Some great ones there. A couple of thoughts: 0:23 A diorama without a living element is not a diorama, its a vignette. Pretty as it is, its uninteresting because nothing happens. The same can be seen in say 2:22. 1:00 Nice layout with the different stages in the base. However, it is kind of boring since it suffers from the same syndrome as way too many dioramas: a bunch of figures just milling around a vehicle. To its defence however, it does have direction, with all the figures actually looking the same way. 1:23 An even better example of direction, with all the figures looking towards the same space. 1:33 and as a contrast, a way too crowded diorama with too much happening. There is some direction I think, but its still too messy. Another, even worse example would be 5:37, which should have been layed out better and simply called 'British vehicles in the desert war'. 1:57 speaking of figures milling around a vehicle. Making it two vehicles does not make it better unfortunately. The direction is there, but its still BORING. 2:14 is pretty good, but the civilians are superfluos obscuring the focus point, and more realistically, they couldn't have been allowed anywhere near that place - or even dared go there if I may say so. Added to that, not so sure I approve of the Kübelwagen there; unarmored vehicles would not be allowed that close to actual battle action. 2:34 is incredibly well built; but again, lack direction. 4:56 is an example of I think ignorance: considering the relaxed state of the soldiers I'd say this is behind the frontline. And if that's the case, the gun muzzle of the tank should be covered, and the driver's and radio operator's hatches open - no crew in the world drive buttoned up behind the line. 5:37 might be another example of ignorance with the knocked out tank: it's mostly blackened, but in reality burning metal oxidizes into rust and should therefore pe at least partially red - as well as black, grey, brown, etc. 2:36 did this better. 5:58 is actually quite good and captures how tanks were used in Syria. Unfortunately, with buildings on both sides of the street you can't really see the tank. I don't have aproblem with that however; it's just an observation. A worse problem is actually the figures: first, most tanks worked buttoned up in the streets, secondly, no one is allowed in front of a working tank. That's a pretty serious problem I have here. I do want figures in dioramas, but I would have placed them in the buildings, either making their way forward or waiting for the tank to having cleared its part. Or, I think an even better idea would be a couple of FSA soldiers about to knowck out the tank. 8:14 I have no idea what the solider is doing - is he casting a spell, or what?
Some great ones there. A couple of thoughts:
0:23 A diorama without a living element is not a diorama, its a vignette. Pretty as it is, its uninteresting because nothing happens. The same can be seen in say 2:22.
1:00 Nice layout with the different stages in the base. However, it is kind of boring since it suffers from the same syndrome as way too many dioramas: a bunch of figures just milling around a vehicle. To its defence however, it does have direction, with all the figures actually looking the same way.
1:23 An even better example of direction, with all the figures looking towards the same space.
1:33 and as a contrast, a way too crowded diorama with too much happening. There is some direction I think, but its still too messy. Another, even worse example would be 5:37, which should have been layed out better and simply called 'British vehicles in the desert war'.
1:57 speaking of figures milling around a vehicle. Making it two vehicles does not make it better unfortunately. The direction is there, but its still BORING.
2:14 is pretty good, but the civilians are superfluos obscuring the focus point, and more realistically, they couldn't have been allowed anywhere near that place - or even dared go there if I may say so. Added to that, not so sure I approve of the Kübelwagen there; unarmored vehicles would not be allowed that close to actual battle action.
2:34 is incredibly well built; but again, lack direction.
4:56 is an example of I think ignorance: considering the relaxed state of the soldiers I'd say this is behind the frontline. And if that's the case, the gun muzzle of the tank should be covered, and the driver's and radio operator's hatches open - no crew in the world drive buttoned up behind the line.
5:37 might be another example of ignorance with the knocked out tank: it's mostly blackened, but in reality burning metal oxidizes into rust and should therefore pe at least partially red - as well as black, grey, brown, etc. 2:36 did this better.
5:58 is actually quite good and captures how tanks were used in Syria. Unfortunately, with buildings on both sides of the street you can't really see the tank. I don't have aproblem with that however; it's just an observation. A worse problem is actually the figures: first, most tanks worked buttoned up in the streets, secondly, no one is allowed in front of a working tank. That's a pretty serious problem I have here. I do want figures in dioramas, but I would have placed them in the buildings, either making their way forward or waiting for the tank to having cleared its part. Or, I think an even better idea would be a couple of FSA soldiers about to knowck out the tank.
8:14 I have no idea what the solider is doing - is he casting a spell, or what?
Excellent detailed analysis. Thank you.