Vet Reacts *Truly An Epic Game & I Want To Play* Star Citizen: The WAR for JUMPTOWN By BedBananas
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- เผยแพร่เมื่อ 27 ส.ค. 2024
- (More links below) Original Video Link - • Star Citizen: The WAR ...
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The opposing force bedbanana and his crew faced was us during their first insertion, Iron Vanguard. To give more backstory to what all was happening from our pov was, we took on the entire server, 3 other orgs in the span of 12 hours. Held the facility pulling drugs and making money for everyone taking part to defend our own. The ONLY group that managed to make it inside past the air and ground forces we had placed was bed and his men. I watch this video over and over and remember that this was the best JT we have ever done, and for him to document his pov of Star citizen and it’s dynamic event means a lot for me and for everyone, showing that we can do ANYTHING we put our minds to. o7 to you bed, much respect, always.
I remember crying laughing at bedbananas far cry videos. I had no idea he did SC now
Wow, I always wondered how much of it was scripted.
So cool to hear that the main part of it was legit. :D
Not only can you do it all in star citizen, this video is like a year or so old. Merry christmas, love the videos, please check out the game Kit!
The thing is, when this stuff is the reason you want to play the game, you will need to join an org or at least get friends and organize.
It may deceive some people into thinking this is the regular gameplay. It's just one of the things you can do, and you CAN make it your regular gameplay, but only with at least some party organizing work.
@@j.d.4697 100%. if you try to get randoms to do this stuff it wont happen. best I get is a one random person is doing similar missions when i get to a place and we team up.
@@j.d.4697In fairness, the whole point of SC is it's a multiplayer game. It's made for groups, not solos
@@latch9781 It's far more fun solo, ganking carebare orgs.
@@latch9781 TBH the idea of SC is you can do what the hell you like....o7
42:00 All ships you see in video can be bought by game credits you grind from missions.
This, the only reason to buy ships with real money is if you wanna support the Devs and/or you're a rich mofo with cash to burn and just want to avoid the grind. There is a small exclusivity period for brand new ships when they release. Normally takes a patch or two before they're added to the in game ship vendors.
and you keep ships across patches because CIG deliberately doesnt want you to keep them >_> @@SmokeWiseGanja
Alpha game credits*
Doesnt mean anything
@@ns-tech1304 And that's good! It shouldn't! Wouldn't be a very fun nor good MMO if you had everything by 1.0 eh?
So i just need to spend $45 to start the game and i can buy other big ships by doing missions ?
I had heard that they sell ships for money... ?
We have done 100 man battles over jump town, 4 organizations fighting it out with Tanks, Fighters, Med Crews, Bombers and Assault Teams Jumptown is an Amazing example of the Potential this game has for "events"
I can only imagine the epicness of Jumptown battles when server meshing is implemented. Not sure how many can be meshed, but there will be some awesomely epic battles.
@@detrix42 yeah I am really looking forward to Two or More servers Fighting it out where each server is just one Dreadnaught and the Space around them is Filled with Fighters and Support Teams (For those who don't know there are Fleet Ships with Capacity for 100 crew members each)
@@detrix42 I know this is a old comment, but according to the server meshing test they did earlier this year, we should be able to at least see 800 people fighting for Jumptown :)
This is a good example of the fun that can be had in SC. 2024 looks like it's going to be a big year for SC, so it will be a great time to join the verse.
I mean, I'd def wait til some of these things are ACTUALLY released before hopping on the verse. And I say that as a regular player. Every year is slated to be a big year, then they start cutting the most major things about halfway through the year... take a look at the original roadmaps for the last few... lol.
I started playing just over a year ago.. it would take a paragraph to list the things that got added / improved from the time i started playing. 50 players per server was the maximum when i started.@@danbrown6970
@@danbrown6970no every year is definitely the best year of star citizen.
Love BedBananas! He doesn't upload regularly but when he does, it is always some of the best entertainment on youtube. His Project Zomboid video is great!
Legendary Content like Voidy Vids or Wicked Wookie too
his editing and music choices improve with every video
That yacht is a 5 story cruise liner that has pools, basketball courts, etc. One of my favorite missions in game is your called to take out a group of pirates that have captured one, and while your clearing room to room, you have 4 minutes to find a hidden hacking device onboard.
Sounds pretty boring.
You can not go inside the apartment buildings...Yet ;) They are working on a procedural system to add interiors to select buildings, but that would in practice mean they could add thousands of new semi-unique locations for missions and what not. also to be used with player owned apartments :)
To answer your question at the 42:10 mark, the ships that you can buy for the really big IRL bucks on the website are multicrew ships. Most of them the pilot doesn't have access to any weapons at all, so one person can't just pay to win with the biggest baddest around. They will need a crew to use it properly and all those ships are or will be available to buy in game with game credits.
I came here to post exactly that but figured I would scroll because someone most likely already did. There is no pay to win in SC, it's all about how good you are so you gotta put the time in and get better
Yes, this is all real gameplay. And while that was happening, there were many other people just living their space lives. Space trucking, mining, salvaging, and so much more.
not really "so much more" trucking has been pretty broken... bunkers were busted til last patch but now work 50% of the time. Basically the ONLY good loops rn are mining, salvaging, and regular bounty hunting (though the last patch seemed to have broken some bounty hunting spawns) and the events like Jumptown, though Seige of Orison was broken AF last time.
the reason so many people hop on this game before refunding it is because they are sold an unrealistic image of what "regular" gameplay is like. It's still a test bed, and reccomendations should be handed out with a disclaimer, otherwise you'll have a large section of the population calling it a scam forever.
Do you forget Twitch exists? More people are live streaming SC at any given hour than Elite, Eve, No Mans Sky, Starfield, Spacebourn and X4 Combined. So if i look at Twitch right now people are either doing jumptown or nothing?@@danbrown6970
Make sure you watch the Bedbananas prison break, an absolute GEM of a video. So good! Love your vids man!
Seconded.
