The only engine I could achieve over 2600 fps on max settings lol. UT2004 that is. Its an incredible engine, though the new UE4 is bit crappy at the moment :( needs some work, has performance problems with recent builds.
I'm playing it, though the engine needs work. pretty jerky and had some input lag even with the highest spec systems. Epic are working investigating it from what I read on their own forums. Earlier versions of the build had no real issue. Otherwise its great.
Unreal didn't really do anything new, it just took what other games like Quake already did and did them better. Don't get me wrong, Unreal is an amazing game, but in terms of industry innovation, it's a non-contender.
+Droehning While you're not wrong about 3D and FPS evolving without Doom, you can't deny that, without the wildly rampant commercial success of Doom and the massive amount of attention and excitement it brought to the genre, there wouldn't have been as fast of development of the FPS as there has been. Maybe Quake could have done that instead, maybe not. Given that Doom was far easier to run on a wider variety of machines vs. Quake, I'd be willing to wager that it was a matter of accessibility as much as gameplay that helped Doom make FPS a household name and pushed PC gamers to upgrade their systems to be able to experience future games like Quake, Unreal and Half-Life. You pointed out that Quake came out "only" three years after Doom, but in terms of computers and gaming, that's a huge amount of time where anything could happen. If Doom hadn't swept the PC gaming market when it did, Quake could have come out to a lukewarm reception if some other genre had started to dominate the market. Who knows, maybe some startup company was working on the best MMORPG or RTS of all time and would have released it to the world if they hadn't been distracted by Doom...
marky666thebeast Also Tribes from 1998. Hexen II from 1997 and Thief from 1998 also had massive map sizes with a lot more detail and stuff to do than Halo from 2001. Not to mention Deus Ex from 2000 which had huge levels with soooo much stuff to do that you could spend hours upon hours just exploring all the intricacies of the level design.
Tribes was awesome, Right before the more recent tribes came out there was a boon in that community and there were a bunch of servers up to play it, that shit rocked.
Project I.G.I is another one, and trespasser. Both had pretty big outdoor maps. I always thought Halo was very average and the having to shoot enemies dozens of times to kill them got tedious fast.
Thanks for all y'all comments guys. But remember people. This is a subjective video. i.e. the FPS games I liked, or was impressed by. I could have been here all day listing various classics (and engines) which arguably could have been included. But then, my tea would have got cold and my patience would have run so thin, it snapped.
Great video, I would have mentioned Hovertank 3D briefly since that was technically Id's first step into the genre but I get you had to draw the line somewhere. Romero wasn't necessarily against story in games. John Carmack is the one who always felt story was an afterthought.
dude .... UNREAL? This should be mentioned for sure. It kicked ass for sound, graphics and ki. Was powering also A LOT of other games since the engine is loving FPS. But you know that for sure.
I really think Unreal Tournament deserves a mention here. Halo borrowed a lot from the UT Franchise. UT Brought the twitch-shooter style genre, vehicular warfare not to mention an insane multiplayer gaming experience.
good video! a bit surprised to not see Descent, XS or Future Shock, as i believe much of what we have today was started by those titles, but kudos for the overall quality :)
Id Software made Hovertank 3-D before Catacombs 3-D. It had no textured walls, but was the first raycaster to run at an acceptable framerate in real-time.
Hey there, loving your vids, reminds this nearly 50 y/o of gaming in decades gone past, i know you couldn't include all the relevant games, but surely the first unreal is worthy of mention? anyway, lookin forward to more. :)
I'm not a gamer but Rise of the Triad sticks out for me big time! I was actually trying to figure out the name of that game, I'm glad it's on this list!
Around 1995 I had gotten both Doom and Blake Stone as shareware in the same pack published by Gold Medallion Software. Our Packard Bell was too weak at the time to play Doom so I had to satisfy my FPS cravings with Blake Stone which was still enjoyable. But after we upgraded to 8 MB of RAM, Doom took me over. I can't tell you how much I played the 9-level shareware over and over again.
Delta Force had very massive roaming landscapes and predated Halo by quite a bit. Quite a fun co-op-multiplayer-camp-fest game that's kind been forgotten.
