For anyone who wants to use an external text editor such as those mentioned in the video you can optionally configure Creation Kit to open a script externally upon double clicking it. Steps: 1. Make sure your source (.psc) files are set to open with the program you prefer by default, if you don't know how to do that google "How to Change the Default Program to Open a File With" 2. (In Creation Kit) Go to "File" -> "Preferences..." 3. In the box that pops up use the arrows on the top right corner to shift the tabs over until you see a "Scripts" tab. (For me this took three right-arrow clicks) 4. In the Scripts tab you should see an option that says "On Double Click: " and in the drop down select "Edit Externally" Now you just have to double click a script and it will open in your text editor of choice :) Note: Unless you have a complier built into your text editor you will still need to compile in Creation Kit, this can be done by right-clicking the script and selecting "Edit Source" followed by "File" -> "Save"
Every time I watch one of your videos, even if I already know most of what you cover, there's that one thing that is, OMFG, how much grief that would have saved if I'd known that sooner! This time, it was the source scripts setting in the custom ini. Anyway, you deserve a lot more hits for this stuff. Really excellent.
You're such a good teacher! even I could follow this without any issues. Thank you for these tutorials they really help with familiarizing myself with the ck, papyrus etc
Great...i didn't remember how to apply a script to a mod, long ti me i did not do one with scripting, and i saw your video to refresh...clear and easy!!! another mod on the way!
Thank you for that incredible tutorial. I will watch other tutorials you made, for sure. You also have great charisma (100/100 :)). It's really interesting to listen you.
I know you're being 100% sincere, but when you clapped to congratulate us with a dead serious face, it gave me a chuckle. I did feel accomplished though :)
Just a heads up! Now that the AE version is out and you have the creation Kit version 1.6.438.0, which is what I got when installing it from steam. The fixes won't work and you will get an ERROR message when trying to launch. I had to research this a little bit, but good news everyone. There is an easy solution. There is another mod (SSE Creation Kit Fixes Update) that patched the fixes for the newver CK version. Copy paste that on top of where you did copy the last mod. Click replace when windows promts you and then it will run like a charm.
@@adrianzielinski2458 it's been so long ago, I don't think my comment is neccesarily relevant any more. Did you encounter problems? If so maybe if you could add some details I might be able to assist.
I didn't have those 1300 scripts out and about or in a zipped folder and after I moved over those four files from SSE Creation Kit Fixes, it produced an error when I ran the creation kit. It's now very slowly updating/copying...16,000 items!? Alright. I'll see where this goes.
how can you instantly write in the console? for me i have to type one letter first, which doesnt get printed. so it's like *press console key-> press rtandom letter->type what I want to type* kinda. ever has been that way for me.
I suppose you have a German keyboard layout? The problem is that the key for the console is not a tilde but a circumflex key then, which is a "dead" key that causes this issue in the Skyrim console
This works fine for me, but I'm not sure why. I thought quest mods that have the "Start Game Enabled" box checked also needed to have an SEQ file. We didn't do that in the tutorial. Are the conditions requiring an SEQ file more complicated than that?
Although this message box example worked for me, when I later tried to have a dialogue quest be Start Game Enabled, it didn't work unless I added the SEQ file. I think this requirement came out after she made the tutorial, so this is just FYI.
I may be advancing beyond the basics of this video. I've been trying to edit script for a mod that the author had converted from another language (French, maybe?) in the .psc files using Notepad. They didn't take when playing the mod. Any advice?
Don't know if you are still active on here but have a modding question. I am trying to edit the burn effect that happens when you hit NPCs with fire. I have searched and searched and have not found a mesh source. Is this effect controlled by a script
Hello, I'm trying to create a custom "Detect All" enchantment (Just Detect Life and Detect Undead combined) to put on a Necklace. So far it's not working and I'm not sure why, I even double checked everything and even checked the original spells, and everything was the same. So I'm not sure if I should be using a script to make it work or not, so if anyone has a suggestion, that would be great, thanks. I just wanted to make the simple enchantment.
Thank you very much for making these series. I look forward to working my way through them!
For anyone who wants to use an external text editor such as those mentioned in the video you can optionally configure Creation Kit to open a script externally upon double clicking it.
Steps:
1. Make sure your source (.psc) files are set to open with the program you prefer by default, if you don't know how to do that google "How to Change the Default Program to Open a File With"
2. (In Creation Kit) Go to "File" -> "Preferences..."
