Tbh you can skin 13 and 18 and miss nothing. They were iirc made to fit a deadline and to fund 14 and 19 respectively. You also could probably just start at 6. It’s basically a seperate arc for the series going forward.
"All will be answered in time." "The game's already ending and you've explained nothing at all!" "Then clearly it hasn't been enough time yet. Keep waiting."
A particularly religious audience would likely have made the connection to "the devil" and that it opposed God, so it must be bad. Like I picked up on that.
The tunnels are basically where the developers gave up. The tunnels were probably the second to last level the designer worked on, and someone told the designer that there's maybe one month left to finish everything left, so they just reused the same level three times in a row. P.S. Kabus (pronounced Kah-boos) means nightmare in Turkish and Arabic, so the title is basically "Nightmare 22".
@@igodreamer7096 I'm pretty sure the 22 is a reference to the year 2022, I was confused why it was set last year... Until I realized that this game is like 15 years old and this apparently set in "the distant future". It basically just reads like a new writer's/creator's first big project.
@@EionBlue probebly one that the writer/creator was told will get 18 month to make. engine problem we lost 2 month. oh you know how we said 18 month... actually its 9 month. no extra staff will be aculated for this project.
@@EionBlueI always thought that I even to create a story with "in the distant future" premise, I will be well sure to put in the year 30XX or even far ahead! HAHAHAHAHAHAHAa
Actually I think it's the opposite. Those levels have actually a very decent level of detail and work put into the mapping and texturing. It's just that the layout is basic and that the whole thing gets reused. My guess is that those tunnels were actually one of the first game sections they created early on and that's why it has such a quality yet basic design at the same time.
2:10 I get that the game probably wasn't translated very well and frankly I expected even more broken English, but I still love the idea that it weren't the entire goverments converting, but just specific governors. "And now I, Gray Davis, the Governor of California (2000) declare my loyalty to Satan, and will lead my people to paradise, while both Clinton and Bush will do nothing about it" Actually I can and kinda want to see that happening.
"Some say the solution to the electricity shortage is to remove the excessive restrictions and perverse incentives we have imposed on the industry... (crowd boos)... I say the solution is... EVIL!"
@@brigidtheirish It's completely incoherent from what Ross is showing us. About what we get is "cult makes everybody everywhere happy, this is bad somehow."
Also, if you're interested on that whole "how do they learn demon summoning", the racket usually works something like this: some two-bit occultist or a necromancer experiments with the powers that be and conjures a small spirit, like of a lesser demon or a dead person for some kind of divination or an experiment or to do their bidding. The spirit will do a whole sales pitch, like it would do the summoner's bidding but in some small capacity because it's so weak or isn't really summoned, just projected there, but if you want to see some real power, you gotta summon this cool guy, and not just conjure his spirit, you properly summon him to the mortal realm. If the spirit isn't selling itself, it does that to suck up to its boss and/or tormentor in hell, and because they hate being bound by mortals. If the mortal bites, they teach `em what they need for summoning or help find that info, but being coy about the fine details, so when the summoning is done "haha, as promised you'll see the real power when it devours your soul mortal, now I'm free to cause havoc!" So yeah, if you ever play with the nether powers, you always stick to your original plan, only use them for what you were going originally and don't take any follow-up or extra deals. This way you'll go to hell for sorcery after living a long and fulfilling life and dying of some mysterious innocent-seeming accident, like a pottet plant falling on your head.
And if you're doing a "candy for souls" racket on the side, you can cash in those souls for a nicer spot in Hell, preferably where all the philosophers live.
just don't generally make deals with demons it never usually ends well, either with the Faustian bargain ending, or the demons becoming so scared of you they barr you from hell and so you're cursed to walk the earth forever (like that irish dude who trapped the devil in a purse)
It's nice to see another Halloween episode and when I saw "Kabus 22" on the title it shooked me to the bone,this game was something else back in the day for me.This game was too scary for the little me back in the day, %100 right on it being Turkish Resident Evil. Turkish voice acting was superb btw, now that I get to hear everything in English I have to say it leaves a lot to be desired, but I bet Turkish dub still holds up to this day. This was a nice trip down the memory lane for me, missed you Ross!
Actually superb as in it's really good. If I remember correctly they even hired one of the most famous actors back in the days to promote the game better. @@slipknotsoad86
"This game came out in 2007" That's honestly the biggest plot twist right there. It looks like a launch-year PS2 game that was originally meant for the PS1 ... at best.
ปีที่แล้ว +36
this game was made with gamestudio a8 engine, which was technologically same with ps1 segment and developers of this game has started making in 2002.
Game looks like something from 2004-2005. It's c level almost indie title. Mount and blade is from Turks too btw, but a much better product done with limited resources
ปีที่แล้ว +8
@@LordZordid my bad. It was gamestudio 3d, older version of a8. And also developers said they have a graphical system that gamestudio 3d may handle better graphics what originally it's have
Original RE1's graphics weren't so much "art" "style" as it just was "we literally can't do anything better right now because 3D graphics were born like last week and we're still trying to figure how to MAKE them at all, let alone make them work on more powerful hardware."
The weird Euro-English with fake deep voices has strong “Child is recording their own audio fanfic, but they can’t be too loud so they fake-loud-scream” vibes.
Half way through the video I finally realise what the writing was reminding me of. It's the exact kind of thing that Slayers X: Terminal Aftermath: Vengance of the Slayer was a parody of.
The fact that submachine gun is just an AR-15 receiver with no barrel hurts my soul. You'd see the bullet and half the cartridge poking out the end of the gun with the bolt closed.
If it helps: I got nerve damage in march and only got in for surgery 3 days ago. My year has been watching ross etc on my phone in bed with pain pills. It was both over in a blink, and eternal. 🤔 maybe this is hell? Just a lot more low-key than Clive Barker would want?
30:17 "And he broods 100% of the time" Dante goes through some pretty heavy stuff throughout the series and has had moments of grief and self doubt, but he's actually a pretty lighthearted character on the whole. Dude hoots and hollers and is audibly having the time of his life whenever he's fighting and most of what people associate him with are a bunch of off the wall comedic scenes where he's either acting like a jackass or just having fun. As for the game trying to be like DMC, I can definitely see how they might have been trying and failing to emulate that. The environment and the demon designs in that segment of the game feel like they're pulling really heavily from the first game but it's way too stiff and you don't have any options for actually styling on them.
One of the things people will get wrong about Dante from the Devil May Cry series is that he's a goofball. 1 and 2 didn't establish this, but as the series got its legs under it and started nailing down what kind of person he was and what kind of tone they wanted, Dante went from needing to fill dark souLS WITH LIIGHT IGHT IGHT and instead making constant jokes and just having the time of his life doing what he doese.
@@Nothingseen Sure, his personality changed, but he wasn't what I'd call a brooder either. He was an low energy extrovert at worst. When he did have sad moment, it was because it was the moment that was sad. There was a reason actively happening that temporarily changed his behavior. Dante was never a gloomy person
I don't see much of a relation to Dante. If the devs were inspired by DMC at all, then just with the idea to put a badass anti-hero into the story. Nothing beyond that. The strongest impression I get is that the author was suffering from that fanfic trope of putting a super-powered alter ego of themselves into the plot. The character serves very little purpose for the story and only a little more for gameplay. He's just there to be a dark, mysterious badass and save the hero. A power fantasy for the writer. My impression gets emphasized by the moment where he insistingly repeats how very very much the protagonist loves Ebru, despite them never having talked about her. That's one of those bizarre plot elements born from a fanfic where the writer couldn't separate themselves from the protagonist but also wanted to add a version of their identity that's virtually invincible and flawless except for the horrible burden of being unable to escape their fate. Leading directly into being the ultimate emo.