For me its always been the Unreal Tournament series and the original Red Faction from 2001 and the community created add on Pure Faction. I always played these games for the multiplayer not so much the single player, though I do enjoy bot match very much in UT.
Glad you mentioned Red Faction 1. It's the first high-detail FPS that I can remember that actually did a good job at integrating usable air, ground, and water vehicles. The next one after that being Unreal Tournament 2004.
Dark forces, perfect dark, battlefield 1942, medal of honor, battlefront 2 (2005), call of duty 4, battlefield 3, titanfall, and black ops 2 were all incredibly important to fps
I though Half-Life 2 would get a mention here, for the physics. I believe the source engine was groundbreaking at the time, just like it was the doom engine back then, or the Unreal engine. Everytime i think of FPS games i think of those engines. Anyway, great video.
Almost at the same time as Duke Nukem 3D there was Terminator Future Shock published which was technically as advanced as Quake since it showed real 3D polygon Sprites. Yet its almost forgotten.
I feel Crysis had a good impact on the FPS with the Nano suit giving you options to complete your tasks and I'm sure Goldeneye did Dual wielding. Great vid anyway
Brian Gervais yea.. halo was not really new with anything. its not even really open world. remeber That halo was launced a month earlier. sure its no fps, but its The same concept. also codename eagle (battlefield 0,5) came in 1999, and project igi come in 2000. halo was a joke, realy just something for console pessants. The anoying introduction of autoheal
matsv201 actually that was halo 2 from 2004. People for some reason are quick to bitch about games having regenerating health, or even being linear. Remember half life, doom, super mario bros, sonic the hedgehog, metal gear solid, or any beat em up game? Those werent open world and look at them
i remember buying a hooky copy of doom just to play it on my uncles PC(i had an ST at the time). i always remember the detail of the shotgun when you pump for the next shot. next gen stuff
Unreal Tournament (1999) is the first FPS game that got me hooked. then is what Doom, Doom 3 and all the Medal of Honor franchise. What would the PC be without FPS games?
Спасибо за видео ! С удовольствием посмотрел эволюция всех этих игр , хотя мне только 14 лет ! Я только не могу понять почему Counter strike , Battlefield и Crysis нет в видео , т.к. это тоже были крутые игры своего времени ?
Nostalgia Nerd Sorry, I realised after I posted. I've never played that game but heard that you have to avoid the T-Rex and escape the maze - no shooting.
WOuld just like to point out that Catacomb 3d by Id wasn't their first foray into 3d gaming or FPS... the first being Hovertank 3d, they made for Softdisk :)
What about the Ultima Underworld games? While not technically a shooter they are in first person and you do have a weapon so that kind of counts. Plus, they were really innovative for the time period.
Really, no mention of Unreal? First game to implement EAX audio and immersion that was really far beyond anything done before and launched dozens of games based on its engine. The multiple texture resolutions really did also add to the emersion because when you got close to things they didn't just blur out. Colored lighting, scripting engine, 3d editor, i mean...sheesh... needs at least a MENTION!
There were FPS stuff on 8bits in the 80s that could have ben considered: The Eidolon, the second level of Platoon. maybe even the Freescape engine based games too.
+Westwurtzli Yeah, maybe Castle Master on the Freescape engine and Platoon could have counted, but I could have been here all night. Eidolon, I think you're controlling a vehicle, so that's out.
+MCD456 Y'know. I think I will. If I can run it at a reasonable enough level of fidelity to make it worthwhile (saying that TH-cam's compression algorithm's will hack the shit out of it anyway)
It's stretching the definition but you might also consider Lords of Midnight from 1984 to be an "FPS" as it was first person and your aim in part was total annihilation of Doomdark's forces on a pregenerated map. It still amazes me that Mike Singleton created such a masterpiece on a 48k Spectrum.
