Efficient Copper Farm Tutorial with General Mob Farm | Minecraft 1.17 (Java Edition)

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 281

  • @tonydai782
    @tonydai782 3 ปีที่แล้ว +107

    You can build this in a snowy tundra or something if you want to get more copper in exchange for less skelly spawns, since 80% of skelly spawns will be strays, but strays can't spawn under a roof, and so it gets rid of 80% of skelly spawns.

  • @jonotis1922
    @jonotis1922 3 ปีที่แล้ว +21

    Great farm, Logic! I like the mob separation, and drowned conversion. I feel that with some minor modifications, this general mob farm works to use looting 3 on any single mob, or drop all the mobs with the drowned, and loot them all. I appreciate how much work you put into making the game mechanics clear for us. Thanks Logic!

  • @bobdagranny7431
    @bobdagranny7431 3 ปีที่แล้ว +18

    Yesss!!! We're back to logic's tutorials!! I really love them and your series: Dissecting Minecraft really made me understand redstone properly!

  • @kakuite
    @kakuite 3 ปีที่แล้ว +91

    After so long a tutorial!! I know its hard for you to do everything but we need more simply minecraft uploads!! Thank you logic! ❤

    • @CasunGaming
      @CasunGaming 3 ปีที่แล้ว +4

      He did say he is taking some time off and uploads will be slower for a little while.

    • @aximat
      @aximat 3 ปีที่แล้ว

      A simpler one would be to just take a zombie spawner and convert the spawned zombies to drowned, but it would be a low slower than this for sure

  • @JeranderAtHome
    @JeranderAtHome 3 ปีที่แล้ว +5

    Excellent tutorial. This is what I've been missing! By the way, I love it that you call them "top slabs" and "bottom slabs."

  • @TobiasRoest
    @TobiasRoest 3 ปีที่แล้ว +6

    You can also use the separation mechanism with some powdered snow and a cobweb to get a stray farm, for those arrows of slowness👍🏻

  • @mtn_linda364
    @mtn_linda364 3 ปีที่แล้ว +1

    So many nuances of mobs to take advantage of means I'm not doing that work, someone else will. Your farms are great but a lot of work in survival. Good seeing you put out some content. Hope you are well.

  • @BJbear2001
    @BJbear2001 3 ปีที่แล้ว +2

    5:12 Some of the most informative mob features I never knew. Thank you!

  • @nicholasschimke1140
    @nicholasschimke1140 3 ปีที่แล้ว +7

    I actually built this farm finally on my own world and it took me like 3 days of 3/4s no-lifeing every day XD insane build, just probably make extra materials because lots can go wrong :) Also i should note that make sure you know how big the spawning platforms are because i had to rebuild all 10 of mine for them being 1 block too small in all directions o.O

  • @alakario
    @alakario 3 ปีที่แล้ว +6

    Very informative as always. Learnt alot!

  • @ProducerSteve11
    @ProducerSteve11 3 ปีที่แล้ว +5

    Incredible farm man, thank you so much

  • @orangus_8302
    @orangus_8302 3 ปีที่แล้ว +6

    this is a REALLY cool farm, logic!

  • @luukprieckaerts5405
    @luukprieckaerts5405 3 ปีที่แล้ว +1

    Logicals tutorials are always so easy to follow, great job.
    i hope for a next one a tutorial for an easy shulker shell farm that doesnt need portals and transporting a shulker to the overworld :P

  • @Garryn_
    @Garryn_ 3 ปีที่แล้ว +2

    Thanks Logic! I was considering building gnembon's build BUT I don't currently have a general spawner near my base anyway and this seems like it'll give plenty of copper for my needs :D

  • @DipUniversal
    @DipUniversal 3 ปีที่แล้ว +1

    Thanks for this, I'll be needing A LOT for my build, I'm making like a ancient civilization, using a mix of sand (maybe end) stone and copper, so I'll need this.

  • @emmaowllady6537
    @emmaowllady6537 3 ปีที่แล้ว +7

    You called the baby drowned....Poppy?! Well... ok then! But anyway, thank you so much for providing this tutorial! I will definitely use it!! ♥

  • @humourlessjester3584
    @humourlessjester3584 3 ปีที่แล้ว +4

    Woah, I'd love to make this farm. Might also attach a stray converter to the skeletons tube just for the slowness arrows.

    • @MayBeYouTubin
      @MayBeYouTubin 3 ปีที่แล้ว +1

      Heya, So my problem with this was the one that spawned with leather boots. If you found a solution I'd love to know!

