I would argue absolutely yes. There are some items that you need for builds like boots / belts that there are just not decent unique or set item options for.
Even after the shenanigans with the Black Friday Sale devaluing all the 2/20 helms, 2/20 amulets will always hold their value. I never leave Flawless Amethyst and Ral runes. Quick clarification to the numbers: Gambling amulets allow for +5 to -5 ilvl from your Character level. When you roll the crafting recipe it averages your cLVL and the iLVL of the amulet. The +2 class skills affix requires a crafted item of ilvl 90, meaning your minimum character level needs to be 93 to ensure your gambling the right level amulet (88+). Terror zones have changed this somewhat because even trash drops +2 clvl items so you can start crafting with TZ amulets at 89 and roll for the +2 with confidence. For a future change I would like to see all gloves being able to roll the +10 to FCR affix and the Caster gloves have an innate +10 FCR. This would allow us to roll some caster gloves for our endgame gloves and finally use something other than Mage/Trangs. Additionally a Currency tab to store all the extra Gems and Runes we need for crafting would encourage more players to do so...
Thanks for the insight bossman GGMentor!! Sometimes I just go robot mode and tend to forget that the "end-game" farming and strategies rely on making your loot, as well as, finding loot. Actually, going to try give this a shot for a few champs since I've never took the time to follow these types of examples. Have a good/quality week everyone!
Going a full safety set can take a character with absolute crap gear and make them hell ready. The resists coupled with the flat damage taken reductions actually make it *WAY* better than it looks upon first glance -- especially if you get double value rolls (50-70 less damage per hit). Edit -- for a real world math example to demonstrate the actual value: at 1000hp it takes about 10 hits from your generic trash mob (fallen, etc) to kill you, meaning they're dealing about 100 damage per hit. In full safety gear, thats down to 50 damage per hit (or more) which means it takes twice as long to kill you, assuming 100% hit rate. However, we know hit rate wont be that as even in trash resist gear from normals, you'll lower that chance to be hit by 15%, meaning it will take even longer. Now, as +defense rolls are common on the gear as well, you'll be sitting in roughly the 40-50% range when all is said and done when rolled on elite gear (going for double DR, life, and a resist or resist all for most gear). Now, for experimental purposes, assuming 1 swing a second from a trash mob (which isnt that far off) that means that naked at 1000hp it takes 10 seconds to kill you. With the even the low-end double value DR rolls that doubles to 20 seconds. With low end double DR and defense? 40 seconds. That gives almost a whole minute to click a potion, or at the very least the ability to even click one when facing more than one enemy (that may be juiced by auras, etc) -- and thats before we've even started talking about the value adds of block chance, defense skills, dodge, blinds, freeze, etc etc. Oh, and also CTA, BO, OS etc getting your hp to 2k plus. Safety set is slept on pretty hard, *ESPECIALLY* in hardcore.
Yeah all due respect to GGM, but he's underrating the safety recipes. To be fair, I think a lot of people sleep on them. For each gear slot there are better/bis uniques or runewords, but if you have literally nothing you can become 'hell viable' just from the safety recipes. Especially good for hardcore.
crafting is so underrated for early grinding...you can make very viable items directed towards what you are lacking to get you by till the end gear. and then of course
Ive always dreamt of rolling a +2 pally, 10% magic resist, with 2 sockets, 41-60life and 17% fhr safety shield. Its 2 prefixes and 2 suffixes that can roll on rare/crafted shields and should theoretically be possible. Slap 2 jah runes in it and become unexpectedly tanky in pvp vs other hammerdins or bone necromancers where you dont need block. You would basically trade -1 hammer with HOZ to kill for +1 hammer and +2-3 spears you could eat and would have a truly one of a kind shield.
I know you like finding uses for niche stuff so theres 2 crafts i like to use occasionally. Blood helm is a nice easy to get lifesteal for you or your merc, and ive also seen those roll with some insane Attack Rating % mods, and also its rare but early game I will use blood armor for me or my merc to get the +life after demon kill if im playing a class where lifesteal doesnt really work. :)
I crafted a Caster Amulet with 2 Paladin skills, 20 FCR, dual res along with the caster mods. Also crafted another one with 2 Paladin skills, 15 FCR and 15 all res. I got extremely lucky that those were crafted in less than 40 attempts. I'd say crafting is worth it if you're somewhat wealthy. Otherwise, it's better to trade the gems and runes for some gear. Could be worth a shot to craft some at the beginning of next ladder.