The first COD was extremely atmospheric. Despite COD's beyond 3, the first 2 I think deserve a mention. I'm no "new" COD fan, only love the 1-3 with a dash of 4. :)
Halo really is the perfect place to end the video. There just hasn't been any major advancements in the FPS genre since then. Not that there hasn't been better games or lack of improvements, but it's been a slow incremental build up as opposed to single revolutionary games making significant leaps. Today's games are more focusing on integrating elements from other genres together, and it works well. But essentially, all modern FPS titles can still be classified as Halo clones. I suppose that you could finish with Fortnite. It hasn't really change the mechanics of FPS too much, but it really is the biggest leap since Halo. Obviously Fortnite didn't invent Battle Royale, but they perfected it and in my opinion deserve the credit for it's immense mainstream popularity.
The only game I would add would be Titanfall. It allowed you to travel up and down as opposed to just side to side. I also loved Republic Commando but none of its FPS innovations stayed around for very long (like Metroid Prime).
Your talk about Quake is wrong. Quake 2 was more about 3D acceleration. Quake was special because it was all software rasterizing using MMX (and other SIMD extensions i.e. 3dNow!) There was a path/mod released later to make use of 3D accelerators.
MMX technology was not released by Intel until January 1997, Quake was released in June 1996. 3dNow and other SIMD extensions came later. Quake also had MiniGL drivers for 3dfx cards, Rendition cards and PowerVR cards upon or shortly after release.
I think this list is missing the Metoid Prime games. They added a huge immersion to the genre with the feel of isolation and the visor. It also added nice adventure aspects to the mix :)
I find it pretty surprising that you could do a video on the evolution of FPS and not include Counter Strike (with a mention of Action Quake 2 as spiritual predecessor) in the video...
In it's purest form, games such as 3D Deathchase, Rommel's Revenge or Star Wars arcade (all curiously from 1983) could be considered an FPS, although they lack any form of maze. Ant attack is a 3D maze-based shoot-em-up but lacks first person viewpoint. The earliest maze based FPS I can think of is Driller from 1987 although the games using the freescape engine tended to emphasise exploration over shooting.
I wish you'd addressed the concept and evolution of the various interfaces....Mouse/Keyboard, single-stick, dual-stick...To me that matters more than talking about polygons vs. texture mapping vs. what-have-you.
"Yeah, Call of Duty.. I left that out intentionally."
I like you.
haha :D
Well the first two CoD are supposed to be gems, and I enjoyed the second one a lot
I understand the argument, though
Gameplay and Talk could of at least talked about the Greta ones cof cof bo2 cof cof
Gameplay and Talk But COD 4 was revolutionary in its own right. Doesn't deserve to be left out
What about Medal of Honor?
No mention of Unreal or it's engine is a massive sin. That engine has seen more use then any other.
The only engine I could achieve over 2600 fps on max settings lol. UT2004 that is. Its an incredible engine, though the new UE4 is bit crappy at the moment :( needs some work, has performance problems with recent builds.
Calm down
unreal is missing :-)
Yeah, really. Unreal Tournament was awesome, especially with all of it's later mods. "MMMMMMMMonster kill!!!!!" :)
Duderobi Patschie They creating a new one ;)
generator stresu i know a unreal tounament and its now in open alpha
I'm playing it, though the engine needs work. pretty jerky and had some input lag even with the highest spec systems. Epic are working investigating it from what I read on their own forums.
Earlier versions of the build had no real issue. Otherwise its great.
Unreal didn't really do anything new, it just took what other games like Quake already did and did them better.
Don't get me wrong, Unreal is an amazing game, but in terms of industry innovation, it's a non-contender.
Doom is probably the most important PC game ever made
Yup, or Half Life... Doom/Half Life, both are incredible steps forward in the game/FPS industry, but indeed Doom is really amazing
+Droehning
While you're not wrong about 3D and FPS evolving without Doom, you can't deny that, without the wildly rampant commercial success of Doom and the massive amount of attention and excitement it brought to the genre, there wouldn't have been as fast of development of the FPS as there has been.
Maybe Quake could have done that instead, maybe not. Given that Doom was far easier to run on a wider variety of machines vs. Quake, I'd be willing to wager that it was a matter of accessibility as much as gameplay that helped Doom make FPS a household name and pushed PC gamers to upgrade their systems to be able to experience future games like Quake, Unreal and Half-Life.