Thirded
Fourthed
fifth
sixthed
Jump town battles get epic. When orgs meet orgs at the locations it get's wicked. The improvements coming this next year are going to make these even more impressive. Yes we have battled jumptown. One of our members did a video shorts of us holding the building. 9 hrs edited down to 10, 10min videos th-cam.com/video/jMTi6KqaK4k/w-d-xo.html
Yes boarding another ship is difficult, we had a Xenothreat mission that started infinitely spawning fighters on us while we fought the Idris and the game kept spawning waves, we track 129 targets coming at us and the entire server had to unite in order to defeat the swarm of sheer murder, the result was a straight pitched battle with us having to us global chat to talk to one another, it was crazy to see 50 random people on the server just cooperating, we won after eight respawns each but it was a W when we had to use the Retaliator heavy bombers to take out the Idris enemy capitol ship, half of us getting murdered by the swarm as we did, Star Citizen is a different level type of MMO, their motto is "Take it to Realism then dial it back to fun" - CIG
Condolences for your loss, and thanks for checking out SC, right now we have one of the most stable patches in years. Jump Town will be starting again tomorrow, and it will be even more epic, for more locations are added. The only way humanity will find peace is if it is faced with a common enemy. Yes! I have been in Jumptown wars from the earl days. Some of the best times of hiding and stealing the enemies ships and flying out under heavy fire to go and sell the loot. Well, I been spending like 10-20 bucks since 2016, so yeah I have some powerful ships. I just support the project for I believe in it. You can't go into every building, yet, but landing zones are pretty big. So Merry Christmas and Happy New Year(2024) when it comes.
everything you see in this video you can actually do in star citizen without any loading screens. you can go to different planets,walk around your space ship, go EVA (space walk) in space everything you can think of in the category of space is possible in this game (with some exceptions of course)
Not true, don't lie.
The floating title signs were fake. 😝
@@j.d.4697 I loved the Zombieland titles edited in.
My favorite way to do Jumptown is to orbital drop in a golf cart, then steal a ship full of drugs, much like the video showed when he hid in the bunkbead.
My favorite memory was the time I came in under cover of a blizzard. Some guys were loading up a Freelancer while a vigilant Redeemer gunships kept watch. I called a buddy in to buzz the Redeemer and it started chasing him. Then I waited for the loading crew to go back inside for their next stack of boxes and ran in and took off. One of them manged to jump on the ramp as I was taking off, and if he'd had a gun he would have killed me in the pilot seat. But he only had his fists. The ship had 50 boxes on it.
Another time I tried to break into the back of a tank and the guy came out to fistfight me (again with the fists, at least pack a pistol or knife guys!). I had to fistfight him back because my gun wouldn't reload. Eventually he got back in the tank and tried to run me over. I ducked behind a rock and he ramped right over me, then bailed as he realized he was going down the cliff. Gun finally reloaded and took care of him, then used his tank to take out at last two ships before I died.
You cannot go inside most of the tall buildings, but you can land on many of their roofs.
The Nova tank has its flaws, lack of barrel depression being the big one, but it's still fun to use, like when you park it on the flight deck of a Carrack or 890J and essentially turn it into a battleship.
For computer hardware, the RSI telemitry webpage will give you up to date information on what kind of preformance you can get out of the game depending on the GPU and CPU used. For everything else, an SSD and 32 gigs of ram are pretty much the minimum.
To explain that bit at the end. It was a reference to Bed’s first video in Star Citizen where he escaped prison with his buds. Before they began their plan to escape, Bed gave a speech to the group for inspiration. We are all parakeets raging and squeaking against the system. “11 hours in a freaking cage? I say 11 hours on the kitchen counter of space”
OMG wtf are you talking about :-)
Kirk and Picard were amazing Captains but The Sisko is a god. I had to rescue someone from a combat zone in SC last night in my little cutter scout. thankfully he was a better pilot than me and got us out alive under fire and safely back to a station to recoup and refuel.
At the moment you can only go into specific building usually at Landing Zones, but they are developing building interior procedural generation tech so we will be able to into a lot more, probably not all but enough to make it feel that much more alive and immersive
would that ever tie into the player housing I wonder? It'd be so badass to have an apartment on one of those towers, land a ship on the roof then catch the elevator down to my crib.
@@SmokeWiseGanja indeed it does, CIG showed off a whitebox walkthrough of what player apartments both inside and an apartment block floor plan earlier this year in an ISC, then went into details and concept art of how the floor plans of a skyscraper could be. Corporate offices, malls, servers, residential, restaurants and much more
My condolences about your granddad. Hope you're feeling a bit better during this holiday season surrounded by family/friends.
One of my favorite things to to in SC is guide new players...Just makes my day everytime they say Wow! , which happens a lot :D
Great vid! See you in the Verse soon!
I just got into Star Citizen myself; definitely not finished, but a blast!
In regards to your comments in regards to Gene Roddenberry's vision, I think it's worth nothing that Humanity had to go through decades of horrific nuclear and civil wars to end up at the eventual "Goal" of the Federation where we put (most) of our differences aside.
Merry Christmas Kit! Everyone has their own personal life, and family always comes first, so take your time.
As awesome as the video is, it does showcase the BEST CASE scenario exclusively, in Star Citizen. I have been playing Star Citizen for literal years, and I've had a TON of fun in the game, but just know going into it that not every session is going to play out like what you've seen in the video, and not every session is even going to be borderline playable
Also this video is edited together from multiple game sessions and hours of bugs and tedium edited out. Personally, I love the amount of time it takes to prep and travel, it makes your accomplishments all the more meaningful but it’s not for everyone and can test even the most avid players.
@@ralaxgaming "Dont blow up my ship, I only have 4 hours a day to play this game!"
