It's true, the demo version is much better for its skill trees than the full version. Moreover, there is a mythic skill feature And the bar wave clearly makes players so It's easy to see how far the game has progressed in the demo version. Hopefully the skill tree settings will be changed again with the wave bar increased again. BTW, big fans sifd. I really enjoy your video 😎👍🏻
@Sifd I 100% agree with your comments about the meta progression!!! I loved the old version and I did the grind to have Every node of meta progression - it was awesome and I was very much looking forward to the elemental nodes becoming similar to the physical one (which the game suggested would be the case). I like the look of the in game upgrade system but these games NEED a good meta progression!
It's amazing how well they done the rehaul! They truly proved that the first version was just a simple demo with a lot of potential. I love the new map, the fact there are classes with different playstyles, the knots system really brings complexity and strategizing that was lacking in the demo. But as you said, something they should change the meta progression to a mix of the new and the old systems, the boss timer should probably stop when it can waste u a couple minutes of ur time to beat. And nobody enjoys starting progress from zero after grinding a couple hours in the game with nothing to show for it. Overall good game, good playtest. I would love to see you play more but maybe you should do a couple videos on the huntress and disregard the warrior as we have seen them plenty in the demo and the huntress looks like she has a unique playstyle.
38:29 what do you mean it doesn’t say when it literally says physical attacks so whenever you make a physical attack it has a 5% chance to give 1% attack speed 😅😅 what info is missing? Only thing I can think of is when you have 2+ amount does it have a trigger chance each time or just the first one?
I feel like the multipliers don't max out at 6x, they just add instead of multiplying. Like you had 3 x2 nodes, so that's x6. But it if you added another, it would be x8. Nevermind, I posted this before you did the experiment
Nice vod Sifd, Talking about the skill trees, as you said it would be nice if they can combine both of them and left the old ones as shared general progression, now for me I feel I would be awesome if the class one keeps as non sharable but a more broken one that modifies/rewards you for using your favorite character and changes how it's played
the new upgrade grid is inspired by Sea of Survivors. I bet some effects stack based on adjacent tiles types. Here my advice: middle row for things you want to multiple twice, core build top bottom rows: things u want to multiply only once, peripherals second and 4th rows: mutipliers and booster relics keep trash or non-synergy items to the corners as reduces the wasted space/grid potential
Nice! I really enjoyed the demo that was released, I missed the release of this version. Joined the playtest and will try it out today, thanks for doing the video. Although I am afraid like you it sounds like I will have enjoyed the previous version. I do like the idea of different characters. Maybe they will end up with some sort of combination of both in the end.
Asking for magnets while letting two despawn is definitely a Sifd thing. But despawning items are to me are fine, otherwise healing would be everywhere and continuously stacking up, allowing the player to basically heal to full unless they're constantly taking damage, not to mention even with it disappearing there was almost always 2 heals on the map. As for the timer counting down in boss fights, it depends on what the game is balanced for, if it's balanced towards killing the boss quickly then it's a punishment to slower builds but if it's balanced towards a longer boss battle time then it's a reward for killing the boss quickly, and looking at the amount of excess EXP you had on the ground I'm guessing it's the latter.
It seems that the crows had so low damage in the end because they were too slow and couldnt catch enemies. If it really is that, then its huge oversight.
I think the demo is so much better tbh, they changed so many things, not saying this is bad but they should bring back the trees and the build, the weapons and combine the old bosses and make it a bit longer not just fight two bosses. also the magnet and heal are on the minimap and shown with purple and green blobs.
It's not that the multipliers cap at 6%. They just stack additively instead of multiplicatively. Not as good as you were expecting of course. But definitely not as bad as being capped. Edit: oh you figured it out at the very very end xD
For the Web Multipliers: It goes like this- [The Original Number] (which in your attack speed case was 7) * [2*M] (2 being the multiply amount, and M being the number of multipliers). Which, according to your Attack Speed as of 27:58, would result in [7%] * [2*3]. -> 7%*6. -> 42% Or as another comment put it, "x(2+2+2" or in Math terms (P is the "principal/starting amount")- p(2x)
45:15 😂😅😂😅 lmao bruh are you saying the hawk companion does no damage cuz the berserkers ability did no damage 😂😂😂💀 I was reading the ability and I’m like what where does it say does no damage then I membered
25:21 I’m assuming that the multiplayers don’t work like you think where it’s x2,4,8,16 etc but instead x2,4,6,8 etc but we wont know till you have a node with 3 multipliers on it
I really like your videos Sifd and i enjoy this game so i would really like if you played it again. Although i agree with you on pretty much all criticism you had, i think the trees are very meh.
