I love seeing the contrast between Azzap full focused trying to win talking about the game vs the switch over to Drututt stream where you hear the most unhinged shit and random sounds of burping and yelling.
Wouldn't say he traded his dignity. He does farm clips saying some unhinged shit, but when he talks abt casual stuff he seems like a pretty genuine and chill guy@@ukasz9465
Such a great explanation of why WR doesn't mean shit for most SoloQ players. Imagine you have a champion whose only job is to hinder your enemy laner and your champion is useless outside that, but it's so easy and effective that It does his job right every game. You'll basically always have a 50% winrate, as you're making the game effectively a 4v4 and trusting your side to carry you. Now imagine a champion that can be present and influence the game in every fight and objective but it's unreasonably hard to play. You mess most plays, leaving you with a winrate below 50%. Wich one has the higher impact? The second, as it's the one that gives you agency over the game. Yes, it's negative impact, but impact nonetheless. A better or more experienced player who consistently executes his plays correctly will naturally end up with a positive WR with the second champion way higher than what they could archieve if they used the first champion. However, if we assume most players in this game are unable to play the second character correctly, the total WR of said champion will be below average, even if the skilled player finds great success with it.
Honestly, yeah, this, so much I've been having insane winrate with Tahm adc, with random supports mind you, and I just accepted it as me being good on that particular pick and knowing what I have to do to win while also doing that But this video made me realise WHY, because I have so much agency in lane, it is in my hands to stay even and it is in my hands to stomp out the enemy carry, the same way in midgame it is my job to disrupt and kill the backline, the way I always have a clear objective, an objective I can always do with agency, which is what put me on my 65% winrate in now 80 games of TK adc
Makes sense, but the maths could be made if you took only gm+ games and first champ still have more winrate overall, and if these 500 best players of the server can't execute second champ, it means it's too hard to execute and therefore has less impact on a game. BUT if vocal comms existed in the game, you prob would have the second champ have more impact as theses are easier to operate as a team, but most lol games aren't in pro or as full teams hence the first champ will always have more impact, and more winrate. Could be argued if the definition of impact was too blurry tho.
TIL zoe bubble double crits with shadowflame, like initial ability crits, which reflects on the bubble damage, then the true damage reflected also crits, so its 20% on 20% 44% bonus damage on the true dmg part
It's interesting to consider your thoughts on Winrate not directly correlating to the actual effectiveness of the strategy. I've definitely noticed that I do better on tank champions because 1) I'm dogshit and it's hard to fuckup being a tank in low elo, and 2) tanks often have huge impact just because of their design; they don't die quickly and often dish out cc which is always a fight decider. I mostly play Sion, and sion has the added benefit of being a strong turret taker if you have demolish. His ult lets him get out of sticky situations as long as you keep a clear exit and maintain awareness, so you can sidelane effectively. In a team fight, Sion Q's are brutal, knocking up multiple people and rendering entire sections of a fight "uninhabitable". As a solo laner he's fairly self-sufficient and doesn't need to rely on his team. Sion's health stacking means that it's easier for him to keep up when he's behind as he's gaining extra stats that other champs don't get.
I like hearing azzap talking about the difference in something i would think is KINDA self evident what impact is, same in FPS, you can have 3-10, but those 3 kills can net you several rounds won, every kill can be made into a round won, THEN it screws their economy up so you get more safe round wins. Same in league, it all depends on what you do and WHEN you do it, making sure late game carries get to scale, you had impact, killing and pushing early for snowball/early game champs you have impact. The fact that people NEVER learn this show that people has a too narrow viewpoint on what matters in the game.
I love damage only metas. I think they're great. I think that the problem with tank meta wasn't the hyper mobile assassins stacking defenses and being impossible to kite with frozen gauntlet but the fact that people just didn't die fast enough. That was the issue. If the adc is allowed more than two auto attacks in every teamfight then the game is too slow! gotta buff yasuo, yone, chamomile, and whoever the fucking flavor of the month hypercarry bruiser skirmisher assassin is. I LOVE DAMAGE. I LOVE IT. IT'S DEFINITELY NOT SPIRALLING OUT OF CONTROL WHERE THE ONLY EFFECTIVE WAY TO HANDLE TAKING DAMAGE IS VAMP AND VAMP SCALES WITH DAMAGE SO YOU BETTER KEEP STACKING THAT DAMAAAAAGE. LETS GOOOOO. KATARINA GOT ANOTHER PENTAKILL BECAUSE HER FUCKING AOE VAPORISING ON HIT AP AD ON HIT ULT WITH BUILT IN GRIEVOUS TICKED ON THE LOW MOBILITY SUPPORT SORAKA FOR ONE MICROSECOND TOO LONG. SHOULDA JUST NOT BEEN OUT OF POSITION IT WAS YOUR OWN FAULT. fucking. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRGGH. sorry...
