i know that spider man is really hard to learn and should probably get buffed but i love how good spiderman players actually look like how spider man would really fight in the movies and video games. Its cool that the developers were able to translate that fighting style to a competitive game.
Necros as I said in the previous video please talk about about the Spider-Man nerfs as well as the tech removal that they’re doing in season one In a video. We need to bring them to attention, Spider-Man is already underpowered if they nerf him more it’ll be depressing
@@zettarin they literally are though, next season we lose the 10% damage bonus that spidey has from his teamup with squirrel girl (unless they scrap seasonal bonuses alltogether and he keeps the 10%)
@@EldenWeeb my brother I’ve played him for over 30 hours and I know about 95% of his tech, he needs to do a hell of a lot just to get enough damage to kill a SQUISHY let alone someone with an adequate amount of health. I have a feeling you just tend to get your ass beat in silver two🙏
the fast moves, the music, the quick combos.. i do miss those ow1 genji days when getting accused this brings back memories. the goat is in his prime!!
15 ชั่วโมงที่ผ่านมา +1
2:13 "I will personally make a call to John Rival to buff him," hearing a statement like that after Spidey got left out to dry with an active nerf to boot, is so painful. PLEASE revert the overhead uppercut nerf before the patch officially drops Marvel Rivals. It hurts to know it's gone.
Spiderman should have more hp. He has 250 as a dive hero with no self healing or shield (except ult) or any invulnerability (like magik portal)and meanwhile Luna and hela have 275. He should have 275 or even 300. That combined with venom buff should make him better even with the upcoming nerf then before
He HONESTLY just needs a small rework, basing your entire kit on animation cancels and funky physics is crazy, keep him at 250 HP but give him proper damage.
@@Zatora11 yeah but in high ranks the people can aim. 275 or even 300 hp wouldn’t break the game but I guess 275 with the upcoming hela hawkeye nerfs and dive tanks buffs plus season buffs could make him viable even with just 250
There's 2 types of Spiderman in this world. Those who push behind their tanks going 0 and 7 and the other is so good he carries your entire team and makes the enemies healers want to eat glass.
The official log does not say that Spider-Man will be weakened; Hulk Reduces the ability to sustain operations after entering the battlefield; · The barrier health added by the Tough Shield has been reduced from 250 to 200; Doctor Strange Reduce the threat range, improve the defense window; · Dark Vortex and Gamma Vortex added damage attenuation, starting at 5m and decreasing to 70% at 8m; · Slightly reduced barrier recovery rate after Dr. Strange releases Seraph Shield, from 80/ s to 70/ s; Venom Improve survivability and increase the threat of their ultimate skills; · The percentage of extra health gained for each health lost in Pain Plus increased from 1 to 1.2; · Feast (Ultimate Skill) base damage increased from 40 to 50; Captain America Improve survivability, so that they can enter and leave the battlefield more frequently; · The delay to recover shield after absolute will release was reduced from 3 seconds to 2 seconds; · Unstoppable Bamboo CD decreased from 12 seconds to 10 seconds; · Base Health increased from 650 to 675; · Free Inspiration (Ultimate skill) Energy release reduced from 3400 to 3100; Bonus Health per second you give yourself after releasing Ultimate Ability reduced from 110 to 100; Sol Slightly increase Thor's survivability and increase Thor's ultimate ability release success rate; · Base Health increased from 500 to 525; · Added immune control effect when releasing Thunder God (Ultimate Ability); duelist Hella Slightly reduce its resistance strength; · Base Health decreased from 275 to 250; Hawk Eye It reduces the damage ability of the middle and long distance, shortens the threatening combat radius, and slightly improves the counter ability of the close combat. · Reduced the diffusion Angle between each two arrows of the demolition arrow; · Trigger distance of passive skill Eagle Vision decreased from 60 meters to 40 meters; Passive bonus damage limit decreased from 80 to 70. Storm Improved the overall damage ability, optimized the ballistic feel of the left button and the release experience of the ultimate skill; Wind Blade projectile speed increased from 100m/s to 150m/s, left button damage increased from 50 to 55; · Lightning turbulence damage increased from 70 to 80; · After releasing Omega Storm (Ultimate skill), the extra health provided to yourself is increased from 350 to 450, and the extra health will not disappear immediately after the skill ends, but will decay at 100 per second; Moonlight Knight Slightly increased the threat of the ultimate skill; Kunsu Fist (Ultimate Skill) generates 14 fists instead of 10, and blast radius increased from 4 meters to 5 meters; Winter Soldier Adjust the intensity of long-distance combat and improve the survivability of medium and close combat; · The extra health that Wire Hooks and Burst currents provide to themselves