Check out Web DM, Roll for Combat, or any actual play. There are a lot of them out there and are willing to help. Also check out some forums or Facebook groups.
@@genericgameing7989 I've never GMed in my life, but I want to start a Star Wars table with some friends. I mentioned it to the owner of the place where we hang out, and probably because of my inexperience, he said: "cool, cool. It's gonna be s**tty but cool" a friend:"damn dude" "I ain't going to get the kid's expectations high, it's gonna be s**tty" So, I'm currently in "you shouldn't have said that" mode. I will make this table the best I possibly can, I'll do whatever is in my reach, out of pure anger and stubbornness.
I love your enthusiasm when your explaining the topic, can tell your passionate about this. Cant wait to start playing this with my friends thanks again for showing this.
Great advice and series so far. Even though I've run this game (FFG SW RPG) for years, your advice is spot on and very helpful. Things like including Setback Dice so character's talents aren't useless is important. But you also made me realize the Setback Dice are a great narrative tool to bring the scene to life.
Thanks Captain! as a very old hand RPG gamer/DM, used to d20 and whitewolf systems, i was amazed to see you pationately present this systems. It has blowned on some very cold ashes (due to real life difficulties of setting up games) and rekindled a flame!
Can't wait for the full on combat episode this is already showing me mistakes I made in the beginner game yesterday, had five players and they annihilated the five sentries checking the comm line before they even got to move, Commander blasted 4 into little giblets with one grenade and the last one got shot in the back then executed by the third player while he was down on his knee from the first shot reeling with his 1 remaining wound out of 5.
That was an excellent run-down of the system, the detail you put in was a great help. Star Wars is certainly a strong candidate for my next campaign after DND wraps up (circa 2025 with the rate my players get together)
@@beanzeani2440 Thankfully no. That campaign got axed in 2019 to get rid of a 'That Guy' player. Since then we've played Call of Cthulhu, Black Crusade, Curse of Strahd and a couple of one-shots.
@@Apgl257 Nice! Always wanted to run a Call of Cthulhu game, my players weren't interested at the time and we're now about to start a Star Wars one so, maybe some day. Anyways, hope you continue to have good games!
Wanted to pop into the comments to say thanks for making these videos! I've been trying to get into DMing/GMing, and these videos have been pretty helpful!
Enjoyed this vid. Looking forward to seeing more of this series hopefully. We just finished a campaign some time ago and it was my first tabletop experience ever. We're now playing DnD which I felt having never really played tabletops before was mandatory, but I look forward to playing Edge again. I'd love to see more vids in this series as well as more of the sessions with your players like you did a few times.
Hello! Loving the series it's really useful! It would be good to see a space combat one if at all possible! Thanks for taking the time to make these videos!
Yeah the Dice ... I look at them having only ever played D&D/Call of Cthulhu, Vampire plus the D20 Star wars years ago, & they looked really daunting, but see so many players say once you get it, it clicks and works really really well
I loved the video. I'm gonna be GM at my fist Rol play and I choose Edge of the empire to do it. Helped me a lot to get ideas on what else I can do with the roll instead of only locking at the sheet's
The dice are cool and serve a purpose, as perfectly explained here - they encourage storytelling and move the focus away from dry, static numbers to tools for inspiration. It's really not that difficult to get if one puts some time and effort. But its not for everyone. Some people like their old ways, feel comfortable with what they know, or are hesitant/afraid of trying something new. Thats perfectly fine. But both things can be true - FFG can be trying to sell dice, but a vast community feels those dice are worth it because of the creativity behind them.
I recently began playing Edge of The Empire, and I stand by my comment that they are VERY intimidating for new players. I will however add that they pay off. It changes the way you play, and gives you the ability to have positive and negative modifiers applied to you, allies, and opponents mid fight. A miss can still cause something good to happen, and a hit can still cause something bad to happen. It adds variety to fights and really changes the way that you, as a player, approach combat.
@@Alpha_Astartes I guess it depends on your group. I had literally never, ever played Tabletop RPG in my life before The Warhammer FRPG - the game that Star Wars borrowed their dice mechanic from (the dice almost exactly the same) Myself and few other newbies mixed in with some regulars and a strong veteran GM had an absolute blast during a campaign that had a really strong run. We picked it up rather quickly with some guidance and enthusiasm. I also personally think building a dice pool like this is way more gratifying than tossing some d6s or a d20. You get a tangible representation of how good (or not so good) you are at a certain thing as you build, upgrade etc. Having discussions about how to add boost or setback dice just gets people invested in the story as it encourages you come up with creative ways to gain those dice. I definitely think having people research or watch videos regarding the mechanics days before the actual game session is a good way to negate coming in completely cold if intimidation is something you feel might be an issue. Planning ahead is half the battle for a GM.