I love crafting BUT, I really think they need to rework some of the crafting items because I never see crafted shields as an example, and crafted rings are extremely rare to see in game. Though I absolutely love crafted amulets as I personally look for the 19% FCR breakpoint in hardcore for my Druid to be 'complete'.
Hello, Ginger. Pardon my ignorance, but is there a reason why people gamble for magic rings/amulets? At first, I thought they were looking for base attributes like +2 to Skills etc. But then I found out that these attributes are wiped when the item is crafted. So what is the difference between gambling for these rings rather than farming them as monster drops etc?
When you are crafting you need an amulet that has an item level high enough to get the effects that you want. You're not gambling for an effect you're using your character level to guarantee that you get a specific item level when you gamble. Level 93 is the level that is required to get the appropriate amulet item level for crafting plus two amulets. When you gamble an item, it is a variable of levels above and below your own. Level 93 is the highest level so that when you gamble the lowest level that you can possibly get does not go below the bare minimum to obtain a plus two skills.
@@GGMentor So let's say I'm farming in a terrorized zone of lv94, and a magic ring/amulet drops, am I right to assume that the ilvl of said ring/amulet will be ilvl94 as well?
I actually dont have to watch this video to know that yes, crafting is totally worth it. I think diablo 2 nailed crafting because crafted items can roll stats that dont naturally spawn on any other version of that item. Rolling a sick pair of CB gloves, or a badass deadly strike armet can feel really good and can also fetch quite a bit of value. Ofcourse everyone goes for the caster ammys and blood rings, but there are a lot of great underrated crafts as well, like the safety shield which is the ONLY item in the entire game that can roll Magic damage resist
Very helpful. I just have one minor question. Maybe soneone here can help me out: Iam currently LV94. Iam trying to craft amulets. Does the "blue amulet" needs +2 (class skills) for crafting or does it not matter? I fear it has something to do with the itemlevel? Iam confused.
I've found crafting to be quite aggravating... I want a caster neck for both my singer barb and sorceress... And after a fortune, I've made a killer druid and necro neck... Which I do no want. And this is my offline account so trading isn't a option.
No. Some crafting recipes have fixed mods that are not available on those item slots. For instance you can get faster cast rate on Caster belts. Magical and Rare belts do not have FCR (of the Magus suffix) available. The only other belt in the game that can have FCR is the unique Arachnid's Mesh, which is often BIS for casters (because it also comes with plus All Skills as well as FCR).
So let's take the caster amulet. If I find a rare amulet the highest Faster Cast I can get is 10% If I craft one of the caster amulets it can still roll 10% but it also has a set roll up to 10% as a part of the recipe. Which means the crafted amulet can get 20% faster cast and a rare amulet can't. Safety amulets can roll 10% block chance. Rare amulets can't. A blood belt can roll open wounds, rare amulets can't. This means the crafted amulets not only have stats that can't be gotten on a rare. But also can stack with natural rolls to hit higher amounts than rare amulets can normally hit
Crafting may be the best part of Diablo 2. You can potentially roll a God tier item that can't drop from anything in the game.
I keep my Perfect Amethysts along with my Ist runes because they are so high in demand. Very good for trading.
I would argue absolutely yes.
There are some items that you need for builds like boots / belts that there are just not decent unique or set item options for.
Even after the shenanigans with the Black Friday Sale devaluing all the 2/20 helms, 2/20 amulets will always hold their value. I never leave Flawless Amethyst and Ral runes.
Quick clarification to the numbers: Gambling amulets allow for +5 to -5 ilvl from your Character level. When you roll the crafting recipe it averages your cLVL and the iLVL of the amulet. The +2 class skills affix requires a crafted item of ilvl 90, meaning your minimum character level needs to be 93 to ensure your gambling the right level amulet (88+). Terror zones have changed this somewhat because even trash drops +2 clvl items so you can start crafting with TZ amulets at 89 and roll for the +2 with confidence.
For a future change I would like to see all gloves being able to roll the +10 to FCR affix and the Caster gloves have an innate +10 FCR. This would allow us to roll some caster gloves for our endgame gloves and finally use something other than Mage/Trangs. Additionally a Currency tab to store all the extra Gems and Runes we need for crafting would encourage more players to do so...