    • @humourlessjester3584
      @humourlessjester3584 3 ปีที่แล้ว

      @@MayBeYouTubin hmmm that's a good question. Perhaps you can force them to path find away from the powdered snow trap into another drop shoot. For example placing a dog beside the powdered snow trap and an opposite exit one block higher. Those with leather boots will be scared and jump off the snow into a separate system where you can perhaps install a tripwire and piston to push them into a separate tube that could redirect into the same killing chamber. Those without boots will just continue to sink even though the dog is there.

  • @mahmoudelhendawy7083
    @mahmoudelhendawy7083 3 ปีที่แล้ว +1

    I can't explain how much useful information in the video

  • @jessetoes911
    @jessetoes911 3 ปีที่แล้ว +1

    I actually designed a spawner based drowned farm, without using the giant wall of water. I stacked zombies up and send them in batches into water, and then they drop down into the killing area. This is a bit more efficient it seems.

  • @niklasdiekmann3652
    @niklasdiekmann3652 3 ปีที่แล้ว +2

    I build a similar mob farm but I sorted out the zombies with a villager. The skeletons and creepers run away from a cat and a wolf. But my design was not as effective as yours. I also build honey blocks on the side of the water stream so the zombies slow down and drown faster. Thanks for your help, I will build your sorter in my farm.

  • @thecrimsonfkr2818
    @thecrimsonfkr2818 3 ปีที่แล้ว +6

    You can use a sweeping edge sword and a mine cart to avoid the thorns as well. Bonus, your sword won't take any damage.

    • @isaiahjones7289
      @isaiahjones7289 3 ปีที่แล้ว +1

      Trident killer is the best

    • @CBeezyDSGB
      @CBeezyDSGB ปีที่แล้ว

      @@isaiahjones7289 do trident killers work on Java?

  • @raduking
    @raduking 3 ปีที่แล้ว +1

    Awesome as usual! Thanks Logic!

  • @mplayerbl
    @mplayerbl 3 ปีที่แล้ว +1

    you'r best logic,just keep good work.tumbs up

  • @emmdeekaysays173
    @emmdeekaysays173 3 ปีที่แล้ว +5

    If you were to filter out the spiders, and feed the drowned back into the farm, you could drop everything full height onto a hopper, put a honey block on a sticky piston and you could have a toggleable afk/looting xp farm

    • @CinemaSight
      @CinemaSight 3 ปีที่แล้ว

      It's done this way because of Looting. Killing the drowned with a Looting III sword will increase the copper ingot drop rate.

    • @emmdeekaysays173
      @emmdeekaysays173 3 ปีที่แล้ว

      @@CinemaSight If you were to make a toggle, you could leave it running and collect drops while you did other things in an area is what I was suggesting. Rather than building a second mob farm somewhere.

    • @CinemaSight
      @CinemaSight 3 ปีที่แล้ว

      I see what you're saying. It would require something to close off the valve into the drowning chamber and that might be difficult with the current iteration.

    • @emmdeekaysays173
      @emmdeekaysays173 3 ปีที่แล้ว

      @@CinemaSight it would be more like immediately separating them running them through a sluice and back (honey blocks on the floor are great for making it short) and then just down and back into the same fall pit.

    • @xthoml2169
      @xthoml2169 3 ปีที่แล้ว

      @@emmdeekaysays173 pls make a vid about this

  • @Recabilly
    @Recabilly 3 ปีที่แล้ว

    Very cool! I didn't know you can convert zombies into drown! I need to do some more research on the things I've missed over the years of absence.

  • @MattAngell1210
    @MattAngell1210 3 ปีที่แล้ว

    Nice job Logical! I appreciated the skizz and pearl cameo.

  • @sandwafle8091
    @sandwafle8091 3 ปีที่แล้ว +36

    What's the recommended y level for the first layer I dont wanna end up building it too low to the ocean or too high to the build limit

    • @billyredmon103
      @billyredmon103 3 ปีที่แล้ว +10

      I built it. If you want the lowest part (the Magma Blocks to be on grass level of your world, then go up 44 levels from the grass level and start building your first floor. Right now, the water doesn't seem to push the mobs hard enough to the center, but I have completely built out the entire Copper Farm. This takes over 8 hours of building on survival, so grab you a drink.

    • @vgustaf2698
      @vgustaf2698 3 ปีที่แล้ว

      @@billyredmon103 what y level is "grass level" do you mean sea level or like y-70?

