I Built a Piston Powered Battery Generator for Infinite Power! (Crashlander Survival Mod 08)
ฝัง
- เผยแพร่เมื่อ 10 ม.ค. 2024
- Today we're back with more Crashlander! In this episode we build a piston powered alternator to generate infinite batteries for free!
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Crashlander Team: TerranTerr, The Red Builder, Fagiano0, DriVer, Illumina, Questionable Mark, MysteryVidz, Vajdani
Crashlander Discord: / discord
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About Scrap Mechanic:
store.steampowered.com/app/387...
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#scrapmechanic #kangaming - เกม
I guess we have to do some testing to see what can generate the most torque and RPM for this generator.... what do you think?
Maybe gear ratios?
Can you load the mod in creative to test engines?
Can't beat a v8
when are you going to the mine?
Maybe an engine running off that pond, grab a ton of batteries and gas and come back home
If you don't want to waste half of the capacity of your lvl 5 controller, you could make it spin another set of 5 bearings and power another alternator.
I don't know if you need that many batteries, though.
The power hand tools eat batteries, so you need all the batteries you can get.
@@greybeard5123u dont really need that much blocks after getting power tools though, and, power tools dont consume many batteries, a node of rocks needs about 15 to 20
kAN tends to love massive bases, and as he said, materials don't go that far when you're laying them (mostly wood) down by the stack@@bicuswang5149
@@bicuswang5149that’s a lot tbh when you could use zero mining by hand, which could be far far worse
@@bicuswang5149 You say you don't need that many blocks after getting the power tools, but it's the ever going quest for copper and the anemic RNG supply available. You don't need that many blocks, but you will need a decent amount of copper and in order to get that copper you either have to spend batteries, explosives, or time to finally get it all.
If you mount this alternator and controller driven bearings to your car, it will always be generating batteries. If you leave it at home, it will only generate when that chunk is loaded.
You could also use the pistons to add a support in the middle of your bearing stack to stabilize it, hopefully.
It needs alot of water now but if you have multiple filled water chests it would be viable
a small tip for mining with the pickaxe: if your mouse allows it (some doubleclick randomly) you can click once then wait like half a second and click again, wait another half second and click again, that way you can constantly hit rather than waiting for the cooldown.
Good point
tonk
yes, you do have to click for a very short amount of time, it's something like 50 ms.
Jeah noticed that too. Its just my 37 yr old fingers are too slow for it consistently. Need to make an ahk script for it 😅
Could a macro set to that timing work? So even if your mouse double clicked it wouldn’t because you’re not technically using the mouse.
Just a quick tip about the alternators, the force they apply to the input is proportional to the rpm that they are spun at, so as the speed of the input increases, the higher the resistance will be. Survival is quite bad if you want to build any sort of piston engines, the physics is slightly lower quality than the creative advanced physics which really messes with the strength of bearings, this also slightly lowers the force that a controller bearing can output, going from its normal torque (4000Nm) to around 3600 - 3800Nm. All I did was create a piston turbine, it uses bearing stretch and pistons to force the bearing stretch and creates a crazy rotational force, on mine and Keins scripted dyno they made around 1,500Hp at around 2000Rpm (numbers are a bit worse in survival because of physics) but it was still an absolute beast and produced batteries like nobodies business.
Could you use a steering glitch or maybe the wedge block power to make this super strong with just a level 1 controller and piston/bearing?
Nice a 46 minute kAN video! I'm sitting at my computer doing weekly invoicing, this will be a nice treat to listen to/watch. I'm really enjoying this mod.
Haven't tested this yet but having the load bearing inbetween 5 controller bearings on eather side might be more stable, the sides will need to rotate in opposite directions.
Update:
Tried it, much less stable.
I like this idea.... but mine still wigs out occasionally on tile loading.... with only 5.
Wait, you still have a stack of 11 bearings only supported on the ends......
