flicker strike would look much better if it centered the camera on your cursor and your character just weaves in and out of the pack of monsters while the camera stays still
Asian game developers been doing stuff like this for ages, Zenless Zone Zero would be a great example Western developers for some reason don't focus on what camera can do enough
only trouble with that is that your character will leave the screen. so they'd have to lock you to the screen or only move the camera when going off screen or.... something... i do agree though. as it is, it's quite like PoE1 Flicker: funny, but an absolute eye strainer.
Hey, Mathil. Very cool tech with that staff for EE. I had theorycrafted, but not fully implemented, an “Invoker Invoker” monk which would use the Matsya unique staff and the (questionable, but difficult to nerf) interaction between Tempest Bell and trigger spells which may hit it. This rings the bell, causing some portion of crits, granting energy to CoC, and creating a strong CoC loop for the bell duration. Naturally, mama was an issue, and this is ultimately limited in DPS by the level of gems which you can sustain and your ability to generate combo for more bells. I believe that with some mana stacking, the 3% mana recovery on invoking a spell notable, and taking advantage of Matsya’s huge spirit cost reduction to include some “dummy” triggers of low level spells for mana recovery (similar to the dude doing the wild CoI ignite loops with enfeeble and Burning Inscription support), you can become “mana neutral” for reasonably high level spells. If interested, I can tidy up my spreadsheet and share it. My initial testing validated my calcs, but this was early into the league, and I couldn’t stack much mana. With Ingenuity and some huge mana breach rings, I think it becomes somewhat feasible. That said, I think this flies under the radar for now, as it's just too much work for not enough damage. But a few leagues from now, with more uniques/ascendancies/etc. to fiddle with, I do believe that someone will eventually do something insane with Matsya/Tempest Bell/EE/and 2-3 more CoC triggers on top of it to delete... something. Probably just crash the game. Idk. Now I’m a meta slave to HOWA/Pillar/Herald flicker strike, so I haven’t bothered to go back and fiddle with it, but maybe it'll be interesting to you or someone here!
Problem is that you have to manually press your invocations to make use of that 3% mana recovery. It is super annoying to play and you might also need to mash like 3-5 invocations all the time because you just have that much spirit. I also doubt they would keep invocations itself a 0 cooldown spam and change it to like 0.5s - 1s cd, because it is just not healthy gameplay (or you need a macro that press fast enough but not too fast to trigger the auto kick from too many actions).
@@kevinfish356not the op, but had a similar idea and somehow mentally I translated invocation skills to all trigger gems, good catch. Considerably worse that you can't get it from auto triggered spells. I guess invocations seem to be used instantly so you can still potentially get some nutty damage going but it will involve a lot of button mashing. You can get 41% combined reduced mana cost of skills on the tree all in the monk area and attached to some mana Regen and attack speed. That in combination with inspiration means you can have a 35.4% multiplier to your mana costs which would help a ton. When combined with big mana, Regen, and a source of %mana on kill you can probably handle quite a lot of spells per second in mapping scenarios. I imagine this is why devs didn't give casters sources of flat added damage, since you could just use low level spells and support hundreds of spells per second.
@@kevinfish356 agreed - the invocations as we have them now are certainly not going to survive the next wave of patches, nor should they. Again, I think a trigger-happy (pun intended) Matsya build is missing some pieces to be viable, but should those be added it could become a solid unique.
Man this is a really cool build idea and execution for Quarterstaves overshadowed by the fact that going HoWA and getting int on gear just shits on everything else. Im really hoping they slowly bring power to non-archmage set ups for spells.
Have you considered adding Flame Wall to your CoC setup? It would pump up your eye of winter and the ice portion of elemental expression quite a lot which would probably help with single target quite a bit.
Having some fun with my flicker build. It was very bad during the campaign, but it's picked up greatly by maps. I have a max of 9 power orbs and I think I'm getting close to 50% chance not to consume them. So there's times where I will activate it, kill 100 mobs and a few rares. Though there's also many times where I flicker to my death. Feels very much like you said, "Jesus take the wheel" which early on felt like Jesus just immediately turned into a guard rail... but now it feels like most of the time it pays off.