    • @weirddudes5543
      @weirddudes5543 3 ปีที่แล้ว

      @@vgustaf2698 the "grass level" is just the ground

    • @jamessybee1253
      @jamessybee1253 3 ปีที่แล้ว

      @@weirddudes5543 grass can be spawned on many level lol

    • @caninelynx0747
      @caninelynx0747 3 ปีที่แล้ว +1

      ​@@vgustaf2698 ground level usually is around 64-66

  • @slicedlime
    @slicedlime 3 ปีที่แล้ว +33

    Something seems sus about this...!

    • @LogicalGeekBoy
      @LogicalGeekBoy  3 ปีที่แล้ว +6

      I mean…. thanks for helping!

  • @DaTrollBoss
    @DaTrollBoss 3 ปีที่แล้ว +2

    If you use Spiderwebs and powdered snow you can also convert the skeletons into strays and farm arows of slownes If you want

  • @brandonsmith8017
    @brandonsmith8017 3 ปีที่แล้ว +1

    Wow. Great work. Thanks for the great quality content. I just wonder what real usefulness Mojang has in store for copper ore aside from building!

  • @mainn0606
    @mainn0606 3 ปีที่แล้ว +1

    this helped me alot with building my really compact version!
    for a whole day
    in creative :)

  • @chrismorin7652
    @chrismorin7652 3 ปีที่แล้ว

    Brilliant design as always Logic!

  • @pttrify
    @pttrify 3 ปีที่แล้ว +1

    Anyone else had some of the creepers getting separated with zombies and skeletons? I added a lava source to the far corner of the 3x1 drowning chute and zombies eventually pick up the gunpowder creepers drop, so no problem there. Sometimes witches get in there but they manage to drink a fire resistance potion before they die, this farm works really well otherwise! Edit: I'm playing on a paper server so that might be the reason for some creepers and witches getting separated.

  • @Leonardo-cw1dd
    @Leonardo-cw1dd 3 ปีที่แล้ว +1

    I know this is probably obvious but it is a good idea to make sure your sheltered from phantoms in the kill chamber so phantoms wont attack you if your afk over night

  • @ReRe-yl6dq
    @ReRe-yl6dq 3 ปีที่แล้ว +1

    gnembon's reinforcements copper farm i think has the best copper rates but your mob sorting system is very nice!

  • @joshuaprice1
    @joshuaprice1 3 ปีที่แล้ว +3

    Imagine if there were several skeletons wearing feather falling and frost walker boots. These might take up some of the mobcap. If I were you, I would move the player further away from the magma blocks so there is a chance that they despawn every game tick

    • @catandcomparator
      @catandcomparator 3 ปีที่แล้ว

      Maybe you could replace magma blocks with soul campfires

  • @redace001
    @redace001 3 ปีที่แล้ว +1

    Loved the mob names after fellow Legates! :D

  • @Snelo85
    @Snelo85 3 ปีที่แล้ว +1

    I couldn't see the "Ingredients list" in the description ;)
    But here it is to match the build you have in the video :D
    5217 Cut Sandstone Slabs
    1485 White Stained Glass
    795 Redstone dust
    754 Cut Sandstone
    667 Spruce Trapdoor
    210 Smooth Sandstone Stairs
    185 Water Bucket
    144 Spruce Fence gate
    82 Magma block
    56 Powered Rail
    47 Redstone Repeater
    45 Redstone Torch
    28 Waxed Cut Copper Slab
    17 Oak Signs
    16 Iron Bars
    12 Hoppers
    10 Rail
    9 Chain
    8 Redstone Comparators
    8 Sea Lantern
    7 Lever
    7 Observer
    7 Sticky Piston
    6 Oak Fence Gate
    5 Birch Sign
    3 Dropper
    2 Redstone Block
    2 Chest
    2 Cyan Carpet
    2 Ladder
    2 Soul Sand
    1 Campfire
    1 Cobblestone Wall
    1 lava
    1 Piston
    1 Polished Blackstone Button
    1 Target Block
    A couple of Hopper Minecarts

    • @MAUROOO
      @MAUROOO 3 ปีที่แล้ว +1

      The material list is in the description tho?

  • @Beard19740213
    @Beard19740213 3 ปีที่แล้ว +1

    I just build this copper farm and it is amasing :-) love it!

