Tekkit. Buildcraft pipes, and Pneumatic pipes were how you transported items. Buildcraft pipes were slow, while Pneumatic pipes were fast and server friendly. The progression from early game of Buildcraft to mid-late game with Pneumatic pipes was a night and day difference in quality of life and ease of use. I'd liken conveyors to the early game buildcraft pipes. Slow but cheap. In more recent updates conveyors made an appearance in Immersive Engineering, and they are fantastic for early game transport item system, but have the unfortunate side effect of being slow, and generally the starter tier of item transportation until you get to the faster/more complex item transportation systems.
Second: Most recently I have been playing Fortresscraft Evolved. As you start out in the game, you only have limited resources and slow conveyors, which can be upgraded to faster conveyors. The next tier of transportation system is then pipes, with a final transportation system of energy based teleportation.
Third: Having a new tier of item transportation allows for upgrading a base/factory. Or rebuilding/adding onto an existing one with the new infrastructure or capabilities. Such a base level indicator of progression is a "milestone" that players will work towards.
Fourth: Pipes generally seem to be the midpoint balance of looks cool (items zipping along), functions well, cheap, fast, and protected enough to be effective from that point onward, at least in most games that utilize them.
In Conclusion:
As Satisfactory has not been released yet, any or all of the above might be irrelevant. That said, I assume that most of the clamoring from the community about pipes probably stems from one or all of the 4 points above. Be it nostolgia from an older game, a hope for a tiered progression system, the excitement or anticipation of upgrades as you become more resource wealthy, and/or general aesthetics that pipes might allow. That said there is something to be said about conveyors and how it looks in the trailer. Regardless, I am highly anticipating the release of this game since I first recognized the art style and coloration that I grew so used to in Sanctum 2 before I even realized you guys were the devs.
Looks like it's going well, bit disappointed about the lack of weather, would have liked to see some rain or snow etc. While exploring the game world.
Can't wait for the pipes, it's a cool idea!
It's funny you should ask about pipes--I just had a session of pipe spaghetti in Factorio. It's a very different kind of spaghetti to belt spaghetti, mainly because of the way pipes connect, which I suppose is somewhat less important in the apparent implementation of belts in Satisfactory. Still, pipes are distinct from belts. They move things continuously, bidirectionally, and singly (one resource per pipe, unless you're a madman or a masochist). Belts, on the other hand, move things in discrete chunks, unidirectionally, and you can mix resources with relative ease (as long as you can filter). Plus, the transportation of fluid in containers implies that the containers have to move back separately. Barrel belt lines generally possess much lower throughput (even requiring a doubled belt) than pipes, not to mention the greater overhead of machines which fill or empty the barrels (into what? Pipes?) unless the machines which actually use the fluid take it in containers. I'm not sure how belts will work in Satisfactory, but pipes have potential to add a second (or third, if you count vehicles) interesting mechanic to resource transport.
So great! Really, guys, no Dev-Blog had ever convinced me so much that the game is in good hands. Thanks for that. That's the way know-how looks like! :D
the Addition of pipes implies the use a whole other dynamic to the game, mainly with the diversification of the tech tree and the ability to box afk people in especially in a 3d environment. Also there is a good chance that one or more fluids may be flammable. Everyone likes to burn things (how primeval of us), especially with a pressurised pipe ejection system with pilot light.
0:58 is the opposite of all No Man's Sky interviews.
The hard working, runescape playing, spotify-listening community manager 😛
For me, coming from Factorio I just love pipes. They are simpler than the circuit networks, cause something just flows through them usually in one direction. It adds a sort of realism to the factory side of things, making it look like everything is connected together and another piece of the factory is there. I would say as far as game play goes, its a good step between circuit networks and just assemblers in Factorio (sorry I keep comparing the two, but its the best comparison I have.) So it allows the player to feel like they are really building the factory and structure, learning a new element of the game and honestly, I really like the look of lots of pipes running everywhere. I would say its less game play and more game feel and aesthetics, but I would say its an important element of the two for the genre.
Because, well, Pipes are *satisfying*, to be able to arrange liquids or power flow using a visual medium sub as pipes gives a player further the ability to really organise something that will end up being simple yet still looking vastly complex. If gives those dopamine receptors something to chew on.
Pipes are cool because they can transport liquids and gases. Being able to regulate pressure and distribute a pipes contents seems like it could add some interesting challenges and mechanics, especially when added to a power system or when it needs to mix with the solids on the conveyors.