@@rakaydosdraj8405 lol Gamer dads wept
Hence the title 'The War For JumpTown'.. instead of 'just another ordinary day in StarCitizen. On the same StarEngine reaction vid where people recommended he watch the war for jumptown vid - watching Twitch Streams of live SC gameplay was also highly recommended. No editing .. if its just borderline playable, it will be there on full display for anybody to see. There are more people are watching SC streams on Twitch than ALL the other space games combined. Perfect way to gauge whether even trying a freefly is worth the time and effort
@@hawkzulu5671 Yeah no lol that is cope sorry. Nobody watches that shit because nobody plays it.
32GB ram and m2 ssd are almost a must
Even a normal SATA SSD can do it just fine, but m.2 if available is better for sure
i did jumptown events, we were only 3 or 2 , but it was sometimes close to that amazing, stealing ships and using them against the other ships, jumping from ship just before an explosion, hidding under the building and killing people, hidding the drug outside behind a rock and taking it later while players are around loading their own ships, teaming up with lawful people for contol of the site beeing scared everytime someone coming because you never know if they'll stay lawfull or turn to be pirates, evading last second with some loots while your are beeing chased.
Assasinate all the people inside and hide the stuff in a container, then trying to take it with a very small ship be killed when going out , be revived after a while, seeing one guy putting our hidden drug boxes into our ship to steal it, and taking it back from him, closing the door right in front of him , ramp going up pushing him on top of the ship, the guy shooting at the ship like mad man, start the ship , the guy fall and is killed by my friend.
it's crazy sometimes....
Also there was a coop event, with 100 players doing it, taking back from pirates , part of the floating city, killing boss finding radar jammers, gun containers, taking another platform to antoher , with little buggies and ships, and going at the end to assult the last plaform with a lot of turrets , and dropping people and vahicules really fast ...
Another event is a gigantic space battle, where you have to retreive cargo from floating derelict ships and occupied by pirates while other pirates are trying to shoot your ship and some player are defending, then deliver it to a military space station that use the cargo to reload and rearm their big ship, and be ready in time for the big ship that pirates have stolen.
Star citizen team is working on a tool to generate insides of buildings, they showed it, like roof ,bottom an last floors are always the same on the same type of building, and the rest change depending of the use of the building, i think they will put many of those building for missions, but maybe one day all building could by generated by that tool.
they are updating the cities as their tool become more powerful, so who knows one day how the cities of that game will look....
but already seeing a full planetscales city in 2018 ( i think) was crazy and is still the only game you can see it.
"Have you Star Citizen people participated in heavy combat like that?" Why yes. Yes we have. We keep trying to tell everyone, but nobody hears us because all they hear is scam, scam, scam. We then say, "Oh well, more for us." and we go back to the game.
The highlight of the game for me was when I followed a stranger out to his landing pad, and we ended up bullshitting for like 25 minutes about various ships, weapons, and other in-universe stuff. Just sitting around talking shop. Then we went on our separate ways.
and there's even bars in game that allow you to do the same thing.
@@MichaelNolenyeah but not enough reason to be there yet.
The closest thing would be the conversations I spark up around the ASOP terminals.
If you like large-scale warfare and other organized gameplay, check out *Citizen Kate's* videos.
She narrates them nicely so you can understand what you are looking at.
I have not done large scale warfare, I'm not really interested in it anymore. I guess I had my fix playing Planetside 2 for a few years and even there the only reason I bothered joining in on the action, as awesome as it is, was that I could hot-join. I just can't stand to organize with other people, I'm a lone wolf.
Me too! I hate having to organize and coordinate with other people, even if I'm in the same org as them. I did that in EVE, in a null-sec corp for a while, but grew tired of it.
26:35 - YES! Not only this type of battle but yes. For the uninitiated, this is all focused around a in game dynamic event called JumpTown. JumpTown is a outpost planet-side where there is a dispenser inside that will dispense a box parcel (think amazon/UPS parcel) and that parcel is actually a box full of drugs. It will spit out one box every 20 - 30 seconds and you can build up quite the stockpile of them. Now these drugs are incredibly valuable if you can get them off planet to sell them somewhere. So what ends up happening is that players, groups and organisations all fight for control of the outpost and do so on foot, by vehicle and in the air and space. JumpTown is ran a few times a year and each time, battles like this are common & happen almost entirely organically.
Not gonna tell you how to play it but IMO its best with a big group, you get this as a result.
41:46 - Yes if you have money you can absolutely buy a very powerful ship. However, its not pay to win. Not only are all ships available to buy in game but with the size of the ship increasing, you'll need more hands to use it. For example at 40:07 this ship is the Ageis HammerHead a corvette class ship which is about 120m long, it has missiles and what have you but its power comes from the TWENTY FOUR guns spread across 6 turrets, those turrets when working in tandem can eliminate most threats, but as the pilot you control none of them. You need other players to man those turrets and also fix things inside with upcoming engineer gameplay otherwise you are simply a 120m target that a ship 15m long can take out with relative ease. So can you spend stupid money on SC to get powerful ships? Yes. Will it make it pay to win? no. Does it make it pay to advance? Definitely. Do you have to do that though? Absolutely not!
1:01:01 - No. The developers have said that we will be able to own apartments in cities like this but how that will work is not yet known. There will be other points of interest within the city like this that are away from the main area, but again right now, that is not known.
The guys who dreamt of doing the things are the ones who went out to make the things seen here possible.
So thanks for the push old man.
The Origin 890 Jump retails in-game for 26million i believe?
Its a multi-deck super yacht with multiple passenger cabins and conference rooms, a spa, pool, and hangar.
890 jump is 33 million
@@HarunaKaiNi Maybe i was thinking about the Carrack
@@aennaenn7468 you're correct :)
Sadly the spartan truck that went up to jumptown that they blew up with the guns on top of the building... I was in it. I tried to rush up to jump town and zoomed right past because I couldn't slow down. by the time I got back to building I was so busy looking for fighters I completely froze when they opened up on me with the miniguns. sigh. I went back later but was fun as a single player trying to get into the area.
Space yacht, 890jump is like 30mil in game I think so yeah it is an epic grind to reach. If you purchase it with real money its like 900+$ so yeah in game is the way to go.