I'd love to see a Game Dungeon on "Call of Cthulhu: Dark Corners of the Earth". I think Ross would do a great job analyzing it, and I'd like to hear his perspectives.
30:23 well, that's Virgil, Dante's brother. Dante is not an emo badass, he's a too cool for school badass. Dante is like that dog from the Simpsons that came out of nowhere that one episode that everyone thought was so cool. Poochie. He's like Poochie. Except with a big sword and gets impaled for funsies in cutscenes. To put this another way, the creator of Devil May Cry said that Dante was too cool for smoking.
I can't deny that sometimes Dante can come across as an emo badass, mainly because of the box covers for DMC 1, 2, and 3. And in 2, he sorta was most of the time. But yeah, Dante isn’t much of an emo badass, since that falls more in-line with Vergil. Also, him joking about this being a Resident Evil game that wants to be Devil May Cry, make me wonder if he knows of that whole story of 'Early version of RE4 being scrapped and turned into DMC1'.
Appreciate you guys making the point for me. Though to be fair, like Silver said you can certainly get this impression of Dante if all you have is pretty superficial knowledge of the series; and the developers of this game may've had the same misconception of Dante. Also fun fact related to DMC originating from an early iteration of RE4: The PS2 horror game "Haunting Ground" (or "Demento" in Japan) also originated from RE4, though in a different way; a scenario script for an early version of RE4 (different one than the one that turned into DMC) was donated to one of Capcom's studios after it was decided work on that iteration would be halted, and HG was developed by that studio and also bares some notable similarities to what we know about this earlier incarnation of RE4's story; the original RE4 script writer is even credited as a draft writer on HG. That said, Haunting Ground is *much more* Clock Tower than it is Resident Evil in terms of gameplay and overall vibe and pacing, and it's clear that even with the similarities the script saw heavy revisions and changes to better fit the new game.
Oh, Haunting Grounds! I remember that. However, I did not know that came from an early draft of RE4. The one thing I remember clearly of HG is that Hewie (the dog companion in that game) bore a resemblance to 'that dog' you save in RE4. Some claiming its the same dog.
@@Silverman160Zero I've seen it said that there was a girl accompanied by a dog B.O.W. in the same early RE4 script; indicating that's where Hewie came from, but I've had trouble verifying this. There definitely _was_ a female supporting character that Leon would've encountered, but I couldn't find anything about a dog. I've seen it mentioned on both the RE wiki on Fandom and in a video on RE4's development by a guy who took his research seriously so it's _probably_ legit, but I don't know where to find it. On that note, I should also mention that in an interview, it was stated that Hewie was added to broaden appeal of the game (due to typical female protagonist concerns); which implies that a dog wasn't in the original script. Though a possible explanation for that exists: Apparently they had already started work on a horror game when the early RE4 script came in, so maybe they just independently came up with the dog idea before they got the script.
I start thinking that those games did not exist before Ross makes a episode about it. Instead, Ross making a episode bends reality and cause all that obscure games to appears.
@ZoomerStasi Because the anime is about a girl whose godlike abilities subconsciously change the world based on how she feels and what she finds interesting, and nothing Jesus ever did had much to do with cranking out shitty video games. Every comment you post one-ups the last as the most abrasive, annoying, edgier-than-thou take possible.
@@UnitSe7en Hey, it's the same pride a man would feel when he learns that his kid with down syndrome is a better rock skipper than his peers. it's just nice to see one of our titles that's obscure and quirky enough to be covered in this channel.
Idk what the other guy is on, this game looks like it kicks ass. I mean it's clearly kinda janky, but as Ross likes to say, someone had a VISION with this one.
This game was released in Russia as well under the name of "Зона 22: Территория страха". And it got proper voice acting by professional actors. Seeing that the English release is so poorly made is both hilarious and sad. And it made much more sense in Russian release, probably because it was translated directly from Turkish or because translators did a lot of job to fix the text. Can't say for sure. P.S. It's still better than original RE4 PC port. It was broken junk back in the time.
I would REALLY love to talk to the game designer who came up with the idea of teleporting enemies in a tank control game... like... HOW do you let this happen?
I'm curious if the teleporting enemies were intentional, or a glitch in their code/animation they decided to keep(or forgot to fix). They always seem to be in their attack animation when they teleport. I wonder if they snapped the animation to the player.
Likely a classic game design mistake of: - Hey Paul could you playtest this game for me? - Sure! .... - Wait why are you just running away from enemies, I put a lot of work into designing them! - Well they're slow and I don't wanna waste ammo on th... - Got it! Them being slow won't be a problem anymore!
It's interesting to see the Devil May Cry-esque bit, considering the first DMC started development as the original RE4. It's like looking into a parallel history.
I actually had fun with this game, although I got surprised with the change of gameplay in later part of the game where you change character from a Turkish Chris Redfield into a Turkish Dante where you start using swinging blades
that's it, that's the ONE… buried in the deepest recesses of my memory, it was this game. I remember that I played this like 20 years ago, but got confused by the teleporting monsters, so I quit, but I was still intrigued. it's a shame there was nothing really to it, as it turns out.
"Ghosts don't scare me because I'll just listen to music instead. Anyway, here's Turkish Resident Evil". You know exactly what we want, Ross. There's no other creator on this platform whose videos I look forward to in quite the same way as yours.
Hey man, I just wanted you to know that you are one of few youtubers that I get genuinely happy and excited when you´ve uploaded a new game dungeon episode. I can´t put my finger to exactly what you are doing right and some games you review I wouldn´t have batted an eye if anyone else talked about. The pacing, the structure, the games you pick, the comments and in the order you have them in, the questions you ask, the dedication to fix games to be able to play, the research and so on. Just keep on doing what you are doing. Thank you.
Thank you Ross, for your time, sacrifice, and work. You are one of the pillars of youtube... every video you make brings me pure joy. Please keep going as long as you can. I love you. You bring meaning and joy to this hideous world. This is your destiny.
The copyright reality thing is kinda interesting, cause there's a lot of cases where other companies don't care because of the type of product it might be and the context. For example, a show in Scotland called Still Game shows Coca Cola and talks about biscuit brands all the time. But one episode where they parodied a real life supermarket brand had them make up a fake brand that was an obvious nod to anyone in the UK. In a similar vein, Marvel are allowed to use the Chrysler building in comics without permission most of the time because they're in control of how it's used. Versus the games where the player has control and modders can even manipulate the content further. Neither of which the owners of the Chryslers design wants. Now, the original intent of a building being copyrighted was more to stop other building developers from copying it or its style, and dates back for centuries to some point in the early Ottoman Empire. And at a later point when photography came around, it became a double-edged sword because having your building be too popular in films meant that tourists might impede the actual business of the building's businesses. On the inverse, all costs for the use of the Hollywood sign in TV and movies go towards upkeep maintenence with the rest going towards the city funds. Addendum: the reason red crosses can't be used in games is the same reason you can't just stick Coca Cola on an in-game can. The logo has been the official logo of the Red Cross Organisation for over 140 years, and been a protected symbol for around 80 of those. We only associate it with health packs because of Red Cross themselves, and most hospitals and medical facilities around the world can't even use it because it has nothing to do with them. Hence the blue 6-pointed star that _actually_ represents health. The red crescent on the health packs in this game weren't a symbol of the Red Cross until the late 2000s but was common in middle eastern countries like Turkey. So depending on when this game came out, it may or may not be breaking both copyright laws and the Geneva Conventions.
A small correction: Most of the laws pertaining to when and where you can display a name/logo/design/character are trademark laws, not copyright laws. Trademark laws are a whole different beast from copyright laws, and most of the time, they are a whole lot more restrictive and demanding (such as you can actually lose your trademark if you permit others to use it for free).
