Apples insane iPhone 13 chipset - A15 Bionic | celibritay 🔥🔥🔥🔥🔥🔥

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  • เผยแพร่เมื่อ 8 ก.พ. 2025
  • A15 is Apples fifth generation bionic system on a chip or soc And an soc just means all of components the CPU, the GPU, the memory they aren’t laid out like a board like a charcuterie plate they’re all on the same dye or package like a sandwich and that sacrifice some modularity, but for some very real advantage in economy and efficiency, which is going to be a bit of theme here.
    Now, the base bionic arcorahitecture just has been remarkably consistent last few years. High efficiency or E-cores, high performance or p-cores, graphics cores neural engine cores, and a bunch of other’s much more specific silicon features to support the much more specific experiences thar apple wants to deliver with each and every new iPhone
    Fast- forward to today, and we now have. Bionic with quad blizzard high efficiency cores . probably still just under 2 gigahertz and dual 3.2 gigahertz Avalanche high- performance cores, at least in iPhone13. They’re down clock to 2.9 gigahertz on the iPad mini. Maybe for hardware specific reasons, or maybe just been that way for yield and supply reason. If you do the synthetic geeky benchmark math, which every body does those avalanche P-cores come out to roughly 10% faster at least for single core performance and just under 20% for multi-core than last year’s Firestorm P-cores . it’s not the leaps and bounds we’ve seen in years when apple moves to fully custom cores or added cores or benefited from process shrinks , but that apple moved from a song of ice and firestorm to Avalanche and Blizzard, or just double the cold code names , might be less of a coincidence and more of a hint at how the bandwidth increases have once again enable a leap forward , not in terms of pure performance , but in terms of performance what? Efficiency . Now a in the has been doing GPU hardware acceleration since long before it was fashionable, leaning heavily on it for things like interface animations, and back in a day ,making sure the original iPhone ran at a solid ,consistent 60 frames per second. What Steve jobs absolutely insisted on . But apple didn’t get into custom GPU’s for a while, not with the 2010 A4 , which used an imagination power VR SGX 535, and they stayed with power VR even all the way through the 2016 A10 Fusion which was based on a hexacore power VR 7XT GT 7600. Based on ,Because Apple started customizing the GPU with their own in-house shader cores and half precision floating point just to increase performance And power efficiency ,especially for new features like the dept effect, computation photography behind the iPhones 7 portrait mode.
    Now in 2017, the A11 Took it not just the step further, but a shader fueled leap. The first ever Apple-designed graphics processing unit ,or GPU - The Apple G10. And A12 took that custom GPU to four cores with G11P.The A13 and A14 kept that exact same 4 GPU core configuration , and so does this year’s A15. At least kinda ,because the G14 on the iPhone 13 pro and iPad mini has fifth core that gives the pro a whopping 55% increase in mental performance over the A14.
    But like I said the GPU accelerates a lot of the IOS experience and Apple making sure all those cores are being fed by double the already beefy system cache, which should mean 32 megabytes this year. The A15 GPU , Apple also added support for lossy texture compression.
    A12 previously added lossless support , but lossy means half the memory for the same resolution textures,or better still double the resolution for the same memory also spares dept and stencil textures, which save memory by not rendering textures below UI elements, for example or shadow that fall outside the camera area And SIM shuffled and fill.

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