  • @Nyxira
    @Nyxira 3 ปีที่แล้ว

    I've had some issues with this, and figured I should let you know what I've learned in case it's helpful for you to know:
    While a great tutorial, this farm turns out to be pretty broken, actually. Especially in survival mode. I've noticed that when creepers get in the system, they have a tendency to explode everything and break the farm. This happens most in the drowning chamber and the looting area. Additionally, the many odd extra areas around the water channels often catch mobs and cause pileups of them just hanging around in those pockets. You also lose a lot of zombies by dropping them out the bottom of the farm with other mobs, and when skeletons get in the system, they tend to shoot the snow golems. This is part of why snow golems go missing, but also because they are pinned so close together that they damage each other just by throwing snowballs at the zombies. Spiders also like to stick around in the farm on the walls and ceiling so they don't get washed away, thereby affecting the spawn rates negatively.
    The rates are not very good. I'm still playing around with stuff to try and get that working more efficiently, but so far I've added a couple of mob sorters to weed out the remaining skeletons and creepers (and occasional witch), and I keep messing around with the reinforcement area to try and get that working best without allowing for those pileup pockets. Not perfected either of these, yet, as it seems that mobs are not always reacting as they should to cats and dogs (sometimes they charge right at them, which is odd). I don't know if these issues were caused by some update, or what, but doing my best to find solutions.

    • @deadly2513
      @deadly2513 3 ปีที่แล้ว

      ran this farm for hours and worked perfectly for me and good rates for a copper farm with extra drops

    • @Nyxira
      @Nyxira 3 ปีที่แล้ว

      ​@@deadly2513 Which difficulty level and gamemode did you run it in?

    • @deadly2513
      @deadly2513 3 ปีที่แล้ว

      @@Nyxira hard and survival

  • @YetAnotherJenn
    @YetAnotherJenn 3 ปีที่แล้ว +1

    Brilliant! Thanks for sharing Lovely.

  • @Sam-gf1eb
    @Sam-gf1eb 3 ปีที่แล้ว +2

    Mojang didn't think too hard about zombie and skeleton heights. A zombie is shorter than a skeleton, but a skeleton is basically a zombie without skin, the skeleton should be shorter.

    • @soton__1792
      @soton__1792 3 ปีที่แล้ว

      Who said the skeletons and zombies are from the same species? Maybe zombies are former humans and skeletons are a different species.

  • @AykiraV
    @AykiraV 3 ปีที่แล้ว +1

    Perhaps for better rates you could send the drowned from the farm to the nether, after afking for some time your nether kill chamber should be filled due to not have having the mob cap, I do not know if this is faster, just a suggestion

  • @kotarokun3857
    @kotarokun3857 3 ปีที่แล้ว +2

    Hello gigs and nerds 😍😍 simply minecraft is back?

  • @JnohD
    @JnohD 3 ปีที่แล้ว +3

    That moment when you built it too low and realize only at the very end that you are going to have to move the whole thing up....

    • @PilotSteak
      @PilotSteak 3 ปีที่แล้ว

      Let me guess... by One block?

  • @316Minecraft
    @316Minecraft 3 ปีที่แล้ว +2

    Brilliant as always! Hope you’re doing ok 🙏

  • @daveguy_
    @daveguy_ 3 ปีที่แล้ว

    thanks for another amazing video, logic

  • @CinemaSight
    @CinemaSight 3 ปีที่แล้ว +2

    I built to specifications, but the zoms were getting caught on the magma block/soul sand elevator. I raised the magma block one and put a sign under it and everything seems to be working again.

    • @ChuTheMoose
      @ChuTheMoose 3 ปีที่แล้ว

      This helped, thank you.

  • @kakuite
    @kakuite 3 ปีที่แล้ว +4

    Shoutout to slicedlime & Poppy 🤣

  • @tripdrakony869
    @tripdrakony869 3 ปีที่แล้ว

    *sight* time to build another great farm on my friends server
    EDIT: also thx for putting up a world download^^

  • @BackdraftGaming
    @BackdraftGaming 3 ปีที่แล้ว

    This is so epic! Mob sorting is def something revolutionary! I’ll definitely try and implement this once my server upgrades to 1.17!

  • @avian946
    @avian946 3 ปีที่แล้ว +1

    Legend! Thanks!

  • @slugbait
    @slugbait 3 ปีที่แล้ว +7

    Thanks Logic, as always I appreciate your tutorials; they are always super helpful and you explain everything perfectly.
    With regards to using spawners, they can be greatly buffed with the zombie reinforcement mechanic and can actually end up being worthwhile. I’m currently experimenting in survival after watching Gnembon’s video on it.
    Also, I had an issue that baffled me where it seemed sometimes the converted drowned were suddenly immune to being pushed by water streams. I thought it was a bug but then the suddenly they all moved at once. Turns out (after an embarrassing amount of head scratching) that it was related to daytime. If the sun came up, they behaved normally. The farm is below sea level, which I heard you mention being an issue. So am I correct thinking that if my farm was higher up in the world this behaviour would not occur?