>Turkey >Middle eastern So, you have chosen death. Crescent is the symbol of Ottoman dynasty, and Ottoman dynasty ruled most of the Islamic world. This is why its associated with Islam. And Ottomans mostly ruled over the Old Roman territories, which are known as Near East. Edit: As in Nearest East to Europe: Asia Minor and Levant. Crazy, i know... (!)
This... really feels like somerhing I would have thought was AWESOME when I was 10, and then looked back as an adult now and wondered what was wrong with me 😂
I love the writing in this game. Most of the "normal" characters' dialogue is them asking questions wanting to know what the Hell is going on, and every reply they get is either vague or about something completely unrelated thus not answering a thing. It's so unintentionally hilarious.
A Resident Evil clone that turns into Devil May Cry is actually really fitting. I'm guessing they couldn't put in more than one control scheme, and the part of the team that liked RE was stronger than the part of the team that liked DMC. Also, I think the villain's hair looking like Kazuya is unintentional. DMC3 came out a few years earlier, he's definitely supposed to be Vergil.
To be fair, if you were trying to reconnect RE and DMC and had to choose which side the mashup game would play like, I think RE’s the better call, even if I do love me some DMC. Clowning on zombies with DMC systems would be awesome, sure, but for the horror vibes, it’s probably better to make the DMC play like RE than the other way around. For what it’s worth, while Inzo’s basic attacks look janky, I do like his powers. Seems like a fair attempt.
Oh man, that game that was literally described as Polish Final Fantasy 7 by its devs. That game holds a special place in my heart. Shame it never got a proper sequel.
"There's one big puzzle here that stumped me, and the solution kind of feels like I'm renewing my driver's license: I can't open the flesh door..." Yeah, I had to renew my license a few months ago and the flesh door was a huge problem.
I imagine the kill everyone demons are self selecting for entering the human world. Like all the chill demons who aren’t super into killing human’s probably don’t bother coming through the portals to kill all the people. I imagine the evil wizards prefer to summon chill demons for obvious reasons and those are the ones who end up having to teach all the classes. Which is super unfair because the chill ones have to do all the work and it’s the murder demons who have all the fun once the hell invasion starts.
11:15 People are taking the piss out of you everyday. They butt into your life, take a cheap shot at you and then disappear. They leer at you from tall buildings and make you feel small. They make flippant comments from buses that imply you’re not sexy enough and that all the fun is happening somewhere else. They are on TV making your girlfriend feel inadequate. They have access to the most sophisticated technology the world has ever seen and they bully you with it. They are The Advertisers and they are laughing at you. You, however, are forbidden to touch them. Trademarks, intellectual property rights and copyright law mean advertisers can say what they like wherever they like with total impunity. Fuck that. Any advert in a public space that gives you no choice whether you see it or not is yours. It’s yours to take, re-arrange and re-use. You can do whatever you like with it. Asking for permission is like asking to keep a rock someone just threw at your head. You owe the companies nothing. Less than nothing, you especially don’t owe them any courtesy. They owe you. They have re-arranged the world to put themselves in front of you. They never asked for your permission, don’t even start asking for theirs. -Banksy
@@brandonmorel2658easy to call for a fight when you're in a comfortable position to fight. Basically: You, poor person! Fight and get sued for my pleasure!
@@MockthenerdThat is such a defeatist and warped way of reading that wtf. If he was homeless and said the same statement it doesn’t change its value. Also graffiti in England is a booking/ caution the first handful of times you get caught if you even do get caught. Then at worst your getting community service or a fixed fine of 75 quid unless you graffiti over some historic building or a safety warning,traffic lights etc.
i'd love to see you do resident evil at some point - the classics, at least. I know you're very anti-popular/wellknown stuff for this show though. ever consider covering the original alone in the dark and perhaps its much more obscure sequels? could be a better fit
My life is falling apart right now. Nothing that I do works out; any dream or aspiration I had is dead. The world is falling apart and it takes literally everything I have to just get through a day and not have a total breakdown. I just want it all to stop and I’m so sick of it. Everyone wants something or expects something of me and I can’t ever think. I can’t get away but I keep find peace where I am. Each day is a prison sentence. I’m so sick of life and live on an edge I feel like I’m increasingly okay with dropping off… I just needed something to get my mind off how f*cord things are in my life and I saw your video in my feed. I’ve been watching you over 10 years, way back in the days of machinima with the early episodes of freeman’s mind. - I just wanted to say: thanks for always providing such good content. I love your stuff and no matter how f*caked up things get, you never fail to make me laugh. Thanks, man
The variety of games being chosen for the Game Dungeon that I would never seen otherwise never fails to impress! Turkish RE when you think you've seen it all! Thank you for the video and Happy Halloween, Ross!
It took me 4 attempts before I managed to finish this video. Ross's Game Dungeon are the best videos to fall asleep to change my mind (I mean this in a really good way)
That's the one I thought about too. Just that that one was way more coherent. Here Satan seduced people with the forbidden fruit of *checks note* being happy and healthy.
Amazing game dungeon. Seems like a terrible slog with the teleporting zombies and extreme damage sponges. But as you said it, boring is better than straight unplayable and unfair. Love that we can always count on you uploading for Halloween, it's such a treat.
As a Devil May Cry fan, your spider sense is on the money. And seeing as how DMC spawned from Resident Evil (the first game was an RE4 prototype), this game kind of gives an idea on what DMC could have been had it stayed Resident Evil. I will also say the brooding is not as heavy in the mainline DMC games, but rather more the reboot. Though there is some brooding
Here's the thing: No. DMC1 wasn't an RE4 prototype. To cut a long story short, Hideki Kamiya was developing RE4 under Shinji Mikami, who was letting him do whatever he wanted to the game. At some point, Mikami was like "You know what, make ANY game you want, it doesn't have to be RE anymore." So Kamiya took what they already had and created DMC1 from that project instead of scrapping it altogether, while Mikami just moved on. In an early version of DMC1 (and you can find a playable demo), you couldn't jump because they hadn't thought of it yet. By that point, you could already swing the sword around with a 3-hit combo. THIS is more or less what Kabus 22 looks like it must've played like if the game had never gotten jumping and a more developed combat system. As for how the DMC1 turned out as a full game, lol no. Nononono, this (Kabus) doesn't compare. It closer to Onimusha than DMC1 and even then, that's a huge stretch.
@forgot7en so he was developing DMC 1 originally as a Resident Evil game before going in a different direction? Yeah, sounds like an RE 4 prototype. Next time you want to do am "actually", make sure you actually make a point. And that last part is just you being an ass. Could just have respectfully disagreed, instead of the "lol no" you decided to go with. All in all, you're just being a tool.
@@saxdude01 No. They were developing RE4. Which was then repurposed to create DMC1. There's a difference. It's the same story with Haunting Ground/Demento. And I wasn't disagreeing, I was fact-checking; that was the point. Try to keep up, Mr. Tool.
@forgot7en "no, they were developing RE4. Which was then repurposed to create DMC1." Yeah, that sounds like it was originally an RE4 prototype. I think you don't understand what a prototype means. And yes, you were disagreeing with the last part, but you were being an ass about it. You are digging yourself a grave here by doing a terrible job of "fact checking". Grow up, dude.