The city they keep showing is area 18 on Arccorp. So 99% of the building there you cant enter. There are a few towers and other locations you can land at. you learn them when you do package delivery missions so I'm not sure which building it is he is on. They are beginning work on expanding out more buildings and locations so we'll eventually get more places but most cities have a few spots beyond the space ports you can go to.
HARDWARE: So as for hardware I got a i7 that is kinda old. 32GB of ram and a SSD. it streams a lot of stuff so definitely need 150GB on one to load the game there. I had a 1050 nvidia and it had a hard time in cities but out in the wilderness and space it was fine. I have a 3050 RTX and its fine everywhere. So you don't need bleeding edge gear. Now if you are recording and gaming then it will drop frames and have a little bit of an issue streaming. I have recorded in OBS without an issue.
Not a dev but here's the low down on Getting into the game:
COST: Just get the basic starter ship you like. about 40-60 USD.
Aurora and mustang are fine ships can carry a little and enough firepower to handle some like bounty space combat missions. These two lack beds so you got to fly back to a station or world to hangar it before logging. If you don't the ship will be left drifting in space and you will wake up back at home. beds in ships are nice to have for when you just want to jump in and do stuff and leave without all the running around. (40$)
rest are 50-60$
The Cutter holiday starter pack has a ship with more cargo space to drop boxes or park a jeep like STV or golf cart like PTV (both you can get in game after you do 2-3 missions you can buy them). It has a bed so you can log out in it anywhere and relog back in it.
The 100i holiday pack has the origin 100i. If you remember the 400i from the video it is the little brother to that. Origin makes apple like sleek ships. It has a side door so there is room to shove some boxes and gear. Overall its just a more stylish ship. Oh it has a bed as well.
Avenger Titan aka space penguin is a really nice ship. its a bit older so it has some hit or miss issues with it. More cargo than the cutter but is narrow so it can only fit the PTV or a speeder (aka Nox, maybe the hoverquad) it has good shields, a bed and really good firepower. can definitely handle a decent range of opponents and missions. Its the one I started in and still take it out even after I got bigger ships.
Pisces C8X. this is about the same cargo as a cutter but the shorter ceiling means it cant carry any vehicles. it has 4 guns so a little more firepower than all but the titan.
it has no bed and is expensive at $60 so its an okay ship. i use it about as much as I use the 100i. both ships can be spawned at mining outposts. the others are too big. so if I get shot down and get a ride to an outpost pisces and 100i are fast to get there and spawn.
RECOMENDATION: Cutter. It can carry a vehicle and cargo. even though the titan can carry more the extra fuel in the cutter means I can put the fastest quantum drive (SC's jump drive tech) and zip all over without running out of fuel all the time. But if you want to do more fighter combat do the titan. But if you want to save money just get a Aurora it has a cabin you can drop stuff when you need.
LEVELING UP THAT SHIP: Here is the fun part. the starter ships are good enough for low reputation missions. you can do FPS missions to make money so the ship wont matter. You can also join other crews and make really good money. You will get people doing jump town and just getting a bunch of people together to play. Or cargo running or salvage all require a few people and will net you some good money. So you can easily make enough to buy a titan or nomad pretty fast (first few days only playing a little) Try everything out there is a lot of options of what to do outside of combat. HOWEVER never do investigation missions that have you go into the caves to find the body. everyone gets lost for hours, never find the body all for crap pay.
There is a great community willing to help out new people. Just ask in chat and you will get plenty of people that will help you out or offer tips.
Good luck
Investigation missions (and caves in general) will probably be much better once the map gets updated so that we can find our way back out again!
@@randlebrowne2048 Oh I did an investigation mission and spent 2hrs at it. i can consistently get in and out of the caves with the same speed I can do bunker missions. even knowing all the tiles, bug and deathtraps I still haven't found the client. So new people really should avoid them until they are reworked
@@randlebrowne2048 oh the trick to getting around caves is to turn off your light. the fog clearly shows cave entrances so you can easily get around and not miss rooms. some are cleverly designed to be invisible in the light.
Couple notes:
-The game is improving constantly, but it can be a buggy mess. Sometimes you'll keep dying to bugs or the game/servers will crash and can be frustrating. I think this is something very important to take into consideration, you have be patient to play this.
-This is best played with someone else to teach you the ropes or even a friend to learn together, it's way more fun that way. Folks are actually pretty nice and if you say you're a noob in the chat chances are someone will be up pick you up and teach you.
-You only need the 50$ pack to get the base game and a ship, the rest can be earned in game, there are some caveats but for the most part you can get everything playing. That being said, farming credits for some of the big ships can take a long time, but since those are meant to be played by groups, it can also be a nice goal to have. People who paid for expensive ships will have an advantage whenever a new patch resets everyone's accounts, until the rest catch up.
-This video showcases PvP combat, while AI on spaceships function fairly ok, at the moment, ground AI characters are really dumb and slow to react 90% of the time, making the FPS PvE combat pretty meh most of the time. Hopefully that'll change in the future but it doesn't seem like it's going to happen anytime soon.
-Another thing is that there are some non combat gameplay loops, in different stages of progress. My favorite and one of the most advanced ones is mining, it can be exciting and rewarding to learn the mechanics, your experience and skill as a player matters, it's really well done.
No that big ship not cheap to buy with cash,but you can buy it in game also not cheap but can be done......that is the fun part
I'm glad I recommended this. Awesome!
Nova tank is a medium tank, armed with a linear gun, some AA missiles and a tri-barrel laser repeater. Compared to a Baneblade, the Baneblade would run over it, :-P
The Nova tank is badass its gun is literally called "Slayer"...thats sounds fucking metal.
@Mr.Universe I agree, but a Baneblade is a giant mobile fortress, the Nova would be a speed bump to it.
If you want a cool story I can give you one.
This one time I was pirating with a buddy in a Cutlass, him flying and me in turret.