  • @lazyplayer1
    @lazyplayer1 3 ปีที่แล้ว +14

    Damn copper farming is hard !!!!!! But good farm regardless

  • @Mildly_crazy
    @Mildly_crazy 3 ปีที่แล้ว +1

    I love these tutorials espically the item list but can i suggest one thing at some point even like last part of video can you add like a raw ingredient list so we know how much of what we need to mine to make these wonderful farms

  • @joes1704
    @joes1704 2 ปีที่แล้ว +1

    Can I use solid block for the water source on the floor instead of slab and use tinted glass on top of water source. This way I can block out the light. If I can block out the light this way, do I still have to have such a big roof? Thanks in advance.

  • @jamhopsey
    @jamhopsey 2 ปีที่แล้ว +1

    I love that the zombie and skeleton are named skizz and pearl ahaha

  • @nervouscz4508
    @nervouscz4508 3 ปีที่แล้ว +5

    It is beneficial to build this farm in Tundra Biome since there you have less skeletons and more zombies

    • @etherealg3940
      @etherealg3940 3 ปีที่แล้ว +1

      Thundra Biome

    • @xTetsu
      @xTetsu 3 ปีที่แล้ว

      Can you explain as to why there are less skeletons in tundras? Does it have something to do with strays?

    • @nervouscz4508
      @nervouscz4508 3 ปีที่แล้ว +1

      @@xTetsu Same mechanic as with Husks. Strays need direct skylight and 80%skeletons in tundra are strays so generaly you will get less skeletons since they can't spawn uder the roof and the mobcap will be filled with other types of mobs

    • @xTetsu
      @xTetsu 3 ปีที่แล้ว

      @@nervouscz4508 Ah, that makes a lot of sense. Never really did anything with husks and strays, so I didn't know that one actually. Although, it's true that there are only a few zombies in deserts at night. I just thought that everything spawns as skeletons/zombies but 80% get converted before they spawn or something like that. Good to know that if you remove sky light access you remove 80% of the mob altogether. Thanks a lot for telling me this! :D

    • @CaseyNyx
      @CaseyNyx 3 ปีที่แล้ว

      I decided that your logic made sense. I built this in an Ice Spike Biome since it follows the same spawning rules as the Tundra Biome. My rates for this farm suck though because the mobcap is somehow shared on my Realm.
      Farm works great when I'm the only one online though.

  • @CalamityCrafts
    @CalamityCrafts 3 ปีที่แล้ว +6

    "p/h" is redundant cause you are essentially saying "per per hour". Cool farm btw

  • @kpharm2
    @kpharm2 3 ปีที่แล้ว +1

    Haha, Lime and Poppy. I might just have to build this one!

  • @TheVisidor
    @TheVisidor 3 ปีที่แล้ว +1

    This could easily be combined with a skeleton to stray converter using powdered snow right?

  • @vedantparashar6806
    @vedantparashar6806 3 ปีที่แล้ว +1

    Note: Don't build this below sea level or else the drown will get stuck in the top trying to go to source if you do make it below as I did in a perimeter remove the soul sand at end which slows them you don't need to worry about them converting they convert even without slowing down it solves the issue of them going to the source block you could also do a turtle egg trap door thing at end if this is an issue for you

    • @lordHumpfOr
      @lordHumpfOr 3 ปีที่แล้ว

      Well, logic even said that in the video. With being above sea-level. I will also build this farm tonight, but I will have the AFK killing plattform 120 blocks above the magma blocks. So I dont need a perimeter or light up caves, if I build it over an ocean.

  • @kingdadinator
    @kingdadinator 3 ปีที่แล้ว +1

    I have this built, and everything is working great, except I’m getting a ton of spiders in the box with the water stream that flushes them all out to the killing chamber below. The spiders are just hanging out on the walls. I know he said to put trap doors in the last layer of the mob farm above this chamber, but any tips on keeping the spiders from collecting here?

