1. Deployment time should be increased to 24 hours or atleast allow the leaders to do the deployment. 2. Provide a detailed info about this damn event. I bet many guilds assumed things and did many mistakes as there are no clarifications.
10:25 technically missing days early on in battle drill is extremely detrimental as you will miss out on deploying units to start gaining stamina. In general though its less stringent on participation.
@@XenithShadow Ofc :) it can be detrimental, but this is way worse and only gives us half a day and depending on time zone. Its during the night and morning..
Yeah, like they still don't understand the grasp of time zones. And a lot of Guildies were unable to place their teams, then at least auto-fill the spots until everyone is part of the event. Or when you are fighting a bot guild (and pretty much win anyway). My group consists of the Top4 of the District, so it is extremely hard to try and game or strategize anything, the outcome is already fully determined beforehand. Like you are watching a replay with a time delay.
It is insane that they are still making mistakes like this.. Like how can they implement something like this even after the Astral Fair failure, how can they not realize this will bring the same problem around. Also that sounds horrible that all of the powerful guilds are in the same round 1.. So one will get demoted and basically need to play perfectly and have perfect RNG to get up to Legendary... This system isn't thought through properly or at all
@@Zacess this is basically the concept of a tournament turned on its head. The idea usually is that the strongest players meet in the final. Here, for whatever reason, the best guilds meet in the first round. So basically, the rounds will get easier and easier. Guilds 1 & 2 at first battle guilds 3 & 4, but then (it looks like) guilds 5 & 6, 9 & 10, etc. Barring any upsets, it looks like the final group will consist of guilds 1, 2, 17 & 18. Make it make sense... As for Astral Fair, they didn't even fix it properly... The second edition was better, but still very weird. Why introduce these time limits at all? If you don't want players farming events, just introduce quantity limits rather than time limits. 10 sortings per day, 10 card games, 100 flowers, one quiz, whatever. And why does the quiz have to be real time? Every other game just gives you questions, you click a, b, c, d buttons and done. It feels like by wanting to distinguish themselves from similar games and "genre-bend", they just make things worse...
@@1010papillon Hi! Thanks for your comment. I understand what they are trying to do with the mode itself, just that they should use their TEST servers to test new modes and see what works and what doesn't. Stop pissing off and confusing the global audience of the game by bringing BETA game modes that isn't translated properly or have proper descriptions for everything. I compared it to the Astral Fair cause once again they put a time limit on it and it's bad, just like doing a guild mode where there is individual rewards.. You are supposed to work together to win, also the Clash Call is over in 3 days and you need to kill 120 enemies to get the rewards in the Special part of the event.. It is really bad considering how day 1 went.
@@ZacessI agree 100%. I heard on Turtle's video about the Q&A event they held the other day that they finished clashfronts like 2 days before release, but felt like it was "too important a game mode" to wait. So they realize there are kinks, but it was very important to them to push out *something*... This is exactly the opposite mindset to what would be useful and appreciated by the player base I think.
Also, there is no sense of battling or using your wits or insights to get ahead of another guild. Whoever has the most whales and the most P3/P4's just automatically takes the full price in every round. There is nothing to benefit or enjoy about being stomped by a group of whales and krakens. Where is the Guild participation? Where is the comradery? Where is the sense of accomplishment as a team?
Agreed! It's so bad, that's why I mentioned them removing the individual rewards... Cause it creates the feeling of "I want the rewards" instead of performing well for the guilds sake.. Also that Fatigue thing that makes people who are stronger and wins a lot weaker, DOESN'T work! We had one guy go on a 22 winstreak on my oldest account and only lost against another very strong player but the rest didn't stand a chance..
Yup, I mentioned this to other players in discord that we need auto-deploy cuz everything is an auto-battle anyway. Why did they make it 12 hours when everything else is 24 hours at reset. Such an odd decision.
YES!!! I didn't touch anyone this round.. And 2 clans got wiped out already. Third one has 20 teams surviving, we have 65+. I will not touch anyone this event(
I really dont get it... On our Server reset is at 2 am. Then we have until 2 pm to place and then its 2 hours fight and the rest of the day when each player has time to play the event says wait for 10 hours until the next round. How should everyone log in that early to place their troups? Its a missed oppertunity to make the game a bit more attractive... Very unfortunate.