has been increased from 30 to 40; · Ember Verdict Projectile damage increased from 70 to 75, Spell Field damage decreased from 70 to 65 Damage attenuation decreases to 65% at 40m and decreases to 60%; · Base Health increased from 250 to 275; butterfly Provide more options for other heroes to fight the butterfly's moves; · Present meaning: Butterfly Mirror Dance (ultimate skill) will detect the barrier; (Including Magneto's steel shield, Hulk's tough shield, etc.) swordsman Increased threat when the ultimate skill is unleashed ・ Dark Raid damage in Demon Spawn form increased from 115 to 135; nanomole Optimize octopus throwing feel · Adjusted the feel of Nama throwing the Octopus of the deep sea and the Octopus of the ice, now Nama can throw it more accurately to the desired position; Squirrel girl Increase the threat of ultimate skills · Squirrel Girl Squirrel Army, must win (ultimate skill) Added effect: The squirrel tide will rush towards the nearest enemy after bouncing; Squirrel Tide Health decreased from 600 to 300. Scarlet Witch Increased combat intensity when facing duelists or strategists; Magic controlled fixed damage increased from 50/ s to 60/ s, and percentage damage per second decreased from 5% to 3%; · Projectile damage of Chaos Blasting increased from 30 to 35; chastiser Slightly increases the damage ability of the main weapon; • The proliferation of judges and terminators has decreased slightly; Panther Slightly reduced survivability in battle; · The extra health that Starstrike provides to itself after refreshing Vibranium Mark is reduced from 40 to 30, and the upper limit of extra health is reduced from 120 to 75; Wolverine Increased base combat strength, but slightly reduced the additional survival ability after activating the trapped beast battle roar; · Base Health increased from 300 to 350; · The percentage of damage reduction provided by trapped animal battle Roar decreased from 50% to 40%; Black Widow Improved the Black Widow skill release experience, slightly increasing the threat of its ultimate skill; · The range of the first phase of the agent's stunts effect has been increased from 3m radius to 5m radius; · Stamina recovery time from 0 to full speed decreased from 12 seconds to 4 seconds; · The time required to reach maximum energy storage (ultimate ability) has been reduced from 1 SEC to 0.6 SEC; strategist Mantis Descending wander support capability; · The speed gain provided by nature (passive) decreased from 2.5m/ s to 1.5m/ s; Cloak and dagger Improved healing ability and increased the coverage of its ultimate ability on the battlefield; · Dagger Storm Ability CD reduced from 15 to 12 seconds; · The number of sprints of Light and Shadow (Ultimate skill) increased from 3 to 4; Ice moon flower snow Prevent the player from misusing the ultimate skill and its healing effects from being abused; · Symphony of Destiny switch healing/damage interval increased from 0.1 to 0.5 seconds; Jeff the walking shark Adjusted the scope of the ultimate ability to swallow enemies & teammates, now the scope of the swallow will be more in line with the visual representation; It also improves the healing ability; · Geoff Laiya (Ultimate Skill) effect range changed from 10m radius ball to 10m radius, 5m high cylindrical spell field; · Trickle Healing increased from 140/ s to 150/ s; Rocket raccoon Improve treatment capacity; · Healing bulb per second increased from 60/ s to 70/ s; Linking skills Hela Loki Saul Reduced the strength Hela gains from season bonuses; · Damage bonus provided by core has been reduced from 20% to 15%; Hawkeye. - Black Widow Reduced the strength the Hawkeyes get from season bonuses. · Damage bonus provided by core has been reduced from 20% to 15%; Raccoon - Punisher - Winter Soldier Improved coverage of the use of connectivity skills; ・ Weapon Trade ability CD decreased from 45 to 40 seconds; Ice moon flower snow - Namo Increase the threat of Ice Octopus; - Ice Octopus damage increased from 25 to 27 ・ The speed reduction that Octopus Ice imposes upon hitting an enemy has been increased from 25% to 30%; - Octopus Ice Rage damage increased from 16 to 18 Saul. - Storm Enhance the damage ability of joint carrying skills; · Charged Wind CD decreased from 20 seconds to 15 seconds; · Charged Blast damage increased from 50 to 55; The Scarlet Witch. - Magneto Enhance the damage ability of joint carrying skills; · Metal fusion projectile damage increased from 55 to 60; · Metal Fusion Field damage increased from 30 to 35. marvelrivals.163.com/news/update/20250108/40172_1205167.html (I use translation software)
He needs a buff you say XD I just started playing him and I hope they buff him he feels amazing to use my adhd also makes it so comfy to play him it’s natural smooth and I can’t wait to main him next season
im literally watching you toy around with the highest rank players. if this is how he is at high ranks then once people start to play spiderman decent, he is going to be so strong.
It's not a nerf but a bug fix. Animation canceling shouldn't become standard to play spiderman. They need to give him some buffs for sure though. Maybe faster cool down on web swing and or web shooter so he has even less downtime.