Mid-combat the ballistics in my turret ran out of ammo so I left the turret and headed into the back.
My pilot was forced into evasive manoeuvres by the much more agile Sabre we were fighting.
I wanted to try something so I opened the rear ramp, equipped my shoulder mounted rail gun and took the shot.
I couldn’t believe my eyes when I saw the explosion.
Personally I would say be patient. IMO right now isn't the time to join. They usually have "free fly" events where you can check it out so i'd suggest keeping your eyes out for that until next year. Right now they're basically getting the server's back-end architecture built out to support the "MMO" part of the game and it looks like it'll ACTUALLY happen next year some time. The game can be really epic, especially with the events like "Xeno Threat" or "Siege of Orison" (some videos on those would be great to see you react to also :) Farrister has a Xenothreat video if you're interested ), but it can also be super buggy and laggy since we've been waiting on the upcoming server updates for several years.
Oh and if you're interested in the lore The Astro Historian is doing a series on the full history of Star Citizen
Merry Christmas Kit. Let's hope 2024 is kinder tô us all
Glad to see you playing a game I’ve been enjoying for a couple years now! Buckle up, you’re getting into it at the right time. Semper Fi buddy
Looks like we have a new citizen.
PLEASE REACT to his other 2 videos they are just as good !! Also FOR LORE PLEASE check out " the complete history of star citizen lore " series by " TheAstroHistorian" amazing stuff the lore is so ridiculously deep Like RIDICULOUSLY DEEP
This channel already did the first video and Kit could watch the second one but it’s not as good as this one.
I started SC in early 2020 and am glad to be part of a game that is more than just a product, it really is about the community. I've grown tired of games that come and go every two to three years because the next big thing comes out and the population moves on but in SC I feel there is an experience that will last many, many years to come. The fact that we get to enjoy the thrills and pains of this game while it is being developed just gives me a deeper experience with others that join and stay because they are truly passionate about the moments we share. A finished product is like going into a restaurant and being served a meal, while SC is like going to the restaurant and being in the kitchen with the cook while your meal is being made. You get to see and taste everything as it is being put together so that by the time this thing is "done" all the hard earned experiences will make it taste that much sweeter.
I believe that is also part of the magic. Because any other game that is being made by a company of developers stuck behind closed doors will never know the love and passion of the players like the developers of SC do. Being played while it grows makes SC a shared experience between the developers and the players, a synergy of love for the game, making the whole more than the sum of its parts.
This video by Bedbanans is a perfect glimpse of the natural gameplay that emerges when you have a world of detail and freedom which Star Citizen offers, his other Prison Break video is another example of the natural roleplay oppertunities that the game presents.
Both are high quality videos showing aspects of Star Citizen potential.
27:00 The closest thing to this I've ever been a part of was a little less dramatic but it was a swarm of fighters over brio's, I was in my Scorpius with a gunner and thanks to some expert kiting by our light fighters and amazing aim for my turret gunner or Scorpius had over 12 confirmed kills before we took a size 5 torpedo and went down. What fighters are a lot faster than heavy fighters, meaning heavy fighters usually have to just hang back and wait for the light fighters to pass. By staying near the objective and having our lightfighters and interceptors kite them back to us we were more or less just raking them across the coals repeatedly
Oh YELL HES!
/Fall out Boy's 'West Coast Smoker' starts playing
26:30 I TOLD THEE!!!
40:00 The Hammerhead is essentially the Battlecruiser from Starcraft, and to have it providing air cover is some top Blizzard vibes.
...God, that slomo nuke at the end! :D And then BedBananas's new Parakeet fighter :D
22:00 Every piece of magic Melisandre does, can also be done with medical nanites gone nuts. Hell, the Shadowbaby assassin is essentially identical to the nanoswarm bad guy in the Creighton book 'Prey'
Also, the sword Dawn is made of 'starmetal' - read: Alloy from a crashed UFO.
Valyrian steel may also just be scraped alloy off the starship the humans of Planetos arrived in. Imagine, if you will: The power core fell in Valyria, causing the Fourteen Flames volcanoes to sprout up. The medbay fell in Asshai, where it sterilized the place. Medically.
Also, the destruction of Valyria? The power core going critical. The people who go to Valyria's ruins get _radiation poisoning._
Also every ship and every person is a real player, that's the impressive part here.
I'm running an I7-6700 with 32 gb of ram and an nvidia gtx1070, and it runs ok. Mostly 30fps (better in space, worse around the major cities). An SSD is essential.
I've had this kind of experience a couple if times.
Both at Jump Town.
First time trying to hold control of it with a 6 man team. Managed to hold it for about 6 hours. A lot of carnage in that time.
Second time trying to take control of it with a 4 man team. Gave up after a couple hours.
SC has immense possibilities. But as you can see the MP team is the best way to experience it.
The hard part is getting the team together and work together. As it is in any MP experience.
My crew tends to lean toward responsible fathers/mothers who's family time is more important than gaming. So timing is a big factor.
My best gaming memories are in SC. Been playing it since we could log in. And have yet to have anything close in any other game.
Even the random encounters as a solo player can have great moments, but sharing experiences with good friends is always the best.
Rattler IIs (infrared cluster missile)
For when you need more missiles than sense.
As for Novas, their main cannon is insanely powerful however compared to ship weaponry the projectile velocity is sluggish so you need to lead your targets a lot more (and making a hit a lot less of a guarantee). They also have a couple missile racks of decent size which means they can compliment (though not replace) the Ballista that carries much larger missiles. If stationary this can all be managed by a single person but more likely you want to crew with 2. Technically you can crew up to 3 with a remote turret with 2 weapon mounts, but overall that isn't seen as worth the extra manpower most of the time. Great deterrent against other ground vehicles and larger ships, pretty vulnerable against ships that can shake their missiles and deflect against the main cannon.
That video is an average Thursday at Jumptown. I love JT because it attracts all the short attention spanned combat junkies in the universe and keeps them busy so that I can mine and run cargo in peace.