The idea was there is less speed if both sides are half as fast and it could be more stable, turns out it is much worse
This crafting system is pretty interesting, I think UI just stands in its way. If there was better categorization and spacing in crafting benches, it wouldn't be as much of a pain
It’s the fact there in separate benches u should just upgrade the craft bot with the materials u would use to make the bench to unlock the recipes
I said it before but the comment was a little messy so I wanted to redo it
I think it would be really cool to build a farm truck (not a truck that is a farm, but like a rusty 60-70s pickup) as the main vehicle for the series!
I think it would be cool to have a miniseries building the prototype in creative first. One episode could be on the piston engine that will be going inside the truck. Others could be on the transmission, the looks of the truck, other features like removable canopies, trailer hitches, tailgates, etc. I think it would be really cool to be involved in the prototyping of the main vehicle and be able to suggest things rather than just having it show up in a Timelapse or something.
I think it would just be cool to develop an attachment to the main vehicle! Give a name, and just have some fun with it!
Plus we can still have the vehicle grow and change! Maybe it gets blown up and it’s repaired but that section is the wrong colour for a little. Maybe we get a new engine in it later as you continue to experiment in creative with different designs, maybe you build new suspension for the truck. It can develop in steps as you need it to in survival. You can test things and if they don’t work, go back in another episode and change it!!
Plus if you build a creative version, you could get the other MM guys do the same and compete for who has the best vehicle in a series of challenges and categories
Agreed
This is a wonderful idea! If kAN didn't want to stream it he could spend a video building out the body with suggestions from a community pole (single cab, quad cab, long bed, stepside, 4x4, 6x6) for each portion of the truck build. This way, it works for everyone. For kAN, it gets community reach and interaction with the channel. For the viewers, it give us an opportunity to give input and really rally behind different aspects of the build they want.
thats fantastic. can you imagine running 3 or 4 generators at a time. crazy fast batteries.
2 level 5 controllers, each with 2 lots of 5 +1 powered bearings, (24 total). There's an easily expandable cluster of generators right there.
I think that it would be cool to have the piston engine conected to the generator, conected to an actual electrical motor in the car.
Like a big autorefilling electrical car.
you know it kinda reminds me of diesel electric locomotives, a diesel engine generating electricity to power electric motors yknow so that's kinda cool
@@Fogolol so true
The 10 bearing controller setup does work for me, it only bugges out if its on when i reload the world or its chunks, so you could prob do 7-9 bearings. One thing to note if your menu's are loading slow just leave and rejoin the world, its just SM being SM.
I was suspecting there is a limit to how fast you can make batteries. It looks like kAN is reaching that limit of about 1 battery every 30 seconds. If you are making 10 bearings work, is it making batteries faster or is it still limited to 1 battery every 30 seconds?
@@roccov3614 I think the 10 bearing setup is limited due to not much torque and it seems only 6 bearings continue to move. It's doing 3% of a batterie a second. Here's something to note i left SM on in the background a while ago and i forgot to put storage on the alternator, but it doesn't need any, if its internal inventory is full it's percent into a batterie just climbs, my current alternator has 207,000% in batteries and whenever you take a batterie out it just subtracts 100 from that percent until it runs out. Also when the bearings inevitably freak out just break the controller and it goes back to normal.
Like I thought. I was yelling at the screen when his bearings freaked out "JUST PICK UP THE CONTROLLER!" but he wasn't listening.@@omegaalpha8380
Great video, really enjoying this crash lander series! Can’t wait to see more of the base built.
Remember you can import blueprints from your lift if you have the materials on hand. I imported one of my simple starter vehicles, rather than remaking it. Just had to fill almost every single inventory slot to craft it.
You could try generating power using an electric engine, it would be interesting to see if they calculated it so you couldn't make a perpetual power generator. I could imagine that you could actually generate infinite power with an electric engine.
You could also try just making a gas powered generator at the oil pond that just gets powered by autocrafted gas
The problem with the oil pond idea is, your base is usually not near it. So it only makes batteries when you go there but making batteries is so slow that you want it running all the time. So you really need to be making batteries either at home or on your car.
He probably won't spend enough time at the oil pond for that to work out. It needs to be somewhere Kan will keep it loaded a lot.
Something I've noticed is that craftbot/smelter/bench (et cetera) seem to reset to 0% progress whenever there is something still in the queue or unclaimed.