well i guess he’ll be top 1 if he doesn’t talk about how spider-man’s overhead and uppercut animation cancel is getting removed in season 1. I don’t think anyone gonna be playing spider-man if he loses that and loses 10% damage
The official log does not say that Spider-Man will be weakened; Hulk Reduces the ability to sustain operations after entering the battlefield; · The barrier health added by the Tough Shield has been reduced from 250 to 200; Doctor Strange Reduce the threat range, improve the defense window; · Dark Vortex and Gamma Vortex added damage attenuation, starting at 5m and decreasing to 70% at 8m; · Slightly reduced barrier recovery rate after Dr. Strange releases Seraph Shield, from 80/ s to 70/ s; Venom Improve survivability and increase the threat of their ultimate skills; · The percentage of extra health gained for each health lost in Pain Plus increased from 1 to 1.2; · Feast (Ultimate Skill) base damage increased from 40 to 50; Captain America Improve survivability, so that they can enter and leave the battlefield more frequently; · The delay to recover shield after absolute will release was reduced from 3 seconds to 2 seconds; · Unstoppable Bamboo CD decreased from 12 seconds to 10 seconds; · Base Health increased from 650 to 675; · Free Inspiration (Ultimate skill) Energy release reduced from 3400 to 3100; Bonus Health per second you give yourself after releasing Ultimate Ability reduced from 110 to 100; Sol Slightly increase Thor's survivability and increase Thor's ultimate ability release success rate; · Base Health increased from 500 to 525; · Added immune control effect when releasing Thunder God (Ultimate Ability); duelist Hella Slightly reduce its resistance strength; · Base Health decreased from 275 to 250; Hawk Eye It reduces the damage ability of the middle and long distance, shortens the threatening combat radius, and slightly improves the counter ability of the close combat. · Reduced the diffusion Angle between each two arrows of the demolition arrow; · Trigger distance of passive skill Eagle Vision decreased from 60 meters to 40 meters; Passive bonus damage limit decreased from 80 to 70. Storm Improved the overall damage ability, optimized the ballistic feel of the left button and the release experience of the ultimate skill; Wind Blade projectile speed increased from 100m/s to 150m/s, left button damage increased from 50 to 55; · Lightning turbulence damage increased from 70 to 80; · After releasing Omega Storm (Ultimate skill), the extra health provided to yourself is increased from 350 to 450, and the extra health will not disappear immediately after the skill ends, but will decay at 100 per second; Moonlight Knight Slightly increased the threat of the ultimate skill; Kunsu Fist (Ultimate Skill) generates 14 fists instead of 10, and blast radius increased from 4 meters to 5 meters; Winter Soldier Adjust the intensity of long-distance combat and improve the survivability of medium and close combat; · The extra health that Wire Hooks and Burst currents provide to themselves has been increased from 30 to 40; · Ember Verdict Projectile damage increased from 70 to 75, Spell Field damage decreased from 70 to 65 Damage attenuation decreases to 65% at 40m and decreases to 60%; · Base Health increased from 250 to 275; butterfly Provide more options for other heroes to fight the butterfly's moves; · Present meaning: Butterfly Mirror Dance (ultimate skill) will detect the barrier; (Including Magneto's steel shield, Hulk's tough shield, etc.) swordsman Increased threat when the ultimate skill is unleashed ・ Dark Raid damage in Demon Spawn form increased from 115 to 135; nanomole Optimize octopus throwing feel · Adjusted the feel of Nama throwing the Octopus of the deep sea and the Octopus of the ice, now Nama can throw it more accurately to the desired position; Squirrel girl Increase the threat of ultimate skills · Squirrel Girl Squirrel Army, must win (ultimate skill) Added effect: The squirrel tide will rush towards the nearest enemy after bouncing; Squirrel Tide Health decreased from 600 to 300. Scarlet Witch Increased combat intensity when facing duelists or strategists; Magic controlled fixed damage increased from 50/ s to 60/ s, and percentage damage per second decreased from 5% to 3%; · Projectile damage of Chaos Blasting increased from 30 to 35; chastiser Slightly increases the damage ability of the main weapon; • The proliferation of judges and terminators has decreased slightly; Panther Slightly reduced survivability in battle; · The extra health that Starstrike provides to itself after refreshing Vibranium Mark is reduced from 40 to 30, and the upper limit of extra health is reduced from 120 to 75; Wolverine Increased base combat strength, but slightly reduced the additional survival ability after activating the trapped beast battle roar; · Base Health increased from 300 to 350; · The percentage of damage reduction provided by trapped animal battle Roar decreased from 50% to 40%; Black Widow Improved the Black Widow skill release experience, slightly increasing the threat of its ultimate skill; · The range of the first phase of the agent's stunts effect has been increased from 3m radius to 5m radius; · Stamina recovery time from 0 to full speed decreased from 12 seconds to 4 seconds; · The time required to reach maximum energy storage (ultimate ability) has been reduced from 1 SEC to 0.6 SEC; strategist Mantis Descending wander support capability; · The speed gain provided by nature (passive) decreased from 2.5m/ s to 1.5m/ s; Cloak and dagger Improved healing ability and increased the coverage of its ultimate ability on the battlefield; · Dagger Storm Ability CD reduced from 15 to 12 seconds; · The number of sprints of Light and Shadow (Ultimate skill) increased from 3 to 4; Ice moon flower snow Prevent the player from misusing the ultimate skill and its healing effects from being abused; · Symphony of Destiny switch healing/damage interval increased from 0.1 to 0.5 seconds; Jeff the walking shark Adjusted the scope of the ultimate ability to swallow enemies & teammates, now the scope of the swallow will be more in line with the visual representation; It also improves the healing ability; · Geoff Laiya (Ultimate Skill) effect range changed from 10m radius ball to 10m radius, 5m high cylindrical spell field; · Trickle Healing increased from 140/ s to 150/ s; Rocket raccoon Improve treatment capacity; · Healing bulb per second increased from 60/ s to 70/ s; Linking skills Hela Loki Saul Reduced the strength Hela gains from season bonuses; · Damage bonus provided by core has been reduced from 20% to 15%; Hawkeye. - Black Widow Reduced the strength the Hawkeyes get from season bonuses. · Damage bonus provided by core has been reduced from 20% to 15%; Raccoon - Punisher - Winter Soldier Improved coverage of the use of connectivity skills; ・ Weapon Trade ability CD decreased from 45 to 40 seconds; Ice moon flower snow - Namo Increase the threat of Ice Octopus; - Ice Octopus damage increased from 25 to 27 ・ The speed reduction that Octopus Ice imposes upon hitting an enemy has been increased from 25% to 30%; - Octopus Ice Rage damage increased from 16 to 18 Saul. - Storm Enhance the damage ability of joint carrying skills; · Charged Wind CD decreased from 20 seconds to 15 seconds; · Charged Blast damage increased from 50 to 55; The Scarlet Witch. - Magneto Enhance the damage ability of joint carrying skills; · Metal fusion projectile damage increased from 55 to 60; · Metal Fusion Field damage increased from 30 to 35. marvelrivals.163.com/news/update/20250108/40172_1205167.html (I use translation software)
Unfortunately, Spidey is getting the Doom treatment where he'll be relevant for one season. Metal ranks/one trick streamers will then complain because they don't understand that a proper assassin character is necessary, then Spidey is nerfed into obscurity & only picked up by a cult of Spidey mains who will be yelled at for picking Spidey.