You pointed out that Quake came out "only" three years after Doom, but in terms of computers and gaming, that's a huge amount of time where anything could happen. If Doom hadn't swept the PC gaming market when it did, Quake could have come out to a lukewarm reception if some other genre had started to dominate the market. Who knows, maybe some startup company was working on the best MMORPG or RTS of all time and would have released it to the world if they hadn't been distracted by Doom...
I would say half life also was pretty legendary, but i havent played doom so i cant speak for everyone
WHY IS NOBODY REMEMBER !!!!! The Terminator: Future Shock !!!! Without this game, there would be no Half-Life :(
Doom put the PC into the gaming insustry.
halo introducing massive landscapes? unreal 1998 disagrees with you
also turok was before halo ;)
marky666thebeast Also Tribes from 1998. Hexen II from 1997 and Thief from 1998 also had massive map sizes with a lot more detail and stuff to do than Halo from 2001. Not to mention Deus Ex from 2000 which had huge levels with soooo much stuff to do that you could spend hours upon hours just exploring all the intricacies of the level design.
Tribes was awesome, Right before the more recent tribes came out there was a boon in that community and there were a bunch of servers up to play it, that shit rocked.
Project I.G.I is another one, and trespasser. Both had pretty big outdoor maps. I always thought Halo was very average and the having to shoot enemies dozens of times to kill them got tedious fast.
@@meetoo594 sounds like you just sucked at it
FPS games used to be something special, now they're mostly Multiplayer-only Grabass fests.
+Andrew Vrba Yup!
Andrew Vrba the original CODS are great
Call of duty is best
Especially black ops
You want to go back when medal of honor was like the best
Thanks for all y'all comments guys. But remember people. This is a subjective video. i.e. the FPS games I liked, or was impressed by. I could have been here all day listing various classics (and engines) which arguably could have been included. But then, my tea would have got cold and my patience would have run so thin, it snapped.
Unreal was unreal man it was so cool.
no unreal!!!!!!!!!!!!!!!!!!!!!!!!!!! WTF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nostalgia Nerd You're list is fantastic
@Laser Sauce Never even heard of Crysis, that's how famous it is.
Should have mentioned Crysis, also should have mentioned ghost recon rather than rainbow 6.
Don't forget Marathon. Without that, no Halo
+Scott Maxwell Fair point, well made
+Nostalgia Nerd In college my friend Jill and I would annihilate each other nightly. Albeit slowly on my part (IIci vs. her PowerMac) Ah, memories!
Bungie path: Pathways into Darkness -> Marathon -> Halo
Your videos are getting better and better! I watch every one of em. Thank you
+judgewest2000 Thanks
You are awesome for not including call of duty! I love that, great way to end the video!
+Clinton Hogan I couldn't agree more!
Call of duty is best screw you
Great video, I would have mentioned Hovertank 3D briefly since that was technically Id's first step into the genre but I get you had to draw the line somewhere.
Romero wasn't necessarily against story in games. John Carmack is the one who always felt story was an afterthought.
dude .... UNREAL? This should be mentioned for sure. It kicked ass for sound, graphics and ki. Was powering also A LOT of other games since the engine is loving FPS. But you know that for sure.
I really think Unreal Tournament deserves a mention here. Halo borrowed a lot from the UT Franchise. UT Brought the twitch-shooter style genre, vehicular warfare not to mention an insane multiplayer gaming experience.
Can't believe you didn't mention Half-life 2, that game blew me away, nothing was as good as it for atmosphere and level design.
I was dense enough to expect this video to be about frames per second improvements over time before watching it.
"Soldier of Fortune" makes use of Gore Zones.
Should have been on the list.
I liked the video alot, got to the end, and you said "I left it out intentionally" for COD... Have a Like good sir
I used to have Voodoo 2 graphics card. Back in the day when I got it, it was a beast and it used to run quake on high :)
I love death mask tune in background. wonderful job
+GRUCHA PAWEŁ (GRUCHA ASG) Great BG music on that game
a great video but no unreal tournament?