I use the Destiny counters to ajust use the red dice. And I'am keeping always one if I think it would be a good moment to add extra dificulty. The black dice I use to make something harder, if they have disadvantedges with an outside source. I play for example FaD and my groop was walking into an area that has strong bonds to the dark side. The players had to do a average disciplien check 3 dice and used one destiny token for the one who is from his bakcstory drawn to the dark side. Everyone who failed had a black dice while they where inside the area. If he would have failed he wouldn't be able to use lightside force abilities till they destroyed the source of the dark side force power.
My biggest issue in GMing a long campaign is experience giving. Though all the source books are great with expanded rules. I love the fact you can role play a merchant with a shop and how your character interacts to make it grow..that’s literally a campaign idea with in game rules! I love the FFG system and all it has to offer!
In social encounters where the players get a huge number of advantage or disadvantage, I like to have the NPC remember them either positively, or negatively. Maybe the players succeeded in getting a great deal from the junk dealer, but next time they meet him he accuses them of swindling him.
I've just done it in the last session: they managed to avoid fight with a couple of prisoners (2 minions), but the threat made the boss of one of them to be more angry and bloodthirst. So, they defused the situation, but one of the 2 minions have become a rival they would have to fight
Would love to see that map make it to the workshop and better yet would love to see a series of Star Wars TTS games: like this, Rebellion, Armada, X wing and Destiny.
i definitely agree that one the players really understand how this works, they'll start just jumping in and describing the narrative success/fails ... far more than I've seen d20s
Worthy to note that triumph and despair can't be canceled. So even if you succeed the task, generate a lot of advantages, something really bad can happen. Maybe you even get a triumph, that still doesn't cancel a despair. So while something really really good happens, there is also a very bad thing going on. This narrative system is so good, anything can happen..
I think im going to incorporate the idea of triumphs into my d20 based game. Technically you cant autofail or autosucceed in dnd 5e on anything but attack by rolling 1 or 20 and sometimes that doesnt make sense. A character trying to make a DC10 athletics check that has a +13 to strength should be physically unable to not make the check. Instead, on a nat 1, maybe he dislodges a rock and sends it crashing to alert the guard or maybe he couldnt find a good path up the way he was trying and ended up 30 ft to the left of where he was trying whcih happens to be right in front of a guard. I like the idea of turning them into things you can still accomplish, just with something that makes their lives all the more difficult.
I got a character for this and I love this game and my group is not playing this right now and I want to play this if anyone wants another player FYI this character is a force sensitive Mandalorian that is a history buff and the game I was playing used all the books
Absolutely love my experience with this game. My only problem is, in my experience, we have way too many cases of "everything cancelled out" or all success/failures cancelled out and we have these little advantages or threat left over. I would rather have more success/failure, and less advantages/threat. Other then that, FFG star wars is one of my favorite games. If it used standard dice, I'd still be using it as my main game. How have you found tabletop simulator to be for RPG games?
@TheXPGamers I 100% LOVE how you have your Tabletop Simulator set up. How did you get it set up for FFG dice and such? Dopes a tutorial exist online anywhere to show me how to do this?
Hmm this would be a hard dice system to get use too if use to D&D this is only reason i think that be hard to defintly have be a player before ever being a DM in this system
Shack I would like you to see you return to a tabletop series on youtube If the others don't want to show their faces that's fine. I don't want to see them anyways. Your voices are enough.
This....this just seems like D20 with extra steps lol I mean maybe some DMs just do you passed or you failed with a D20. For me if you get close to the number something happens. Like if the DC is 15 and you roll a 16 then you bearly passed and I show that in the game somehow.
@@CaptainShack Wow! I need to Play as one od thease. I have about 26y experience as a player in Warhammer, World of Darkness, Cyber Punk and a lot other games and about 19y as GM but i was never play as a droid :)
I absolutely hate those dice. I had bought that game and tried explaining how the game worked to my D&D group. There is no real advantage to use those dice from a narrative standpoint. You can just have a set list of outcomes depending on the number roll or have your players explain exactly how they are doing what they want to do and tell the story with that in mind. I hate these dice so much that my brother and I are converting the fantasy flight books to a d20 system.