  • @fieldergainsley2297
    @fieldergainsley2297 3 ปีที่แล้ว +1

    Am a little confused on the observer clock. I’m not a big redstone person so I don’t really know the correct orientation

  • @georgehartnagle2658
    @georgehartnagle2658 3 ปีที่แล้ว +1

    is anyone else having issues with the spiders not falling onto the magma, but instead some keep trying to climb back into the spawning platforms. so after a while its basically a mob switch since there are so many spiders attempting to climb back up. and im too close for them to despawn i believe

  • @Blizzard069
    @Blizzard069 3 ปีที่แล้ว

    Who else was shocked watching this on ur recommended screen?

  • @S15020
    @S15020 3 ปีที่แล้ว +2

    How do you get your zombies to fall in the 3 wide water so slowly, mine seem to fall through the flowing 3 wide water to the 3 signs at the bottom sooo much faster causing more zombies then drowns to get through

    • @TubularToob
      @TubularToob 7 หลายเดือนก่อน

      For anyone else with this problem: You need to make all the blocks in there water source blocks instead of just regular flowing water.

  • @cyberjack1406
    @cyberjack1406 3 ปีที่แล้ว

    Dude why are you so underated???

  • @caninelynx0747
    @caninelynx0747 3 ปีที่แล้ว +1

    Is it worth it to add the drowning chamber to my mob farm in the desert? Since it has lower rate of zombie(husk) spawn and requires an extra 30 seconds to convert into drowns.

  • @suprotimnandy
    @suprotimnandy 3 ปีที่แล้ว

    I really needed this

  • @deepkhamaru
    @deepkhamaru 3 ปีที่แล้ว +2

    Can you add the zombie reinforcement module with that? That's gonna make it a monstrous farm!!?

  • @BarnYardCannibal
    @BarnYardCannibal 3 ปีที่แล้ว +1

    Redstone line only goes 15 blocks
    So to connect the entire square you're going to have put an extra repeater on some corners

    • @danielbakhansen3635
      @danielbakhansen3635 3 ปีที่แล้ว

      Thanks for this. I am 8 stories up now and decided to test the circuit. Found out it didn't reach all the way around. (Y)

  • @another_jt
    @another_jt 3 ปีที่แล้ว

    I like how it works with existing mob farms. Now, just convert those skeletons to strays with powdered snow, and kill them too.

    • @Mildly_crazy
      @Mildly_crazy 3 ปีที่แล้ว

      MAYBE ADD A COUPLE LEVER ONE THAT STOPS THEM FALLING AND ANOTHER THAT DISPENSES SOME BLOCK OF POWERED SNOW sorry caps wouldnt turn off

  • @Typ_im_dunkelln
    @Typ_im_dunkelln 3 ปีที่แล้ว +1

    Did anyone measure the rates of gunpowder for this farm? Just built it and want to put a sugar cane farm next to it for rockets, that matches the gunpowder output. (I cannot measure it myself, because my perimeter is not dug, yet.)

  • @marden3374
    @marden3374 3 ปีที่แล้ว

    Ahh nice thanks for sharing!!!

  • @Shad0wxBr
    @Shad0wxBr 6 หลายเดือนก่อน +1

    Built that shit in the desert ... I'm a dumbass

  • @thebeaz2
    @thebeaz2 3 ปีที่แล้ว +2

    Hi Logic (or anyone). I built the farm. I found I had to slow the zombies down a bit more to convert them before their final fall into the kill chamber. I used cobwebs on top of cobble walls and a water source at their head level. It works.
    Question though is I have killed easily 500+ drowns from this farm with a Looting III diamond sword in version 1.17.1 and have not gotten a single copper drop. I only get a ton of rotten flesh, armor and the occasional gold ingot but no copper. I turned off the disposal system to see all the drops. Do you have any thoughts on what could be going on?

    • @georgehartnagle2658
      @georgehartnagle2658 3 ปีที่แล้ว

      you sure your on 1.17.1? drowned used to drop gold ingots i believe but that got changed to copper recently

    • @thebeaz2
      @thebeaz2 3 ปีที่แล้ว +1

      @@georgehartnagle2658 It turns out the MoreMobHeads mod my kids like to have on our server was not upgraded so it was overriding the loot tables back to 1.16 which explains why I was not getting the copper drops. Once I upgraded that mod I started getting copper drops. Thanks.

  • @tunir3010
    @tunir3010 3 ปีที่แล้ว

    Such a great farm!

  • @villadsvinstrup4848
    @villadsvinstrup4848 3 ปีที่แล้ว +1

    Whats your netherite textute pack? For the armour? It’s so cool

  • @stevenhe3462
    @stevenhe3462 3 ปีที่แล้ว

    5:45 "So this way, we can sort out undead from the dead."
    Me: ???

