DBD, But Nothing Makes Sense | Compilation

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 130

  • @j44ce
    @j44ce 2 ปีที่แล้ว +396

    the bubba hatch prediction is the craziest thing i've ever seen on any stream

    • @Lillie-qs3oo
      @Lillie-qs3oo 2 ปีที่แล้ว +5

      Very Sus ;)

    • @xdevil5818
      @xdevil5818 2 ปีที่แล้ว +14

      @@Lillie-qs3oo Nah theres known hatch spawns on every map it was pure luck

    • @Lillie-qs3oo
      @Lillie-qs3oo 2 ปีที่แล้ว

      @@xdevil5818 Ah ok LOL

    • @thecyclope_9643
      @thecyclope_9643 2 ปีที่แล้ว

      then u should watch more streams, ive seen it multiple times

    • @woopak1832
      @woopak1832 2 ปีที่แล้ว

      @@thecyclope_9643 maybe they cheating too ..

  • @anonymousbrowser9794
    @anonymousbrowser9794 2 ปีที่แล้ว +64

    7:49 Ace on a whole new level of mind games

  • @_Juminie
    @_Juminie 2 ปีที่แล้ว +208

    The fact you and pinhead were trying to find the gamer made me laugh so hard 🤣🤌🏼

  • @user-jt6ns8wf9q
    @user-jt6ns8wf9q 2 ปีที่แล้ว +222

    That Victor at 5:00 was me bro, I'm glad you were laughing as hard as I was, pretty sure I lost that round I don't remember but I remember it was hilarious, never heard of you before today, take a sub, gg

  • @forgivestylezz5145
    @forgivestylezz5145 2 ปีที่แล้ว +49

    The "oh it's a bot. OH JESUS CHRIST OH MY GOD" Panic had me dying I replayed it at least 10 times 😂😂😂

  • @dvveet
    @dvveet 2 ปีที่แล้ว +100

    Ace simply countered the tunneling.

  • @awilix3595
    @awilix3595 2 ปีที่แล้ว +67

    4:59 Victor just wanted huggies😂

  • @cantimagine770
    @cantimagine770 2 ปีที่แล้ว +12

    5:00 true definition of ring around the rosie

  • @merkittybizzle
    @merkittybizzle 2 ปีที่แล้ว +16

    not the ara ara clip in the beginning LMFAOOO

  • @Bushcatbandit2950
    @Bushcatbandit2950 2 ปีที่แล้ว +29

    Imagine showing this to someone who doesn’t play dbd…

  • @sakurahime1325
    @sakurahime1325 2 ปีที่แล้ว +6

    1:08 🤣 the sound plague made didnt help

  • @maikl.1
    @maikl.1 2 ปีที่แล้ว +7

    0:08 whyy so perfect start xDDD

    • @Key2ur_heart
      @Key2ur_heart ปีที่แล้ว

      @@LieutenantMagooara ara

    • @Key2ur_heart
      @Key2ur_heart ปีที่แล้ว +1

      @@LieutenantMagoo Ara ara (あら あら) is a Japanese expression that is mainly used by older females and means “My my”, “Oh dear”, or “Oh me, oh my”.

  • @VeryRareMax
    @VeryRareMax 2 ปีที่แล้ว +8

    2:45 that might just be the nastiest juke I’ve seen in my life😭

  • @vanessavalerio4864
    @vanessavalerio4864 2 ปีที่แล้ว +11

    The constant birds in the shack has me dying 😭😂😂

  • @xNickyy
    @xNickyy 2 ปีที่แล้ว +16

    You're just so effortlessly entertaining. the Myers bot jump scare will always crack me up

  • @clevercenturion5357
    @clevercenturion5357 2 ปีที่แล้ว +4

    The Michael chase at 3:20 was great.

  • @juicyapricot3592
    @juicyapricot3592 2 ปีที่แล้ว +3

    The "HE'S LAGGING? I'M LAGGING? WE'RE KISSING??" part got me

  • @hedraun9289
    @hedraun9289 2 ปีที่แล้ว +10

    I am still amazed at how effective Moon Saw is and why more Bubba's don't use it.

