That is pretty easy Setup an event on radial damage And whenever your character is met with a radial damage make him rag doll Make sure that the explosion is causing radial damage so that it triggers the radial damage event for the player
My problem was that I was setting my Geometry Collection break threshholds to default, then setting the magnitude of the field to slightly above that, but from watching your tutorial I learned that the value needs to be 10x that for it to actually break. I was bashing my head against the wall until I found your video, thanks!
THANKS! I went bald trying to figure out my blueprint, and... a Culling Field. Of course. I'm always missing one thing. Hair is regrowing now. Thanks man!
I think something has changed in the recent version of Unreal or something. I followed this tutorial verbatim up until 6:54. My settings are exactly as yours are but when I hit the F key, my geometry collection only breaks one piece off. Like the magnitude is very weak or something even though my damage threshold is set correctly. It should be breaking more but it's not. Do you know why this may be?
exactly my problem too.. messing around doesn't seem to work either.. my blueprint is a carbon copy of his aswell. - the explosion force isn't strong enough and I can't figure out why. - at least it actually works I guess. - did you figure out why it didn't work at all? - I'm using unreal 5.4.2 Sorted it. - You need to enable the Linear velocity node and then it explodes properly.
this is awesome thanks! I don't know whether this is on your radar but would be great if you could tackle having animated characters react physically to these explosions i.e. running anim > ragdoll > getting up anim.
Very interesting. I would like to understand what is difference between Field System Actor and Radial Force actor and in which situation I should use which one. I'm just trying to the same with Radial Force actor and it looks that destructible mesh completely ignore it.
I've followed this perfectly multiple times.. my CubeCollection has cracks instantly upon starting. Am I missing something or is that gravity effecting the shape it fractured in?
Hey Jon, These are great, please could you help me, so this works great for fractures meshes, components, But how would I make the splash damage/radius affect characters. Currently it only works with a direct hit on the character but I want the radius of the explosion to affect the character. Thanks
Does my fractured object's type need to be set to Dynamic under the Chaos physics panel of it? Im trying to destroy a wall but it crashes into the ground and breaks, and static doesnt let the pieces move after breaking
😭 I ask you to please do a lesson. How to make a fragment with falling stones in cinematics (collapse of 8 stones) The camera moves across the stage. Then in a certain place there is a collapse of stones. It is with physics, as it happens when you press the Play button in game mode. In cinematics, all objects hang in the air. I broke my head. I don't know what to do. I've been searching the Internet for a week now. And on foreign websites. Everything is dedicated to human animation. And how to record cinematics with a simple fall of an object with physics, there is nowhere. And I only roughly understand that most likely through Blueprints of specific stones and with the assignment of their physical properties in Blueprints Please help in solving this problem, If not with a video clip, then at least with advice or a link to a resource with a solution to this problem. Thanks!
Super useful tutorial, solved an issue that had been plaguing me for days. Thank you so much!
Fantastic video all around. No fluff. Instant sub from me! Thanks for doing something that's relatively new in such a high quality way.
You explain things very clearly, I like your teaching style, I just subscribed.
That is pretty easy
Setup an event on radial damage
And whenever your character is met with a radial damage make him rag doll
Make sure that the explosion is causing radial damage so that it triggers the radial damage event for the player
My problem was that I was setting my Geometry Collection break threshholds to default, then setting the magnitude of the field to slightly above that, but from watching your tutorial I learned that the value needs to be 10x that for it to actually break. I was bashing my head against the wall until I found your video, thanks!
seems to be what everyone is saying but damn man you killed it Very well explained
Simple. I thought you had to add an impulse to a GeometryCollection, this gives you way more granular control. TYSM!
The best video about fields I ever found! Thanks a lot!
these are the videos I've been waiting for. subbed
Great detail! Appreciate your help with this. Thank you!
THANKS! I went bald trying to figure out my blueprint, and... a Culling Field. Of course. I'm always missing one thing. Hair is regrowing now. Thanks man!
I think something has changed in the recent version of Unreal or something. I followed this tutorial verbatim up until 6:54. My settings are exactly as yours are but when I hit the F key, my geometry collection only breaks one piece off. Like the magnitude is very weak or something even though my damage threshold is set correctly. It should be breaking more but it's not. Do you know why this may be?
exactly my problem too.. messing around doesn't seem to work either.. my blueprint is a carbon copy of his aswell. - the explosion force isn't strong enough and I can't figure out why. - at least it actually works I guess. - did you figure out why it didn't work at all? - I'm using unreal 5.4.2
Sorted it. - You need to enable the Linear velocity node and then it explodes properly.
@@instancesofawol7968 where is the enable the Linear velocity? 😭
Awesome love this series
I just subscribed. Very high quality contents!
Thank you for making these great videos 😎
Extremely useful, thank you!! Subscribed
You are a savior! :)
this is awesome thanks! I don't know whether this is on your radar but would be great if you could tackle having animated characters react physically to these explosions i.e. running anim > ragdoll > getting up anim.
Thanks for this very useful video!
Very interesting. I would like to understand what is difference between Field System Actor and Radial Force actor and in which situation I should use which one. I'm just trying to the same with Radial Force actor and it looks that destructible mesh completely ignore it.
nice video
I've followed this perfectly multiple times.. my CubeCollection has cracks instantly upon starting. Am I missing something or is that gravity effecting the shape it fractured in?
I wanted to break a door but I see that it is necessary to have a degree in engineering, Thaks for the video
Hey Jon,
These are great, please could you help me, so this works great for fractures meshes, components, But how would I make the splash damage/radius affect characters. Currently it only works with a direct hit on the character but I want the radius of the explosion to affect the character. Thanks
I think right now this tutorial doesn't work in 5.2 - has anyone else tried it on 5.2 yet or is it just me having issues?
You are the best man
thx u man too helpful
I love you man!
Does my fractured object's type need to be set to Dynamic under the Chaos physics panel of it? Im trying to destroy a wall but it crashes into the ground and breaks, and static doesnt let the pieces move after breaking
Could you not skip a lot of the work by making a radial impulse? Or is that different from an explosion?
Can you please tell me how can I trigger the explosion in sequencer? Please sir!! I'm stuck in a project and dealine is tomorrow.
Do you think this can compete with Battlefield Frostbite engine^
Will chaos destruction in these tutorials work on nanite meshes?
Yes I believe so!
@@buildgameswithjon7641 no, chaos is not nanite compatible, i think
The balls of the gun keep bouncing off the collision sphere. How do I stop that
😭 I ask you to please do a lesson. How to make a fragment with falling stones in cinematics (collapse of 8 stones)
The camera moves across the stage.
Then in a certain place there is a collapse of stones.
It is with physics, as it happens when you press the Play button in game mode.
In cinematics, all objects hang in the air.
I broke my head. I don't know what to do.
I've been searching the Internet for a week now. And on foreign websites.
Everything is dedicated to human animation.
And how to record cinematics with a simple fall of an object with physics, there is nowhere.
And I only roughly understand that most likely through Blueprints of specific stones and with the assignment of their physical properties in Blueprints
Please help in solving this problem, If not with a video clip, then at least with advice or a link to a resource with a solution to this problem.
Thanks!
So complicated... UE already has radial force and impulse but it do nothing. So much types of physics simulation
culling field can't work
You sound a bit like Tucker Carlson. Also, great tutorial.