38:25 "It doesn't say when." Isn't it implied to be on hit as in, each time a physical attack hit something, it has a 5% to generate a buff? Let me put it in a different way. If the "when" wasn't on hit, what alternative "when" would you come up with? 38:40 It's not as strong an effect but it's also only a 4 to slot in. Also, if all your special moves were projectiles, you could rack in some serious value.
i have a feeling that’s not the full skill tree because even if every node was out of 5 it wouldn’t add up to the 100 you can have at once?? (i’m probably coping)
I would enjoy more of this. but it seems that you won't get much stronger from run to run. They should make meta progression better or game will just not succeed
When god of war ragnarok made a rogue like game…..now that is my type of game❤ even the sword represents the blades of chaos with a light shade of red. Those upgrades are basically the games reference and the progression of becoming stronger, even has atreus’s weapon upgrades as well, since your first talk about the archers having critical hits enhancements 😅also those enemies, mwah chefs kiss😂
The regen is per tick and not constant regen that sucks, also no life steal? For a physical abilities? Also if there are limits for times x it should be written somewhere
I love how they put, one of the strongest points against Communism "Communism has caused more suffering than capitalism has" behind a Paywall, seems like they don't want their viewers to see it.
The game now looks a lot more interesting than before. I enjoyed the old style as well but this is much better. Please show more of it.
28:15 I think the multipliers don't multiply each other. So it's X [2+2+2]
That’s what I thought as well.
40:20 as shown here
Ye I thought so to cuz otherwise it would be exponential which is a bit much😅
Multiplier only work on node of power right?
@@rizkiaulia5605he said what they work on.
Power and sacrifice
33:13 “I’ve stopped getting damaged for a long while.”
33:20 “I’m not getting hit anymore.”
33:27 Gets hit
33:34 Gets hit.
Oh Sifd.
It's true, the demo version is much better for its skill trees than the full version. Moreover, there is a mythic skill feature And the bar wave clearly makes players so It's easy to see how far the game has progressed in the demo version. Hopefully the skill tree settings will be changed again with the wave bar increased again.
BTW, big fans sifd. I really enjoy your video 😎👍🏻
Wait whaaat? The art style literally changed so much I couldn't recognize it at first!
@Sifd I 100% agree with your comments about the meta progression!!! I loved the old version and I did the grind to have Every node of meta progression - it was awesome and I was very much looking forward to the elemental nodes becoming similar to the physical one (which the game suggested would be the case).
I like the look of the in game upgrade system but these games NEED a good meta progression!
The thing is that saying like and subscribe works. Creators can see it very well in the performance of videos.
i love watching sifd just bc he fast learning the game how it work
"They even added this new system where you pick up things off the stage". I wonder where they got that idea from.
From where?
@@imhulki463 If I were to guess, than it's most likely from Death Must Die
It's amazing how well they done the rehaul!
They truly proved that the first version was just a simple demo with a lot of potential.
I love the new map, the fact there are classes with different playstyles, the knots system really brings complexity and strategizing that was lacking in the demo.
But as you said, something they should change the meta progression to a mix of the new and the old systems, the boss timer should probably stop when it can waste u a couple minutes of ur time to beat.
And nobody enjoys starting progress from zero after grinding a couple hours in the game with nothing to show for it.
Overall good game, good playtest.
I would love to see you play more but maybe you should do a couple videos on the huntress and disregard the warrior as we have seen them plenty in the demo and the huntress looks like she has a unique playstyle.
38:29 what do you mean it doesn’t say when it literally says physical attacks so whenever you make a physical attack it has a 5% chance to give 1% attack speed 😅😅 what info is missing? Only thing I can think of is when you have 2+ amount does it have a trigger chance each time or just the first one?
I feel like the multipliers don't max out at 6x, they just add instead of multiplying. Like you had 3 x2 nodes, so that's x6. But it if you added another, it would be x8. Nevermind, I posted this before you did the experiment
Love your reviews sifd always get insight and understanding keep it up🎉
Nice vod Sifd, Talking about the skill trees, as you said it would be nice if they can combine both of them and left the old ones as shared general progression, now for me I feel I would be awesome if the class one keeps as non sharable but a more broken one that modifies/rewards you for using your favorite character and changes how it's played
Sifd blind: Says I need a magnet, it's literally on the minimap and he can't see it lmao!
Exactly I was hoping someone commented this so I don't have to
the new upgrade grid is inspired by Sea of Survivors. I bet some effects stack based on adjacent tiles types. Here my advice:
middle row for things you want to multiple twice, core build
top bottom rows:
things u want to multiply only once, peripherals
second and 4th rows: mutipliers and booster relics
keep trash or non-synergy items to the corners as reduces the wasted space/grid potential
0:11 🛑 red circle
Aside from watching Sifd play, i enjoy watching his editor evolve and improve :D
Also, i think the multipliers go: 2->4->6->8 etc
The old „take all get movement speed“ was way better. Change my mind
Stacking multipliers still give additional value because the first one gives +100%, but each one afterwards gives +200%.
Nice! I really enjoyed the demo that was released, I missed the release of this version. Joined the playtest and will try it out today, thanks for doing the video. Although I am afraid like you it sounds like I will have enjoyed the previous version. I do like the idea of different characters. Maybe they will end up with some sort of combination of both in the end.