@@saxdude01 Let's try this again to see if I can get through your thick skull: You said "DMC1 was an RE4 prototype." No, it wasn't. They were making RE4 for one of three times: one version of RE4 became Code Veronica, another became DMC1, and a third became Haunting Ground. There's no such thing as an RE4 prototype becoming another game, they were simply making RE4, then for whatever reasons, they decided to make a different game. Sounds like YOU'RE the one who doesn't understand what a prototype is. A game demo is more indicative of a prototype than the development of one game being shifted into another; for example, the demo (in terms of level design, puzzles, dialog, etc.) of Half-Life is nowhere in the full game, but the gameplay is nearly identical. The demo of Tomb Raider IV is another example of the same thing. If you go back far enough, you can even find a playable demo of DMC1 in which you can't jump because the developers hadn't thought of it yet; THAT'S what a prototype looks like. Calling one game (DMC1) a prototype of another (RE4) is complete nonsense. Even if you phrased it as "was a prototype" still doesn't make sense. Anything still in the final version of RE4 that might be comparable to anything in DMC1 is merely surface level and/or sharing ideas, such as escaping a self-destructing island by driving a vehicle through a cave into the ocean, or arguably traversing a castle, which shares basically nothing in common between the two games in terms of level design, pacing, etc. Go look up the 3124 Graphic Arts book and read up on a ton of concept art that was originally intended for RE4, read the development commentary included, and read the interviews section to find out just how little in common there is with the final version of RE4. They have different characters, different themes and story, different tones, and completely gameplay, so you tell me in what substantial way is DMC1 indicative of a prototype of RE4. I've wasted enough time on you so please stop responding if you're just going to continue being a needless contrarian. I know what I'm talking about.
Devil May Cry actually was supposed to be the original Resident Evil 4, with them adding supernatural elements to the game, before Capcom decided it was too big of a departure from the other games and made a new IP instead
"that's not an answer" hahah. Love you channel man. Your editing, the way you make videos, even your voice feels like 90's, idk why. Never change dude, never change.
23:05 I honestly like the bland dungeon vibes. I may be biased from experiencing them many times before, but they remind me of old, lost video game memories. That said, reliving them multiple times over in different sequences can make me understand their annoyance.
Starting on this game is a bad idea; the series makes perfect sense if you've played Kabus 1 through 21.
Tbh you can skin 13 and 18 and miss nothing. They were iirc made to fit a deadline and to fund 14 and 19 respectively.
You also could probably just start at 6. It’s basically a seperate arc for the series going forward.
@@iceblaster1252Can you start at 22?
I.. can't tell if this a joke or not.
@@OshiiMikomi Are there 17 Gorky's?
@@arciks11 There's 18 Gorky's.
"Turkish Resident Evil" Ross knows how to inspire true dread in very few words
At least “Turkish Rambo” had a more coherent plot, the story for this game feels like the personification of “word salad”
🇹🇷
Istanjank
@@MrMaradok What about Turkish Spiderman?
@ZoomerStasi I prefer ConstantinoJank.
Once again we get a character who says all will be answered in time and then nothing gets answered. This should be an award at this point.
The award could be called 'Say Less' since 'Remain Silent' is already in use.
AKA The Abrams
The Admiral award.
Things are beginning to make sense says the game that has yet to explain anything.
"All will be answered in time."
"The game's already ending and you've explained nothing at all!"
"Then clearly it hasn't been enough time yet. Keep waiting."
The game is even called Kaabus
"Everyone was exposed to this new belief."
"Being happy?"
Not even two minutes in and it's already hilarious.
You have been found guilty of the crime of being happy. I sentence you to a two-week beach holiday.
@MindinViolet NO! Not a beach holiday!
There's fruity drinks with umbrellas in them and places to nap everywhere!
i had to pause the video to laugh
once again godly folks try to demonstrate the degeneracy of others and it just sounds rad.
A particularly religious audience would likely have made the connection to "the devil" and that it opposed God, so it must be bad. Like I picked up on that.
The tunnels are basically where the developers gave up.
The tunnels were probably the second to last level the designer worked on, and someone told the designer that there's maybe one month left to finish everything left, so they just reused the same level three times in a row.
P.S. Kabus (pronounced Kah-boos) means nightmare in Turkish and Arabic, so the title is basically "Nightmare 22".
I wonder what happened with the Kabus 21, 20, 19...
@@igodreamer7096 I'm pretty sure the 22 is a reference to the year 2022, I was confused why it was set last year... Until I realized that this game is like 15 years old and this apparently set in "the distant future".
It basically just reads like a new writer's/creator's first big project.
@@EionBlue probebly one that the writer/creator was told will get 18 month to make.
engine problem we lost 2 month.
oh you know how we said 18 month... actually its 9 month. no extra staff will be aculated for this project.
@@EionBlueI always thought that I even to create a story with "in the distant future" premise, I will be well sure to put in the year 30XX or even far ahead! HAHAHAHAHAHAHAa
Actually I think it's the opposite. Those levels have actually a very decent level of detail and work put into the mapping and texturing. It's just that the layout is basic and that the whole thing gets reused.
My guess is that those tunnels were actually one of the first game sections they created early on and that's why it has such a quality yet basic design at the same time.
I honestly have to say Ross, rocking out to ignore a haunting is a take I never considered.
You don't need a priest - you just need Judas Priest.
I like your dad jokes.
Spotify is prob ripping you off already with a new "rock out for ignoring active haunting" playlist
*the ghosts, ghouls, goblins and gargoyles cowering in the corner because I'm in a Death Grips mood*
This is the true sigma grindset
Thanks for continuing to be my favorite part of Halloween, Ross.
Ross is the only thing I look forward to on most Holidays lol
Fr, I've been casually bringing up to people how I look forward to these for the past couple days now.
Preach!
I do miss April Fools Day pranks though
Hear hear!
2:10 I get that the game probably wasn't translated very well and frankly I expected even more broken English, but I still love the idea that it weren't the entire goverments converting, but just specific governors.
"And now I, Gray Davis, the Governor of California (2000) declare my loyalty to Satan, and will lead my people to paradise, while both Clinton and Bush will do nothing about it"
Actually I can and kinda want to see that happening.
"Some say the solution to the electricity shortage is to remove the excessive restrictions and perverse incentives we have imposed on the industry... (crowd boos)... I say the solution is... EVIL!"
Honestly, wouldn’t be much different from normal American politics.
HOLY CRAP HOLY CRAP okay. As a Turkish man and a young kid this game scared the SHIT out of me haha also thanks for covering this game Ross!
Is the story more coherent in the original?
@@ericjohnson6634i was wondering that too: it can be ASTOUNDING what translators could cut back ~'96‐'06
Is the English translation as bad as it sounds?
@@brigidtheirish It's completely incoherent from what Ross is showing us. About what we get is "cult makes everybody everywhere happy, this is bad somehow."
@@delathenleso5793 Yes, I can tell. What I want to know is if the original Turkish made more sense.
Also, if you're interested on that whole "how do they learn demon summoning", the racket usually works something like this: some two-bit occultist or a necromancer experiments with the powers that be and conjures a small spirit, like of a lesser demon or a dead person for some kind of divination or an experiment or to do their bidding. The spirit will do a whole sales pitch, like it would do the summoner's bidding but in some small capacity because it's so weak or isn't really summoned, just projected there, but if you want to see some real power, you gotta summon this cool guy, and not just conjure his spirit, you properly summon him to the mortal realm. If the spirit isn't selling itself, it does that to suck up to its boss and/or tormentor in hell, and because they hate being bound by mortals. If the mortal bites, they teach `em what they need for summoning or help find that info, but being coy about the fine details, so when the summoning is done "haha, as promised you'll see the real power when it devours your soul mortal, now I'm free to cause havoc!"
So yeah, if you ever play with the nether powers, you always stick to your original plan, only use them for what you were going originally and don't take any follow-up or extra deals. This way you'll go to hell for sorcery after living a long and fulfilling life and dying of some mysterious innocent-seeming accident, like a pottet plant falling on your head.