Its not for everyone. What works for some groups doesn't work for others. But I can say for certain our games would be totally different if we didn't have the chance for Failure with advantage / triumphs and success with threat / despair. My players having advantage to spend has allowed them to tell even more of the story in some really fun and interesting ways that just don't come out of D20 system. Just "having them tell the story with that in mind" seems to be missing out on what makes this system work so well.
I would love to see a series of Captain Shack and others playing some tabletop role-playing games.
If you dig around he has a few streams that he did awhile back.
I’ve seen all them been waiting for him to upload a new game on TH-cam
In part 1 he says he did a play series for the FFG Star Wars rpg. I haven't looked for it, but he said himself one exists
Enjoying this series, trying to get into GMing myself and this definitely helps
Check out Web DM, Roll for Combat, or any actual play. There are a lot of them out there and are willing to help. Also check out some forums or Facebook groups.
Erf... as an old GM don't see the point until someone say this. Ok i got it ^^ lol
Reddit is an absolute goldmine for tips!
a tip : watch movies on Flixzone. I've been using them for watching loads of movies during the lockdown.
@Darwin Idris yea, I have been using flixzone} for since december myself :)
Please, keep these episodes coming, I have a guy to prove wrong.
???
@@genericgameing7989 I've never GMed in my life, but I want to start a Star Wars table with some friends. I mentioned it to the owner of the place where we hang out, and probably because of my inexperience, he said:
"cool, cool. It's gonna be s**tty but cool"
a friend:"damn dude"
"I ain't going to get the kid's expectations high, it's gonna be s**tty"
So, I'm currently in "you shouldn't have said that" mode. I will make this table the best I possibly can, I'll do whatever is in my reach, out of pure anger and stubbornness.
@@marcosbravo9645 _Wow._
If you've since played the game, I hope it went well.
PROVE HIM WRONG!!
Well?
I love your enthusiasm when your explaining the topic, can tell your passionate about this. Cant wait to start playing this with my friends thanks again for showing this.
Great advice and series so far. Even though I've run this game (FFG SW RPG) for years, your advice is spot on and very helpful.
Things like including Setback Dice so character's talents aren't useless is important. But you also made me realize the Setback Dice are a great narrative tool to bring the scene to life.
Thanks Captain! as a very old hand RPG gamer/DM, used to d20 and whitewolf systems, i was amazed to see you pationately present this systems. It has blowned on some very cold ashes (due to real life difficulties of setting up games) and rekindled a flame!
Can't wait for the full on combat episode this is already showing me mistakes I made in the beginner game yesterday, had five players and they annihilated the five sentries checking the comm line before they even got to move, Commander blasted 4 into little giblets with one grenade and the last one got shot in the back then executed by the third player while he was down on his knee from the first shot reeling with his 1 remaining wound out of 5.
I do miss seeing the actual table top games on TH-cam. Oh well, I’ll just enjoy the rest of the videos
That was an excellent run-down of the system, the detail you put in was a great help. Star Wars is certainly a strong candidate for my next campaign after DND wraps up (circa 2025 with the rate my players get together)
still 2025? lmao
@@beanzeani2440 Thankfully no. That campaign got axed in 2019 to get rid of a 'That Guy' player. Since then we've played Call of Cthulhu, Black Crusade, Curse of Strahd and a couple of one-shots.
@@Apgl257 Nice! Always wanted to run a Call of Cthulhu game, my players weren't interested at the time and we're now about to start a Star Wars one so, maybe some day. Anyways, hope you continue to have good games!
Wanted to pop into the comments to say thanks for making these videos! I've been trying to get into DMing/GMing, and these videos have been pretty helpful!
Was reading through Age of Rebellion, and this really helped flesh out that chapter, thanks!
Enjoyed this vid. Looking forward to seeing more of this series hopefully. We just finished a campaign some time ago and it was my first tabletop experience ever. We're now playing DnD which I felt having never really played tabletops before was mandatory, but I look forward to playing Edge again. I'd love to see more vids in this series as well as more of the sessions with your players like you did a few times.
I’m planning to GM for the first time this month, thank you for this video. I’m really excited to finally play EotE!
Hello! Loving the series it's really useful! It would be good to see a space combat one if at all possible! Thanks for taking the time to make these videos!
Enjoyed your campaign. I’d love to see an updated GM tips on what you’ve learned or improved over the past year.