So if you have a smelter that has completed smelting a bunch of metal, but you leave the area, all of that completed metal will reset to 0% smelted when you reenter the area.
Maybe I don't know enough about SM sensors, but couldn't you just use the distance setting and delete the blocks on the Sensor-flywheel? Could also help you define the timing since you can use different shaped blocks.
Thought the same but I think it would be difficult to balance the weight of the timing wheel that way. And if it's not perfectly balanced, it will wiggle like we saw when the drive shaft wasn't balanced
I think if the "of set" weight is one "behind" the timing flywheel it will work
@@CHECKERCE ah of course, completely forgot about the balance, although maybe isakfilbrt's idea might work, have a 2 wide flywheel that you take cuts out 180° part on different slices of the wheel.
Yup that would've worked and regarding the balancing: that's why it is common knowledge to put your sensors on the crankshaft and have the timing wheel be static. KAN's been tought that by the piston engine community, but he generally likes to keep forgetting the basics...
it may have been fixed (unlikely) but when the sensors are set to distance and just looking for an object or not, if the object is moving fast the sensor response times are rather inconsistent and sometimes will not even activate/deactivate depending on the settings. a few ms either way would likely make a piston engine unreliable at best.
there's quite some interesting terrain features added by the mod
drove around most of the island this morning
found the quarry by driving off the cliff into it lol
Use lighter blocks/less friction blocks or pipe pieces for the controller bearing engine. 7 bearings was my limit before things broke, and my computer is not nearly as good as yours.
Underground platform mining would be the easiest way to get those dangle rocks.
Have you tried "hoiks"? Idk how well it would translate with a torque factor, but you push a wedge against a wheel at a specific angle and scrapmechanic physics does its thing and generates insane rotation speed
The reason the controller freaked out is because you changed the setting when it was active.
Controllers take corrective action if you change their settings while they're running - they try to compensate for the difference between where they are and where they now should be.
If you try the 10-stack again, but with the correct setting (loop active) from the beginning, it may work.
But yeah, it might also just freak out again. It do be like that in Scrap Mechanic sometimes...
Loved the vid!
To make things a little easier for you I'll remind you that steam has added back in the note pad for the Steam UI you can pull up for games. The one you open up to send friend invites and all that stuff. There's a tab on the bottom for a notepad, so you can take notes on who trades what at what cost there and the best part about it is that those notes are saved to the games. If you were to play Scrap Mechanic again and open that note app, your notes would still be there. If you opened up Zeepkist and opened that notes app, you'd have a blank notepad because the notes are bound to each game. And to resolve your questions/worries, yes I know that Mark trades for Component Kits.
That controller setup is quite a bit faster than the I4 piston engine I have setup. If your computer can handle the complex physics setting and you don't fear any kind of bearing explosion, I'd say go for it. The main difference between the 2 alternators would be the Heavy Duty one applies more torque the faster its spun to generate faster. Even though you say it's slow, you could try a waterwheel setup and find out what slow is. To give you an idea of how slow it is, it's faster to put a block of concrete 1 on the end of a pipe on a bearing sticking out of the ground and you whacking it to generate power than it is to wait for a waterwheel to generate a battery. Like you could get 3 batteries out of physically whacking a block around a bearing by the time a waterwheel has gotten an alternator up to 15%.
7:16 - hence why I've made a code to modify the game so you get 4 times more blocks from drops, but also it makes recipes cost 4 times more blocks.
Also increases the stack size by the same multiplier.
And it's a python code that you run over the scrap mechanic files, the game has a standard folder to hold data from these blocks and recipes, and even modded blocks should be added there.
Which means I probably can run it on this mod and allow you to get more blocks for base building.
Tbh really I had the most fun with this game when I multiplied the blocks by 8, still 6 should be ideal because now instead of holding 1 platform you hold 1 cube of walls. oh yes, you also can choose the multiplier you want to apply.
A tip on the paint tool, while requiring paint ammo, this mod does not actually consume the paint ammo, so all you ever need is 1
We got signs, look in the metalworking bench, in interactive, there is a center piece and in parts side pieces.