  • @markovic7617
    @markovic7617 2 ปีที่แล้ว +10

    If DBD starts making sense it stops being DBD!
    Your videos are the best!!

  • @evangeline6
    @evangeline6 2 ปีที่แล้ว +2

    This is my favorite compilation of DBD weird moments

  • @yayaking218
    @yayaking218 2 ปีที่แล้ว +2

    2:56 😂😂😂 Space bar spamming at its finest.

  • @Noah9799
    @Noah9799 2 ปีที่แล้ว +5

    1:18 I’m high af and fully thought that was hatsune miku

  • @sup3rfunk
    @sup3rfunk 2 ปีที่แล้ว +1

    3:52 Dude! That was so sick!

  • @SushiSoaker
    @SushiSoaker 2 ปีที่แล้ว +76

    Pls the ara ara clip

    • @BraveCarnage
      @BraveCarnage 2 ปีที่แล้ว +1

      I don’t get it :(

    • @SushiSoaker
      @SushiSoaker 2 ปีที่แล้ว +22

      @@BraveCarnage It’s like saying oh my but in Japanese and when he said it he put his whole skermussy into it

    • @lw-peso718
      @lw-peso718 2 ปีที่แล้ว +1

      @@SushiSoaker skermussy?

    • @youknowwhoitis.itsmyname4746
      @youknowwhoitis.itsmyname4746 2 ปีที่แล้ว

      @@lw-peso718 skerm pu*sy

    • @idoitturtle4348
      @idoitturtle4348 3 หลายเดือนก่อน

      ​@BraveCarnage it doesn't have the same exact meaning, but it's the same way as saying "Oh no step bro!" Because it's a phrase found in, unsavory content

  • @kcbower100
    @kcbower100 2 ปีที่แล้ว +3

    This game makes me wanna punch a hole through my tv

  • @Pocket_Sora
    @Pocket_Sora 2 ปีที่แล้ว +3

    i lost it at the victor around the tree

  • @christopherestes6760
    @christopherestes6760 2 ปีที่แล้ว +1

    LMAOOOOO 0:57 I've done that too and have been the victim of!!!

  • @sxrxx5466
    @sxrxx5466 2 ปีที่แล้ว +21

    Watching your videos is always the highlight of my day. (: ❤️

  • @Suavecito_Mel
    @Suavecito_Mel 2 ปีที่แล้ว +2

    Cant point out all the clips in this that had me dying of laughter 😂😂

  • @Tylerrified
    @Tylerrified 2 ปีที่แล้ว +2

    Omg I love your vids !! Been playing dbd since it’s been out !

  • @ningkibum-lia
    @ningkibum-lia 2 ปีที่แล้ว +1

    I watched the video and suddenly realised I was that Mikaela what the- you scared the shit outta me man

  • @tylergellis4045
    @tylergellis4045 2 ปีที่แล้ว +4

    love the content brotha keep it up

  • @TheLegend-hf7pc
    @TheLegend-hf7pc 2 ปีที่แล้ว +1

    2:36 i would simply uninstall if i was that bubba

  • @DeadByClaude8855
    @DeadByClaude8855 2 ปีที่แล้ว +10

    7:00 nice try Kate

    • @deathbysally7381
      @deathbysally7381 2 ปีที่แล้ว +1

      I thought this was so funny lmfaooo this is probably how I look sometimes trying to go for those flashy saves 😭😂