33 dislikers are from triggered 12 years old COD fanboys/players, that you didn't put gameplay footage of call of duty. xdd
We need a Turok 2 Remastered
I love the specific elements found in the early evolutions of the games
Happy you kept COD out. But no mention of Unreal or Unreal Tournament. Other than that your list was spot on.
good video! a bit surprised to not see Descent, XS or Future Shock, as i believe much of what we have today was started by those titles, but kudos for the overall quality :)
Id Software made Hovertank 3-D before Catacombs 3-D. It had no textured walls, but was the first raycaster to run at an acceptable framerate in real-time.
That's true. Didn't I say that? I cannae remember, was a long time ago.
Hey there, loving your vids, reminds this nearly 50 y/o of gaming in decades gone past, i know you couldn't include all the relevant games, but surely the first unreal is worthy of mention? anyway, lookin forward to more. :)
What about Systemshock?
I doesn't seem to get much love, but I remember getting Doom 3 when it released and I thought it was way ahead of its time
never realised these classic games (doom, duke nukem, quake..) came in so rapid succession
still miss timesplinters 3 (with the change in the aiming method and those custom maps online )
Dark Forces looks good. I loved the sound you made for CoD at the end. It fits it perfectly.
Thank you for your videos my friend :-)))
+Fante Di Picche Tattoo No problem sir :)
Best COD review ever, short and to the point!
Thats it. Subscribing. This was spot on.
I'm not a gamer but Rise of the Triad sticks out for me big time! I was actually trying to figure out the name of that game, I'm glad it's on this list!
No mentions of Heretic or Hexen, for introducing things like inventory management or things like hub worlds respectively?
Around 1995 I had gotten both Doom and Blake Stone as shareware in the same pack published by Gold Medallion Software. Our Packard Bell was too weak at the time to play Doom so I had to satisfy my FPS cravings with Blake Stone which was still enjoyable. But after we upgraded to 8 MB of RAM, Doom took me over. I can't tell you how much I played the 9-level shareware over and over again.
unreal?
Halo :/
When he speaks about about Far cry and it's Far cry 2 .... ok, that's enough suffering.. And Halo :/ The shame
Halo brought that game play to consoles, but yeah it was on computers first.
Nice video :) What about Heretic and Hexen?
Delta Force had very massive roaming landscapes and predated Halo by quite a bit. Quite a fun co-op-multiplayer-camp-fest game that's kind been forgotten.
Correction - Catacomb 3D was not iD Software's first foray into 3D; that would be Hover Tank.
For me its always been the Unreal Tournament series and the original Red Faction from 2001 and the community created add on Pure Faction. I always played these games for the multiplayer not so much the single player, though I do enjoy bot match very much in UT.
Glad you mentioned Red Faction 1. It's the first high-detail FPS that I can remember that actually did a good job at integrating usable air, ground, and water vehicles. The next one after that being Unreal Tournament 2004.
No Unreal :(
Dark forces, perfect dark, battlefield 1942, medal of honor, battlefront 2 (2005), call of duty 4, battlefield 3, titanfall, and black ops 2 were all incredibly important to fps
Honorable mentions:
-Spasim (1974)
-Panther (1975)
-Battlezone (1980)
-3D Monster Maze (1981)
-Wayout (1982)
-Hovertank 3D (1991)
-Elder Scrolls: Arena (1994)
-Marathon (1994)
-System Shock (1994)
-Timesplitters 2 (2002)
I though Half-Life 2 would get a mention here, for the physics. I believe the source engine was groundbreaking at the time, just like it was the doom engine back then, or the Unreal engine. Everytime i think of FPS games i think of those engines. Anyway, great video.
Almost at the same time as Duke Nukem 3D there was Terminator Future Shock published which was technically as advanced as Quake since it showed real 3D polygon Sprites. Yet its almost forgotten.
I feel Crysis had a good impact on the FPS with the Nano suit giving you options to complete your tasks and I'm sure Goldeneye did Dual wielding. Great vid anyway
my first fps was crysis 2 and started playing cod and shit like that and i somehow ended up playing old fps which i don’t regret
didnt star siege tribes do the open world long before halo?