9:50 "this doesn't work with the staff so it's just separate altogether" - Does that mean that rather than stacking, the staff just overrides the passive? Or is it possible that both can trigger separately? That would be cool. 1 in 8 chance of refunding ALL energy.
nice ideas, tried similar things, solved mana with melting flask from simulacrum, but still underwhelmed by its (any cast on x setup) dmg output! ! (especially at 25++ divs) so, went full dmg on monk attack skills and just used spells as utility/debuffs through elemental invocation landed at what seems like 500 to 1mil+ dps on bosses. melting maelstrom is an instant complete refill, but 7 uses isn't enough to melt 40 mil boss hp just through spell/ trigger spam. eye of winter 10% crit buff, hypothermia 40% cold dmg buff and comet contributing to freeze all felt like big gains, for supplementing attack and it works well because you can control the mana costs and only need to use those to refresh debuffs on bosses. Stats at level 96 were 81% evasion, 73% armour, 6k raw energy shield overcapped to 12k with grim feast, wind dancer active too (2 unset rings). burnt out on the game now and waiting for new content, cause not much left to do except tiny min maxing amounts for mega divs. Guess i'll be back for acts 4 5 6 or the new classes, pretty much done with poe 2 for now :< also using flicker + ice strike as main skills, does fine on xesht +4 and t16s etc, can laugh at ritual and stand right in the middle of them, it's nice to procc ice bite through ice strike either on a mob pack or on your bell, generate those power charges and go nuts with flicker strike if it's even needed, most rares just get 1 tapped when innervate + ice bite is up, especially with reversed herald ele support tech. did try ele expression like you but after getting endlessly mana drained (didn't redo gear for massive mana), just opted for crits = no res on ascendancy, 10% frost dmg, and protect me from harm, after experimenting with acrobatics + expression, this seemed much better over all. cast on crit/shock just has insaaaaane mana drain when you combine it with ele expression and like 35% crit rate, it really goes to 0 on bosses in seconds. both builds i tested used c i, easier and cheaper to gear that way, life feels so weak compared to it Funnily enough the rank 1 HC SSF monk recommended acrobatics once you have 20k evasion, but i found protect me from harm way more consistent, as there seems to be a rigged evasion formula that makes sure you always get hit a certain amount anyway, and some of those big physical slams just flatten you out, if your energy shield wasn't overcharged, or in simulacrum, when you get a horde on you, they can stun-lock you to death pretty quick if you're not melting through them fast enough. so all in all came to the conclusion the other (elemental invoke) specc is simply better, and uniques hold you back, especially if you have a great weapon like 150% phys, some flat damage, 150% elemental damage double dipping, crit dmg e.t.c 2 unset rings to squeeze in all the defence + offensive layers were BIG game changers for me, before i got those i wasn't running flicker or invoke (had chayula for a while but invoke is way better) and the build just felt boring before that.
Putting like a Voltaic Mark on your coc or cof i think will make your clear way more reliable, for bosses you can swap to a sniper's mark, since you're doing crit, for a lot of extra single target damage
you can put both comet + eye of winter on the same slot btw... save one more slot. if you have mana problem get a controlled metamorphosis (large ring) and pick the Manifold Method(50% leech) on the right side of monk area + 5 big nodes. you can save alot of passives skills.
dropping elemental expression grabbing the ascendancy cold build up instead , replacing comet / eye of winter with frost nova on CoC and frostbolt on cold buildup
Did you consider the lingering illusion + minion pact + CI tech for generating power charges? Learned about it from snoobae's attribute stacking flicker
I noticed EE is labeled as a spell and some of the mana reductions say for skills was curious if those still apply to EE cause I know the distinctions can be a bit funky with some things.
I did some janky self built flicker on my league start. And I had a similar experience in terms of consistency. I gave up in the end as I just didn't really find the overall experience that enjoyable. When it pops off man its fun, but other times it just feels so bad. There is enough RNG in the game, I don't need added RNG to decide if my build is gonna work or not lol.
I have a request /challenge. I have a chalupa monk CI with the es leech node and going whirling assault. I'm pretty immortal and my mana stays topped. But my dmg is meh. Can do t10s comfortablly and 15s are fine but slow. Rending reality and the increase wither nodes and dmg as extra chaos does good work but not sure how to push it. Need to stay phys based for leech effects. Have charged staff and staggering palm adding projectiles and more hits for more rending reality procs. Idk where to go with it
I still don't understand why elemental expression has their dex/int elements swapped. Dex has always been aligned with cold, but EE scales.. lightning? for dex? very weird
yet again, i'll repeat PoE 2 should have reworked flicker to fit PoE 2 instead, just like with this shitass endgame, they imported and upgraded the issues to become even more dumb good work GGG, and pls, don't put the blame on players, and stop with your "VISION", you don't even agree with yourself
it triggers a lot, for instance every time you cast a bell (with overabundance, that's very often, especially on bosses), and is actually a smart move to not get instant mana drained. if you can get literally infinite mana, chain with eye of winter and bell causes a feedback loop with cast on crit, you can put ambush on any skill you reach 50% crit rate on to have 100% crit rate vs bell and never stop critting, cause bell always has 100% life, but so far, there are no methods to have both good attack damage as monk and virtually infinite mana, it's either or, and attacks still come out stronger imo.