Agreed! When it comes to guild stuff, they should never put a time limit like that in a game mode or even outside guild modes where players are forced to login and do stuff during X to X hour. It's one thing if you have the entire day to do it. We had a lot of players miss it and we are a competitive guild. But no one knew how it would work and people have plans to do other stuff than sit around and see how this end up. Most likely thought they would have more time to deploy.
@@Eight8a-m1d cause everyone doesnt play the game several hours or even several times a day. Also why shouldn't you be able to deploy for 20+ hours when 12 of the hours are dead time anyways?
@@Zacess they changed the prep time to 20 hours but now the review time is short and easily missed.. I cant see how the opponents split their forces :(
Hahaha, ye it's insane. It's random lineups and not only do you need to hope that your lineup fits perfectly against others. You have to hope that you fight them in the correct order as well. To minimize the RNG part of this.. Well you gotta be a whale and just have insanely strong teams :D
@@Zacess Not to mention that most people don't get to fight at all... In my whole bracket, there are only 36 people on the leaderboard. Around 80 people either didn't win any matches or, more likely, didn't even get to participate at all.
Na, they are performing better overall. Compared to last season this is the first really bad thing they have done. It might make some of the newer players quit but older ones will stick around
Honest feedback is very useful, glad this video touches on the issues with this new mode
1. Deployment time should be increased to 24 hours or atleast allow the leaders to do the deployment.
2. Provide a detailed info about this damn event. I bet many guilds assumed things and did many mistakes as there are no clarifications.
Yup, a lot is up in the air and short and confusing descriptions creating chaos and everything doesn't even have an explanation yet...
10:25 technically missing days early on in battle drill is extremely detrimental as you will miss out on deploying units to start gaining stamina. In general though its less stringent on participation.
@@XenithShadow Ofc :) it can be detrimental, but this is way worse and only gives us half a day and depending on time zone. Its during the night and morning..
Yeah, like they still don't understand the grasp of time zones. And a lot of Guildies were unable to place their teams, then at least auto-fill the spots until everyone is part of the event. Or when you are fighting a bot guild (and pretty much win anyway). My group consists of the Top4 of the District, so it is extremely hard to try and game or strategize anything, the outcome is already fully determined beforehand. Like you are watching a replay with a time delay.
It is insane that they are still making mistakes like this.. Like how can they implement something like this even after the Astral Fair failure, how can they not realize this will bring the same problem around.
Also that sounds horrible that all of the powerful guilds are in the same round 1.. So one will get demoted and basically need to play perfectly and have perfect RNG to get up to Legendary... This system isn't thought through properly or at all
@@Zacess this is basically the concept of a tournament turned on its head. The idea usually is that the strongest players meet in the final. Here, for whatever reason, the best guilds meet in the first round. So basically, the rounds will get easier and easier. Guilds 1 & 2 at first battle guilds 3 & 4, but then (it looks like) guilds 5 & 6, 9 & 10, etc. Barring any upsets, it looks like the final group will consist of guilds 1, 2, 17 & 18. Make it make sense...
As for Astral Fair, they didn't even fix it properly... The second edition was better, but still very weird. Why introduce these time limits at all? If you don't want players farming events, just introduce quantity limits rather than time limits. 10 sortings per day, 10 card games, 100 flowers, one quiz, whatever. And why does the quiz have to be real time? Every other game just gives you questions, you click a, b, c, d buttons and done. It feels like by wanting to distinguish themselves from similar games and "genre-bend", they just make things worse...
@@1010papillon Hi! Thanks for your comment. I understand what they are trying to do with the mode itself, just that they should use their TEST servers to test new modes and see what works and what doesn't. Stop pissing off and confusing the global audience of the game by bringing BETA game modes that isn't translated properly or have proper descriptions for everything.
I compared it to the Astral Fair cause once again they put a time limit on it and it's bad, just like doing a guild mode where there is individual rewards.. You are supposed to work together to win, also the Clash Call is over in 3 days and you need to kill 120 enemies to get the rewards in the Special part of the event.. It is really bad considering how day 1 went.