This has been my favorite series yet!
I think it may be worth doing the 5 bearing controller setup multiplied several times in the base... Maybe 4 generators just to speed up production. It is free power after all, at the cost of crafting time and component kits.
I love this series and I love the longer episodes for it!
Also, how would the piston engine work on a smaller generator?
Id recommend putting the alternator in that subfloor you were talking about and hook it up to the chests up top so you can always access it.
17:03 If this was another survival FPS dwarf game, I would be expecting Mission Control to chime in at any time.
kAN: I wonder whats different about the heavy duty generator
The description of the generator: Am I a joke to you?
Currently laying in bed, watched all the previous episodes from the playlist today, this one released just in time to watch after the last one
Yes, a lot of testing is needed for sure to see how fast one can generate infinite power.
Though, I can't wait to see some automation in the future. So many episodes :P
38:50 Offsetting your pistons by 90° would eliminate the dead spot.
THANK YOU! I was screaming the whole time for him to do this! It's so much better!
I once flipped my AWD pickup truck transporting the crates, but I just took the crates off and used the lift to right the truck.
I did the controller version, and just mounted it to my car, with the battery tank connected. The smaller alternator does about the same creating batteries with 5 bearings.
Also, for the hanging rocks, you can do /clearallrods to remove them, but you dont get the resources.
I'm pretty sure you can use a bunch more bearings, maybe even 10 if you don't mess with it (when you tried it you put it on loop and turned it on and off while it was running)
Just watch out for saving things on the lift that have storage, it saves the data for the things inside but you use an empty chest to build it on the lift, so the stuff inside will duplicate.
Also the component kits from Mark I think are 100% worth it instead of crafting them, like 4 beets and 50 copper for 6 component kits.
I used 5 bearings powered by a controller to produce batteries, I did that with 3 Heavy duty alternators and just switched it on for a while and generated a life time supply, switching it off is a problem though so I just never switch it back on, already have enough batteries.
Buildings don't interrupt any of the spawns, like beeswax
I've found out something about Scrap Mechanic today: The locker can either store over 1,000 blocks, or just 4 rolls of toilet paper.
Finally a long crash lander video i love it
with the axe you can switch weapons and switch back immediately after the hit registers, and it gets rid of the cooldown, doubling your swing rate. with the pickaxe, you swing twice. but you can swing once if you tap for a really short amount of time, and then you can swing again just after the pickaxe disappears from your screen.
I think you can do timing wheels with gaps in them instead of colouring them.
Worse for balance,but might work in case of component kits deficit.
I'm curious if you can make a gear multiplier using the different wheels that are in this mod. you should check that out and see if it does anything since they have decent friction.
If you want maximum efficiency, you could try using 2 maxed gas engines connected to 2 outer bearing rotating opposite to each other with the alternator bearing in the middle. It converts 2 gas to 13 batteries, so free energy 😊
Tip for kan (beware it could be a spoiler to some people)
Bring alot of explosives into the mines or the jackhammer and alot of batteries!
Hey Kan, in case you haven't noticed in the new Skylander Survival mod, there are no bots, the only enemy is wildlife such as wolves and bears.
17:02 DID I HEAR A WERE RICH??
FOR ROCK AND STONE!
This mod _does_ have custom signs. You can get metal ones from the Metal workbench. You can also make Writeable Notes in the woodworking bench and use if you need something more compact.
As a side note, does kAN sound different in this video or is it just me?
There is a note in the woodworking bench that you can type stuff on like the notes in the HQ
PRO tip any inventory blocks saves inventory when saved on the lift also it’s not the mod it’s the custom world
Custom worlds are made as a “creative world” within the files causing lift access
Also be careful as u can dupe items using chests on the lift
I actually have a 3 piston engine car and hooked up this heavy dutty alternator into it, I will change the set up and put that controller to make that stuff, cause now I can't get up the cliffs xD
There is a sign on the metalworking bench its like little sections of the sign that are in vanilla warehouses like Utility for example but they are kinda massive
"This isn't glitching out as much as I thought it would ..." 😂😂😂
kAN just after your video the trailer for the new fant mod got released and I think you NEED to play that mod next! That would be absolutely amazing considering how many new parts for automation and the sorts have been added. I think you will especially enjoy it
26:20 Is practically a turbine generator without the turbine part
I think it will be worth checking if gas engines can power the alternator better than the controller once you get the oil pump running, I doubt that it'll be worth the logistical effort but it would be interesting to see how effective it is nonetheless.