"Sexy Australian tries CoC for the first time" is a hell of an intro. :P
Wait he is Austrian?
Wait he is Asian?
Wait he is Antarctican?
Wait he is Autistic?
Btw he is russian 😅
Meanwhile warrior with mace doing a 3s animation charge.
GGG : Warrior is fine.
...in path of exile 2
Mathils coc looks very strong
@@chris9491 this is not dark souls buddy
@ ur money in a f2p game? main character syndrome lmao
@@bmpm844 what?
@@scottdugan1901 he deleted the comments lmao
flicker strike would look much better if it centered the camera on your cursor and your character just weaves in and out of the pack of monsters while the camera stays still
Asian game developers been doing stuff like this for ages, Zenless Zone Zero would be a great example
Western developers for some reason don't focus on what camera can do enough
only trouble with that is that your character will leave the screen. so they'd have to lock you to the screen or only move the camera when going off screen or.... something... i do agree though. as it is, it's quite like PoE1 Flicker: funny, but an absolute eye strainer.
@@Psycorde My guy GGG Is based in New Zealand.
You can use Profane Ritual in cast on Freeze. To generate power charges, while flickering.
It has a delay so you get refilled at the end.
We do a little cheesing.
I've had Flicker Strike chains that would last forever and eat an entire boss's health pool and sometimes it flickers once... Feels Bad Man
Hey, Mathil. Very cool tech with that staff for EE. I had theorycrafted, but not fully implemented, an “Invoker Invoker” monk which would use the Matsya unique staff and the (questionable, but difficult to nerf) interaction between Tempest Bell and trigger spells which may hit it. This rings the bell, causing some portion of crits, granting energy to CoC, and creating a strong CoC loop for the bell duration. Naturally, mama was an issue, and this is ultimately limited in DPS by the level of gems which you can sustain and your ability to generate combo for more bells.
I believe that with some mana stacking, the 3% mana recovery on invoking a spell notable, and taking advantage of Matsya’s huge spirit cost reduction to include some “dummy” triggers of low level spells for mana recovery (similar to the dude doing the wild CoI ignite loops with enfeeble and Burning Inscription support), you can become “mana neutral” for reasonably high level spells. If interested, I can tidy up my spreadsheet and share it. My initial testing validated my calcs, but this was early into the league, and I couldn’t stack much mana. With Ingenuity and some huge mana breach rings, I think it becomes somewhat feasible.
That said, I think this flies under the radar for now, as it's just too much work for not enough damage. But a few leagues from now, with more uniques/ascendancies/etc. to fiddle with, I do believe that someone will eventually do something insane with Matsya/Tempest Bell/EE/and 2-3 more CoC triggers on top of it to delete... something. Probably just crash the game. Idk.
Now I’m a meta slave to HOWA/Pillar/Herald flicker strike, so I haven’t bothered to go back and fiddle with it, but maybe it'll be interesting to you or someone here!
Problem is that you have to manually press your invocations to make use of that 3% mana recovery. It is super annoying to play and you might also need to mash like 3-5 invocations all the time because you just have that much spirit. I also doubt they would keep invocations itself a 0 cooldown spam and change it to like 0.5s - 1s cd, because it is just not healthy gameplay (or you need a macro that press fast enough but not too fast to trigger the auto kick from too many actions).
@@kevinfish356not the op, but had a similar idea and somehow mentally I translated invocation skills to all trigger gems, good catch. Considerably worse that you can't get it from auto triggered spells. I guess invocations seem to be used instantly so you can still potentially get some nutty damage going but it will involve a lot of button mashing.
You can get 41% combined reduced mana cost of skills on the tree all in the monk area and attached to some mana Regen and attack speed. That in combination with inspiration means you can have a 35.4% multiplier to your mana costs which would help a ton. When combined with big mana, Regen, and a source of %mana on kill you can probably handle quite a lot of spells per second in mapping scenarios.