Thanks for the insight bossman GGMentor!! Sometimes I just go robot mode and tend to forget that the "end-game" farming and strategies rely on making your loot, as well as, finding loot. Actually, going to try give this a shot for a few champs since I've never took the time to follow these types of examples. Have a good/quality week everyone!
Going a full safety set can take a character with absolute crap gear and make them hell ready. The resists coupled with the flat damage taken reductions actually make it *WAY* better than it looks upon first glance -- especially if you get double value rolls (50-70 less damage per hit).
Edit -- for a real world math example to demonstrate the actual value: at 1000hp it takes about 10 hits from your generic trash mob (fallen, etc) to kill you, meaning they're dealing about 100 damage per hit.
In full safety gear, thats down to 50 damage per hit (or more) which means it takes twice as long to kill you, assuming 100% hit rate.
However, we know hit rate wont be that as even in trash resist gear from normals, you'll lower that chance to be hit by 15%, meaning it will take even longer.
Now, as +defense rolls are common on the gear as well, you'll be sitting in roughly the 40-50% range when all is said and done when rolled on elite gear (going for double DR, life, and a resist or resist all for most gear).
Now, for experimental purposes, assuming 1 swing a second from a trash mob (which isnt that far off) that means that naked at 1000hp it takes 10 seconds to kill you.
With the even the low-end double value DR rolls that doubles to 20 seconds.
With low end double DR and defense? 40 seconds.
That gives almost a whole minute to click a potion, or at the very least the ability to even click one when facing more than one enemy (that may be juiced by auras, etc) -- and thats before we've even started talking about the value adds of block chance, defense skills, dodge, blinds, freeze, etc etc. Oh, and also CTA, BO, OS etc getting your hp to 2k plus.
Safety set is slept on pretty hard, *ESPECIALLY* in hardcore.
Yeah all due respect to GGM, but he's underrating the safety recipes. To be fair, I think a lot of people sleep on them. For each gear slot there are better/bis uniques or runewords, but if you have literally nothing you can become 'hell viable' just from the safety recipes. Especially good for hardcore.
Especially with those crafted caster ammys - made a very good one for my paladin this season although of course it can take some time!
crafting is so underrated for early grinding...you can make very viable items directed towards what you are lacking to get you by till the end gear. and then of course
Ive always dreamt of rolling a +2 pally, 10% magic resist, with 2 sockets, 41-60life and 17% fhr safety shield.
Its 2 prefixes and 2 suffixes that can roll on rare/crafted shields and should theoretically be possible. Slap 2 jah runes in it and become unexpectedly tanky in pvp vs other hammerdins or bone necromancers where you dont need block.
You would basically trade -1 hammer with HOZ to kill for +1 hammer and +2-3 spears you could eat and would have a truly one of a kind shield.
Great guide! Some of these could definitely need some buffs!
I know you like finding uses for niche stuff so theres 2 crafts i like to use occasionally. Blood helm is a nice easy to get lifesteal for you or your merc, and ive also seen those roll with some insane Attack Rating % mods, and also its rare but early game I will use blood armor for me or my merc to get the +life after demon kill if im playing a class where lifesteal doesnt really work. :)
You could make some great 5/40 safety javs. The other unmentioned recipe i have seen in the trophy room is blood helms
Great budget option for mercs! Not everyone can get or afford or is lucky enough to have drop a Tal's mask.
my most favourite Javazon recipes are safety Maiden Javs and caster gloves.
I like to kkep all the blue amulets that drop from TZ Baal runs, these have ilvl "over 9000!"
I crafted a Caster Amulet with 2 Paladin skills, 20 FCR, dual res along with the caster mods. Also crafted another one with 2 Paladin skills, 15 FCR and 15 all res.
I got extremely lucky that those were crafted in less than 40 attempts.
I'd say crafting is worth it if you're somewhat wealthy. Otherwise, it's better to trade the gems and runes for some gear. Could be worth a shot to craft some at the beginning of next ladder.
I love crafting BUT, I really think they need to rework some of the crafting items because I never see crafted shields as an example, and crafted rings are extremely rare to see in game. Though I absolutely love crafted amulets as I personally look for the 19% FCR breakpoint in hardcore for my Druid to be 'complete'.
Thanks for teaching us senpai!
You didn’t mention it but you can also craft substituting a facet for the jewel.
My early ladder hustle was always trading 40 p gems for gul or vex or mal depending on the market.
Last amulet i crafted was level 95, with 1 to elemental skills for a druid. Beyond dismal! It would be interested to see stats.