Yeah the Dice ... I look at them having only ever played D&D/Call of Cthulhu, Vampire plus the D20 Star wars years ago, & they looked really daunting, but see so many players say once you get it, it clicks and works really really well
I loved the video. I'm gonna be GM at my fist Rol play and I choose Edge of the empire to do it. Helped me a lot to get ideas on what else I can do with the roll instead of only locking at the sheet's
These dice are very intimidating. Thanks for the vid.
I miss D20. Just seems like a scheme to sell die tbh.
The dice are cool and serve a purpose, as perfectly explained here - they encourage storytelling and move the focus away from dry, static numbers to tools for inspiration.
It's really not that difficult to get if one puts some time and effort.
But its not for everyone. Some people like their old ways, feel comfortable with what they know, or are hesitant/afraid of trying something new. Thats perfectly fine.
But both things can be true - FFG can be trying to sell dice, but a vast community feels those dice are worth it because of the creativity behind them.
I recently began playing Edge of The Empire, and I stand by my comment that they are VERY intimidating for new players. I will however add that they pay off. It changes the way you play, and gives you the ability to have positive and negative modifiers applied to you, allies, and opponents mid fight. A miss can still cause something good to happen, and a hit can still cause something bad to happen. It adds variety to fights and really changes the way that you, as a player, approach combat.
@@Alpha_Astartes I guess it depends on your group.
I had literally never, ever played Tabletop RPG in my life before The Warhammer FRPG - the game that Star Wars borrowed their dice mechanic from (the dice almost exactly the same)
Myself and few other newbies mixed in with some regulars and a strong veteran GM had an absolute blast during a campaign that had a really strong run. We picked it up rather quickly with some guidance and enthusiasm.
I also personally think building a dice pool like this is way more gratifying than tossing some d6s or a d20. You get a tangible representation of how good (or not so good) you are at a certain thing as you build, upgrade etc.
Having discussions about how to add boost or setback dice just gets people invested in the story as it encourages you come up with creative ways to gain those dice.
I definitely think having people research or watch videos regarding the mechanics days before the actual game session is a good way to negate coming in completely cold if intimidation is something you feel might be an issue.
Planning ahead is half the battle for a GM.
I use the Destiny counters to ajust use the red dice. And I'am keeping always one if I think it would be a good moment to add extra dificulty. The black dice I use to make something harder, if they have disadvantedges with an outside source.
I play for example FaD and my groop was walking into an area that has strong bonds to the dark side. The players had to do a average disciplien check 3 dice and used one destiny token for the one who is from his bakcstory drawn to the dark side. Everyone who failed had a black dice while they where inside the area. If he would have failed he wouldn't be able to use lightside force abilities till they destroyed the source of the dark side force power.
My biggest issue in GMing a long campaign is experience giving. Though all the source books are great with expanded rules. I love the fact you can role play a merchant with a shop and how your character interacts to make it grow..that’s literally a campaign idea with in game rules! I love the FFG system and all it has to offer!
In social encounters where the players get a huge number of advantage or disadvantage, I like to have the NPC remember them either positively, or negatively. Maybe the players succeeded in getting a great deal from the junk dealer, but next time they meet him he accuses them of swindling him.
I've just done it in the last session: they managed to avoid fight with a couple of prisoners (2 minions), but the threat made the boss of one of them to be more angry and bloodthirst. So, they defused the situation, but one of the 2 minions have become a rival they would have to fight
Continue this series, love it!
Very good breakdown Captain! Enjoying this so far keep these coming it really helps my players digest the information that this system has.
Would love to see that map make it to the workshop and better yet would love to see a series of Star Wars TTS games: like this, Rebellion, Armada, X wing and Destiny.
i definitely agree that one the players really understand how this works, they'll start just jumping in and describing the narrative success/fails ... far more than I've seen d20s
Thanks Shack. cant wait to see more on this game
Shack is there any way to see ur campaign or is it just a game u play with tabby and ur friends
Worthy to note that triumph and despair can't be canceled. So even if you succeed the task, generate a lot of advantages, something really bad can happen. Maybe you even get a triumph, that still doesn't cancel a despair. So while something really really good happens, there is also a very bad thing going on. This narrative system is so good, anything can happen..
Thanks shack for making these videos it really is helpful and I am waiting for part 3.
what about the wookie attack on the droids?