I love Azzap mentality overall, guy is very smart, but impact does have a lot more impact on winrate than he makes it to be. The game isn't as coinflip as people tend to think, even in soloq. It doesn't mean that every champ with higher winrate than another has more impact than the lower winrate one. But logic and maths would prove that impact does make a difference on winrate far more than said in the video. Could prove it, but most people wouldn't care. Would do it if enough people are interested. Also yes, you can prove that through numbers data alone.
7:58 That's a dumb comparison regardless, as APC is a counter pick role, compared against mainline/first pick role: Of course it's going to have a higher winrate, or it wouldn't exist as it does. But if it were actually widely better as a default, it'd be the main pick and not a counter. Basic logic being missed amid all of this WR gazing by chat.
Mandela catalog azzapp isn't real Mandela catalog azzapp isn't real Mandela catalog azzapp isn't real Mandela catalog azzapp isn't real Mandela catalog azzapp isn't real
Cuz league is a frustrating game if u care, and u cant just tell people to get cancer and die or ull get chat banned and ranked restricted for few games
In my opinion Druttut is very cringe and has such a high ego while being bad, he cries about loosing vs ranged toplaners but it's literally ok if he plays them and then flames enemies for not being able to do something about it, I think he is one of the most if not the most cringiest and bad streamers
@@FarnesV I don't mean he is bad bad like a emerald or diamond player, he deserves challenger or grandmaster,whatever he is, the problem is his ego, he talks and acts like he is a god and thinks he is the center of the planet while not carrying every game, ik it sounds a bit absurd but if you are gonna flame or cry about your team at least make sure you are doing well in that match
Winrate and impact have to correlate otherwise are you saying that multiple high winrate champions just had good teammates in every game? A high winrate means that the champion wins more than those with a lower winrate, and that has to be because that champion has a higher impact. If not, then every high winrate champ just got lucky in draft.
High win rate must mean high impact is just a bad assumption. High impact is referring to a high potential ceiling for how much a champ can impact the game but it says nothing about how consistent that is. In a game with 10 players a champ that is consistently a minor positive can have a better win rate than one which hard carries 30% of games but also gets crushed in 30%. High win rate = good average High Impact = higher potential for solo carry If you are better than your opponents (or a one trick) then high impact becomes more and more valuable to win games but if you’re the average player it’s not as important.
Take yuumi and azir. Yuumi could have a very high winrate but the champion is low impact, in the sense that it's not much how you carry with it, but the champion's kit per se winning games. Other people in your team are able to function better and therefore the champ has a high winrate, but it's not so much about what you do compared with other champions. An azir can have a huge impact when played well, but the winrate is low due to his difficulty. There are many variables in the winrate of a champion, and the impact it has is just one of them.
What’s the Grag player’s gimmick for streaming? Cause I know people ain’t watching for his talent, or lack there of considering this video goes 20 min in before that gragas even decides to actually play, bro was on autopilot before that and was crashing the plane while doing it Just witnessed this man throw his ult in a 5v5 team fight and he hit exactly 0 people with it
Funny streamer but of course the funny part is relative. Other than that when he tryhards he's a pretty good player but haven't seen him tryhard in a long time ngl he used to be a camille otp i think he stopped after camille became a support
Doctor Uttut yet again failing his diagnosis, trully the Doctor of all time.
A mere doctor cannot compare to prof. Pazza
Wholesome duo
One of the doctors of all time
Tarzaned would'ce cleared that diagnosis
Heh, the way uttut is pronounced, sounds like "fart" in another language I know
The real victory was drututt shoutting " CAN WIN! CAN WIN! 🤣
Another comeback vid with a cool duo. Will drututt ever main Camille again?