I imagine this is why devs didn't give casters sources of flat added damage, since you could just use low level spells and support hundreds of spells per second.
@@kevinfish356 agreed - the invocations as we have them now are certainly not going to survive the next wave of patches, nor should they. Again, I think a trigger-happy (pun intended) Matsya build is missing some pieces to be viable, but should those be added it could become a solid unique.
Man this is a really cool build idea and execution for Quarterstaves overshadowed by the fact that going HoWA and getting int on gear just shits on everything else. Im really hoping they slowly bring power to non-archmage set ups for spells.
Have you considered adding Flame Wall to your CoC setup? It would pump up your eye of winter and the ice portion of elemental expression quite a lot which would probably help with single target quite a bit.
Having some fun with my flicker build. It was very bad during the campaign, but it's picked up greatly by maps. I have a max of 9 power orbs and I think I'm getting close to 50% chance not to consume them. So there's times where I will activate it, kill 100 mobs and a few rares. Though there's also many times where I flicker to my death. Feels very much like you said, "Jesus take the wheel" which early on felt like Jesus just immediately turned into a guard rail... but now it feels like most of the time it pays off.
11:00 Can't have spirit on amulet or anywhere else if specced into the ascendancy node
9:50 "this doesn't work with the staff so it's just separate altogether" - Does that mean that rather than stacking, the staff just overrides the passive? Or is it possible that both can trigger separately? That would be cool. 1 in 8 chance of refunding ALL energy.
Been waiting to see more builds with ele expression. I want to see the lightning and fire versions of the proc too. Not even sure how they hit.
nice ideas, tried similar things, solved mana with melting flask from simulacrum, but still underwhelmed by its (any cast on x setup) dmg output! ! (especially at 25++ divs)
so, went full dmg on monk attack skills and just used spells as utility/debuffs through elemental invocation
landed at what seems like 500 to 1mil+ dps on bosses.
melting maelstrom is an instant complete refill, but 7 uses isn't enough to melt 40 mil boss hp just through spell/ trigger spam.
eye of winter 10% crit buff, hypothermia 40% cold dmg buff and comet contributing to freeze all felt like big gains, for supplementing attack
and it works well because you can control the mana costs and only need to use those to refresh debuffs on bosses.
Stats at level 96 were 81% evasion, 73% armour, 6k raw energy shield overcapped to 12k with grim feast, wind dancer active too (2 unset rings).
burnt out on the game now and waiting for new content, cause not much left to do except tiny min maxing amounts for mega divs.
Guess i'll be back for acts 4 5 6 or the new classes, pretty much done with poe 2 for now :<
also using flicker + ice strike as main skills, does fine on xesht +4 and t16s etc, can laugh at ritual and stand right in the middle of them,
it's nice to procc ice bite through ice strike either on a mob pack or on your bell, generate those power charges and go nuts with flicker strike if it's even needed, most rares just get 1 tapped when innervate + ice bite is up, especially with reversed herald ele support tech.
did try ele expression like you but after getting endlessly mana drained (didn't redo gear for massive mana), just opted for
crits = no res on ascendancy,
10% frost dmg, and protect me from harm, after
experimenting with acrobatics + expression, this seemed much better over all.
cast on crit/shock just has insaaaaane mana drain when you combine it with ele expression and like 35% crit rate, it really goes to 0 on bosses in seconds.
both builds i tested used c i, easier and cheaper to gear that way, life feels so weak compared to it
Funnily enough the rank 1 HC SSF monk recommended acrobatics once you have 20k evasion, but i found protect me from harm way more consistent, as there seems to be a rigged evasion formula that makes sure you always get hit a certain amount anyway, and some of those big physical slams just flatten you out, if your energy shield wasn't overcharged, or in simulacrum, when you get a horde on you, they can stun-lock you to death pretty quick if you're not melting through them fast enough.
so all in all came to the conclusion the other (elemental invoke) specc is simply better, and uniques hold you back, especially
if you have a great weapon like 150% phys, some flat damage, 150% elemental damage double dipping, crit dmg e.t.c
2 unset rings to squeeze in all the defence + offensive layers were BIG game changers for me,
before i got those i wasn't running flicker or invoke (had chayula for a while but invoke is way better) and the build just felt boring before that.