I love wathcing you do survival videos
i wonder if the big lever on the side of the heavy alternator is where you set that resistance value it talks about in the description
This is the first episode of this seiries im watching.
I kinda like it.
Good job kan. Keep up the good work.
I had the exact same idea! It would seem I've way overbuilt my piston engin tho
I was really waiting for it to fly away
you could build water wheels and hook them up in sequence... turns automatically and doesn't need a controller.
maybe built like 3 of those 5 bearing spinners below the foor. So make 2x level 5 controller and use 1 controller for 2 different spinners and then another level 5 controller for another spinner and then built 3 alternators. (maybe the normal alternator) and then run those 3 into 1 chest on the top of your base. Then i think you will get a ton of batteries. and you can always built mote to get more batteries.
I have an idea of how to make the base look more attached to the rock. You can use the large ramp blocks to make it look like it has supports holding the platform up once you get the lower floor with all the tubing built. Also, something you might be able to use the piston engine for is when you get your hands on the drill head and use it to mine the nodes without using any gas or batteries.
Except a controller works better for that too.
@@benjaminfranklin329 Yes but you can argue that technically that a controller will always be better than a piston engine no matter how efficient it is or how perfect it is due to the fact that technically piston engines weren't exactly planned by the devs.
@@reconab12 not was a controller engine. However, what I mean is the controller on a single bearing with a drill head is less aggressive than all other engines and doesn't keep knocking you back from the rock you are drilling. It's not just the fuel it's just better on the physics.
@@benjaminfranklin329 Oh, that is actually fair enough
See the time difference between heavy and non heavy alternator because stuff like the smeltery inaccuracy and stuff would probably either give a surprise or be better for running on the piston engine.
How the lift works in there:
1. You can access it because developer mode is enabled in the gamemode.
2. You need all of the resources in your inventory to spawn the creation.
3. You can indeed save it.
4. If you press "Delete" you will get all of the resources of the creation. I did test it: if you put crates on your lift and you press "Delete", you get the crates to your inventory.
you could make multiple generators all working at the same time flowing into the same chest for ultra battery production
Combine this with an electric engine and you effectively have an infinite "engine block"
Things I would want on a refiner vehicle: refinebot, resource collector, and "engine block" (for vehicle propulsion and infinite batteries for tools)
i do think if you go back to the piston engine, at least as far as the description of the generator, if you'r applying torque, it's slower generation, but it sounds like it makes more than one battery at a time
Don't worry if the videos are long, that's actually better
Yep
You could use the 2cyl for like a scout car or a commuter car to the oil pond.
Can't believe they'd let that slip!
You can connect a gas engine to it and make it run at the gas station you want to build. Or hook it up to the car motor so you can charge it like a car battery.
So, if you put two controllers with 4 bearings each on each end of a base, then have the alternator bearing between two blocks. Spin the controllers opposite directions, so each is only moving its' 4, does that end in bearing freak out still? That would give you 8 bearings worth of speed, while controlling 4x2. Or is the issue simply velocity?
you should try hooking up more generators to the controller bearing combo thing
TBH, cool as all this was, I'd like to see you do it more legit. Build your tanker truck, automate fuel production, run the alternator off a gas engine.
Though, I realize the would be a huge ask now, so understand why you'd only want to do it later.
@kAN_Gaming There was a lever on one of the surfaces of the alternator, did you try selecting it? I think that was for changing the resistance.
I feel like you would really enjoy snow runner.
Piston engine for the win! you gotta put it on a car or truck.
Can i ask something? If you have an electric car and hook the alternator to the one bearing of one wheel...it will make infinite batteries for the car?