That moment when they blew up the C2 via the self-destruct, I did the exact same thing to another person while playing Jumptown. Was probably one of the most satisfying moments I have had while playing Star Citizen. Unfortunately, it was not as epic with as much destruction, but none the less satisfying. Really hope to see you join the verse and fly amongst us citizens!
In 2024, some extremely impressive features will be added that will make the game even more playable. I think more people are slowly starting to understand why so many people are willing to invest so much money in this game.
The space battles and action in this game is comparable to the expanse.. actually the FPS is better than the expanse, but the game is very cinematic.. the challenge is that all of those weapons, and vehicles and prep time aren't free or quick, so there are real stakes for each death you see.
If you're looking for more Star Citizen content to react to, I recommend Voidy Vids - www.youtube.com/@VoidyVids or Citizen Kate - www.youtube.com/@Citizen_Kate Both put out some really fun gameplay showcase videos. For Void you get a lot of hilarious Jumptown runs and for Kate you can check out a more rounded view of the available gameplay.
If you're not sure if your system can handle it, I suggest waiting until they do a free fly. CIG usually runs one at least twice a year and it's a good way to get a feel for the game with no money down. A starter package will run you between 45 and 75 dollars depending on what you get. All ships are available for purchase with in game credits one quarterly patch after they are released in game. You can usually grind up to the highest tier ships pretty quickly if you team up with an org and/or you participate in some of the dynamic events for a few days.
I'd say the biggest two problems the game has right now are positional desync as a result of networking issues and NPC AI problems that are the result of server frame rate issues. They're currently in the middle of major upgrades to their network code, so performance on those two issues is wildly inconsistent from patch to patch. Sometimes everything in the world is teleporting around you and the AI don't notice you for several minutes, and sometimes everything is running smoothly and the NPC's end up being absolutely deadly. There are quite a few other, lesser bugs, but most have work arounds and aren't necessarily game breaking.
They're still adding a lot to the game, so I wouldn't expect them to focus on polishing and performance for several years yet. I mean, they do a bit of optimization as they go, but the game plays like they're only bug fixing to a minimum performance standard while they cram in new systems. I'd say right now is a good time to invest time in the game only if you're interested in the process of development and curious about all the new systems. It's a lot of fun, but there are too many "Mind the Mess" moments for me to recommend it for general consumption at this point.
That last part, where you're looking at the city planet of Area 18, you cannot go into all of the individual buildings. There are areas of interest where there are landing platforms on buildings, pickup and dropoff locations, etc, but you cannot enter every building. They were exploring how to do that, but their procedural interiors generation isn't polished enough to build every interior, and they are still working on engine/database tech to allow for those locations to stream in and out and to run on separate servers.
Love watching people react to this particular video (it's great fun) I've backed Star Citizen since 2012, in that time i've had 2 kids, the oldest goes to secondary school next year xD.
The game has come a long long way since then and i've got so many great memories of the time i've played in it. This vid captures the feeling of some of those times perfectly. You should definitely try it but try it with friends. ~Subbed, great reaction vid
jumptown is the embodiment and soul of everything star citizen.
the Hercules A2 is a MOAB bomb dropping, tank carrying, turret platform. Fully armed it is truly a nightmare in terrestrial engagements.
It's also _annoyingly_ agile for a giant cargo liner.
As a Star Citizen player since 2018, its hilarious to watch folks finally 'discover' the game we've loved for years. The huge difference between actual SC gameplay vs. the conventional negative online narrative of SC is huge.
was worth to upgrade it :) right now SC is cpu heavy and ram but until vulkan code is in that will change but 32gb ram is minimum for this game
I would also like to add that anyone that is trying to play this game with a intel 12th+ gen cpu, you will HAVE to disable you E Cores in order to get rid of some stutter even if your fps is high(120+). Disabling hyperthreading in the BIOS as well may improve it as well. while you can disable the E Cores with affinity through task manager, there is a stark difference in which method you use. its got to do with how the game engine doesnt like the amount of cores and how it processes the data. hopefully the vulkan code will shunt the load more towards the gpu and have it to where these methods do not have to be used.
Remember, this is an old video. The game has improved since then. Also, your computer can handle it. The minimum requirements that CIG puts out are a quad-core CPU, a 3gig video card, 16megs of ram and I must add as crusual, an SSD drive. I ran it on a potato laptop (not even a gaming laptop) with an i5, 16gigs or ram, nVidia 1050T, and of course, the SSD.
Yes, combat like that is all part of the game, or if you want, you can safely just salvage ships, mine asteroids, or haul cargo around (and much much more).
No ship is the best ship. The game is not pay-to-win. Larger ships take a crew to run them. It is all skill-based on how good you are with a mouse, controller, or joystick. I have seen people in starter ships take out huge multi-crew ships. In fact, some gamers pride themselves on dogfighting in starter ships. All flyable ships can be purchased in-game with credits. There is also a trade-in system (called Cross Chassis Upgrade, CCU). If you have a lower-priced ship and you want something bigger, you can trade the ship for the full value you paid for it up to another ship. I have gotten all 37 of my ships like that over the course of 5 years.
890 Jump (Yacht) is not cheap, $950 OR you can grind it in the game for 32,294,500 credit (UEC). It's not impossible to get. I've bought two (in-game).
Here is another thing most don't know, you will never find a friendlier or non-toxic group of players in any game. Remember, people put up money to back this game so they want more people to play it. It has become common to see people in chat say they are new players and be flooded with money. In fact, I saw one TH-camr who started playing the game and within two hours had 41 million given to him to start with. One reason is there are still wipes (hasn't happened in a while but still possible) so money is fleeting but more than anything people really want this game to succeed.
Not all the buildings accessible but quite a few are. Some just have only drop-off points in them. There are plans to make them more accessible with stores and missions.
There are many things that can call people into Star Citizen, for me it was the medical gameplay. But I felt it too.