And if you're doing a "candy for souls" racket on the side, you can cash in those souls for a nicer spot in Hell, preferably where all the philosophers live.
i mean, what kind of amateur would ever summon a demon without at first creating a binding spell to prevent the demon from running amok.
Thanks for the beginner tips
Just stick to skeletons. Skeletons are pretty chill.
just don't generally make deals with demons
it never usually ends well, either with the Faustian bargain ending, or the demons becoming so scared of you they barr you from hell and so you're cursed to walk the earth forever (like that irish dude who trapped the devil in a purse)
"If you could see what I can see now, then you would now be on the same side as me!" -quote of the game!
From my point of view the Jedi are evil!!
Their whole conversation was just a big "NUH UH!!!!!"
that feels like it original was a famous quote except the translation team messed it up.
Ah a new game dungeon. Now things are starting to make sense. Happy Halloween everybody!
Happy Halloween Admiral!
There you are! We need you now more than ever, to make sense of this game.
Happy Halloween, Admiral! I hope you're spending it with your family
You too, Admiral!
But... but how much will there be later? An equal amount? Less? Perhaps even *more*?
Cannot explain the excitement I felt when you said Turkish Resident Evil
It's nice to see another Halloween episode and when I saw "Kabus 22" on the title it shooked me to the bone,this game was something else back in the day for me.This game was too scary for the little me back in the day, %100 right on it being Turkish Resident Evil. Turkish voice acting was superb btw, now that I get to hear everything in English I have to say it leaves a lot to be desired, but I bet Turkish dub still holds up to this day. This was a nice trip down the memory lane for me, missed you Ross!
Are you saying superb as in really good voice acting? or superb as in so bad its brilliant like the original Resident Evil?
@@slipknotsoad86"That was too close... you were almost an Ebru doner kebab!"
It's kind of like Russian games having excellent actors in Russian, and then the silliest shit in English
Did the plot actually make sense when presented in Turkish?
Actually superb as in it's really good. If I remember correctly they even hired one of the most famous actors back in the days to promote the game better. @@slipknotsoad86
We really need a counter for every time "the chosen one" is mentioned in this show
Or a drinking game. Good bye functional liver
or a compilation lol
All of the above sounds good.
as long as it's not a drinking game
@picahudsoniaunflocked5426 please who actually needs their liver
24:17 Shocked to see the monster stagger the other enemy with his swing. Didn't expect that touch from a game of this tier.
"This game came out in 2007"
That's honestly the biggest plot twist right there. It looks like a launch-year PS2 game that was originally meant for the PS1 ... at best.
this game was made with gamestudio a8 engine, which was technologically same with ps1 segment and developers of this game has started making in 2002.
@ Nonsense. You forget how bad the visuals on the PS1 were. Also the A8 engine was released in 2010.
Game looks like something from 2004-2005. It's c level almost indie title. Mount and blade is from Turks too btw, but a much better product done with limited resources
@@LordZordid my bad. It was gamestudio 3d, older version of a8. And also developers said they have a graphical system that gamestudio 3d may handle better graphics what originally it's have
I was thinking it was a Dreamcast game personally; looks just like one running in an emulator.
The two guys facing off babbling about good and evil was like a scene from Xavier Renegade Angel
XRA *wishes* it could be this abrasive and incomprehensible.
The camera spinning around during that cutscene symbolizes how their very long conversation keeps going in circles.
Resident Evil 1's art-style must stand the test of time. It's like the glue holding this fever dream of a game together.
Original RE1's graphics weren't so much "art" "style" as it just was "we literally can't do anything better right now because 3D graphics were born like last week and we're still trying to figure how to MAKE them at all, let alone make them work on more powerful hardware."
@@forgot7enthey probably mean the remake which this is kinda reminiscent of
The weird Euro-English with fake deep voices has strong “Child is recording their own audio fanfic, but they can’t be too loud so they fake-loud-scream” vibes.
Perfect description
Half way through the video I finally realise what the writing was reminding me of. It's the exact kind of thing that Slayers X: Terminal Aftermath: Vengance of the Slayer was a parody of.
The fact that submachine gun is just an AR-15 receiver with no barrel hurts my soul. You'd see the bullet and half the cartridge poking out the end of the gun with the bolt closed.
I had the same reaction. I had to pause the video for a moment to look at it and confirm I had seen it correctly. I shouldn't have done that.
Also no stock.
doing weapons in CoD Vanguard style 20 years before its release
weird
Sssh. Logic has no bearing in this game.
@@SpecShadow The 7.62 mm rifle with no stock, pistol grip, or barrel meta. Warzone's whole deal is basically that.
"Life slows down when you're keyboard aiming" It's those throwaway jokes that I love about Ross's humor
I swear Halloween just crept up on me this year. Feels like October 1st was less than a week ago
same. this whole getting older so relative time passed becomes relatively shorter to our overall lifetime sucks.
I wish.
Same too much going on in the world. Tuning out the news helps 😅
100% agree, the last 7 months have just been a blur for me working so much.
If it helps: I got nerve damage in march and only got in for surgery 3 days ago. My year has been watching ross etc on my phone in bed with pain pills. It was both over in a blink, and eternal.
🤔 maybe this is hell? Just a lot more low-key than Clive Barker would want?
30:17 "And he broods 100% of the time"
Dante goes through some pretty heavy stuff throughout the series and has had moments of grief and self doubt, but he's actually a pretty lighthearted character on the whole. Dude hoots and hollers and is audibly having the time of his life whenever he's fighting and most of what people associate him with are a bunch of off the wall comedic scenes where he's either acting like a jackass or just having fun.
As for the game trying to be like DMC, I can definitely see how they might have been trying and failing to emulate that. The environment and the demon designs in that segment of the game feel like they're pulling really heavily from the first game but it's way too stiff and you don't have any options for actually styling on them.
Yeah that's a Vergil
One of the things people will get wrong about Dante from the Devil May Cry series is that he's a goofball. 1 and 2 didn't establish this, but as the series got its legs under it and started nailing down what kind of person he was and what kind of tone they wanted, Dante went from needing to fill dark souLS WITH LIIGHT IGHT IGHT and instead making constant jokes and just having the time of his life doing what he doese.
@@Nothingseen Sure, his personality changed, but he wasn't what I'd call a brooder either. He was an low energy extrovert at worst. When he did have sad moment, it was because it was the moment that was sad. There was a reason actively happening that temporarily changed his behavior. Dante was never a gloomy person
@@aatired7307 Except DMC2, but the less said about it, the better.
I don't see much of a relation to Dante. If the devs were inspired by DMC at all, then just with the idea to put a badass anti-hero into the story. Nothing beyond that.
The strongest impression I get is that the author was suffering from that fanfic trope of putting a super-powered alter ego of themselves into the plot. The character serves very little purpose for the story and only a little more for gameplay. He's just there to be a dark, mysterious badass and save the hero. A power fantasy for the writer.
My impression gets emphasized by the moment where he insistingly repeats how very very much the protagonist loves Ebru, despite them never having talked about her. That's one of those bizarre plot elements born from a fanfic where the writer couldn't separate themselves from the protagonist but also wanted to add a version of their identity that's virtually invincible and flawless except for the horrible burden of being unable to escape their fate. Leading directly into being the ultimate emo.
I'd love to see a Game Dungeon on "Call of Cthulhu: Dark Corners of the Earth".
I think Ross would do a great job analyzing it, and I'd like to hear his perspectives.
Feel like that would make an amazing game dungeon game, warts and all
30:23 well, that's Virgil, Dante's brother. Dante is not an emo badass, he's a too cool for school badass. Dante is like that dog from the Simpsons that came out of nowhere that one episode that everyone thought was so cool. Poochie. He's like Poochie. Except with a big sword and gets impaled for funsies in cutscenes. To put this another way, the creator of Devil May Cry said that Dante was too cool for smoking.