  • @massive7572
    @massive7572 3 ปีที่แล้ว +1

    Love your builds and wish I could follow along and build it with you but it’s just to fast which makes it a bit complicated. Wish you could actually do a block by block tutorial which would make it easier to follow along.

    • @aligalad9907
      @aligalad9907 3 ปีที่แล้ว +2

      I pause it and replay it (a LOT) - also turn the play speed down - it becomes easier to keep up.

  • @bobdagranny7431
    @bobdagranny7431 3 ปีที่แล้ว

    Also logic, you might want to send the zombies to the nether because they sink/convert very slowly and this will keep the mobcap full, making the farm far slower.

    • @LogicalGeekBoy
      @LogicalGeekBoy  3 ปีที่แล้ว +1

      Problem is, there is no water in the nether so you need to keep them in the OW for 30s anyway. You can ship them to the nether for the last 15s, I tested that but the difference wasn’t worth the effort.

    • @TheRealWormbo
      @TheRealWormbo 3 ปีที่แล้ว

      Sending them to the nether also has the additional disadvantage that it stops your copper output whenever any other players are in the nether, because the zombies/drowned will despawn there upon arrival.

    • @bobdagranny7431
      @bobdagranny7431 3 ปีที่แล้ว

      @@LogicalGeekBoy oh hahahaha i forgot about that :P Maybe the end portal will work then? Edit: someone already asked that and you replied so just dont pay attention to this part of the reply

  • @al1e94
    @al1e94 3 ปีที่แล้ว

    Thx 🙏 you are the best 😊

  • @kosmamoczek
    @kosmamoczek 3 ปีที่แล้ว +1

    The big question: would it be viable to dump the mobs from the farm into an end portal, and do all the processing in the end? Would really free up the mobcap.

    • @LogicalGeekBoy
      @LogicalGeekBoy  3 ปีที่แล้ว +3

      I tried that and got something working, problem is you need two players, one to load the mobs and one to kill them in the end. So I didn’t take it any further as most players prefer farms they can run on their own.

    • @enkvadrat_
      @enkvadrat_ 3 ปีที่แล้ว

      You need a player in the owerworld so the mobs spawns, and the end can't be chunkloaded as nether portals doesnt work there.

  • @JeranderAtHome
    @JeranderAtHome 3 ปีที่แล้ว

    So, I just tried building this. Zombies/drowned are getting stuck at the wall at the bottom of the system 18:45 or so. Why is that bit of wall there?

    • @allisondonahue5738
      @allisondonahue5738 3 ปีที่แล้ว

      This is happening to me too! Did you find a solution? Thanks!

    • @JeranderAtHome
      @JeranderAtHome 3 ปีที่แล้ว +1

      @@allisondonahue5738 I did! I put a sign behind that magma block, preventing the creation of a water source in that spot. If that water source forms, then the zombies/drowned get stuck.

  • @insanekiller7690
    @insanekiller7690 3 ปีที่แล้ว +1

    Love your videos please make an stone farm in block by block tutorial 😟😟😟

  • @V10let_R0se_95
    @V10let_R0se_95 3 ปีที่แล้ว

    5:42 tango tek had trouble with the creepers going down the water, but i think he fixed it tho

  • @cohenyoung6384
    @cohenyoung6384 3 ปีที่แล้ว +1

    I don't know if anybody else is having this problem, but the zombies in my farm won't turn into drowned. They're in the tube for the correct amount of time, and my server is on hard mode. Any ideas on how to fix this?

    • @tonioreyes
      @tonioreyes 3 ปีที่แล้ว

      same problem here....

    • @georgehartnagle2658
      @georgehartnagle2658 3 ปีที่แล้ว +2

      @@tonioreyes Make absolutley sure every space in the water that the zombies go down has a water source block in it, not flowing water

    • @tonioreyes
      @tonioreyes 3 ปีที่แล้ว

      @@georgehartnagle2658 Thanks for the help. I added some spider cobs and that is working but when there are more than one zombies at once, the second zombie sinks through the cob and don't change because it doesn't get his head in the water. Also the amount of copper drops is very low. (build it on a spigot server 1.17.1 on normal diff)

    • @georgehartnagle2658
      @georgehartnagle2658 3 ปีที่แล้ว +1

      @@tonioreyes tbh the copper rates are v low on this farm

    • @ChuTheMoose
      @ChuTheMoose 3 ปีที่แล้ว

      @@georgehartnagle2658 This was my error. Thank you

  • @chiirp
    @chiirp 3 ปีที่แล้ว

    Thanks Logic!