I can imagine down the line a “Hardcore mode” that has polluted air,dead trees and all that “environmental” stuff from last video.
Yes, i got the 420th Like. Awesome personality to have doing this!
Pipes are good because they create a sense of fluid continuity. In more way than one. Also it's because people want fluids and oils and drums so asking about pipes is a good way to learn about fluid transfer.
Pipes are an added layer of complexity to assist with longevity of the game. I do not know the scale of the gameplay currently but requiring players to map out different resources and different ways to transport them becomes a fun and challenging puzzle to accomplish various goals. Variation is key, and challenging the players to pursue their ideas I feel will really benefit the style of gameplay that Coffee Stain seems to be gunning for with Satisfactory, focused more on the automation/building aspects of factory gameplay instead of combat or base defense.
Players already interested in this game are likely searching for depth to gameplay and likely have experience with other such games. The more that can be offered to try to grow that interested playerbase the better the game will do overall, and while pipes might require increased development time on what already seems to be a strained schedule it might pay off in the end to pursue such along with a liquid or gaseous transportation system, provided that roles can be found for either. Granted, pipes alone wouldn't really improve that gameplay and if time cannot be allocated for the other systems then they'd be better as a one off troll item for the laughs.
Oh also because they look cool.
Of course, this all could just be a pipedream.
Ah, finally we have our sweet, sweet pipes. Thanks CSS.
Pipes are important because it will be a lot of fun to have liquid and gas resources, for exemple fuel and chemical components to enhance some characteristics of some material. I don't know, I don't have a chemistry degree. In my opinion, transport liquids in bottles are ineffective and, kind of nice but, pipes would be awesome!! Good luck and congratulations for the game!!
Pipes: Beyond Belts and Vehicles they are the third option of transport, giving more complexity and depth of gameplay. And - Robots are the fourth (in factorio) making things even more interesting.
It doesnt matter if you have different vehicles (Trains, cars, Airplain, or even own inventory... all do the same).
Same for Belts, if you use yellow, red, blue,.. all the same
Having the option to transport liquids in a barrel with a belt, vehicle, robot or by pipe allows more freedom.
There is no factory without pipes. You need some way to transport liquids, water to cool mashines, oil, fuel to power them and much more.
I think options to turn on weather would be great, as it would give players the option to breathe life into this world that - if going by what was in the E3 trailer - is beautiful.
I think the obseción by the pipes is by the fact that it adds new physics to work with liquids and even gases adding more difficulty to the game when looking for these resources and take them to your base, also opening that door opens much more, like the transport of liquids and gases, I mean wagons designed specifically for this work, as it could also be a vehicle with wheels capable of transporting these resources by means of a tank in its structure, it would also add an additional difficulty when making the different components that the player needs throughout the game, for example, in Factorio to make an electric motor, it needs lubricant in addition to the other components, but one of them is a liquid which means that it can no longer be manufactured by hand, then the automatic crafting machines appear, that also need a pipe attached to them to allow the entry of the lubricant, changing the way in which that the construction of the factory would be planned
Personally I'm not obsessed with the pipes, but I think it would be a good idea,
The decision is in his hands
Ok so the reason pipes are so cool is because it's super satisfying to build your factory so big an complex that you need more resources then any intermittent (trains cars and barrels on conveyors) source can reliably provide. Plus the look really cool
The reason I would like pipes is because you then have a layer of pumping oil or water into different machines and systems. Like having a gas pump for your vehicles since you did say they would have to be fueled. I just think it would add another level of depth to the automation
I think pipes could add some more complexity layer to the game. And because its a whole new layer of complexity, it's a major feature and could be used as a DLC or just a free big update in the future.
Pipes means transporting liquids, the liquids could be anything like water, bunch types of liquid fuels, and bunch types of liquid materials (used for crafting). Pipes also means the need of new buildings and/or modules to move and to control the flow like pumps and valves, and to use the liquids like casting machine for example.
RE: pipes: they do add another layer of complexity, another system to learn and use. Conveyors are pretty intuitive, but fluid mechanics can make the repetitive tasks of "move stuff from point a to b" a little more varied, like the choice between a train and trucks for transport
Pipes can present extra challenges in terms of routing them, especially when you‘re dealing with many different liquids in 3 dimensional space. It will look something like that old windows screensaver.
for a top down view, perhaps an aerial drone with video feed. give you a birds eye view or pan through different levels of a factory without needing to climb stairs.
pipes do ad a whole nother dimension to the game that makes it more fun and challenging to build a big factor
Personally, I just like the idea of pipes since it adds a layer in the manufacturing process, whether you need to cool machines with coolant, or supply something with a chemical to make that product. Either way though, this game is still gonna kick ass!