Hello, Ginger. Pardon my ignorance, but is there a reason why people gamble for magic rings/amulets? At first, I thought they were looking for base attributes like +2 to Skills etc. But then I found out that these attributes are wiped when the item is crafted. So what is the difference between gambling for these rings rather than farming them as monster drops etc?
When you are crafting you need an amulet that has an item level high enough to get the effects that you want. You're not gambling for an effect you're using your character level to guarantee that you get a specific item level when you gamble.
Level 93 is the level that is required to get the appropriate amulet item level for crafting plus two amulets.
When you gamble an item, it is a variable of levels above and below your own. Level 93 is the highest level so that when you gamble the lowest level that you can possibly get does not go below the bare minimum to obtain a plus two skills.
@@GGMentor So let's say I'm farming in a terrorized zone of lv94, and a magic ring/amulet drops, am I right to assume that the ilvl of said ring/amulet will be ilvl94 as well?
@@eddiegness yes
I actually dont have to watch this video to know that yes, crafting is totally worth it. I think diablo 2 nailed crafting because crafted items can roll stats that dont naturally spawn on any other version of that item. Rolling a sick pair of CB gloves, or a badass deadly strike armet can feel really good and can also fetch quite a bit of value. Ofcourse everyone goes for the caster ammys and blood rings, but there are a lot of great underrated crafts as well, like the safety shield which is the ONLY item in the entire game that can roll Magic damage resist
“Life’s like a box Amulets... you never know what’s gonna get”
I have a lvl 94 char can I use it to roll 2 20 amys?
what website do you use? for the references? thank you
Crafting is like a box of chocolate you never know what your gonna get
Very helpful. I just have one minor question. Maybe soneone here can help me out:
Iam currently LV94. Iam trying to craft amulets. Does the "blue amulet" needs +2 (class skills)
for crafting or does it not matter? I fear it has something to do with the itemlevel? Iam confused.
Only the item level of the amulet matters not what's on it.
Nothing that is on the blue amulet will transfer to the crafted one
@@GGMentor Oh thanks. Is there an option to show the itemlevel on the gear? Am I missing this option? Iam always farming in CS
@@real_Furryratchet no there is not your best bet is to gamble the item with a high-level character. Lvl 93+
@@GGMentor Ok great than the itemlevel is always high enough. Thanks for the help.
Is the raise skeletal mage skill video already out?
not yet, I have that one scheduled for next week.
Looking forward for that, those magic skellies need some love too
I’ll def watch this. Fell off of d2 this season as I got into new world but heard new season next month
I've found crafting to be quite aggravating... I want a caster neck for both my singer barb and sorceress... And after a fortune, I've made a killer druid and necro neck... Which I do no want. And this is my offline account so trading isn't a option.
Second like!
I keep spending my runes on p ammys in bulk
Dude can you trade crafted amulets ?
Of course
TL DR: yes. Crafting is more than worth it.
Is it possible to get the same rolls in a rare
No. Some crafting recipes have fixed mods that are not available on those item slots. For instance you can get faster cast rate on Caster belts. Magical and Rare belts do not have FCR (of the Magus suffix) available. The only other belt in the game that can have FCR is the unique Arachnid's Mesh, which is often BIS for casters (because it also comes with plus All Skills as well as FCR).
Who ever has 33 ber runes
apparently the guy who bought the amulet
the "fixed effects" stats make these items look worthless IMO. I'm not understanding the big deal at all....
So let's take the caster amulet.
If I find a rare amulet the highest Faster Cast I can get is 10%
If I craft one of the caster amulets it can still roll 10% but it also has a set roll up to 10% as a part of the recipe.
Which means the crafted amulet can get 20% faster cast and a rare amulet can't.
Safety amulets can roll 10% block chance.
Rare amulets can't.
A blood belt can roll open wounds, rare amulets can't.
This means the crafted amulets not only have stats that can't be gotten on a rare. But also can stack with natural rolls to hit higher amounts than rare amulets can normally hit
It is now since rare ammys cant roll 20 fcr anymore lol
Rares can do roll 20fcr, I've been show one in a trade game I made/joined, 2-20Sorc 20+mf ,some res , some life .
@@cvasirocket1401 rare amulets can only roll 10fcr. The orange crafted amulets can roll 20fcr. They patched it a long time ago
No crating is not worth it... because it takes effort😂