On an unrelated note, statistics prove that Necros was right all along when he described Iron Fist as "OP" and when he critized ppl for "shamelessly using and abusing him" At top grandmaster level in competition .... 1.60 % pick with a 54% winrate !!! And third win rate overall a little behind Hulk and Magik !!! IronFist OP !!!! 🤣😂
Top 3 Spiderman quotes:
3. Aunt May's cherry pie dimension.
2. DONT MESS WITH THE AMAZING SPIDERMAN
1. ITS GONNA GET STICKY
Where’s the timeline where we all just go down to the bodega for a sandwich?
4. The symbiote Spider-Man returns!
5. Aww Frank, you could have been a hero.
Spider fist is ready to punch
It’s time
THERE THEY GOOOO
I watch Necros then realise how shit I am at Spider-Man.
Just like the beginning...."i won't stop" 😂😂😂
he’s so fun to play but goddamn how does he have so much control with his movements.
@@IlovesportmodeLow ping constantly helps.
Same...
I watch necros and see him make it seem easy, then i try to do it and realize I'm on console 😢
i know that spider man is really hard to learn and should probably get buffed but i love how good spiderman players actually look like how spider man would really fight in the movies and video games. Its cool that the developers were able to translate that fighting style to a competitive game.
5:20 WHO TF DO YOU THINK YOU ARE SLANDERING MY NAME LIKE THAT
I unsubscribed the minute when I found out you weren't a real ninja
NAHHHHHHHHHHHHHHHH I SAW THAT AND JUMPED FROM MY CHAIR
Spidermans overhead puch into uppercut has been patched in season 1 btw.
Thank you
We need people talking about this
Yh I saw dat
Nooooooooo
wdym?
5:18 nah that transition got me rolling 😂😂😂🙏
is that this guy www.youtube.com/@LukeTheNinjaYT/videos
That shit killed me lmao
2:08 “I’ll personally make a call to John Rival” 😂 you’re a funny guy Necros
5:20 LOL, LUKE THE NINJA SHOULD BE MAD RIGHT NOW
Necros as I said in the previous video please talk about about the Spider-Man nerfs as well as the tech removal that they’re doing in season one In a video. We need to bring them to attention, Spider-Man is already underpowered if they nerf him more it’ll be depressing
They aren’t nerfing Spider-Man what are you talking about
@@zettarin they literally are though, next season we lose the 10% damage bonus that spidey has from his teamup with squirrel girl (unless they scrap seasonal bonuses alltogether and he keeps the 10%)
@Gummpers The seasonal damage buffs will retain for S1
Spiderman’s uppercut does insane damage and has an AoE which makes no sense. He isn’t underpowered, you guys just don’t know how to play him.
@@EldenWeeb my brother I’ve played him for over 30 hours and I know about 95% of his tech, he needs to do a hell of a lot just to get enough damage to kill a SQUISHY let alone someone with an adequate amount of health. I have a feeling you just tend to get your ass beat in silver two🙏
This character looks so fun. Necros you are a godsent for exploring and showing spiderman
Love the subtitles added of the chat messages, would be a cute little detail if it’s a speech bubble coming from a little frog coming from the corner
we arent in frog nation brothaaa
the fast moves, the music, the quick combos.. i do miss those ow1 genji days when getting accused this brings back memories. the goat is in his prime!!
2:13 "I will personally make a call to John Rival to buff him," hearing a statement like that after Spidey got left out to dry with an active nerf to boot, is so painful. PLEASE revert the overhead uppercut nerf before the patch officially drops Marvel Rivals. It hurts to know it's gone.
00:13 is that a rivals tracker?
Reveal your gyatt
Unbox your fartbox
Necros can we get your thoughts on the upcoming spiderman nerf
Spiderman should have more hp. He has 250 as a dive hero with no self healing or shield (except ult) or any invulnerability (like magik portal)and meanwhile Luna and hela have 275. He should have 275 or even 300. That combined with venom buff should make him better even with the upcoming nerf then before
He HONESTLY just needs a small rework, basing your entire kit on animation cancels and funky physics is crazy, keep him at 250 HP but give him proper damage.