  • @cirqu3859
    @cirqu3859 2 ปีที่แล้ว

    7:53 I like how they are both confused

  • @linazedits
    @linazedits ปีที่แล้ว

    1:14 he just had the better gaming chair

  • @a.shopping_cart
    @a.shopping_cart 2 ปีที่แล้ว

    the legion at the beginning was me lmao

  • @ElSalvaje100
    @ElSalvaje100 2 ปีที่แล้ว

    That legion was a beginner🤣

  • @MagicD3mon
    @MagicD3mon 2 ปีที่แล้ว

    LOL MY BIT DONATION AT 7:17 I can’t believe my donation made it to the video lok

  • @airconcookie
    @airconcookie 2 ปีที่แล้ว

    yayyy something to make me happy a skermz video ❤️

  • @kubadas700
    @kubadas700 2 ปีที่แล้ว

    bro you making like the best content

  • @IXIKAYAKOxSAEKIIXI
    @IXIKAYAKOxSAEKIIXI 2 ปีที่แล้ว +3

    I knew the hatch always spawn by the killer

  • @hectortorres3206
    @hectortorres3206 2 ปีที่แล้ว

    legion:weeeeeeeee!!!!!! 7:33

  • @barclevusmicevus4997
    @barclevusmicevus4997 2 ปีที่แล้ว +1

    3:41 subbed

  • @minaxne.
    @minaxne. 2 ปีที่แล้ว

    spinning bubbas and moon sawing strong gamer

  • @Whoknowstokio
    @Whoknowstokio 2 ปีที่แล้ว

    Wraith be having lunge

  • @iKlogmooz
    @iKlogmooz 2 ปีที่แล้ว

    Oh shit, that Trapper in the last Clip was me :0

  • @ethanshaw5063
    @ethanshaw5063 2 ปีที่แล้ว

    My favorite 5head gamer

  • @nanojr10
    @nanojr10 2 ปีที่แล้ว

    the uwu at the beggining 😂😂😂😂😂😂😂🤣🤣🤣🤣🤣

  • @bianca4485
    @bianca4485 2 ปีที่แล้ว

    wow very funny skermz. i laughed.

  • @mandipandi9060
    @mandipandi9060 2 ปีที่แล้ว +1

    That was an amazing video lmao

  • @VvDrip
    @VvDrip 2 ปีที่แล้ว

    The hatch

  • @needtorename
    @needtorename 2 ปีที่แล้ว

    Moonsaw? Damnit!

  • @bryanthernandez9769
    @bryanthernandez9769 2 ปีที่แล้ว

    I lost many brain cell watching this video that im confused by my own life🤣

  • @kimikun1081
    @kimikun1081 2 ปีที่แล้ว

    DBD,! But nothing Makes!

  • @darthmalice410
    @darthmalice410 2 ปีที่แล้ว +1

    Hey I think I might be that Trickster at 2:30 lol.

  • @Sadkidbandit
    @Sadkidbandit 2 ปีที่แล้ว

    That thumbnail lol

  • @graychxvo
    @graychxvo 2 ปีที่แล้ว

    manifesting a game with you 🤣

  • @Wuubaboo
    @Wuubaboo 2 ปีที่แล้ว

    THEY TOOK MY LOCKER
    THEY TOOK MY LOCKER!!!

  • @hadderzzzz
    @hadderzzzz 2 ปีที่แล้ว

    Wait that legion game at the start I saw the killer's perspective on TH-cam, he was calling you Mario and I think jrm was in the game too

  • @2024vamp
    @2024vamp 2 ปีที่แล้ว +2

    upload the quentin clip where he betrayed you 😂

  • @bdubot4054
    @bdubot4054 2 ปีที่แล้ว

    father skermz

  • @LishEU
    @LishEU 2 ปีที่แล้ว

    New vid POG

  • @Estands4all
    @Estands4all 2 ปีที่แล้ว

    What you heard isn’t about me

  • @mesquitaboys7863
    @mesquitaboys7863 ปีที่แล้ว

    had this vid open on a second monitor and my name is victor. Jumpscares were had.

  • @joeytressler8874
    @joeytressler8874 2 ปีที่แล้ว

    Funny u suggest anything makes sense in dbd 😂

  • @yassified_toenail_clippings
    @yassified_toenail_clippings 2 ปีที่แล้ว

    2:00 not everybody plays on switch cuz they want to, it's just whatever is available

  • @jupiter6547
    @jupiter6547 2 ปีที่แล้ว

    Hola soy de Omegle jajaja no terminaste de contar tu historia del control regalado jajaja

  • @mirror7490
    @mirror7490 2 ปีที่แล้ว

    Like I don't understand did they give the killer an aoe attack if they just miss their fuckin lunge attack

  • @Buugzy
    @Buugzy 2 ปีที่แล้ว

    4:13💀💀😂

  • @XaqNautilus
    @XaqNautilus 2 ปีที่แล้ว

    I might have been the bunny legion at 1:30 🤤

  • @JorgeNotReal
    @JorgeNotReal 2 ปีที่แล้ว

    I used to main legion, I was bad too be fair, but damn that legion is bad

  • @Miguel-mc1pg
    @Miguel-mc1pg 2 ปีที่แล้ว +1

    How does your game look so clear and crisp?