I love seeing the contrast between Azzap full focused trying to win talking about the game vs the switch over to Drututt stream where you hear the most unhinged shit and random sounds of burping and yelling.
It is how he made it as a streamer, honestly trading your dignity for heaps of money is respectable in my book.
Then watch video where druttut and SloppyWalrus (bomba guy) are in same game.
Same
@@ukasz9465 Depends how low, a clown is more respectable than a w*o*e a politician or a drug cartel.
Wouldn't say he traded his dignity. He does farm clips saying some unhinged shit, but when he talks abt casual stuff he seems like a pretty genuine and chill guy@@ukasz9465
"Mine just looks more coherent...cause it is"
Pure wisdom
9:10 Jinx ghosted to walk melee range into 3 melees.
She had a plan.
Bronze main jinx and i do this more often can confirm
Average adc main brain
Drutut saying "we got Azzap buff, no ff" made my day 🤣
Such a great explanation of why WR doesn't mean shit for most SoloQ players.
Imagine you have a champion whose only job is to hinder your enemy laner and your champion is useless outside that, but it's so easy and effective that It does his job right every game. You'll basically always have a 50% winrate, as you're making the game effectively a 4v4 and trusting your side to carry you.
Now imagine a champion that can be present and influence the game in every fight and objective but it's unreasonably hard to play. You mess most plays, leaving you with a winrate below 50%.
Wich one has the higher impact? The second, as it's the one that gives you agency over the game. Yes, it's negative impact, but impact nonetheless. A better or more experienced player who consistently executes his plays correctly will naturally end up with a positive WR with the second champion way higher than what they could archieve if they used the first champion.
However, if we assume most players in this game are unable to play the second character correctly, the total WR of said champion will be below average, even if the skilled player finds great success with it.
Honestly, yeah, this, so much
I've been having insane winrate with Tahm adc, with random supports mind you, and I just accepted it as me being good on that particular pick and knowing what I have to do to win while also doing that
But this video made me realise WHY, because I have so much agency in lane, it is in my hands to stay even and it is in my hands to stomp out the enemy carry, the same way in midgame it is my job to disrupt and kill the backline, the way I always have a clear objective, an objective I can always do with agency, which is what put me on my 65% winrate in now 80 games of TK adc
Makes sense, but the maths could be made if you took only gm+ games and first champ still have more winrate overall, and if these 500 best players of the server can't execute second champ, it means it's too hard to execute and therefore has less impact on a game. BUT if vocal comms existed in the game, you prob would have the second champ have more impact as theses are easier to operate as a team, but most lol games aren't in pro or as full teams hence the first champ will always have more impact, and more winrate. Could be argued if the definition of impact was too blurry tho.
First time seeing durtutt saying don't ff can win
He literally clicked yes wtf are you talking about? 6:10
@@louisrobitaille5810like you didn’t watched video to the end, don’t you?
2:28 is so calm and so clean, chef's kiss
That Janna is a paid actor lol the 0 respect just walking up and dying so many times to a q
TIL zoe bubble double crits with shadowflame, like initial ability crits, which reflects on the bubble damage, then the true damage reflected also crits, so its 20% on 20% 44% bonus damage on the true dmg part
idk azzap is such a gigachad i love the energy from you videos
It's interesting to consider your thoughts on Winrate not directly correlating to the actual effectiveness of the strategy. I've definitely noticed that I do better on tank champions because 1) I'm dogshit and it's hard to fuckup being a tank in low elo, and 2) tanks often have huge impact just because of their design; they don't die quickly and often dish out cc which is always a fight decider.
I mostly play Sion, and sion has the added benefit of being a strong turret taker if you have demolish. His ult lets him get out of sticky situations as long as you keep a clear exit and maintain awareness, so you can sidelane effectively. In a team fight, Sion Q's are brutal, knocking up multiple people and rendering entire sections of a fight "uninhabitable". As a solo laner he's fairly self-sufficient and doesn't need to rely on his team. Sion's health stacking means that it's easier for him to keep up when he's behind as he's gaining extra stats that other champs don't get.