For how small a hit box he has combined with mobilty, 300 would be way too much but we can meet in the middle at 275
hell no, his mobility is too crazy
@@Zatora11 yeah but in high ranks the people can aim. 275 or even 300 hp wouldn’t break the game but I guess 275 with the upcoming hela hawkeye nerfs and dive tanks buffs plus season buffs could make him viable even with just 250
There's 2 types of Spiderman in this world. Those who push behind their tanks going 0 and 7 and the other is so good he carries your entire team and makes the enemies healers want to eat glass.
That venom mvp with the Necros music kinda went hard tho
Bro , they nerfed spider-man , look FFfame video
I’m hoping to get better with him but I feel like I always waste his swings and web ammo
hahahaha the fade to LukeTheNinja
Cracked me up
I was top 10 venoms at one point this season. Really wish i could play with better spides....i feel like nobody plays him in high elo
Watching this kills all motivation to play the game.
I wanna be like necros when I grow up
Overhead slam -> uppercut animation cancel has been patched out. Pretty useful tech too
What song is playing from around 00:30 ?
Hey necros how do you deal with namor? I'm only diamond, but I usually have problems when I face one, do you have any tips against him?
namor even get buffed in season 1,u need to change to ohers,kill namor is even harder
What is the site shown in the beginning?
What is the website at 00:13? 😮
1:49 glad to know I'm not the only one who does this
Yea bro. Sometimes I think I'm just trash lmao. Just miss every shot
how you feel about the gutted spider man tech?
what is the 3:33 6:23 9:12 music🥺🥺
How to get this hero KO sign? Like with the spiderman
That mantis pull was elite
PULLING MANTIS OFF MAP WHILE SHE ULTS 💀
deserved
@ quite a beautiful thing to witness
"look at this silver game" as he proceeds to do the same in one above all
how you look the winrate you have?
Guess we are ignoring the overhead into uppercut animation cancel being removed for S1
have a top end pc and still gets so much FPS drops... how do u manage to have stable FPS like this??
IT'S GONNA GET STICKY is crazy
Can you make a call to John Rival and tell him to bring back the double jump attack into uppercut back for season 1 ?
i need to know how to hit flying enemies with spiderman. i suck at that. can someone help me?
4:00 hooking mantis off the map is insane
How does he web to people without e and cancel the web zip landing animation?
still cant believe their getting rid of the overhead uppercut animation cancel
John Rival better be ready for a call after the patch notes
The official log does not say that Spider-Man will be weakened;
Hulk
Reduces the ability to sustain operations after entering the battlefield;
· The barrier health added by the Tough Shield has been reduced from 250 to 200;
Doctor Strange
Reduce the threat range, improve the defense window;
· Dark Vortex and Gamma Vortex added damage attenuation, starting at 5m and decreasing to 70% at 8m;
· Slightly reduced barrier recovery rate after Dr. Strange releases Seraph Shield, from 80/ s to 70/ s;
Venom
Improve survivability and increase the threat of their ultimate skills;
· The percentage of extra health gained for each health lost in Pain Plus increased from 1 to 1.2;
· Feast (Ultimate Skill) base damage increased from 40 to 50;
Captain America
Improve survivability, so that they can enter and leave the battlefield more frequently;
· The delay to recover shield after absolute will release was reduced from 3 seconds to 2 seconds;
· Unstoppable Bamboo CD decreased from 12 seconds to 10 seconds;
· Base Health increased from 650 to 675;
· Free Inspiration (Ultimate skill) Energy release reduced from 3400 to 3100; Bonus Health per second you give yourself after releasing Ultimate Ability reduced from 110 to 100;
Sol
Slightly increase Thor's survivability and increase Thor's ultimate ability release success rate;
· Base Health increased from 500 to 525;
· Added immune control effect when releasing Thunder God (Ultimate Ability);
duelist
Hella
Slightly reduce its resistance strength;
· Base Health decreased from 275 to 250;
Hawk Eye
It reduces the damage ability of the middle and long distance, shortens the threatening combat radius, and slightly improves the counter ability of the close combat.
· Reduced the diffusion Angle between each two arrows of the demolition arrow;
· Trigger distance of passive skill Eagle Vision decreased from 60 meters to 40 meters; Passive bonus damage limit decreased from 80 to 70.
Storm
Improved the overall damage ability, optimized the ballistic feel of the left button and the release experience of the ultimate skill;
Wind Blade projectile speed increased from 100m/s to 150m/s, left button damage increased from 50 to 55;
· Lightning turbulence damage increased from 70 to 80;
· After releasing Omega Storm (Ultimate skill), the extra health provided to yourself is increased from 350 to 450, and the extra health will not disappear immediately after the skill ends, but will decay at 100 per second;
Moonlight Knight
Slightly increased the threat of the ultimate skill;
Kunsu Fist (Ultimate Skill) generates 14 fists instead of 10, and blast radius increased from 4 meters to 5 meters;
Winter Soldier
Adjust the intensity of long-distance combat and improve the survivability of medium and close combat;
· The extra health that Wire Hooks and Burst currents provide to themselves has been increased from 30 to 40;
· Ember Verdict Projectile damage increased from 70 to 75, Spell Field damage decreased from 70 to 65 Damage attenuation decreases to 65% at 40m and decreases to 60%;
· Base Health increased from 250 to 275;
butterfly
Provide more options for other heroes to fight the butterfly's moves;
· Present meaning: Butterfly Mirror Dance (ultimate skill) will detect the barrier; (Including Magneto's steel shield, Hulk's tough shield, etc.)
swordsman
Increased threat when the ultimate skill is unleashed
・ Dark Raid damage in Demon Spawn form increased from 115 to 135;
nanomole
Optimize octopus throwing feel
· Adjusted the feel of Nama throwing the Octopus of the deep sea and the Octopus of the ice, now Nama can throw it more accurately to the desired position;
Squirrel girl
Increase the threat of ultimate skills
· Squirrel Girl Squirrel Army, must win (ultimate skill) Added effect: The squirrel tide will rush towards the nearest enemy after bouncing; Squirrel Tide Health decreased from 600 to 300.