@@ZacessI agree 100%. I heard on Turtle's video about the Q&A event they held the other day that they finished clashfronts like 2 days before release, but felt like it was "too important a game mode" to wait. So they realize there are kinks, but it was very important to them to push out *something*... This is exactly the opposite mindset to what would be useful and appreciated by the player base I think.
@@1010papillon I cant do anything but sigh... Bad mentality, it is better to wait and deliver something proper
Also, there is no sense of battling or using your wits or insights to get ahead of another guild. Whoever has the most whales and the most P3/P4's just automatically takes the full price in every round. There is nothing to benefit or enjoy about being stomped by a group of whales and krakens. Where is the Guild participation? Where is the comradery? Where is the sense of accomplishment as a team?
Agreed! It's so bad, that's why I mentioned them removing the individual rewards... Cause it creates the feeling of "I want the rewards" instead of performing well for the guilds sake.. Also that Fatigue thing that makes people who are stronger and wins a lot weaker, DOESN'T work! We had one guy go on a 22 winstreak on my oldest account and only lost against another very strong player but the rest didn't stand a chance..
Yup, I mentioned this to other players in discord that we need auto-deploy cuz everything is an auto-battle anyway. Why did they make it 12 hours when everything else is 24 hours at reset. Such an odd decision.
@@-L1K- yup its insane.
100% agree
YES!!! I didn't touch anyone this round.. And 2 clans got wiped out already. Third one has 20 teams surviving, we have 65+. I will not touch anyone this event(
Wow, at least you can be happy your guild is performing. But I guess you wont have a chance to complete the Clash Call event.. =/
I really dont get it... On our Server reset is at 2 am. Then we have until 2 pm to place and then its 2 hours fight and the rest of the day when each player has time to play the event says wait for 10 hours until the next round. How should everyone log in that early to place their troups? Its a missed oppertunity to make the game a bit more attractive... Very unfortunate.
Agreed! When it comes to guild stuff, they should never put a time limit like that in a game mode or even outside guild modes where players are forced to login and do stuff during X to X hour. It's one thing if you have the entire day to do it.
We had a lot of players miss it and we are a competitive guild. But no one knew how it would work and people have plans to do other stuff than sit around and see how this end up. Most likely thought they would have more time to deploy.
Why do you need 24hours to deploy 3 teams? 🧐
@@Eight8a-m1d cause everyone doesnt play the game several hours or even several times a day. Also why shouldn't you be able to deploy for 20+ hours when 12 of the hours are dead time anyways?
@@Zacess I'm sorry, I should have been more considerate forr the people with busy schedules. thanks for pointing that out
@@Eight8a-m1d all good :) we cant always think of everything!
@@Zacess they changed the prep time to 20 hours but now the review time is short and easily missed.. I cant see how the opponents split their forces :(
@Eight8a-m1d They are improving one thing at the time, maybe the next round of clashfronts will have more features :)
It coulda been 22 hours and they still woulda had the hour and half they need to calculate all the battles.
@@XenithShadowIndeed, then the next day have a view button like they do now and let us see the outcome of we want to.
Dude, we had 3 days to deploy.
@@tomekpiatek88Wrong, we had 3 days to set a formations/groups. But today we had 12 hours to deploy our groups in whatever zone we wanted to attack
This whole fighting situation is another RNG fest. Also my Mandarin is pretty weak, so I can't read the menu either. Haha
Hahaha, ye it's insane. It's random lineups and not only do you need to hope that your lineup fits perfectly against others. You have to hope that you fight them in the correct order as well. To minimize the RNG part of this.. Well you gotta be a whale and just have insanely strong teams :D
@@Zacess Not to mention that most people don't get to fight at all... In my whole bracket, there are only 36 people on the leaderboard. Around 80 people either didn't win any matches or, more likely, didn't even get to participate at all.
i think afkj will be going down this season, many players stop playing
Na, they are performing better overall. Compared to last season this is the first really bad thing they have done. It might make some of the newer players quit but older ones will stick around