[C&C3: Kane's Wrath] Game Highlight - Big Artillery Duel!
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- เผยแพร่เมื่อ 24 พ.ย. 2024
- Talons are highly specialized for such situations.
R21/R22 Patch Notes
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R19/R20 Patch Notes:
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R22 Download Link:
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Download the Kane's Wrath 4K Addon Remaster Standard Version here:
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Download the Kane's Wrath 4K Addon Remaster Alternate Version here:
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First person video commentary.
Game: Command & Conquer 3: Kane's Wrath
Played on the 1.02+ R22 map pack which can be found here:
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Man, that marv chaingun looks so cool😮
We are lucky to have you Leaf!
Facts.
Fully agree with you 'Leaf, Wolverines can wreck with a bit of heals mixed in (esp with good micro).
Have watched both you and Bike just mow through both inf and armor. Thanks for the upload, sir!
I counted the units and the harvester you lost and did the math, that wolverine vs infantry engagement was still in favor of futurama, by a few thousand worth of cost.
Man, if wolverines could fire on the move - they would probably be the best antiinf unit in the game, would do them justice.
Couldn't agree more. Lore wise titans and jugs can both fire while moving - Nod subfactions are the ones that has walkers unable to fire on the move. Its not like ST players are using it for hit and run tactics anyways.
@@yyw642 And APCs/raiders/gunwalkers all can fire on the move too.
@@Slithy Well APCs and raiders have wheels so... wolverines doesn't have a turret, so I'm okay with them not able to fire while retreating. But they should definitely be firing while pressing forward.
@@yyw642 have you ever tried to walk backwards? I heard it's possible.
Moonwalking Wolverine.
Great match, i liked it , so that i am a subscriber better now of this lovely channel by masterleaf.
.Have to say the lack of aircraft (vertigoes in particular) was glaring in this one, ML made good use of that disadvantage.
What a thumbnail 😎
Don't get me wrong, I love wolverines and don't consider them crap at all
But I do wish they had something extra to them, either longer range to kite rockets and battles, or rocket damage resistance (like rigs)
As I see them fall quickly all the time and they are very hard to keep alive with micro.
never understood, why Black Hand Specters don't have some kind of bonus to compensate for the lack of invisibility (or are they cheaper and i just missed it?), like, i dunno maybe first rank of veterancy, like other BH units or maybe a 25 - 33 % upgrade to damage WITH purifying flames upgrade, the explosions of their shells look "fiery" enough to somehow justify that lorewise
He was definitely missing some tib core bikes at the end to go after the behemoths, he could’ve dropped 3-4 spectres for bikes
I wouldve gone for emp buggies instead to emp the behemoths.
@ or maybe beam boosted obelisks
A classic artillery game very nice every so often
I'm really surprised you didn't put riflemen or snipers into your behemoths, surely it would have been cheaper than building wolverines and involved less micro?