Scarlet Witch
Increased combat intensity when facing duelists or strategists;
Magic controlled fixed damage increased from 50/ s to 60/ s, and percentage damage per second decreased from 5% to 3%;
· Projectile damage of Chaos Blasting increased from 30 to 35;
chastiser
Slightly increases the damage ability of the main weapon;
• The proliferation of judges and terminators has decreased slightly;
Panther
Slightly reduced survivability in battle;
· The extra health that Starstrike provides to itself after refreshing Vibranium Mark is reduced from 40 to 30, and the upper limit of extra health is reduced from 120 to 75;
Wolverine
Increased base combat strength, but slightly reduced the additional survival ability after activating the trapped beast battle roar;
· Base Health increased from 300 to 350;
· The percentage of damage reduction provided by trapped animal battle Roar decreased from 50% to 40%;
Black Widow
Improved the Black Widow skill release experience, slightly increasing the threat of its ultimate skill;
· The range of the first phase of the agent's stunts effect has been increased from 3m radius to 5m radius;
· Stamina recovery time from 0 to full speed decreased from 12 seconds to 4 seconds;
· The time required to reach maximum energy storage (ultimate ability) has been reduced from 1 SEC to 0.6 SEC;
strategist
Mantis
Descending wander support capability;
· The speed gain provided by nature (passive) decreased from 2.5m/ s to 1.5m/ s;
Cloak and dagger
Improved healing ability and increased the coverage of its ultimate ability on the battlefield;
· Dagger Storm Ability CD reduced from 15 to 12 seconds;
· The number of sprints of Light and Shadow (Ultimate skill) increased from 3 to 4;
Ice moon flower snow
Prevent the player from misusing the ultimate skill and its healing effects from being abused;
· Symphony of Destiny switch healing/damage interval increased from 0.1 to 0.5 seconds;
Jeff the walking shark
Adjusted the scope of the ultimate ability to swallow enemies & teammates, now the scope of the swallow will be more in line with the visual representation; It also improves the healing ability;
· Geoff Laiya (Ultimate Skill) effect range changed from 10m radius ball to 10m radius, 5m high cylindrical spell field;
· Trickle Healing increased from 140/ s to 150/ s;
Rocket raccoon
Improve treatment capacity;
· Healing bulb per second increased from 60/ s to 70/ s;
Linking skills
Hela Loki Saul
Reduced the strength Hela gains from season bonuses;
· Damage bonus provided by core has been reduced from 20% to 15%;
Hawkeye. - Black Widow
Reduced the strength the Hawkeyes get from season bonuses.
· Damage bonus provided by core has been reduced from 20% to 15%;
Raccoon - Punisher - Winter Soldier
Improved coverage of the use of connectivity skills;
・ Weapon Trade ability CD decreased from 45 to 40 seconds;
Ice moon flower snow - Namo
Increase the threat of Ice Octopus;
- Ice Octopus damage increased from 25 to 27
・ The speed reduction that Octopus Ice imposes upon hitting an enemy has been increased from 25% to 30%;
- Octopus Ice Rage damage increased from 16 to 18
Saul. - Storm
Enhance the damage ability of joint carrying skills;
· Charged Wind CD decreased from 20 seconds to 15 seconds;
· Charged Blast damage increased from 50 to 55;
The Scarlet Witch. - Magneto
Enhance the damage ability of joint carrying skills;
· Metal fusion projectile damage increased from 55 to 60;
· Metal Fusion Field damage increased from 30 to 35.
marvelrivals.163.com/news/update/20250108/40172_1205167.html (I use translation software)
bro that first hawkeye was horrendous
He needs a buff you say XD I just started playing him and I hope they buff him he feels amazing to use my adhd also makes it so comfy to play him it’s natural smooth and I can’t wait to main him next season
7:55 transition caught me off guard
Great stuff
im literally watching you toy around with the highest rank players. if this is how he is at high ranks then once people start to play spiderman decent, he is going to be so strong.
No stream for the necros nation? 😢
With spider man?
Yo why does his Spider-Man sounds sound different to mine in game?
John rival seems to have let your phone call go to voice-mail after seeing the patch notes 😂
i personally feel like spiderman is underpowered when it coems to dmg on his left click they could give him a bit more dmg in my opinion.
Who's better in this game Spider-Man or Wolverine?
song in background?
your mic what happened
2:13 damn this hits hard knowing spideys getting a nerf
is he really? I havent seen anything about a spidey nerf
@@Gavdog_yt they got rid of the slam into uppercut combo
Where?
It's not a nerf but a bug fix. Animation canceling shouldn't become standard to play spiderman. They need to give him some buffs for sure though. Maybe faster cool down on web swing and or web shooter so he has even less downtime.