Brian Gervais yea.. halo was not really new with anything. its not even really open world. remeber That halo was launced a month earlier. sure its no fps, but its The same concept.
also codename eagle (battlefield 0,5) came in 1999, and project igi come in 2000. halo was a joke, realy just something for console pessants. The anoying introduction of autoheal
matsv201 actually that was halo 2 from 2004. People for some reason are quick to bitch about games having regenerating health, or even being linear. Remember half life, doom, super mario bros, sonic the hedgehog, metal gear solid, or any beat em up game? Those werent open world and look at them
I understand you already had a couple games from 98, but how can leave Unreal out of this list? That game is the reason many of us bought 3dfx cards.
Seriously this type of old version game consists one of this Well Played !!!(7:21)
i remember buying a hooky copy of doom just to play it on my uncles PC(i had an ST at the time). i always remember the detail of the shotgun when you pump for the next shot. next gen stuff
no bioshock?
you forgot return to castle wolfenstein brought back stealth and even high amounts of gunplay with amazing multiplayer
What a game Alien vs Predator was... A shame more people didn't get to play it.
You missed Asylum (1981). It offered a 3D FPS perspective as you travel around a mental hospital, although it was primary a text adventure.
what about battlefield? the bullet physics, the vehicles and the massive battles it allowed to take place are kind of hard to ignore
Unreal Tournament (1999) is the first FPS game that got me hooked. then is what Doom, Doom 3 and all the Medal of Honor franchise. What would the PC be without FPS games?
Cybercop is Corporation, right?
Yes. He's using the American name for some reason.
why no system shock?
'Rise of the Triad' started out as 'Wolfenstein 3D Part 2 Rise of the Triad.'
F.E.A.R. was unique, but seriously underrated. ...F.E.A.R. Multiplayer hardcore users will agree.
Спасибо за видео ! С удовольствием посмотрел эволюция всех этих игр , хотя мне только 14 лет ! Я только не могу понять почему Counter strike , Battlefield и Crysis нет в видео , т.к. это тоже были крутые игры своего времени ?
How did you miss out on Quake 2 here? Probably the most amazing Multiplayer FPS ever made?
What about ultima underworld?
Almost never hear about cyber cop. I thought it was so amazing at the time.
WHERE'S 3D MONSTER MAZE FOR ZX81??
I wanted to stick firmly to the premise of having a gun, so it didn't meet my criteria. Clearly it's an integral part of the fps shooter though.
Nostalgia Nerd
Sorry, I realised after I posted. I've never played that game but heard that you have to avoid the T-Rex and escape the maze - no shooting.
+Foebane72 Yes! Great game though on such limited hardware
Did you just completely ignore Unreal Tournament and Quake III Arena?
Probably with good reason.
WOuld just like to point out that Catacomb 3d by Id wasn't their first foray into 3d gaming or FPS... the first being Hovertank 3d, they made for Softdisk :)
Thumbs up for Call of Duty
I dunno after all of this i crave for some Commander Keen action lol
+Idimi Dodjimi I ALWAYS crave Commander Keen action!
Oh man I used to love Fiendish Feet.
6:48 what is this Duke Nukem 3D is 1996 not 1995...
What about the Ultima Underworld games? While not technically a shooter they are in first person and you do have a weapon so that kind of counts. Plus, they were really innovative for the time period.
+Gooberslot That's exactly it. They're not technically shooters. Good games though and they added to the genre never the less.
I think iD's first foray into FPS was Hovertank 3D, which came out before Catacomb...
+VaterOrlaag You are right. But y'know... it was a tank, so I overlooked it
Really, no mention of Unreal? First game to implement EAX audio and immersion that was really far beyond anything done before and launched dozens of games based on its engine. The multiple texture resolutions really did also add to the emersion because when you got close to things they didn't just blur out. Colored lighting, scripting engine, 3d editor, i mean...sheesh... needs at least a MENTION!
There were FPS stuff on 8bits in the 80s that could have ben considered: The Eidolon, the second level of Platoon. maybe even the Freescape engine based games too.