Pipes are cool because they give the game a second set of production goods that is incompatible with normal transmission sets. A piece of ore, an ingot or a gear wheel can all be put on the same belt, but oil, water or lubricant can't and therefor recipes that vary between Full liquid, Partial liquid/Solid and full solid can make for really interesting production chains.
in factorio laying pipes is hard and somewhat tedious, but it also is challenging and fun as it is a more advanced version of belts really, saying "why do we need pipes" is therefore like saying "why do we need belts if we have logistics robots". some hate belts and pipes in factorio, but most enjoy the challenge that they set.
I won't mention any Factorio shenaningans, but adding pipes would add another layer of complexity to the logistics required to run the factory. Also, above all else, it gives the player the privilege of choosing how to run things. If you decide to put fluids into the game, hopefully you put both pipes or the equivalent of barrels as well. It is very satisfactorying to achieve a complex, efficient, autonomous grid using your own methods.
The cool thing about pipes is they they have a small lumin or a large lumin which can determine pressure like veins and arteries so certain pipes can be high pressure to get things up hill and what not
Pipes: their existence means you have fluid /gas processing and dynamics (even if simplified).
Take Factorio as an example: pipes and fluid / gas processing has it's own, separate rule set, different from how you handle belts and physical items.
Basically if people ask about pipes, they are asking if there's this second layer of processing / automation related to fluids.
Someone has probably already said this, but pipes could be used to transport fluids, assuming part of the production process eventually comes to need various fluids and fluid processing. There could also be tanker trucks for transporting liquids as well as rail tankers for transporting liquids by train. Just a suggestion tho.
I´m so Hyped :D
ARG I CAN'T WAIT!!!!
About the pipes, i think that if there would be pipes there could be transport of liquid substances that would make the game more complicated and give it a longer play time because you need to look for pools of rivers where the liquids are and pump them out
Man, im excited
pipes are interesting as long as youre interacting with them differently than conveyor belts. like pressure and flowrates, backflow valves, etc VS maximizing how many things can fit in a conveyor and conveyor speeds. in factorio theyre much simpler than conveyor belts but in say Stationeers they're a deep system in managing transportation of liquids and gasses. it doesn't have to be as complex as Stationeers because that's the specific point of that game, atmosphere management mostly at the moment, but as long as it adds a different mechanic to transportation of a resource it would be fun probably!
Yes to the pipes! When I think of factories I do see solid and liquid materials moving through it. One, gives that extra realism that I think people would really enjoy, I know I would . What if it could be an attachment to the conveyer belts? There is the more important question, what liquids would there be, and why would they be in the game. Oils and fuels i think should definitely be a thing. And gas materials as well. i could understand if they were just carried in barrels, but that kinda... falls flat? Seems like a wasted opportunity to add an extra feature if that were the case.(if barrel carried and pipe traveled had different pros and cons in game that might be cool.) The idea of having a pipe line being pumped along by a building, seeing the pumps move and the hiss of it compressingand the rush of liquids to a awesome factory, that's satisfaction to me. That what the games meant to be isn't it?
I'd love to have a fluid train, and seeing the liquid drain into a tank,especially if you can view the insides of it.
Short version, it's immersive, brilliant options for expansion,and yes, Cool. If the crowds say they want pipes, wouldn't they be appreciative if you did?
Pipe Hype is a Rhyme
Boom... the reason of this pipe hype.
It's always weird watching these videos.
I've heard the voices of coffee stain for good amounts of years.
then there's this 💯 aussie boi 🔥
Factories have pipes. It just makes it seem much more like actual factories. It's such an integral thing to factories. Look at Factorio for instance; so many pipes in that game and that really adds to the overall gameplay experience.
I (think i) have a good reason for pipes. You use them to transport fluids like fx. Oil to make fuel for the vehicles
Pipes could be integrated with a water system/cooling system for overclocked buildings?
Maybe a lubricant system for factories?
This will just help with the complexity/ competitive neatness of a factory between gamers
Woo! Wednesday update! I had forgotten! Woo hoo!
Pipes: Big *YES*, adds liquid resources like types of oil, water, chemicals, and even gases.