@@Cijil issue is they arent compensating we have to talk realistically
I really wanna be like him, but I just cannot play one character. I just can.
Yo they nerfed Spider-Man swing jump cancel tech in season 1 😢
FFAME posted yesterday showing the combo nerfs on spidey, sucks man
It's good spiderman is underpowered, he never should be meta. There's just some characters that never should be meta. Like roadhog on ow
BUT NECROS THAT SILVER ONE GAME THO HE WENT CRAZY aha.... 😏
cross code?
What if you never get rank 1 as consequence of breaking your promise of the genji guide.
well i guess he’ll be top 1 if he doesn’t talk about how spider-man’s overhead and uppercut animation cancel is getting removed in season 1. I don’t think anyone gonna be playing spider-man if he loses that and loses 10% damage
Seriously we have to get him to talk about this
A buffed spiderman would not be fun to play against. I hope they don't cchange his dmg
He's not wrong about what he said about spiderman tho
Crazy, uploaded 13 seconds ago and still not first!!
not only did they not buff spidey they fucking nerfed his ass 😭😭
Where is necros from he’s accent is unique
bro who are you the tickle monster 3:33
LukeTheNinja getting strays
So Spidey players how we feel about our "glitch" being patched 😔
I will die if they nerf stacking over head with uppercut
Spider-Man needs a buff but Necros needs a nerf!
The official log does not say that Spider-Man will be weakened;
Hulk
Reduces the ability to sustain operations after entering the battlefield;
· The barrier health added by the Tough Shield has been reduced from 250 to 200;
Doctor Strange
Reduce the threat range, improve the defense window;
· Dark Vortex and Gamma Vortex added damage attenuation, starting at 5m and decreasing to 70% at 8m;
· Slightly reduced barrier recovery rate after Dr. Strange releases Seraph Shield, from 80/ s to 70/ s;
Venom
Improve survivability and increase the threat of their ultimate skills;
· The percentage of extra health gained for each health lost in Pain Plus increased from 1 to 1.2;
· Feast (Ultimate Skill) base damage increased from 40 to 50;
Captain America
Improve survivability, so that they can enter and leave the battlefield more frequently;
· The delay to recover shield after absolute will release was reduced from 3 seconds to 2 seconds;
· Unstoppable Bamboo CD decreased from 12 seconds to 10 seconds;
· Base Health increased from 650 to 675;
· Free Inspiration (Ultimate skill) Energy release reduced from 3400 to 3100; Bonus Health per second you give yourself after releasing Ultimate Ability reduced from 110 to 100;
Sol
Slightly increase Thor's survivability and increase Thor's ultimate ability release success rate;
· Base Health increased from 500 to 525;
· Added immune control effect when releasing Thunder God (Ultimate Ability);
duelist
Hella
Slightly reduce its resistance strength;
· Base Health decreased from 275 to 250;
Hawk Eye
It reduces the damage ability of the middle and long distance, shortens the threatening combat radius, and slightly improves the counter ability of the close combat.
· Reduced the diffusion Angle between each two arrows of the demolition arrow;
· Trigger distance of passive skill Eagle Vision decreased from 60 meters to 40 meters; Passive bonus damage limit decreased from 80 to 70.
Storm
Improved the overall damage ability, optimized the ballistic feel of the left button and the release experience of the ultimate skill;
Wind Blade projectile speed increased from 100m/s to 150m/s, left button damage increased from 50 to 55;
· Lightning turbulence damage increased from 70 to 80;
· After releasing Omega Storm (Ultimate skill), the extra health provided to yourself is increased from 350 to 450, and the extra health will not disappear immediately after the skill ends, but will decay at 100 per second;
Moonlight Knight
Slightly increased the threat of the ultimate skill;
Kunsu Fist (Ultimate Skill) generates 14 fists instead of 10, and blast radius increased from 4 meters to 5 meters;
Winter Soldier
Adjust the intensity of long-distance combat and improve the survivability of medium and close combat;
· The extra health that Wire Hooks and Burst currents provide to themselves has been increased from 30 to 40;
· Ember Verdict Projectile damage increased from 70 to 75, Spell Field damage decreased from 70 to 65 Damage attenuation decreases to 65% at 40m and decreases to 60%;
· Base Health increased from 250 to 275;
butterfly
Provide more options for other heroes to fight the butterfly's moves;
· Present meaning: Butterfly Mirror Dance (ultimate skill) will detect the barrier; (Including Magneto's steel shield, Hulk's tough shield, etc.)
swordsman
Increased threat when the ultimate skill is unleashed
・ Dark Raid damage in Demon Spawn form increased from 115 to 135;
nanomole
Optimize octopus throwing feel
· Adjusted the feel of Nama throwing the Octopus of the deep sea and the Octopus of the ice, now Nama can throw it more accurately to the desired position;
Squirrel girl
Increase the threat of ultimate skills
· Squirrel Girl Squirrel Army, must win (ultimate skill) Added effect: The squirrel tide will rush towards the nearest enemy after bouncing; Squirrel Tide Health decreased from 600 to 300.