Star Citizen war story: We were running a rescue mission out of a bunker, one patient downed, we were on high alert as we had been ambushed earlier that day, we had a second team on standby on a nearby station, we rescued the patient, and our ship outside was picking up incoming, we went back to the surface only to see our ride, and our escort destroyed before our very eyes, that's when they started shelling the entrance, I ordered the men and patient back inside, and to take cover, for 5 minutes we endured heavy gunfire, then wave after wave of them stormed the entrance, we held our own, staying up while our reinforcements jumped to the planet, the patient then pulled a gun, and shot one of my men and then another, I turned and shot, and killed him, he had been in on it from the beginning, I killed him, but not before the next wave of pirates surged in and kill me too, as I fell to my knees, and screamed into the radio telling team 2 that we were all down, and they were finishing us off, team 2 dropped a nuke on the entire base, and destroyed all the pirates and their ships in the space of thirty seconds.
I once held JT for hours inside the base. War raged outside trying to get in after me. Jt has been expanded since this video was shot. The base is a little bigger with 2 doors now. This week more locations have been added to the rotation.
Pretty interesting timing, Jumptown opens again tomorrow as of me posting this.
The 890 jump is a really big ship, Its big enough to have 4 decks with multiples rooms on each deck, even a pool a restaurant/bar basketball court, sauna...its not even a joke
but its the smallest of the big ships that will ultimately be in Star citizen, For example, the bengal carrier 2km long there is a subway system in the ship(still not in game)
those ship cost a lot, but you can also buy then in game. If you are playing with an org, you will get money easier and get new ships quicker because missions that requirer more ppls pay a lot more than solo missions, But because its still in alpha you need to know that sometimes, CIG (the company studio of Star citizen) will wipe the progress.
They do that because the economy system is still in test and if they break the economy they need a wipe of the progress. Utimatly when the game will release like other mmo there will be no wipe but because its still in alpha it can happen that sometimes you loose things you earned in games.
When you buy a ship you always have it obviously they can not wipe a purchase.
New backer incoming 😊
Me and my friends had a sameish experience, this was during old jumptown where you had to find the area through eyeing it above the planet. we landed and destroyed our ships so no one knew that their was people in it, a couple of ships landed and when they dropped down we snuck in their ships, waited for them to load it up with drugs then self destructed them lol
You don't need anything more than a starter package, a medgun, and a tractor beam to make enough to buy anything in the game at the moment.
Im in a medical org and I love going into hot battles and doing triage. booking it out of there, no care in the world for the drugs or anything going on at JT just a battlefield medic, the cinematic shots I have are insane and its so immersive. Truly an amazing game now that it's so stable. 2024 is gonna be nuts. Definitely react to the citizencon stuff released, I held the line etc.
There's a story, where I was showing a friend's the ropes, we landed at a mission about 1.4km out, we took a Rover over, and parked, an ai ship crashes into the Rover, so my friend runs the 1.4kkm back, to report an cutless black was looking at the msr, he runs in! The cutless opens fire, my friend gets the ship on (I left the ship on but kept only shields up) he Flys back, to the mission, he gets out of the seat onto the top gun of the msr, lays fire into the cutless, I get on a mounted mini gun from the facility, spray the cutless, he blows up (soft death ship is off but not blownup) the cutless driver last ditch effort, and guides the cutless into the msr killing my friends and blowing up out last resort off of the planet, and was stranded, with a timer of trespassing counting down, snow every where 12min left of air, and called for an escort that cost me 10k usce 😂
You can rent or buy all ships and vehicles in the game for in-game credits. You don't need to use real money beyond a base game package unless you want to support the project. Also, some of us have been putting in $50 - $100 a month for 10 years, it builds up. Hardly anyone drops 'big bucks' all in one go.
You can't rent the 890 Jump but you can buy it in the game for 32,294,500 aUEC. In the RSI store it is $950m but they only sell them a few times a year and only a limited number - they usually 'sell out' in less than a minute.
Just say what your PC specs are, we can tell you how it will run. the barest minimum is an SSD drive with at least 120GB free space, a 6 core / 12 thread CPU with AVX instruction set, 32GB RAM and a GPU with a minimum of 8GB VRAM.
The Nova tank would be considered a toy in 40k the Bane-blade would just roll over it and its done , and fun fact about the bane-blade : it was meant to be a light tank during the golden age of mankind. (and we never even saw the actual heavy tanks , they could have be in the same weight class as titans but we dont know for sure. )
Yes battles do get like this at Jumptown(when the server is stable of course)
If you do pick it up, now’s a good time as starter packages are 10% off
The vid is a year old. It's even better now :)
2024 is the year of Star Citizen.
That's awesome
I'm a timid miner and cargo hauler... I leave the combat to the younger boys.
But everything in this video is possible in Star Citizen.
lol he watched it!
You can't go inside many buildings, YET, but they are planning for you to be able to go in them, not sure about all, as that would be a breach of privacy, but maintenance jobs will have you going inside building to repair stuff. So who knows? You can land on a lot of the big ones, but some of the textures you can't stand on yet, so you have to know that building specifically, or get lucky.
the biggest event for my org which is a small security org that slowly grews was an security job for an 100man battle done by a big discord community. There were pirates who wanted to grief this event and it ended with an 100man ship battle wich was so much fun i cant even describe it.
also my buddy and I once flew an 890 Jump (the giant five-story cruise ship) into jump town and used itself destruct to take out everything in the area. jumptown is intense.
@41:40 you can buy everything in game, except certain weapons which are lootable only. If you want a ship in game, just do whatever to make income in game and go rent or buy the ship. No need to spend RL $ except to get a game package to play. Those are just around $45.
the 890j or yard is like 2000 bucks irl and they are limited sales , but you can get it ingame for 32 mil which is currently the most expensive ship you can buy ingame.
When it comes to ship combat, more important than the ship is the skill of the pilot. Plus the bigger, more expensive ships require more players to operate efficiently using all the turrets.
Feel free and join. You're welcome!
