Which one better for mixing new sound. Example Mixing / layering pulse wave modulation + sawtooth + square. To create unique sound. Then adding affect like delay. Then save in quick button ( more quick button is what I need) Thank you.
From my understanding you want to mix certain waveshapes. In that case the Modwave will be more suited since you can use wavetables. I'm actually working on a software app for creating those wavetables which will be free. You'll be able to combine different waveshapes like you mentioned into wavetable files and upload them to the KORG Modwave.
this was great. both are amazing... but Ive only room for one, I feel modwave has more space to create sound vs just using samples but... which would you say has a greater ability to create sound? do you feel its too much plastic? or is it build quality good? thanks for the comparison, i liked seeing them side by side and hearing the differences.
It really comes down to what YOU want. I personally like the Modwave a bit more, but you are not me. I just like fooling around with the wavetables, but this doesn't mean that it always sounds great ;-) build quality is quite good imo for todays standards. It's not a tank ofcourse, but so far no complaints on anything on both synths.
Thanks for this vidéo. Beyond all these technical points though, when I listen to different sounds banks with closed eyes, I'm not sure to be able to distinguish the real source. In both cases we get evolving and complex sounds but I'm quite sure that I wouldn't be able to say from what synth they come.
You might be able to recognize the Wavestate if you hear a sequence with different samples, let's say you hear a violin sound, then a choir sound, violin again, cello sound and that in a sequence then that's always going to be the Wavestate because the Modwave doesn't have a dedicated 'sample lane' for the sequencer. The Modwave works with wavetables so it can do some typical wavetable synth stuff like for example dubstep kind of growl sounds. Let's say Wavestate overall is more instrument sample patches (performances) while the Modwave is more synth sounds.
@@ThevonMusic The Modwave is able to play user wavetables. So we can build a wavetable with violin sound, then a choir sound, violin again, cello sound too ! And then upload it into the Modwave !
Not really because a single waveshape doesn't sound like a certain instrument. Ofcourse you can get the same colour by having a waveshape that has the exact same overtones than for example a cello and the next waveshape in your wavetable the overtones of a choir. To really make it sound like a true instrument there is much more involved than just copying the colours in a waveshape that is going to be looped when you play it. I tried this by creating some cello samples and basically sort of stretching the sample over a whole wavetable so every waveshape has one cycle of a note sounding. If you make the wavetable transition from one waveshape to another at the correct time you can almost mimic the sound of an instrument, but it's still not that close. There's so much more involved with real samples than a single waveshape such as acoustic reflections, 'plucking' of a string, etc... Also keep in mind that a single waveshape is used over the whole spectrum while with 'samples' ('multi'samples) you often use different samples over the whole tonal spectrum. (for example C3 to G3 is a sample, Ab3 to B3 is a different sample). But I definitely like your way of thinking ;-)
Which one better for mixing new sound.
Example
Mixing / layering pulse wave modulation + sawtooth + square. To create unique sound.
Then adding affect like delay.
Then save in quick button ( more quick button is what I need)
Thank you.
From my understanding you want to mix certain waveshapes. In that case the Modwave will be more suited since you can use wavetables. I'm actually working on a software app for creating those wavetables which will be free. You'll be able to combine different waveshapes like you mentioned into wavetable files and upload them to the KORG Modwave.
this was great. both are amazing... but Ive only room for one, I feel modwave has more space to create sound vs just using samples but... which would you say has a greater ability to create sound? do you feel its too much plastic? or is it build quality good? thanks for the comparison, i liked seeing them side by side and hearing the differences.
It really comes down to what YOU want. I personally like the Modwave a bit more, but you are not me. I just like fooling around with the wavetables, but this doesn't mean that it always sounds great ;-) build quality is quite good imo for todays standards. It's not a tank ofcourse, but so far no complaints on anything on both synths.
Which is more intuitive to learn? Thx for posting this!
imo they have quite a similar learning curve.
Thanks for this vidéo.
Beyond all these technical points though, when I listen to different sounds banks with closed eyes, I'm not sure to be able to distinguish the real source.
In both cases we get evolving and complex sounds but I'm quite sure that I wouldn't be able to say from what synth they come.
You might be able to recognize the Wavestate if you hear a sequence with different samples, let's say you hear a violin sound, then a choir sound, violin again, cello sound and that in a sequence then that's always going to be the Wavestate because the Modwave doesn't have a dedicated 'sample lane' for the sequencer. The Modwave works with wavetables so it can do some typical wavetable synth stuff like for example dubstep kind of growl sounds. Let's say Wavestate overall is more instrument sample patches (performances) while the Modwave is more synth sounds.
@@ThevonMusic The Modwave is able to play user wavetables. So we can build a wavetable with violin sound, then a choir sound, violin again, cello sound too ! And then upload it into the Modwave !
Not really because a single waveshape doesn't sound like a certain instrument. Ofcourse you can get the same colour by having a waveshape that has the exact same overtones than for example a cello and the next waveshape in your wavetable the overtones of a choir. To really make it sound like a true instrument there is much more involved than just copying the colours in a waveshape that is going to be looped when you play it. I tried this by creating some cello samples and basically sort of stretching the sample over a whole wavetable so every waveshape has one cycle of a note sounding. If you make the wavetable transition from one waveshape to another at the correct time you can almost mimic the sound of an instrument, but it's still not that close. There's so much more involved with real samples than a single waveshape such as acoustic reflections, 'plucking' of a string, etc... Also keep in mind that a single waveshape is used over the whole spectrum while with 'samples' ('multi'samples) you often use different samples over the whole tonal spectrum. (for example C3 to G3 is a sample, Ab3 to B3 is a different sample). But I definitely like your way of thinking ;-)