Capcom vs. SNK Pro [PS1] - M.Bison & Geese Howard

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • This is a play-through using M.Bison and Geese Howard in the PS1 version of Capcom vs. SNK Pro. Read on below for more information...
    M.Bison and Geese are the two main bosses in this game. They are regular selectable characters.
    I have alternated between the two characters for each match.
    ===== Additional Information =====
    ---- In the game's regular system modes, they are both Ratio 3 characters. Which of course means that if you select M.Bison or Geese, you can only select one more Ratio 1 character.
    ---- Both of them have an alternative EX version that can be bought/unlocked in the game's Price Mode shop.
    ---- When they face each other, they have a special pre-fight intro.
    ===== About M.Bison & Geese =====
    They are obviously the two staple fighting game bosses of Capcom and SNK, so it's natural that Capcom choose these two to represent each side's boss in this game. Both have been specially re-drawn for CvS in Capcom's new style, and back then it was a bit of a refreshing change after being stuck with the Alpha and KOF sprites for a number of years. It's a real shame that Capcom did not go the full distance and re-draw the other Capcom characters.
    ===== About PS1 Capcom vs. SNK Pro =====
    The PS1 version of CvSPro is a decent port, all the features seem to be there. Unfortunately due to the PS1's hardware limitations, quite a lot of animation frames have been cut. It's not too severe, but it's definitely noticeable if you're used to the Arcade/Dreamcast versions. The loading times are of course a downside, but there's no getting around that on the PS1.
    Another reason for the decent port is that the game uses a 4-button move system, which means that there would be much less animation frames needed than if it had been a 6-button move system.
    ===== PS1 version differences to the Arcade =====
    ---- The character portrait images used in the Order Select / Versus screens are different to the Arcade / Dreamcast versions, instead it uses squares, much like in CvS2.
    ---- The game is missing some aesthetic effects, such as the tunnel intros leading into the Groove and character select screen. It's also missing the multiple-monitor screen transitions.
    ---- The game is missing the special background intros before each match.
    ---- The lifebars and super gauges look different.
    ---- M.Bison's and Geese's defeat scenes are FMV.
    ---- The voices and sound effects seem to be of a lower quality when compared to the Arcade/Dreamcast versions.
    ---- The game has animation frames cut for all the characters.

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