4 Tips for Playing a Better Bear - Tekken 7 Bears

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  • เผยแพร่เมื่อ 5 ส.ค. 2024
  • Informational video showing some tips to help improve playing bear! I hope it helps!
    Twitter: MasterOfSalmon
    Twitch: www.twitch.tv/masterofthesalmon
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ความคิดเห็น • 33

  • @CENTRINOaki
    @CENTRINOaki 3 ปีที่แล้ว +3

    Really appreciate this video man! Been managing to pull off the pseudo infinite combo on unsuspecting opponents and the plus 7 set up into rock'roll throw. Looking forward to more bear tips :D

  • @JoeCrush_
    @JoeCrush_ ปีที่แล้ว +2

    Was looking for how to block in hbs stance and I’m glad I finally found a vid to help, also the hold u for the u moves is an awesome tip! Nice vid! 👍🏽

    • @MasteroftheSalmon
      @MasteroftheSalmon  ปีที่แล้ว

      Hey thanks, hope to see you playing bear sometime 🐻

  • @expat8460
    @expat8460 2 ปีที่แล้ว

    Great stuff keep them coming

  • @kornflake93
    @kornflake93 2 ปีที่แล้ว +1

    Everyone else: My main needs an update to S tier waey waey
    Bears: *burps*

  • @facksmasheen
    @facksmasheen 3 ปีที่แล้ว +2

    I have to echo what Gogert said, ws4 f1+2,1+2 is a super easy conversion as of s4 for db4, sit1, low getup kick, blocked slides, etc. I still auto-pilot into the hbs df1 float a lot of the time anyway though.
    Also to add to the part about ending combos, sometimes (like for the btp combo shown) it is pretty important to also consider b2,1 hbs df1,1 to carry and get a full wall combo, since the hbs d1+2, df2 will never give one. Its something I see new bear players miss out on often.
    And one small thing, you said the wall combo was jab db1+2,1+2,1 its db1+2,1+2,2... and yes I mash my 1+2 button bind so I don't have to remember that either LOL.

    • @MasteroftheSalmon
      @MasteroftheSalmon  3 ปีที่แล้ว +3

      thanks for the input! Ya I left out iWS4 on purpose for this video, but ill talk about it in another.
      Also yup I messed up the in put on drum roll, was looking at a ps4 movelist the colors threw me haha
      I also mash db1+2

  • @n00bJesus
    @n00bJesus 2 ปีที่แล้ว +1

    Great info! I have a lot of trouble knowing how to maximize damage at wall. Seems like anytime I go for the f1, db1+2 etc, the opponent slumps down after the initial f1. So generally I go straight to db1+2
    Is there a certain damage threshold, or timing for the combo to land?

    • @MasteroftheSalmon
      @MasteroftheSalmon  2 ปีที่แล้ว

      it can be inconsistent on smaller characters. usually if you connect the f1, you can get the db1+2

  • @cristophera.j.pchavezherre3376
    @cristophera.j.pchavezherre3376 3 ปีที่แล้ว +1

    Great Video, Master Please
    could you explain how to make the jump cancel, Regards from PERU

    • @MasteroftheSalmon
      @MasteroftheSalmon  3 ปีที่แล้ว +6

      Hi there! When you hold the up direction, you will get a jump. In the case of jump cancel 1+2, you want to input 1+2 at the moment your character begins to jump. I hope this helps!

    • @overflowyouknow
      @overflowyouknow 2 ปีที่แล้ว

      All jump moves actually activate between the first frame and frame 8 which is why doing it later makes it "mask" it a little more. This leniency was added so so any variation of an up input doesn't have to be frame perfect.

    • @cristophera.j.pchavezherre3376
      @cristophera.j.pchavezherre3376 2 ปีที่แล้ว

      @@MasteroftheSalmon Thank you very much Masterr, I already understood it and I am already practicing it.

  • @futret1614
    @futret1614 ปีที่แล้ว +1

    Quick question. Is there a reason to do hbsdf1 insted of ws4 or crouch cancel f1+2,1+2 conversion?

    • @MasteroftheSalmon
      @MasteroftheSalmon  ปีที่แล้ว

      Im a big fan of the +7 setup and the ws4 route doesnt get you into it iirc. I will try to remember to lab this for you later and get back to you

    • @futret1614
      @futret1614 ปีที่แล้ว +1

      @@MasteroftheSalmon you cant go for it then. You have to screw with f1+2f1+2 so you will most likely use b2,1 hbsdf1 as an ender

  • @bigshrimp3856
    @bigshrimp3856 2 ปีที่แล้ว

    you helped me

  • @Gingergent07
    @Gingergent07 ปีที่แล้ว +1

    I play Kuma just out of preference. Is there a reason I should go for Panda? The slap back for Nina is one reason but I can't find any others

    • @MasteroftheSalmon
      @MasteroftheSalmon  ปีที่แล้ว +1

      Not really, I think panda MIGHT be slightly more at advantage after a rage art. Kuma can do some higher damage combos Panda cant do consistently because of his fat head

    • @Gingergent07
      @Gingergent07 ปีที่แล้ว

      @@MasteroftheSalmon hahahaha cute but has a fat head, sounds right. Ok, appreciate the response. I'll stick with Kuma. I love the thought of someone fighting a circus bear

  • @fuman7057
    @fuman7057 3 ปีที่แล้ว +5

    d/b+4 (Snake Edge) is not a good move past Green ranks, it’s just too slow and combo video punish on block. Cool video still

    • @MasteroftheSalmon
      @MasteroftheSalmon  3 ปีที่แล้ว +3

      thanks! high crush property makes it ok sometimes

  • @ohskunt9416
    @ohskunt9416 ปีที่แล้ว

    Mmm got any tips on how to deal with hunting stance.

    • @MasteroftheSalmon
      @MasteroftheSalmon  ปีที่แล้ว +1

      Block anything and use a mid check to force a stance cancel.

    • @MasteroftheSalmon
      @MasteroftheSalmon  ปีที่แล้ว +1

      Bear stance really isnt much of a threat. the lows dont do much, and the ones that do are seeable and launchable. I think its worth eating some lows to avoid getting launch by a mid.

  • @Samaelish
    @Samaelish ปีที่แล้ว

    How long does it take for a bear to press up and begin blocking?

  • @Gogert777
    @Gogert777 3 ปีที่แล้ว +2

    Better then jkatz!! But at 2:03, that combo is outdated :/ using f1+2,1+2 gives better dmg, but I'm sure you knew that. :)

    • @tekkentalk
      @tekkentalk ปีที่แล้ว

      Un combo cortó sirve para llegar a la pared para aprovechar lejos el final

  • @mintypineapple6621
    @mintypineapple6621 3 ปีที่แล้ว +1

    you speak of numbers i have no clue of

    • @MasteroftheSalmon
      @MasteroftheSalmon  3 ปีที่แล้ว +1

      Tekken notation calls the buttons number 1-4. On an xbox controller it is X=1 Y=2 A=3 and B=4. It is just something used so players no matter the controller can understand the combo. Let me know if you need any more help!