  • @grainy1438
    @grainy1438 2 ปีที่แล้ว

    What’s Ada Ada

  • @UnwornKermit
    @UnwornKermit 2 ปีที่แล้ว

    Trying sooooo hard to be like JRM

  • @daisymarie8733
    @daisymarie8733 2 ปีที่แล้ว

    BRUHHHHHH

  • @Tea_with_cheese
    @Tea_with_cheese 2 ปีที่แล้ว

    Nice

  • @vKashiv
    @vKashiv 2 ปีที่แล้ว

    5:32 💀💀💀

  • @ella-sj8bu
    @ella-sj8bu 2 ปีที่แล้ว

    skirt is funny

  • @FrizzyFrog
    @FrizzyFrog 2 ปีที่แล้ว

    0:15 BrainDead By Daylight

  • @momblimglib
    @momblimglib หลายเดือนก่อน

    🎉

  • @hypocrite2138
    @hypocrite2138 2 ปีที่แล้ว

    funny

  • @77jamie77
    @77jamie77 2 ปีที่แล้ว

    w

  • @ShortLungs
    @ShortLungs 2 ปีที่แล้ว

    Let’s gooo

  • @VvDrip
    @VvDrip 2 ปีที่แล้ว

    Wdf

  • @pejorare
    @pejorare 2 ปีที่แล้ว

    4

  • @vaporishbell957
    @vaporishbell957 2 ปีที่แล้ว

    You k or what’s funny I found you on twitch and I found you on TH-cam

  • @moonwalker4881
    @moonwalker4881 2 ปีที่แล้ว

    Sec

  • @imsknyi
    @imsknyi 2 ปีที่แล้ว

    first bcuz blm

    • @77jamie77
      @77jamie77 2 ปีที่แล้ว

      i was first😂

    • @chrisnotpratt1903
      @chrisnotpratt1903 2 ปีที่แล้ว

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
      Strategy
      His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
      The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
      A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
      The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
      However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
      Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
      It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
      In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
      Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
      When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
      Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
      Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
      If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
      For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
      For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
      They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
      The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
      A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
      A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
      This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
      The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
      A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
      Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
      The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
      A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
      A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @chrisnotpratt1903
      @chrisnotpratt1903 2 ปีที่แล้ว

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
      Strategy
      His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
      The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
      A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
      The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
      However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
      Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
      It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
      In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
      Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
      When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
      Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
      Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
      If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
      For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
      For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
      They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
      The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
      A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
      A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
      This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
      The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
      A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
      Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
      The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
      A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
      A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @chrisnotpratt1903
      @chrisnotpratt1903 2 ปีที่แล้ว

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
      Strategy
      His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
      The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
      A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
      The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
      However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
      Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
      It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
      In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
      Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
      When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
      Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
      Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
      If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
      For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
      For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
      They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
      The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
      A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
      A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
      This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
      The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
      A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
      Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
      The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
      A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
      A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @chrisnotpratt1903
      @chrisnotpratt1903 2 ปีที่แล้ว

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
      Strategy
      His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
      The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
      A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
      The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
      However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
      Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
      It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
      In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
      Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
      When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
      Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
      Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
      If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
      For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
      For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
      They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
      The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
      A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
      A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
      This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
      The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
      A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
      Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
      The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
      A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
      A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

  • @explosivedog6987
    @explosivedog6987 2 ปีที่แล้ว +1

    First

  • @awolscopes8790
    @awolscopes8790 2 ปีที่แล้ว

    Abusing 360ing is so cringe

    • @gibbybtw280
      @gibbybtw280 2 ปีที่แล้ว +1

      What lmao

    • @awolscopes8790
      @awolscopes8790 2 ปีที่แล้ว

      @G. S the devs themselves have stated that it shrinks your hitbox a lot and it shouldn’t happen and that they can’t fix it. So it is an exploit.

  • @LumiiTsuki7
    @LumiiTsuki7 2 ปีที่แล้ว +1

    That ara ara got me simping hard asf 🫣😮‍💨