  • @marden3374
    @marden3374 3 ปีที่แล้ว

    P,s love your tutorials

  • @jon_eros
    @jon_eros 3 ปีที่แล้ว

    is there anyway to stop fish spawning? they block up the zombie's sometimes, i have to go under the wall piece and kill them manualy

  • @miguelcacielli9205
    @miguelcacielli9205 4 หลายเดือนก่อน

    Hey, so i've beem playing with my friends in a private server and decided to build this farm (great one btw) and when the zombies are going to turn into drowned they simply vanish from existence. What could be the reason for this? Is it the fact that we are on a server?

  • @RubusCalculum
    @RubusCalculum 3 ปีที่แล้ว +1

    What would happen with zombie viligers? I think they would go with the skeletons?

    • @LogicalGeekBoy
      @LogicalGeekBoy  3 ปีที่แล้ว +1

      Zombie villagers don’t convert, they end up being killed with the drowned

    • @RubusCalculum
      @RubusCalculum 3 ปีที่แล้ว

      @@LogicalGeekBoy Thanks

  • @dglthrawn1
    @dglthrawn1 3 ปีที่แล้ว

    How feasible is it to convert the skeletons to strays using powdered snow and drop them down the same chute as the converted zombies?

  • @edphonez
    @edphonez 3 ปีที่แล้ว

    I plan on making this with some twists..
    1. Full kill chamber for exp.. no drop kill chamber,
    2. using tinted glass.. no roof.
    Let's get excited.

    • @lordHumpfOr
      @lordHumpfOr 3 ปีที่แล้ว +1

      You could als convert the skeletons to strays with a powder snow block and get the better arrows :)

    • @edphonez
      @edphonez 3 ปีที่แล้ว

      @@lordHumpfOr I could but don't have a need for strays.

    • @lordHumpfOr
      @lordHumpfOr 3 ปีที่แล้ว +1

      @@edphonez yeah, I have anyway an own skeleton spawner to stray farm for slowness arrows :-)
      Will build this farm tonight, but will move the killing area 120blocks above the magma blocks. So I can build it on sea level and no need for perimeter or lighting up caves

    • @edphonez
      @edphonez 3 ปีที่แล้ว +1

      @@lordHumpfOr maybe I'll actually put a sorter on mine and throw it up online so you can see it. I got it finished basically.

  • @nicholasfortino931
    @nicholasfortino931 3 ปีที่แล้ว

    Do you need to build all the slabs above it if you’re building this underground ?

  • @Virang807
    @Virang807 3 ปีที่แล้ว

    So If I wanna make my general mob farm in a perimeter, will it make the farm unusable? Because the drown will pathfind since it would be below sea level?

  • @fataldread2756
    @fataldread2756 3 ปีที่แล้ว +1

    On the spawner one, how did you get the mobs to fall so slow? my mobs fall too fast to become drowned

    • @Pantzenjakket
      @Pantzenjakket 3 ปีที่แล้ว +1

      Same here. There's a comment below from thebeaz2: "I found I had to slow the zombies down a bit more to convert them before their final fall into the kill chamber. I used cobwebs on top of cobble walls and a water source at their head level. It works."
      Another comment, from Robert Treder: "I found the mistake I was making was that the 3x1 water column that the zombies sink in needs to be all water source blocks (i.e. it's not enough to just break the temporary blocks at the top and let the water flow down). After fixing that, it works as advertised."

  • @johntheknight3062
    @johntheknight3062 3 ปีที่แล้ว +1

    Can somebody explaint to me, why my mobs are not spawning almost at all? I built it over the water, true, there is some landmass but I made it higher... I guess it's because of caves? I play on vanilla server with high spawn rate of mobs in nature so I don't get it. Also is it normal for zombies converted in drowns to get stuck on the stone wall unless others push them in?

    • @SreenikethanI
      @SreenikethanI 3 ปีที่แล้ว

      Are there other players online at the same time?

    • @johntheknight3062
      @johntheknight3062 3 ปีที่แล้ว

      @@SreenikethanI Sometimes yes, sometimes no. It literally doesn't matter. I got only like 1,5 stack of copper ingots over night, everything else was decent. And I lighten up alot of caves around.

  • @Lachlan2002
    @Lachlan2002 3 ปีที่แล้ว +1

    How do you get fish to die