I think im going to incorporate the idea of triumphs into my d20 based game. Technically you cant autofail or autosucceed in dnd 5e on anything but attack by rolling 1 or 20 and sometimes that doesnt make sense. A character trying to make a DC10 athletics check that has a +13 to strength should be physically unable to not make the check. Instead, on a nat 1, maybe he dislodges a rock and sends it crashing to alert the guard or maybe he couldnt find a good path up the way he was trying and ended up 30 ft to the left of where he was trying whcih happens to be right in front of a guard. I like the idea of turning them into things you can still accomplish, just with something that makes their lives all the more difficult.
I got a character for this and I love this game and my group is not playing this right now and I want to play this if anyone wants another player FYI this character is a force sensitive Mandalorian that is a history buff and the game I was playing used all the books
Absolutely love my experience with this game. My only problem is, in my experience, we have way too many cases of "everything cancelled out" or all success/failures cancelled out and we have these little advantages or threat left over. I would rather have more success/failure, and less advantages/threat. Other then that, FFG star wars is one of my favorite games. If it used standard dice, I'd still be using it as my main game.
How have you found tabletop simulator to be for RPG games?
You should do a game master tips for Star Wars empire at war
Shack can you please do another tabel top series I love them and would love to watch them
@TheXPGamers I 100% LOVE how you have your Tabletop Simulator set up. How did you get it set up for FFG dice and such? Dopes a tutorial exist online anywhere to show me how to do this?
Shack, have you picked up the new Fantasy Flight Clone Wars books? Playable Clone Troopers! They’re awesome!
Love the series Cap, have all the books and would love to be in or run a game some day!
Loving the series and wondering if there’s stellaris tomorrow
i came here because i want to try to adopt these dice to my d&d game.
great video.
any tippson how to convert it to another system eg d&d 5e
I run Legends of the Galaxy roleplaying community and I want you to be my GM
I’m loving these video keep it up!
This is a great explanation. Isn’t this Genesys engine?
Hmm this would be a hard dice system to get use too if use to D&D this is only reason i think that be hard to defintly have be a player before ever being a DM in this system
Giant captain's head, AH! XD
Hey XPgamer do you think your going to play again dawn of war 3 ? Or dawn of war 2? Ultimate apocalypse?
Shack I would like you to see you return to a tabletop series on youtube
If the others don't want to show their faces that's fine. I don't want to see them anyways. Your voices are enough.
This system seems way more difficult and potentially slows the storytelling down. Admittedly, my background is in the d6 and d20 systems.
Are their vids on the games he gms
See, looks like I'm not the only one
How do I get the program he is using and is it free?
So Commander Sgt Shaw?
I love narrative dice imo, I hate dnd's dice mechanics. I also love everything but dnd really.
Shack play homeworld star war
I Want to see U gm
Hey Shack, will you play more Stargate and Halo mods and what ever happened to DoW 3 games?
Didn’t DoW3 suck? I haven’t played it but I haven’t heard many positive thoughts on it.
Shack is engineer Corp dead ????????????
I got that game
Where do you play?
First
When a game NEEDS a 30 min vid to explain HOW TO READ DICE... the RPG design failed... epic fail.
These dice are a non-clever ploy to sell dice. WEG d6 forevaaaa!
This....this just seems like D20 with extra steps lol
I mean maybe some DMs just do you passed or you failed with a D20. For me if you get close to the number something happens. Like if the DC is 15 and you roll a 16 then you bearly passed and I show that in the game somehow.
Can we Play as a R2D2?
I would love to communicate via: "bip-bop-bibi- piii"
The game actually has some detailed bits on players playing as a droid.
@@CaptainShack Wow! I need to Play as one od thease.
I have about 26y experience as a player in Warhammer, World of Darkness, Cyber Punk and a lot other games and about 19y as GM but i was never play as a droid :)
I absolutely hate those dice. I had bought that game and tried explaining how the game worked to my D&D group. There is no real advantage to use those dice from a narrative standpoint. You can just have a set list of outcomes depending on the number roll or have your players explain exactly how they are doing what they want to do and tell the story with that in mind.
I hate these dice so much that my brother and I are converting the fantasy flight books to a d20 system.
Its not for everyone. What works for some groups doesn't work for others. But I can say for certain our games would be totally different if we didn't have the chance for Failure with advantage / triumphs and success with threat / despair. My players having advantage to spend has allowed them to tell even more of the story in some really fun and interesting ways that just don't come out of D20 system.
Just "having them tell the story with that in mind" seems to be missing out on what makes this system work so well.