Price: Pretty sure they're joking...
Why would it be 3-5 times overpriced, but then increased by $200, including micro transactions and ads? XD
Btw I'm a sub and a dude with my yt name and pfp on the satisfactory discord server :D
a bit late but lets go anyway.
if i take an example from factorio (which you guys must hear A LOT)
pipes connect to eachother once placed directly next to eachother, kind of forcing the player to seriously consider his spacing
which ( to new players, or players who havent really thought about it) might be somewhat of a challenge at first. i, for one like that challenge.
it might have been slightly frustrating to see all my gas being pushed away by oil after misplacing that one pipe, but now that i've overcome that challenge, and managed to place it down nicely, its so much fun working with pipes, which is why i would like to see them in satisfactory. it gives a little challenge to the player, and if you "beat the challenge" you are "rewarded" a very fast flow of resources. so if there are liquid resources in satisfactory, pipes (if implemented correctly) would be a fun, and rewarding challenge to overcome for the player.
Pipes can be used as a form of underground transportation, to protect from monsters or to free up space for other buildings or modules
for you answer about the pipes if you have water , oil , lubricant and anything else that is liquid pipes will be useful to transfer it to make resources like how it is in factorio
Pipes add a nice depth to logistics and fluid transport. Instead of using belts for everything, pipes can be a substitute to de-homogenize the transport of materials. (also they're cool)
I can't wait to play this game! The only thing IMO that was missing from Factorio was a first person view & a 3D version.
Why i love pipes There good looking have amazing texture they TRANSPORT STUFF and have a good round feeling to them if you don't like them they can be square as well, but your just strange if you dont like them and can be used as a Musical instrument if you google it and they help with transporting things ect ect ect bla bla bla Cats !!!
conveyor belts also transport stuff. even fluids, if they're in barrels for example.
but letting fluids flow through pipes removes the unnecessary step of putting the liquids in barrels first
Yes THey are sexy as well the way they go around the world doing their little job Of transporting XD they have that majestic feel when there are lots of them and the uniformity of them all leading to the Production centre like an all-consuming Giant of industry is just "satisfactory" :P
Coffee Stain Pipes are just long chains of barrels attached end to end, so let's just cut out the middle man (i.e. conveyors) :P
I'm not against barrel transport, however, industrially speaking, it would be best to extract liquids into liquid containers, transport them in vehicles, into another liquid tank, connected to liquid consumers. You need pipes for that, or at the least it will help players create their own liquid logistics networks.
On the other hand, hoses will do as well... never seen hoses in games before.
Ok.. Pipes can drain out lakes to reveal rare resources, caves and also can be a cool place for base building. That drained water could then be brought to a hydroelectric plant for power so... PIPES!
I would put in pipes to make the transportation system more “colorful”. I would use it as a mid game building/transportation flavor. Not for the reason of “liquid can only be transported by pipes...”
It can even be a game mechanic complexity change. Considering pump houses/the factor of pressure. Low pressure - not enough transfer distance, over pressure - pipe or ens side equipment/factory damage ..and so on.
Pipes can be used for many things, and such there are many reasons to include them, first and foremost being the issue of transporting liquids, which, reasonably speaking, cannot be done using conveyor belts, however, i'd love to see someone try,They can also be used for more than that, for instance, they can move standard items, such as parts and ores, the advantages of this would most likely be a faster speed of transport over conveyor belts, and the ability to go directly up or down in the pipes.Lastly, and most importantly, it comes down to style points : Pipes just look pretty damn cool.
Gotta Love Jacesepticeye's updates!
People think pipes are so cool because they show that Coffee Stain could hear the players' voice. (And now we have it!)
I Really like those q&a‘s pls keep on doing those 😀
Why pipes? Because it's satisfactory. Btw I love the fluid implementation in this game. Good work!
You should add some kind of building drone so you have a bird's view and can build high up (with limits of course) so it gets more practical. I don't know how the building is, but I presume you have had ideas like this and I think this game seems really innovative!
well pipes would mean liquid/gas handling wich increases complexity, forces you to adapt your layout into the terrain ( get close to water, find oil deposits, etc... ) and would allow for more machines and crafts to be created ( fuel for the veichles for example )
Pipes would add new layers to the game, allowing for liquids and gasses to be carried around, you could have special new buildings that need piping and it could give some more complexity, trying to organise the pipes and conveyors separately to advance.
But yeah, they'd look cool too