Smart players will prioritize human players over bots. Bots are predictable - humans are not. It might seem like head hunting if someone shoots you down 2 or 3 times in a game, but more often than not it's coincidence - you and the other player are in the same zone. If you play enough, you'll get to know a lot of the players you'll see routinely and you can adjust accordingly, given their threat level (ability). I will cross the map (if I have the right plane and speed) to deal with a human if they're causing havoc and my side of the map is pretty stable, but I won't do that just because a human is there. I play on NA, and some players I know I can relatively ignore, and others I know are going to give me a very hard time. It's almost never personal (there are a few exceptions for various reasons). In really pitched battles (with 4 or more players, which are somewhat rare on NA compared to EU, due to population), there have been times when I didn't even realize I shot a player down (or shot them down multiple times) until after the battle. I did apologize to one bomber driver after one game in which I think I killed them 3 or 4 times, but I was in a heavy fighter and that was my job. They were fine with it - they understood the game. And that particluar player I was familiar with and knew if they went unchecked, they would be a serious threat. I can only think of one game in my 4.5K games where a player was actively head-hunting, and even that was more a spawn camping situation than going after me personally. That was annoying, but life happens :)
Kinda annoying that wargaming doesn't have anywhere that lists all the stats of a plane. The wiki doesn't update, the main site knowledge base only has about half of the info. Nothing on weapon DPS or range, bomb reload time, boost time, cruise speed, optimum speed ranges.
@Appletank8 Damage per second rate of Fire and effective range is available , you need to move your mouse into the weapon system and will come up small info mark which you need to press , but as you say it's far away from what we have in the hangar and I don't see their bomb reload time , on top of that they not update that too often😐
very good examples and interesting tactics I have to try that
Smart players will prioritize human players over bots. Bots are predictable - humans are not. It might seem like head hunting if someone shoots you down 2 or 3 times in a game, but more often than not it's coincidence - you and the other player are in the same zone. If you play enough, you'll get to know a lot of the players you'll see routinely and you can adjust accordingly, given their threat level (ability). I will cross the map (if I have the right plane and speed) to deal with a human if they're causing havoc and my side of the map is pretty stable, but I won't do that just because a human is there. I play on NA, and some players I know I can relatively ignore, and others I know are going to give me a very hard time. It's almost never personal (there are a few exceptions for various reasons).
In really pitched battles (with 4 or more players, which are somewhat rare on NA compared to EU, due to population), there have been times when I didn't even realize I shot a player down (or shot them down multiple times) until after the battle. I did apologize to one bomber driver after one game in which I think I killed them 3 or 4 times, but I was in a heavy fighter and that was my job. They were fine with it - they understood the game. And that particluar player I was familiar with and knew if they went unchecked, they would be a serious threat.
I can only think of one game in my 4.5K games where a player was actively head-hunting, and even that was more a spawn camping situation than going after me personally. That was annoying, but life happens :)
you are absolutely right , the fewer players, the more important it is to shoot down a player instead of a bot
@@majorpain_26 It's funny though that real players are often easier to shoot down with my tail gun than bots :P
Oy! where's the multirole video i was promised?
:P
Working on it 😁
Kinda annoying that wargaming doesn't have anywhere that lists all the stats of a plane. The wiki doesn't update, the main site knowledge base only has about half of the info. Nothing on weapon DPS or range, bomb reload time, boost time, cruise speed, optimum speed ranges.
@Appletank8
Damage per second rate of Fire and effective range is available , you need to move your mouse into the weapon system and will come up small info mark which you need to press , but as you say it's far away from what we have in the hangar and I don't see their bomb reload time , on top of that they not update that too often😐