Unreal Engine 4 Coming Home Cinematic Breakdown Part I

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  • เผยแพร่เมื่อ 8 พ.ย. 2024

ความคิดเห็น • 8

  • @shaneantrim
    @shaneantrim ปีที่แล้ว

    Hey, love your videos...do you have a video on how you created the wind effect for the trees? Thank you

  • @starscream2092
    @starscream2092 3 ปีที่แล้ว

    Sorry if this is off topic, but is there somewhere a list of Project Settings that if changed, they need to recompile shaders ?
    So people know what to tick before deep in project and have to recompile 25 000 shaders ?
    I know about Virtual texture and Planar reflection. Thanks

    • @MR3DDev
      @MR3DDev  3 ปีที่แล้ว

      Great question, I personally don't know if something like that exists, I am gonna say no. That being said, if you reduce the scalability of the engine (to low or medium) the compiling of the shaders takes much less.

    • @Romeo615Videos
      @Romeo615Videos 3 ปีที่แล้ว

      bro tip just turn off real time n shaders will load x3 faster

  • @Сма_йлик
    @Сма_йлик 3 ปีที่แล้ว +1

    😊😉

  • @lista_devideos_cursoscompl1338
    @lista_devideos_cursoscompl1338 3 ปีที่แล้ว

    jajaja thx

  • @Romeo615Videos
    @Romeo615Videos 3 ปีที่แล้ว

    lol man i swear 89% of the ue4 "tutorials" be super entry level stuff.... you made a long video that you could have done in 3.... dont know if u did it for youtube reasons or just long winded... work on showing good stuff in a timely fashion

    • @MR3DDev
      @MR3DDev  3 ปีที่แล้ว

      Something being entry level is very subjective. I find entry level to retopo high level meshes to use in Unreal, yet that could be really advance for someone who has never used the engine, is all about perspective, but thanks for the feedback