Scarlet Witch
Increased combat intensity when facing duelists or strategists;
Magic controlled fixed damage increased from 50/ s to 60/ s, and percentage damage per second decreased from 5% to 3%;
· Projectile damage of Chaos Blasting increased from 30 to 35;
chastiser
Slightly increases the damage ability of the main weapon;
• The proliferation of judges and terminators has decreased slightly;
Panther
Slightly reduced survivability in battle;
· The extra health that Starstrike provides to itself after refreshing Vibranium Mark is reduced from 40 to 30, and the upper limit of extra health is reduced from 120 to 75;
Wolverine
Increased base combat strength, but slightly reduced the additional survival ability after activating the trapped beast battle roar;
· Base Health increased from 300 to 350;
· The percentage of damage reduction provided by trapped animal battle Roar decreased from 50% to 40%;
Black Widow
Improved the Black Widow skill release experience, slightly increasing the threat of its ultimate skill;
· The range of the first phase of the agent's stunts effect has been increased from 3m radius to 5m radius;
· Stamina recovery time from 0 to full speed decreased from 12 seconds to 4 seconds;
· The time required to reach maximum energy storage (ultimate ability) has been reduced from 1 SEC to 0.6 SEC;
strategist
Mantis
Descending wander support capability;
· The speed gain provided by nature (passive) decreased from 2.5m/ s to 1.5m/ s;
Cloak and dagger
Improved healing ability and increased the coverage of its ultimate ability on the battlefield;
· Dagger Storm Ability CD reduced from 15 to 12 seconds;
· The number of sprints of Light and Shadow (Ultimate skill) increased from 3 to 4;
Ice moon flower snow
Prevent the player from misusing the ultimate skill and its healing effects from being abused;
· Symphony of Destiny switch healing/damage interval increased from 0.1 to 0.5 seconds;
Jeff the walking shark
Adjusted the scope of the ultimate ability to swallow enemies & teammates, now the scope of the swallow will be more in line with the visual representation; It also improves the healing ability;
· Geoff Laiya (Ultimate Skill) effect range changed from 10m radius ball to 10m radius, 5m high cylindrical spell field;
· Trickle Healing increased from 140/ s to 150/ s;
Rocket raccoon
Improve treatment capacity;
· Healing bulb per second increased from 60/ s to 70/ s;
Linking skills
Hela Loki Saul
Reduced the strength Hela gains from season bonuses;
· Damage bonus provided by core has been reduced from 20% to 15%;
Hawkeye. - Black Widow
Reduced the strength the Hawkeyes get from season bonuses.
· Damage bonus provided by core has been reduced from 20% to 15%;
Raccoon - Punisher - Winter Soldier
Improved coverage of the use of connectivity skills;
・ Weapon Trade ability CD decreased from 45 to 40 seconds;
Ice moon flower snow - Namo
Increase the threat of Ice Octopus;
- Ice Octopus damage increased from 25 to 27
・ The speed reduction that Octopus Ice imposes upon hitting an enemy has been increased from 25% to 30%;
- Octopus Ice Rage damage increased from 16 to 18
Saul. - Storm
Enhance the damage ability of joint carrying skills;
· Charged Wind CD decreased from 20 seconds to 15 seconds;
· Charged Blast damage increased from 50 to 55;
The Scarlet Witch. - Magneto
Enhance the damage ability of joint carrying skills;
· Metal fusion projectile damage increased from 55 to 60;
· Metal Fusion Field damage increased from 30 to 35.
marvelrivals.163.com/news/update/20250108/40172_1205167.html (I use translation software)
Imagine we actually get a Symbiote Suit Spider-Man
As a skin or a different character?
@ i would love it to be a different character, but a skin would do as long as it’s amazing
I don't know how this hasn't happened yet, This is one of the most iconic looks, even Peni got a symbiote skin
Unfortunately, Spidey is getting the Doom treatment where he'll be relevant for one season. Metal ranks/one trick streamers will then complain because they don't understand that a proper assassin character is necessary, then Spidey is nerfed into obscurity & only picked up by a cult of Spidey mains who will be yelled at for picking Spidey.
On an unrelated note, statistics prove that Necros was right all along when he described Iron Fist as "OP" and when he critized ppl for "shamelessly using and abusing him"
At top grandmaster level in competition .... 1.60 % pick with a 54% winrate !!! And third win rate overall a little behind Hulk and Magik !!!
IronFist OP !!!!
🤣😂
Day 323 edging to Necros
@@F1REY legend
🐟
Day 266 edging to F1REY
Apparently they took the overhead cancel uppercut out of the game
Necros but replace the c with a g
Better start practicing for next tournament Logang has been getting cocky 😡
Gotta hurry up before they gut your boy
Nah i don't understand this hero is way too hard
Haha it takes a few times to get used to and he feels super good to use
Play like 200 hours on him just like necros, maybe you’ll understand then
necros是😂死人的意思吗
Nah, it's just fucked up how much effort it takes to make one kill on spider-man when hawk and hela just do bonk, bonk, bonk
To play as Spider-Man man, you must suffer just as the comics make him
on 150 ping iscrazy bro
Spidey could be viable if all of his abilities will auto aim lol. In other way i see Parker as a silly distraction and adhd toy
You failed us bro, they nerfed spidey
my spidie cant do that
Ban spider man and black panther in games you que with necros
Mostly Spidet Man ? I watch you dude u start with Spider and after first death u swap
almost 300k
OK number 16
Whos luke the ninja? the blue haired ninja?