Asking for magnets while letting two despawn is definitely a Sifd thing. But despawning items are to me are fine, otherwise healing would be everywhere and continuously stacking up, allowing the player to basically heal to full unless they're constantly taking damage, not to mention even with it disappearing there was almost always 2 heals on the map.
As for the timer counting down in boss fights, it depends on what the game is balanced for, if it's balanced towards killing the boss quickly then it's a punishment to slower builds but if it's balanced towards a longer boss battle time then it's a reward for killing the boss quickly, and looking at the amount of excess EXP you had on the ground I'm guessing it's the latter.
39:58 - I was amazed you didn't work that one out
that node system is really cool adds alot to the game if you ask me
It seems that the crows had so low damage in the end because they were too slow and couldnt catch enemies. If it really is that, then its huge oversight.
Your last segment was really profound. I really hope the devs see only the last segment at least.
x×2=2x;x×2+(x×2)=4x;x×4+(x×2)=6x... WHERE IS THERE A CAP???
Base aspd is 7%x2 is 14,x2 is 28,x2 is 42% instead of 56%..I think that's what he meant for the cap
I think the demo is so much better tbh, they changed so many things, not saying this is bad but they should bring back the trees and the build, the weapons and combine the old bosses and make it a bit longer not just fight two bosses. also the magnet and heal are on the minimap and shown with purple and green blobs.
It's not that the multipliers cap at 6%. They just stack additively instead of multiplicatively. Not as good as you were expecting of course. But definitely not as bad as being capped.
Edit: oh you figured it out at the very very end xD
I agree, demo skill tree are more simple, sometime. complexity can be toxin.
This game is amazing love it
For the Web Multipliers:
It goes like this- [The Original Number] (which in your attack speed case was 7) * [2*M] (2 being the multiply amount, and M being the number of multipliers).
Which, according to your Attack Speed as of 27:58, would result in [7%] * [2*3]. -> 7%*6. -> 42%
Or as another comment put it, "x(2+2+2"
or in Math terms (P is the "principal/starting amount")- p(2x)
36:06 Can the crows can increase in amout? It would be weird since they're specifically Hugin and Munin, Odin's crows.
45:15 😂😅😂😅 lmao bruh are you saying the hawk companion does no damage cuz the berserkers ability did no damage 😂😂😂💀 I was reading the ability and I’m like what where does it say does no damage then I membered
25:21 I’m assuming that the multiplayers don’t work like you think where it’s x2,4,8,16 etc but instead x2,4,6,8 etc but we wont know till you have a node with 3 multipliers on it
40:05 yeah see I was right haha silly sifd
I really like your videos Sifd and i enjoy this game so i would really like if you played it again. Although i agree with you on pretty much all criticism you had, i think the trees are very meh.
Would love to see more
38:25 "It doesn't say when." Isn't it implied to be on hit as in, each time a physical attack hit something, it has a 5% to generate a buff?
Let me put it in a different way. If the "when" wasn't on hit, what alternative "when" would you come up with?
38:40 It's not as strong an effect but it's also only a 4 to slot in. Also, if all your special moves were projectiles, you could rack in some serious value.
i have a feeling that’s not the full skill tree because even if every node was out of 5 it wouldn’t add up to the 100 you can have at once?? (i’m probably coping)
Combo the hugin and mogin crows with the archers pet dog increase.
Looks pretty cool
40:00 it's not exponential even if multipliers multiplied oneself, its linear and you thought it would be geometric progression
1:16 it’s Nordic ashes the second 😂
I love Nordic ashes both😂
as a norse mythology nerd it really hurts me when you call hugin and munin "hugin and mugin"
I would enjoy more of this. but it seems that you won't get much stronger from run to run. They should make meta progression better or game will just not succeed
@48:30 I agree
So vampire survivors?
very noice
Crows mvp
He was here
fyi sifd the game asguards fall is not ftp yet only the origens version
When god of war ragnarok made a rogue like game…..now that is my type of game❤ even the sword represents the blades of chaos with a light shade of red. Those upgrades are basically the games reference and the progression of becoming stronger, even has atreus’s weapon upgrades as well, since your first talk about the archers having critical hits enhancements 😅also those enemies, mwah chefs kiss😂
More pls
🐍
Archer
🎉
The regen is per tick and not constant regen that sucks, also no life steal? For a physical abilities? Also if there are limits for times x it should be written somewhere
Where more?
I’m sad you didn’t get the legendary dagger upgrades you had +4 pierce and +4 amount thats 5 daggers piercing 5 targets each 😮😭🤷♂️
'-'👍
I was here
can anyone port the game to android? This is too cool a game to be only on computers
Moar
Yeah this has definitely gotten worse
Algorithm
29:16 and how exactly do you know this? Silly sifd making assumptions based on literally nothing
I love how they put, one of the strongest points against Communism "Communism has caused more suffering than capitalism has" behind a Paywall, seems like they don't want their viewers to see it.