21:28 Duty guy didn't shoot because he was told to ignore combat, while he was a companion, so he will ignore combat for the remaining seconds of his life.
Hey just a heads up - Unless this run is the run, maybe you can consider trying out starting as Military? Military themselves don't have the invictus storylines but they have a quest which makes you go to the Dark Valley Lab and you get the heavy... I think M8? Helmet as a reward. Very good to have and not hard to do early. Then you can either change factions to do invictus storylines or finish the military one first, or do both at the same time!
You don't need to be military to start this quest - you can do it as any faction as long as you get to talk to Kuznetzov (so either you're friendly with military or disguised).
Until today I thought you were overreacting about controllers ("Just spray them like the one in Miracle Machine lol") but that one death to a controller in Dark Valley reminded me why they're so dangerous. I also ran into two controllers in Cordon today and I swear they're like buggy or something - they did their attack way faster sometimes. Also whenever you're fighting more than one you can't ever get hit cause you'll get stuck in a chain of animations and die with nothing you can do. Also it's kinda bs that their mere presence makes you unable to shoot if they're close (and if you can't run away in a couple seconds you're also just dead).
depends on the gun. Some guns will stay the same such as the RPK 16 or the SVDS. It's only worth if you have a good amount of 556 laying around or the original ammo was too expensive such as the 7.62x54R.
from what i understand, every gun has a base dmg value and every ammo type has a br class and another dmg value; if you used, say, 5.45 and converted to 5.56 the ammo damage would be pretty much the same but the conversion would add some extra damage to the gun itself (like the suppressor does for example). but 7.62 does way more damage than 5.56 so it decreased
Looks like you don't take the quest to protect the point from bandits? It's not a very risky quest but with a very fat reward. You get an ideal position for shooting at bandits + usually allied duty and lone stalkers nearby. In total, about 25 bandits, only 4 of which are veterans. This means a lot of corpses that give a lot of looting experience, patches that are handed in for a quest for about 1000 each (20k+) + 2-3 stashes from corpses + 1-2 pda from corpses and a reward for the quest from Petrenko another 12k. For maximum convenience, you can repair the M 700, and cartridges for it can be obtained by exchanging 15 vodka for machine gun bullets and disassembling them into parts.
That quest require you to stay at flea market and enemy in this game and very bad, they love to hide in bush, they run all over the place so it is very time comsuming and annoying to do, not to mention bandit loot are shit so aside from money, you dont get anything worth
that quest is absolutely miserable, and without a good scoped weapon it is even worse. the bandits don't move forward towards the flea market very quickly, and like to just sit around behind bushes and snipe very accurately. the rewards you get aren't really worth the ammo and meds it takes to chew through that many bandits, not to mention the time it takes for all the waves to spawn and slowly shuffle over.
In single life mode it is not so easy to get many bodies to increase the looting skill, at least in this parameter this quest is valuable. And it is much much simpler than the repeatable quest to protect the pumping station for Clear Sky.
"Anomaly content creator was here"
"How you know?"
"Weapon inspection in thumbnail"
21:28 Duty guy didn't shoot because he was told to ignore combat, while he was a companion, so he will ignore combat for the remaining seconds of his life.
Ukraine 20xx: even bandits have access to Exos but still use Mosins
legendary gun
Hey just a heads up - Unless this run is the run, maybe you can consider trying out starting as Military?
Military themselves don't have the invictus storylines but they have a quest which makes you go to the Dark Valley Lab and you get the heavy... I think M8? Helmet as a reward. Very good to have and not hard to do early.
Then you can either change factions to do invictus storylines or finish the military one first, or do both at the same time!
You don't need to be military to start this quest - you can do it as any faction as long as you get to talk to Kuznetzov (so either you're friendly with military or disguised).
i just finished the previous episode, crazy timing lol
LMAO Same!
Until today I thought you were overreacting about controllers ("Just spray them like the one in Miracle Machine lol") but that one death to a controller in Dark Valley reminded me why they're so dangerous. I also ran into two controllers in Cordon today and I swear they're like buggy or something - they did their attack way faster sometimes. Also whenever you're fighting more than one you can't ever get hit cause you'll get stuck in a chain of animations and die with nothing you can do. Also it's kinda bs that their mere presence makes you unable to shoot if they're close (and if you can't run away in a couple seconds you're also just dead).
He is going to ban the word Makarov from the chat lol!
I tried to swap a 7.62 ak to 556 and actually the damage decreased so im not sure it works
depends on the gun. Some guns will stay the same such as the RPK 16 or the SVDS. It's only worth if you have a good amount of 556 laying around or the original ammo was too expensive such as the 7.62x54R.
from what i understand, every gun has a base dmg value and every ammo type has a br class and another dmg value; if you used, say, 5.45 and converted to 5.56 the ammo damage would be pretty much the same but the conversion would add some extra damage to the gun itself (like the suppressor does for example). but 7.62 does way more damage than 5.56 so it decreased
👍
Looks like you don't take the quest to protect the point from bandits? It's not a very risky quest but with a very fat reward. You get an ideal position for shooting at bandits + usually allied duty and lone stalkers nearby. In total, about 25 bandits, only 4 of which are veterans. This means a lot of corpses that give a lot of looting experience, patches that are handed in for a quest for about 1000 each (20k+) + 2-3 stashes from corpses + 1-2 pda from corpses and a reward for the quest from Petrenko another 12k. For maximum convenience, you can repair the M 700, and cartridges for it can be obtained by exchanging 15 vodka for machine gun bullets and disassembling them into parts.
That quest require you to stay at flea market and enemy in this game and very bad, they love to hide in bush, they run all over the place so it is very time comsuming and annoying to do, not to mention bandit loot are shit so aside from money, you dont get anything worth
that quest is absolutely miserable, and without a good scoped weapon it is even worse. the bandits don't move forward towards the flea market very quickly, and like to just sit around behind bushes and snipe very accurately. the rewards you get aren't really worth the ammo and meds it takes to chew through that many bandits, not to mention the time it takes for all the waves to spawn and slowly shuffle over.
In single life mode it is not so easy to get many bodies to increase the looting skill, at least in this parameter this quest is valuable. And it is much much simpler than the repeatable quest to protect the pumping station for Clear Sky.