I can't deny that sometimes Dante can come across as an emo badass, mainly because of the box covers for DMC 1, 2, and 3. And in 2, he sorta was most of the time. But yeah, Dante isn’t much of an emo badass, since that falls more in-line with Vergil.
Also, him joking about this being a Resident Evil game that wants to be Devil May Cry, make me wonder if he knows of that whole story of 'Early version of RE4 being scrapped and turned into DMC1'.
Virgil isn't Emo, he's a weaboo.
V is the emo DMC character.
Sure, V is technically Virgil's human half, but that's a whole other thing...
Appreciate you guys making the point for me.
Though to be fair, like Silver said you can certainly get this impression of Dante if all you have is pretty superficial knowledge of the series; and the developers of this game may've had the same misconception of Dante.
Also fun fact related to DMC originating from an early iteration of RE4: The PS2 horror game "Haunting Ground" (or "Demento" in Japan) also originated from RE4, though in a different way; a scenario script for an early version of RE4 (different one than the one that turned into DMC) was donated to one of Capcom's studios after it was decided work on that iteration would be halted, and HG was developed by that studio and also bares some notable similarities to what we know about this earlier incarnation of RE4's story; the original RE4 script writer is even credited as a draft writer on HG.
That said, Haunting Ground is *much more* Clock Tower than it is Resident Evil in terms of gameplay and overall vibe and pacing, and it's clear that even with the similarities the script saw heavy revisions and changes to better fit the new game.
Oh, Haunting Grounds! I remember that. However, I did not know that came from an early draft of RE4. The one thing I remember clearly of HG is that Hewie (the dog companion in that game) bore a resemblance to 'that dog' you save in RE4. Some claiming its the same dog.
@@Silverman160Zero I've seen it said that there was a girl accompanied by a dog B.O.W. in the same early RE4 script; indicating that's where Hewie came from, but I've had trouble verifying this. There definitely _was_ a female supporting character that Leon would've encountered, but I couldn't find anything about a dog.
I've seen it mentioned on both the RE wiki on Fandom and in a video on RE4's development by a guy who took his research seriously so it's _probably_ legit, but I don't know where to find it.
On that note, I should also mention that in an interview, it was stated that Hewie was added to broaden appeal of the game (due to typical female protagonist concerns); which implies that a dog wasn't in the original script.
Though a possible explanation for that exists: Apparently they had already started work on a horror game when the early RE4 script came in, so maybe they just independently came up with the dog idea before they got the script.
I start thinking that those games did not exist before Ross makes a episode about it. Instead, Ross making a episode bends reality and cause all that obscure games to appears.
So ross is a narrating Morgan freeman?
Ross always makes me want to play these games but I have no money and nobody is ever seeding them because they’re obscure as fuck.
Ah yes, the "Ross is Haruhi" theory
Honestly, I wouldn't doubt it
@ZoomerStasi Ross is not interested in ordinary videogames.
@ZoomerStasi Because the anime is about a girl whose godlike abilities subconsciously change the world based on how she feels and what she finds interesting, and nothing Jesus ever did had much to do with cranking out shitty video games. Every comment you post one-ups the last as the most abrasive, annoying, edgier-than-thou take possible.
As a Turkish guy, this feels more than just a pleasant surprise of seeing a new RGD release.
It's not really something to be proud of, though.
@@UnitSe7en Hey, it's the same pride a man would feel when he learns that his kid with down syndrome is a better rock skipper than his peers. it's just nice to see one of our titles that's obscure and quirky enough to be covered in this channel.
@@legion8585On one hand, I'm so sorry. On the other hand, good for you man.
Idk what the other guy is on, this game looks like it kicks ass. I mean it's clearly kinda janky, but as Ross likes to say, someone had a VISION with this one.
This game seems like it had plenty of good ideas, even if it failed in the polish part. Do you know if the studio has done other games?
First was Mabus. Now it's Kabus
I was waiting the whole video for him to mention that
Hopefully the next one won't be Bangbus
Morbius
Now things are starting to make sense.
I was getting flashbacks
This game was released in Russia as well under the name of "Зона 22: Территория страха". And it got proper voice acting by professional actors. Seeing that the English release is so poorly made is both hilarious and sad. And it made much more sense in Russian release, probably because it was translated directly from Turkish or because translators did a lot of job to fix the text. Can't say for sure.
P.S. It's still better than original RE4 PC port. It was broken junk back in the time.
This English release has a certain "The Turkish developers did everything themselves" vibe.
so who was the happy people in russian
That's a theme with Russian voice acting in games - it's usually as good as movie acting
I would REALLY love to talk to the game designer who came up with the idea of teleporting enemies in a tank control game... like... HOW do you let this happen?
I'm curious if the teleporting enemies were intentional, or a glitch in their code/animation they decided to keep(or forgot to fix). They always seem to be in their attack animation when they teleport. I wonder if they snapped the animation to the player.
Likely a classic game design mistake of:
- Hey Paul could you playtest this game for me?
- Sure!
....
- Wait why are you just running away from enemies, I put a lot of work into designing them!
- Well they're slow and I don't wanna waste ammo on th...
- Got it! Them being slow won't be a problem anymore!
@@syeblaize It sure felt intentional.
Does the pathfinding for non-teleporting enemies work?
If not, it may be their hotfix.
@@Skeletons_Riding_Ostriches Having never played the game? It sure looks like the pathfinding works for other enemies. Maybe not well, who knows.
Okay, I would have never guessed to use a notepad on the bloody paintings with the knives in them. I'd have gotten stuck for days on that.
It's apple
@@derkeve It's always apple!
Thanks for getting this out in time for Halloween, Ross.
Thanks for keeping the video 4:3 and not adding artificial bars on the sides. Very much appreciated.
The Halloween episode of the Game Dungeon has become my favorite part of the season
waiting for them every year.
Christmas is also nice
Same bro, same
"If you're wearing your brains on the outside then, how tough are you, really?" Ross spitting pure unfiltered golden truth YET AGAIN.
I was JUST matarhoning every game dungeon last 2 days and a new one comes out? Thank you Ross!
Used to marathon them before Halloween or Christmas because I knew a new one was going to drop
God bless Ross for coming through with another game I’d have never known existed otherwise
Ah my favorite Halloween tradition.
I was genuinely getting worried this was going to be a Halloween without a game dungeon. Stay awesome Ross.
Ross playing a non Half-Life game and the first thing he finds is a Crowbar.
He can't escape his fate, no matter how many times he tries.
Not to mention the fast zombie sounds on some enemies.
It's interesting to see the Devil May Cry-esque bit, considering the first DMC started development as the original RE4. It's like looking into a parallel history.
Always makes my day when I see a new game dungeon
Hey Ross. Currently recovering from surgery and in a lot of discomfort, thanks for never failing to make me crack up ❤
i love how the machine pistol is just an AR15 but they cut off two of the most crucial parts that make it actually work
I actually had fun with this game, although I got surprised with the change of gameplay in later part of the game where you change character from a Turkish Chris Redfield into a Turkish Dante where you start using swinging blades
that's it, that's the ONE… buried in the deepest recesses of my memory, it was this game. I remember that I played this like 20 years ago, but got confused by the teleporting monsters, so I quit, but I was still intrigued. it's a shame there was nothing really to it, as it turns out.
"Ghosts don't scare me because I'll just listen to music instead. Anyway, here's Turkish Resident Evil". You know exactly what we want, Ross. There's no other creator on this platform whose videos I look forward to in quite the same way as yours.
AW HELL NOW YOU MADE THE DEVIL CRY!