However, all the great fun you saw here is difficult to do alone. You'll need friends. Also, Jumptown is a event that isn't always up, so the battle shown in the vid is not the ordinary day ... 🙂
And yes, my org takes part in similar events from time to time. Sometimes they're set up from scratch, sometimes they're provided by game mechanics like the JumpTown event. There are other events, like the Xenothreat event. Usually, those events are meant to stresstest the servers by bringing as much players as possible to one spot and have it duke out with each other or versus the NPCs.
They're are all epic on their own, but not the standard stuff you usually get to see.
2024 is gonna be a great year for us Citizens, you can't go wrong by joining the game now. :-)
See ya in the 'Verse!
They hauled 2.3 million in that one run after a lot of combat. That yacht is about 32-36 million if i remember correctly.
I really want to dislike reaction videos, but there's something undeniably enjoyable about watching someone else enjoy something.
Only experience ive had like that (mainly because ive focused on other things in the game (like trading and such), was when i was doing a "pick up" mission, which sends you out to places to retrieve boxes that you then drop off at another location.
Last night, was mid-run in a mission when i noticed a ship was shooting at my landed one... i was mid-way looting a enemy AI i had killed and had to run back to my ship to quickly hop into the pilot-seat, hoping whoever was shooting at it wouldn't kill it before i could take off. Thankfully, what was shooting at it had not fully broken through the rear shields prior to me getting airborne.
I THOUGHT i was being tacked by another player at first but realized it was an AI that somehow showed up (sometimes people can trigger missions for themselves that make enemies spawn ontop of someone else doing a completely different mission).
Halfway through the fight with the fighter that was attacking my cargo ship, i get a missile lock followed by a 'ping' of another contact, then warning of a incoming missile. I narrowly escaped a f'ing TORPEDO that i watched fly past my ship's nose, only to turn around and see a fricken Retaliator bomber + another Fighter (both AI) Had shown up, so i was now dealing with 3 enemy ships at once, while in a cargo ship.
The Saving grace, is i had set up my ship to be able to somewhat 'punch above its weight', vai sacrificing half of its 'offensive' firepower with guns that disable rather than destroy (called distortion cannons). I used those to basically knock out the shields, engines/powerplants of the ships that were attacking me. All while fighting and maneuvering 'literally' on the deck (i dont think i ever got over 1500m in height over the ground)
Turned around and outright destroyed the first fighter that attacked me out of spite, but managed to 'soft-kill' the Retaliator And the other ship that attacked me (which i think i was one of the Cutlass Variants). Climbed into the disabled/soft-killed ships, and found the bodies of the AI Crew.. dragged them out of the ships, and looted their gear, then went back to finishing my mission before calling a friend in-game who had a Vulture to come salvage the wreckage :D
Not only did i end up with extra loot from that experience, but we also made another 80,000$ in-game credits off the salvage from the destroyed ships :D
(also, Chicago Reacts, do you guys have a direct-donation link anywhere?)
the big 890 jump you saw costs around 900€ if you want to support the game development. if you want to get it ingame, i think its around 32,5 million credits.
the nova tank is armed with a size 5 (weapons range from 1-10) ballistic cannon, a turret with 2x size 2 CF-227 badger repeater lasers and a rack of 12 size 2 missiles for good measure.the tanks front armor is also very heavy and quite resiliant to most smaller weapons.
I've definitely encountered combat thats as intense and sometimes more intense depending on the events you attend in game. It's definitely rare to run into, but every now and then, there's some truly wild stuff that happens, and it serves as a reminder of the lengths this game can get to, even in an alpha state.
sorry for your loss mate, and love your content keep up the amazing work you always put into everything. glad you finally got to see this video
You should watch the other BedBananas videos on Star Citizen, as well as Rust. They're incredible. All of his videos are incredible.
The Last Americans is a masterpiece.
For specs reference...
I been playing SC since 2015 with...
AMD FX8350 CPU
Samsung EVO SSD's
16G ram, upgraded to 32G about 2 years ago. Made big difference in environment loading/streaming.
GTX 1060 Super at 1080p. Upgraded to RTX 2070 Super about 3 years ago. Wanted that 1440p for a bigger screen.
Main graphics setting on high, the few others available, medium to high.
I have consistently gotten 30ish FPS is major landing zones (cities). In space about 50ish. And everything in between in different environments.
SC performance continues to improve for me.
Each patch has different outcomes though.
They just had a new patch, wich added new ships and new things.. And Jumptown 3.22 just started... so you'll see more 'new' videos of this same type in a few weeks im sure :D
Have a good holiday And hugs sent for the family loss :(
Check out some Citizen Kate videos to see some of the gameplay available today. Some good updates coming in the next 6 months and hopefully basebuilding later next year. Sorry to hear about your grandfather.
that 890jump is 32million credits or 950-1250 USD
depending on the state of the game it takes anywhere from 2 hrs to 4 weeks to make that kinda money.
Played a few times like this,
obviously as a sandbox it's usually not this manic,
but every backer gets some crazy memories like this eventually, at least if they team up often enough.
Jumptown is so fun, heartbreaking, and amazing when you win it. Some people don't love the open PVP in Star Citizen, but for me, it is what makes the game. Constant risk, constant suspense, constant immersion.
You can spend $3k on a Javelin which isn't out yet but you need a crew of like 80 to properly crew it. Cloud Imperium Games (CIG) which is making Star Citizen is heavily pushing multi-crew gameplay. While you will be able to solo move a ship, most large ships cannot fire and pilot as one position. You will be able to use server blades to control turrets as AI but at the loss of what other ability those blades could be used for in place of real people or NPCs. NPCs can be hired...while costs would be similar to hiring an apprentice, journeyman, etc. Those costs are also daily as you're hiring them for a job. They will also require sleep and food if using them for multiday or long duration excursions. In the end, having a bunch of friends on a big ship is a much better deal.
19:12 Tbh, its more a Leman Russ without side turrent