I like hearing azzap talking about the difference in something i would think is KINDA self evident what impact is, same in FPS, you can have 3-10, but those 3 kills can net you several rounds won, every kill can be made into a round won, THEN it screws their economy up so you get more safe round wins. Same in league, it all depends on what you do and WHEN you do it, making sure late game carries get to scale, you had impact, killing and pushing early for snowball/early game champs you have impact.
The fact that people NEVER learn this show that people has a too narrow viewpoint on what matters in the game.
Azzapp buff has to be the best quote to Azzapp of all time.
3:40 you can't outsmite jinx ult
Yes u can jinx r does around 450 smite 600 plus xin can time it with q or something and do it at 750 at least
@@eraxadoneraxadon4120 Jinx can do 1k damage to dragon from rocket aoe because it scales off target missing hp.
usually you can at that low distance while jungler has 600/900 smite
It got nerfed sometime last year @@swendelvelasco7422
Not sure of the numbers, but jinx r was nerfed a long time ago in regards to dmg on drake to stop her abusing the missing hp being higher than smite.
0:07 That moment when you realize you should never judge a book by its cover 🤣.
Cover: Vel'koz adc.
Content: Azzap.
the one good azzapp amongst the universes
I love damage only metas. I think they're great. I think that the problem with tank meta wasn't the hyper mobile assassins stacking defenses and being impossible to kite with frozen gauntlet but the fact that people just didn't die fast enough. That was the issue. If the adc is allowed more than two auto attacks in every teamfight then the game is too slow! gotta buff yasuo, yone, chamomile, and whoever the fucking flavor of the month hypercarry bruiser skirmisher assassin is.
I LOVE DAMAGE. I LOVE IT. IT'S DEFINITELY NOT SPIRALLING OUT OF CONTROL WHERE THE ONLY EFFECTIVE WAY TO HANDLE TAKING DAMAGE IS VAMP AND VAMP SCALES WITH DAMAGE SO YOU BETTER KEEP STACKING THAT DAMAAAAAGE.
LETS GOOOOO. KATARINA GOT ANOTHER PENTAKILL BECAUSE HER FUCKING AOE VAPORISING ON HIT AP AD ON HIT ULT WITH BUILT IN GRIEVOUS TICKED ON THE LOW MOBILITY SUPPORT SORAKA FOR ONE MICROSECOND TOO LONG. SHOULDA JUST NOT BEEN OUT OF POSITION IT WAS YOUR OWN FAULT.
fucking. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRGGH.
sorry...
2:30 that combo is so filthy. forcing her movements is insane mind games. wp.
That Janna repeatedly threw the game
Thank you Zazap for casting Vel'Koz E on my father's belt
Those are the best games ever.
It looks somewhat hopeless, but in the end, you win.
4:50 Janna's ult saves rakan and pushes him away from sej ult
drututt at the start of the video immediately regretting playing gragas top cause vel'koz adc is hilarious
congrats on 100k
Can't believe Zap Zap wanted to FF.
I love Azzap mentality overall, guy is very smart, but impact does have a lot more impact on winrate than he makes it to be. The game isn't as coinflip as people tend to think, even in soloq. It doesn't mean that every champ with higher winrate than another has more impact than the lower winrate one. But logic and maths would prove that impact does make a difference on winrate far more than said in the video. Could prove it, but most people wouldn't care. Would do it if enough people are interested. Also yes, you can prove that through numbers data alone.
this is the thumbnail of all time
If vel'koz was in highschool, he'd be a nerdy bully
Cato Jam Cato Jam!
Azzap in majority cases do you run maligma or luden ?
18 CS in the first 3 waves on Velkoz, omg I'm blooming
Love the Content Azzapp, but where is your Name coming from.
i bet he’s a big A$AP Mob fan
from his name spelled backwards (ppazzA)
His real Name is Azer, just a Version of it
i always thougth the name came from vel'koz because, well, his kit has
a zap
His real name is Azer.
actual assassin velkoz holy shit
sanest polish person...
7:58 That's a dumb comparison regardless, as APC is a counter pick role, compared against mainline/first pick role: Of course it's going to have a higher winrate, or it wouldn't exist as it does. But if it were actually widely better as a default, it'd be the main pick and not a counter. Basic logic being missed amid all of this WR gazing by chat.
When dematting: is it 2 melee 1 range? Or 3 melee
Druttut what a cutie
Pookie bear even
Man this Janna should be banned for wintrading. So obvious it hurts.
nice video!