*Kosmo lookin over from his Woc setup
13:08 you could watch your previous video of when you were talking to those guys and screen shot what they sell
... Yeah I had to make my alternator setup detachable so that I can easily put it on a lift to calm it down whenever the physics wig out even on one where the end block is properly welded to the rest of the frame..... Seems to happen on occasion when its cell gets loaded while it is running.
It is definitively less violent when the end block is welded but can still smack objects and makes a lot of banging noises..... my first one before I got the welder did what Kan's did and tried to get to escape velocity when some bumbling fool tried to stop it. The bumbling fool detached it instead of deleting the controller.
I also have trouble with a scotch yoke mechanism that does the timing for the water cannons on my farm. I have 20 cannons rotate/sweep ~120 degrees with a controller to water 260 plots and the scotch yoke bar strokes through a slide with timing blocks on it to trigger a sensor that sets off the cannons appropriately. Everything is welded to the ground, except for the scotch yoke bar, and it keeps falling though the wheels I used as support rollers whenever I come back to my base. I ended up adjusting the whole thing so that I can just pick the bar back up and weld it to a support pillar and then cut it off of the pillar when I want to water the farm. When you think, "Oh this will work great" then scrap mechanic throws some nonsense problem, like a solid bar falling through a perfectly good wheel. Then you cobble together some solution that makes it halfway practical to use in the end, just so the build isn't wasted.
45 min vid!?!? I love these longer videos!!
You cannot connect multiple sources to one alternator, but what about one source for multiple alternator, would it add more torque to the load bearing or would it prevent it from working? Also what about the level 5 engines? Like the petrol engine to convert fuel into batteries? Like a good desert base with infinite oil? Make infinite fuel to convert into infinite batteries? Also that idea to see if you can hook a level 5 electrical engine and see if it generate more batteries than it consumes.
Piston go brrr!
If you added a large flywheel to your generator, with a mechanically coupled piston engine. Would the flywheel act like a kinetic capacitor once decoupled?
Filters might not work the way you'd want. It definitely didn't for me.
I had a pump over the oil go into a chest. Then from the chest to a chemical bot output gas into another chest. And finally to the "gas station."
Without filter, the pump would fill BOTH chest with oil (one, then the other).
With a filter after the bot (just gas "to the second chest"), the pump stops pumping oil to the first chest even though its before the bot.
Thank you for the interesting video!
When I did the microwave quest for justin and I was exploring the hq basement I found an explosive so if you did that quest or just explored you could grab it and you won't have to craft one
Kan was using unlimited inventory for wood block in craftbot...😂 9;23 bottom right
I would have a genator on the car and at the base. You could also make a mini base at the oil spot
Add two of the small alternators to your vehicle, while only having two drive wheels . then an electric motor to drive the car.
Hey kAN, you know how much you like farming paint flowers? Well the paint tool doesn’t use paint ammo!
Nice video!
Oh just wait until Kan sees the deal he's offering on his favourite item....
There are no signs in fashion, but there are pieces of paper you can write on and stick them on the walls
well, i made an inline 4 with 4 lv5 piston, 1 lv5 controller, 2 lv1 piston for passthrough, 2 heavy duty alternator, 4 lv1 sensor ( use it as a flywheel m8 save you lots of component tho ) , does generate kinda a lot of battery enough to fullfil my need tho :v
You've shown that only one bearing can be connected to an alternator before max connections are reached but how many alternators can a single bearing connect to? Can one bearing setup spin multiple generators for even faster battery generation.
Bearing is green like steering which probably means one connection only.
@@diegootero1686 Good catch.
I look forward to a game like this that integrates with 3d printers and Arduino so you can test your creations in-game and then print out a functioning model.
functioning might be a bit of a stretch. no matter how much you 3d print, a controller will never actually function as it does in game, no power source and all.
@@DarthZ01 Generally agreed, fellow Darth. This is why I suggest that such a game work with Arduino micro-controller boards. The 3d prints can cover the structure and many moving parts, but things like the controllers, electric motors, sensors, etc of course cannot currently be printed at home. I guess I'm more just thinking of a builder game concept that isn't limited to the screen.