3. In the box that pops up use the arrows on the top right corner to shift the tabs over until you see a "Scripts" tab. (For me this took three right-arrow clicks)
4. In the Scripts tab you should see an option that says "On Double Click: " and in the drop down select "Edit Externally"
Now you just have to double click a script and it will open in your text editor of choice :)
Note: Unless you have a complier built into your text editor you will still need to compile in Creation Kit, this can be done by right-clicking the script and selecting "Edit Source" followed by "File" -> "Save"
Amazing, very easy to follow your steps, and it's not too fast nor too slow paced. Thank you
This is perfect! Been wanting to learn to script since I first learned about mods! Thank you thank you!
Just watched the first episode. I cannot express how happy I am. THANK YOU!
Every time I watch one of your videos, even if I already know most of what you cover, there's that one thing that is, OMFG, how much grief that would have saved if I'd known that sooner! This time, it was the source scripts setting in the custom ini. Anyway, you deserve a lot more hits for this stuff. Really excellent.
First tutorial (that i've found) that actually works! Thanks a lot!
Love your work. Great explanation, simplification of frustrating complexity of scripting skyrim for newbie.
You're such a good teacher! even I could follow this without any issues. Thank you for these tutorials they really help with familiarizing myself with the ck, papyrus etc
You're magnificent. Now I must watch the entire series.
Great...i didn't remember how to apply a script to a mod, long ti me i did not do one with scripting, and i saw your video to refresh...clear and easy!!! another mod on the way!
Thank you for that incredible tutorial. I will watch other tutorials you made, for sure. You also have great charisma (100/100 :)). It's really interesting to listen you.
OMG this is great, thank you so much. very well put together 2 thumbs up
Very nice. BTW, those "Fancy Curly Types" are called typographer's quotes 13:29
I know you're being 100% sincere, but when you clapped to congratulate us with a dead serious face, it gave me a chuckle. I did feel accomplished though :)
Good job
This is incredibly helpful , thank you.
thank you for the video :D
Just a heads up!
Now that the AE version is out and you have the creation Kit version 1.6.438.0, which is what I got when installing it from steam. The fixes won't work and you will get an ERROR message when trying to launch.
I had to research this a little bit, but good news everyone. There is an easy solution. There is another mod (SSE Creation Kit Fixes Update) that patched the fixes for the newver CK version.
Copy paste that on top of where you did copy the last mod.
Click replace when windows promts you and then it will run like a charm.
I can't find it, where did You get it?
@@adrianzielinski2458 it's been so long ago, I don't think my comment is neccesarily relevant any more. Did you encounter problems?
If so maybe if you could add some details I might be able to assist.
Thank you, I learned a lot.
I LOVE this. Also I know I'm about to break everything. Are you active somewhere like Reddit / Discord so I can find your newest updates/videos?
very good tutorial!
I didn't have those 1300 scripts out and about or in a zipped folder and after I moved over those four files from SSE Creation Kit Fixes, it produced an error when I ran the creation kit. It's now very slowly updating/copying...16,000 items!? Alright. I'll see where this goes.
Can u do a video on how to write scripts for Starfield?
awesome
Where can I donate to this mod?
how can you instantly write in the console? for me i have to type one letter first, which doesnt get printed. so it's like *press console key-> press rtandom letter->type what I want to type* kinda. ever has been that way for me.
I suppose you have a German keyboard layout? The problem is that the key for the console is not a tilde but a circumflex key then, which is a "dead" key that causes this issue in the Skyrim console
Where did i go wrong that when i start the game the pop up doesn't show.
Message box doesn't appear.
This works fine for me, but I'm not sure why. I thought quest mods that have the "Start Game Enabled" box checked also needed to have an SEQ file. We didn't do that in the tutorial. Are the conditions requiring an SEQ file more complicated than that?
Although this message box example worked for me, when I later tried to have a dialogue quest be Start Game Enabled, it didn't work unless I added the SEQ file. I think this requirement came out after she made the tutorial, so this is just FYI.
I may be advancing beyond the basics of this video. I've been trying to edit script for a mod that the author had converted from another language (French, maybe?) in the .psc files using Notepad. They didn't take when playing the mod. Any advice?
Don't know if you are still active on here but have a modding question. I am trying to edit the burn effect that happens when you hit NPCs with fire. I have searched and searched and have not found a mesh source. Is this effect controlled by a script
wait where did that scripts zip file come from
The scripts zip file comes when you install Creation Kit and should be located in the data folder
Hello, I'm trying to create a custom "Detect All" enchantment (Just Detect Life and Detect Undead combined) to put on a Necklace. So far it's not working and I'm not sure why, I even double checked everything and even checked the original spells, and everything was the same. So I'm not sure if I should be using a script to make it work or not, so if anyone has a suggestion, that would be great, thanks. I just wanted to make the simple enchantment.
I wonder what happened to this lady. She did great tutorial vids.
So many trans ppl in tech...
mrow.purr