+Westwurtzli Yeah, maybe Castle Master on the Freescape engine and Platoon could have counted, but I could have been here all night. Eidolon, I think you're controlling a vehicle, so that's out.
Unreal?
Will you do a video on DOOM 4 when it comes out?
+MCD456 Y'know. I think I will. If I can run it at a reasonable enough level of fidelity to make it worthwhile (saying that TH-cam's compression algorithm's will hack the shit out of it anyway)
+Nostalgia Nerd ... May I suggest that you could use consoles (Xbox One, PS4) as plan 2?
System Shock 1 and 2?
It's stretching the definition but you might also consider Lords of Midnight from 1984 to be an "FPS" as it was first person and your aim in part was total annihilation of Doomdark's forces on a pregenerated map. It still amazes me that Mike Singleton created such a masterpiece on a 48k Spectrum.
+David Knight It's a great game, but you're right, that's one hell of a stretch!
you missed the secret in the projector room in duke nukem E1M1
The first COD was extremely atmospheric. Despite COD's beyond 3, the first 2 I think deserve a mention. I'm no "new" COD fan, only love the 1-3 with a dash of 4. :)
Halo really is the perfect place to end the video. There just hasn't been any major advancements in the FPS genre since then. Not that there hasn't been better games or lack of improvements, but it's been a slow incremental build up as opposed to single revolutionary games making significant leaps. Today's games are more focusing on integrating elements from other genres together, and it works well. But essentially, all modern FPS titles can still be classified as Halo clones.
I suppose that you could finish with Fortnite. It hasn't really change the mechanics of FPS too much, but it really is the biggest leap since Halo. Obviously Fortnite didn't invent Battle Royale, but they perfected it and in my opinion deserve the credit for it's immense mainstream popularity.
The only game I would add would be Titanfall. It allowed you to travel up and down as opposed to just side to side. I also loved Republic Commando but none of its FPS innovations stayed around for very long (like Metroid Prime).
Because.. you know.. fuck call of duty :)
+TK 11287 My sentiments exactly
Nostalgia Nerd medal of Honor 😤😤😤😤😤😤😤😤
Amen.
serial killer RÄCHT MICH! And then the guy would just leap onto the grenade and go splish splash :-) that really freaked me out the first time
Womble Dewd well that and the whole third person tactical part of ghost recon.
Your talk about Quake is wrong. Quake 2 was more about 3D acceleration. Quake was special because it was all software rasterizing using MMX (and other SIMD extensions i.e. 3dNow!) There was a path/mod released later to make use of 3D accelerators.
MMX technology was not released by Intel until January 1997, Quake was released in June 1996. 3dNow and other SIMD extensions came later. Quake also had MiniGL drivers for 3dfx cards, Rendition cards and PowerVR cards upon or shortly after release.
What no System Shock 1 or 2?
You not once mentioned UT!!!!
Cyber Cop? I thought that was called Corporation?
Cyber Cop is the American name.
The first Unreal and Unreal Tournament were my favorites. Medal of Honor: Allied Assault would've been right behind them.
No Marathon. That game was the first with vertical aiming and good network play.
I think this list is missing the Metoid Prime games. They added a huge immersion to the genre with the feel of isolation and the visor. It also added nice adventure aspects to the mix :)
It's a crime you left out Timesplitters.
You killed me when you mentioned call of duty 😂
I find it pretty surprising that you could do a video on the evolution of FPS and not include Counter Strike (with a mention of Action Quake 2 as spiritual predecessor) in the video...
In it's purest form, games such as 3D Deathchase, Rommel's Revenge or Star Wars arcade (all curiously from 1983) could be considered an FPS, although they lack any form of maze. Ant attack is a 3D maze-based shoot-em-up but lacks first person viewpoint. The earliest maze based FPS I can think of is Driller from 1987 although the games using the freescape engine tended to emphasise exploration over shooting.
Fps?
I wish you'd addressed the concept and evolution of the various interfaces....Mouse/Keyboard, single-stick, dual-stick...To me that matters more than talking about polygons vs. texture mapping vs. what-have-you.