Hey man, I just wanted you to know that you are one of few youtubers that I get genuinely happy and excited when you´ve uploaded a new game dungeon episode. I can´t put my finger to exactly what you are doing right and some games you review I wouldn´t have batted an eye if anyone else talked about. The pacing, the structure, the games you pick, the comments and in the order you have them in, the questions you ask, the dedication to fix games to be able to play, the research and so on. Just keep on doing what you are doing. Thank you.
Ross' videos are timeless and super re-watchable.
As a Turkish speaking 35 YO gamer, i never played this game (cuz it is what it is), thank you for taking the bullet!
I am from Turkey and I have been a big fan of you for years - I am surprised and excited you made this video!!
Devil is crying has to be one of the best awards 🤣
Today was the day I discovered the wonders of Turkishjank. A little too far south to be Slavjank, but it has the right spirit.
Once at Ka-bul, I got on the ka-bus, the driver said ka-chow, and the bus went ka-boom
Every single thing ross makes is absolutely golden the quality never drops at all it’s always funny and entertaining with endless rewatch value
Boy it's wild to realize that Ross's Game Dungeon (especially the Halloween episodes) has been a big part of my life for a full decade. 😮🎉🎃
Thank you Ross, for your time, sacrifice, and work. You are one of the pillars of youtube... every video you make brings me pure joy. Please keep going as long as you can. I love you. You bring meaning and joy to this hideous world. This is your destiny.
The man
The myth
The legend
Ross Scott!!
A new game dungeon. Now things are beginning to make sense.
More on that later.
More later
Always so hyped for new game dungeon content
The copyright reality thing is kinda interesting, cause there's a lot of cases where other companies don't care because of the type of product it might be and the context.
For example, a show in Scotland called Still Game shows Coca Cola and talks about biscuit brands all the time. But one episode where they parodied a real life supermarket brand had them make up a fake brand that was an obvious nod to anyone in the UK.
In a similar vein, Marvel are allowed to use the Chrysler building in comics without permission most of the time because they're in control of how it's used. Versus the games where the player has control and modders can even manipulate the content further. Neither of which the owners of the Chryslers design wants.
Now, the original intent of a building being copyrighted was more to stop other building developers from copying it or its style, and dates back for centuries to some point in the early Ottoman Empire. And at a later point when photography came around, it became a double-edged sword because having your building be too popular in films meant that tourists might impede the actual business of the building's businesses. On the inverse, all costs for the use of the Hollywood sign in TV and movies go towards upkeep maintenence with the rest going towards the city funds.
Addendum: the reason red crosses can't be used in games is the same reason you can't just stick Coca Cola on an in-game can. The logo has been the official logo of the Red Cross Organisation for over 140 years, and been a protected symbol for around 80 of those. We only associate it with health packs because of Red Cross themselves, and most hospitals and medical facilities around the world can't even use it because it has nothing to do with them. Hence the blue 6-pointed star that _actually_ represents health.
The red crescent on the health packs in this game weren't a symbol of the Red Cross until the late 2000s but was common in middle eastern countries like Turkey. So depending on when this game came out, it may or may not be breaking both copyright laws and the Geneva Conventions.
A small correction: Most of the laws pertaining to when and where you can display a name/logo/design/character are trademark laws, not copyright laws. Trademark laws are a whole different beast from copyright laws, and most of the time, they are a whole lot more restrictive and demanding (such as you can actually lose your trademark if you permit others to use it for free).
>Turkey
>Middle eastern
So, you have chosen death.
Crescent is the symbol of Ottoman dynasty, and Ottoman dynasty ruled most of the Islamic world. This is why its associated with Islam.
And Ottomans mostly ruled over the Old Roman territories, which are known as Near East.
Edit: As in Nearest East to Europe: Asia Minor and Levant. Crazy, i know... (!)
This... really feels like somerhing I would have thought was AWESOME when I was 10, and then looked back as an adult now and wondered what was wrong with me 😂
This game doesn't just give you tinnitus but with those save points epileptic shock as well
I love the writing in this game. Most of the "normal" characters' dialogue is them asking questions wanting to know what the Hell is going on, and every reply they get is either vague or about something completely unrelated thus not answering a thing. It's so unintentionally hilarious.
I was having a bit of a low point today, but seeing a new Game Dungeon immediately pumped me up, Thanks a lot Ross!
Not a huge fan of Halloween, but your yearly videos on it is changing that. Thanks for all your videos Ross
A Resident Evil clone that turns into Devil May Cry is actually really fitting. I'm guessing they couldn't put in more than one control scheme, and the part of the team that liked RE was stronger than the part of the team that liked DMC.
Also, I think the villain's hair looking like Kazuya is unintentional. DMC3 came out a few years earlier, he's definitely supposed to be Vergil.
To be fair, if you were trying to reconnect RE and DMC and had to choose which side the mashup game would play like, I think RE’s the better call, even if I do love me some DMC. Clowning on zombies with DMC systems would be awesome, sure, but for the horror vibes, it’s probably better to make the DMC play like RE than the other way around.
For what it’s worth, while Inzo’s basic attacks look janky, I do like his powers. Seems like a fair attempt.
I'm dying to see Ross' review of Odium/Gorky 17
Oh man, that game that was literally described as Polish Final Fantasy 7 by its devs.
That game holds a special place in my heart. Shame it never got a proper sequel.
Thanks for another great episode, with another obscure game. I appreciate what you're doing
this episode feels more like an AVGN video (without the toilet humor) than a game dungeon video.
i like it
I simply cannot resist watching these as soon as they hit my feed.
Appreciate this channel heavily.
"There's one big puzzle here that stumped me, and the solution kind of feels like I'm renewing my driver's license: I can't open the flesh door..."
Yeah, I had to renew my license a few months ago and the flesh door was a huge problem.
Omg you have no idea how much I needed a new Game Dungeon. Thanks, Ross!
I imagine the kill everyone demons are self selecting for entering the human world. Like all the chill demons who aren’t super into killing human’s probably don’t bother coming through the portals to kill all the people.
I imagine the evil wizards prefer to summon chill demons for obvious reasons and those are the ones who end up having to teach all the classes. Which is super unfair because the chill ones have to do all the work and it’s the murder demons who have all the fun once the hell invasion starts.
Once again, thanks for keeping the awards around, they really add a touch to these videos
11:15
People are taking the piss out of you everyday. They butt into your life, take a cheap shot at you and then disappear. They leer at you from tall buildings and make you feel small. They make flippant comments from buses that imply you’re not sexy enough and that all the fun is happening somewhere else. They are on TV making your girlfriend feel inadequate. They have access to the most sophisticated technology the world has ever seen and they bully you with it. They are The Advertisers and they are laughing at you.
You, however, are forbidden to touch them. Trademarks, intellectual property rights and copyright law mean advertisers can say what they like wherever they like with total impunity.
Fuck that. Any advert in a public space that gives you no choice whether you see it or not is yours. It’s yours to take, re-arrange and re-use. You can do whatever you like with it. Asking for permission is like asking to keep a rock someone just threw at your head.
You owe the companies nothing. Less than nothing, you especially don’t owe them any courtesy. They owe you. They have re-arranged the world to put themselves in front of you. They never asked for your permission, don’t even start asking for theirs.
-Banksy
While Banksy is a bourgeois sellout, that's a pretty good quote coming from them.
@@brandonmorel2658easy to call for a fight when you're in a comfortable position to fight. Basically: You, poor person! Fight and get sued for my pleasure!
@@MockthenerdThat is such a defeatist and warped way of reading that wtf. If he was homeless and said the same statement it doesn’t change its value.