What was that jinx positioning?
8:01 standard asinine passive aggressive reply that fails to get the initial point
Man u carried them so hard xd
The mana problems are realllllll
Bro really said Asol is a low impact champion😭😭😭
drututt and rat irl are both rats irl
imagine making drutt say can win xd
Sadge no minimap
why is rakan level 5 at 5:40ish
Swear to god xin going « go yes » on the ff vote when hes literaly playing SO BAD is a fukin joke to me
just had a banger velkoz game
Mandela catalog azzapp isn't real
Mandela catalog azzapp isn't real
Mandela catalog azzapp isn't real
Mandela catalog azzapp isn't real
Mandela catalog azzapp isn't real
Yuumi = winrate 0 impact on game
why is druttut so passive agressive?
Because he has no balls to say things openly, standard basement dweller energy
Cuz league is a frustrating game if u care, and u cant just tell people to get cancer and die or ull get chat banned and ranked restricted for few games
@@sk0lldirlegs221 What exactly did you want him to do? Start flaming azzapp for no reason?
would be nice if you play this mid cause i don't want velkoz apcs running it down after seeing you
He can play what he wants, other people's choises and lack of skill aren't on him
why is gragas using a boat in some parts of this video, and sometimes hes just default skin? what's happening?
That’s drututs POV
0:36 not allowed to say what?
Nigative things you know
My heart stopped for a second
In my opinion Druttut is very cringe and has such a high ego while being bad, he cries about loosing vs ranged toplaners but it's literally ok if he plays them and then flames enemies for not being able to do something about it, I think he is one of the most if not the most cringiest and bad streamers
He's not bad, but I agree he's kinda cringe.
Cringe? I can see that, but he’s definitely not bad I’m the slightest
@@FarnesV I don't mean he is bad bad like a emerald or diamond player, he deserves challenger or grandmaster,whatever he is, the problem is his ego, he talks and acts like he is a god and thinks he is the center of the planet while not carrying every game, ik it sounds a bit absurd but if you are gonna flame or cry about your team at least make sure you are doing well in that match
Look up on wikipedia "entertainment"
@@mihaiusky4621 i mean aint he 1v9ing every master-grandmaster game XD?dont talk if ur giga clueless
Winrate and impact have to correlate otherwise are you saying that multiple high winrate champions just had good teammates in every game? A high winrate means that the champion wins more than those with a lower winrate, and that has to be because that champion has a higher impact. If not, then every high winrate champ just got lucky in draft.
High win rate must mean high impact is just a bad assumption. High impact is referring to a high potential ceiling for how much a champ can impact the game but it says nothing about how consistent that is. In a game with 10 players a champ that is consistently a minor positive can have a better win rate than one which hard carries 30% of games but also gets crushed in 30%.
High win rate = good average
High Impact = higher potential for solo carry
If you are better than your opponents (or a one trick) then high impact becomes more and more valuable to win games but if you’re the average player it’s not as important.
Take yuumi and azir. Yuumi could have a very high winrate but the champion is low impact, in the sense that it's not much how you carry with it, but the champion's kit per se winning games. Other people in your team are able to function better and therefore the champ has a high winrate, but it's not so much about what you do compared with other champions. An azir can have a huge impact when played well, but the winrate is low due to his difficulty. There are many variables in the winrate of a champion, and the impact it has is just one of them.
The gragas guy stream mods are so cringe
What’s the Grag player’s gimmick for streaming? Cause I know people ain’t watching for his talent, or lack there of considering this video goes 20 min in before that gragas even decides to actually play, bro was on autopilot before that and was crashing the plane while doing it
Just witnessed this man throw his ult in a 5v5 team fight and he hit exactly 0 people with it
Funny streamer but of course the funny part is relative. Other than that when he tryhards he's a pretty good player but haven't seen him tryhard in a long time ngl he used to be a camille otp i think he stopped after camille became a support
he's actually a pretty good player depending on which champ he plays, people have bad games and he even says it himself "holy shit i'm doing nothing"
@@komolokko5117 bro he stopped way before lol
Druttut peaked rank 4 euw season or two ago if i remember correctly
Idk if this is bait but yeah people do watch him for his skill and the fact that the game is a clusterfuck from the mods he has equipped.