Putting like a Voltaic Mark on your coc or cof i think will make your clear way more reliable, for bosses you can swap to a sniper's mark, since you're doing crit, for a lot of extra single target damage
Could be wrong but I don’t think you can put those on coc or cof
@KELPOPOWICZ I use it
you can put both comet + eye of winter on the same slot btw... save one more slot. if you have mana problem get a controlled metamorphosis (large ring) and pick the Manifold Method(50% leech) on the right side of monk area + 5 big nodes. you can save alot of passives skills.
dropping elemental expression grabbing the ascendancy cold build up instead , replacing comet / eye of winter with frost nova on CoC and frostbolt on cold buildup
Lifetap on Elemental Expression worked well when I first tried it, but that was only at +3 from the mastery supports.
Did you consider the lingering illusion + minion pact + CI tech for generating power charges? Learned about it from snoobae's attribute stacking flicker
is screen shake mandatory for this build?
Shaking is mandatory for CoC, but don't do it more than twice.
just grab the unique mana flask = win
the 25 div flask?
@@agearmaster1 exactly?
@@agearmaster1u talk like 25 div at this point of the game is too much lmao
@@AmayuOnx The 25div flask is great, huge upgrade for him.
I tried the 4th job advancement with the 2nd messenger build that you posted before, but I couldn't clear it. Is it time to change to this now?
Why not taking "The Soul Springs Eternal" ascendancy with this build? More mana issues but you went hard for it everywhere else.
finally we see mr Mathil tries some CoC
Mate this is the most funny build guide ive ever seen 😂😂😂
I noticed EE is labeled as a spell and some of the mana reductions say for skills was curious if those still apply to EE cause I know the distinctions can be a bit funky with some things.
Spells and attacks and other things are all skills.
When swords come out do you think flicker strike will still be quarterstaff only?
GOD DAMN where is that cape from?
In PoE1 , some MTX from PoE1 are available in 2. Just check the website and you can see a lot of MTX
All these people telling Mathil what to do... Everytime...
I did some janky self built flicker on my league start. And I had a similar experience in terms of consistency. I gave up in the end as I just didn't really find the overall experience that enjoyable. When it pops off man its fun, but other times it just feels so bad. There is enough RNG in the game, I don't need added RNG to decide if my build is gonna work or not lol.
I have a request /challenge. I have a chalupa monk CI with the es leech node and going whirling assault. I'm pretty immortal and my mana stays topped. But my dmg is meh. Can do t10s comfortablly and 15s are fine but slow. Rending reality and the increase wither nodes and dmg as extra chaos does good work but not sure how to push it. Need to stay phys based for leech effects. Have charged staff and staggering palm adding projectiles and more hits for more rending reality procs. Idk where to go with it
One eye of winter should max out wither, use it like a curse.
Mana cost in this game is way way outta control. Like almost every build I've made has issues with it at some point.
I still don't understand why elemental expression has their dex/int elements swapped. Dex has always been aligned with cold, but EE scales.. lightning? for dex? very weird
Thats how it is now in POE2
@@AussieBBQ-01 Not consistently, HoWA and the notable Pure Power both scale lightning with intelligence
Mana on kill jewels for mapping
I use elemental expression to apply blind
GGG are masters of the impossible, making Flicker strike even more jank is a true miracle
Hey mathil, it's guys here once again.
flicker strike is so nice lmao
They better reduce mana costs globally
Try crit bonus dmg is 300 gloves
flicking past all that loot and mobs you didn't kill and having to back track twice... nah
CoC procs too much and costs insane amount of mana tbh, very hard to sustain.
Nice CoC
Nice coc bro
yet again, i'll repeat
PoE 2 should have reworked flicker to fit PoE 2
instead, just like with this shitass endgame, they imported and upgraded the issues to become even more dumb
good work GGG, and pls, don't put the blame on players, and stop with your "VISION", you don't even agree with yourself
coсk
looks fun as hell but also weak:P to weak to try out :(
YEP
Meh
Its just copium at this point that theyll actually make a new game.
Waiting to see what happens with economy reset patch. I want a poe2
First
cast on FREEZE? LMAO
it triggers a lot, for instance every time you cast a bell (with overabundance, that's very often, especially on bosses),
and is actually a smart move to not get instant mana drained.
if you can get literally infinite mana, chain with eye of winter and bell causes a feedback loop with cast on crit,
you can put ambush on any skill you reach 50% crit rate on to have 100% crit rate vs bell and never stop critting, cause bell always has 100% life, but so far,
there are no methods to have both good attack damage as monk and virtually infinite mana, it's either or, and attacks still come out stronger imo.
this game is so bad right now every build looks identical