Also graffiti in England is a booking/ caution the first handful of times you get caught if you even do get caught. Then at worst your getting community service or a fixed fine of 75 quid unless you graffiti over some historic building or a safety warning,traffic lights etc.
@@Mockthenerd Easy to make sarcastic remarks of somone when you're in a comfortable position to do so.
See? Two can play at this game.
God those little doors are adorable
20:12 Turkish Harry Buster clone as well? This game has everything
OH MY GOD YES! YES ROSS! This is a banger game from my childhood i cant wait to watch this boy oh boy
happy halloween ross, hope you get to a followup episode soon enough, it's been a while. game dungeons are always welcome
i'd love to see you do resident evil at some point - the classics, at least. I know you're very anti-popular/wellknown stuff for this show though. ever consider covering the original alone in the dark and perhaps its much more obscure sequels? could be a better fit
@KhumboSharma you never know, he's done some pretty popular games like Trackmania² and Deus Ex
My life is falling apart right now. Nothing that I do works out; any dream or aspiration I had is dead. The world is falling apart and it takes literally everything I have to just get through a day and not have a total breakdown. I just want it all to stop and I’m so sick of it. Everyone wants something or expects something of me and I can’t ever think. I can’t get away but I keep find peace where I am. Each day is a prison sentence. I’m so sick of life and live on an edge I feel like I’m increasingly okay with dropping off… I just needed something to get my mind off how f*cord things are in my life and I saw your video in my feed. I’ve been watching you over 10 years, way back in the days of machinima with the early episodes of freeman’s mind. - I just wanted to say: thanks for always providing such good content. I love your stuff and no matter how f*caked up things get, you never fail to make me laugh. Thanks, man
Kabus is "nightmare" in Arabic. It's pronounced "Kaa-boos". Not sure if the Turkish is the same pronunciation or not though.
Shukran 👍
The turkish pronunciation similar except the second vowel is short.
Like Maabus
nearly same, we say "kaa-bos"
/ ca: bus/
[c] in phonetics pronounced like a soft K
[a:] is like soft "ia"
I'm pretty sure the M4's firing sound comes from one of the _Counter-Strike_ games, and that's the sound of a _Doom 3_ Lost Soul at 19:14.
"Turkish Resident Evil" sent shivers down my spine
The variety of games being chosen for the Game Dungeon that I would never seen otherwise never fails to impress! Turkish RE when you think you've seen it all!
Thank you for the video and Happy Halloween, Ross!
As a gamer from Tukey, i am very pleased that you played this hidden gem. 🎉
Edit: Original voiceovers much better.
Dude your rant about the tedious tile-placing in the tile-placing room is truly eye-opening. Every developer should watch that rant.
It took me 4 attempts before I managed to finish this video. Ross's Game Dungeon are the best videos to fall asleep to change my mind (I mean this in a really good way)
I know what you mean, it's cozy like a warm fireplace crackling
Always a good day when RS uploads.
The intro gave me Mage Knight Apocalypse vibes. I'm impressed, I didn't think there would be any competition with that game's intro.
That's the one I thought about too. Just that that one was way more coherent.
Here Satan seduced people with the forbidden fruit of *checks note* being happy and healthy.
Amazing game dungeon. Seems like a terrible slog with the teleporting zombies and extreme damage sponges. But as you said it, boring is better than straight unplayable and unfair. Love that we can always count on you uploading for Halloween, it's such a treat.
As a Devil May Cry fan, your spider sense is on the money. And seeing as how DMC spawned from Resident Evil (the first game was an RE4 prototype), this game kind of gives an idea on what DMC could have been had it stayed Resident Evil. I will also say the brooding is not as heavy in the mainline DMC games, but rather more the reboot. Though there is some brooding
Here's the thing: No.
DMC1 wasn't an RE4 prototype. To cut a long story short, Hideki Kamiya was developing RE4 under Shinji Mikami, who was letting him do whatever he wanted to the game.
At some point, Mikami was like "You know what, make ANY game you want, it doesn't have to be RE anymore." So Kamiya took what they already had and created DMC1 from that project instead of scrapping it altogether, while Mikami just moved on.
In an early version of DMC1 (and you can find a playable demo), you couldn't jump because they hadn't thought of it yet. By that point, you could already swing the sword around with a 3-hit combo. THIS is more or less what Kabus 22 looks like it must've played like if the game had never gotten jumping and a more developed combat system.
As for how the DMC1 turned out as a full game, lol no. Nononono, this (Kabus) doesn't compare. It closer to Onimusha than DMC1 and even then, that's a huge stretch.
@forgot7en so he was developing DMC 1 originally as a Resident Evil game before going in a different direction? Yeah, sounds like an RE 4 prototype. Next time you want to do am "actually", make sure you actually make a point.
And that last part is just you being an ass. Could just have respectfully disagreed, instead of the "lol no" you decided to go with. All in all, you're just being a tool.
@@saxdude01 No. They were developing RE4. Which was then repurposed to create DMC1. There's a difference.
It's the same story with Haunting Ground/Demento.
And I wasn't disagreeing, I was fact-checking; that was the point. Try to keep up, Mr. Tool.
@forgot7en "no, they were developing RE4. Which was then repurposed to create DMC1." Yeah, that sounds like it was originally an RE4 prototype. I think you don't understand what a prototype means.
And yes, you were disagreeing with the last part, but you were being an ass about it. You are digging yourself a grave here by doing a terrible job of "fact checking". Grow up, dude.
@@saxdude01 Let's try this again to see if I can get through your thick skull:
You said "DMC1 was an RE4 prototype." No, it wasn't.
They were making RE4 for one of three times: one version of RE4 became Code Veronica, another became DMC1, and a third became Haunting Ground.
There's no such thing as an RE4 prototype becoming another game, they were simply making RE4, then for whatever reasons, they decided to make a different game.
Sounds like YOU'RE the one who doesn't understand what a prototype is.
A game demo is more indicative of a prototype than the development of one game being shifted into another; for example, the demo (in terms of level design, puzzles, dialog, etc.) of Half-Life is nowhere in the full game, but the gameplay is nearly identical. The demo of Tomb Raider IV is another example of the same thing. If you go back far enough, you can even find a playable demo of DMC1 in which you can't jump because the developers hadn't thought of it yet; THAT'S what a prototype looks like.
Calling one game (DMC1) a prototype of another (RE4) is complete nonsense. Even if you phrased it as "was a prototype" still doesn't make sense. Anything still in the final version of RE4 that might be comparable to anything in DMC1 is merely surface level and/or sharing ideas, such as escaping a self-destructing island by driving a vehicle through a cave into the ocean, or arguably traversing a castle, which shares basically nothing in common between the two games in terms of level design, pacing, etc.
Go look up the 3124 Graphic Arts book and read up on a ton of concept art that was originally intended for RE4, read the development commentary included, and read the interviews section to find out just how little in common there is with the final version of RE4.
They have different characters, different themes and story, different tones, and completely gameplay, so you tell me in what substantial way is DMC1 indicative of a prototype of RE4.
I've wasted enough time on you so please stop responding if you're just going to continue being a needless contrarian. I know what I'm talking about.
Thanks Ross ,I just lost my cat and seeing that you uploaded is the first time I’ve smiled in 2 days .
Devil May Cry actually was supposed to be the original Resident Evil 4, with them adding supernatural elements to the game, before Capcom decided it was too big of a departure from the other games and made a new IP instead
"that's not an answer" hahah. Love you channel man. Your editing, the way you make videos, even your voice feels like 90's, idk why. Never change dude, never change.
23:05 I honestly like the bland dungeon vibes. I may be biased from experiencing them many times before, but they remind me of old, lost video game memories. That said, reliving them multiple times over in different sequences can make me understand their annoyance.
Man you had me at Turkish Resident Evil.