If I had to say anything it would be maybe try leading out each of the Bigboy streams with more of an x pattern rather than just ups and downs. and i mean when it turns into the slider streams, leading into it from the up-downs on the sides, move it inward for an x pattern and make it slightly wider as it progresses towards the end of them. it would make it harder i think but also fit the song better in my opinion. it sounds like it gets more intense as it progresses which is why i think you placed the slider streams after the single hit arrows before them, but the x would make it even more intense i think.
So glad i stumbled across this video. First of all nice pass! I'm currently working on beating this map, been working on it for a few months and tbh i kinda felt like giving up on it and finding other levels to play but seeing you do the whole thing is just... Wow. Man i really wanna do that too. It's really making me second guess giving up on it. I've gotten up until the point where it starts to really speed up more towards the end and i always die there. Do you have any suggestions for faster parts like that? They always tire me out so quickly and I can't keep up for long.
Ok first, cool that you’re giving this a try, it’s a really good map for galaxy collapse. Second, assuming you’re making it to the major BPM change in the map I would suggest practicing the transition into it by starting at the point when the final stream starts. This way you start with full stamina and you can figure out how to transition without killing your arms/wrists. Also slowing it down could help too, might seem counter productive but it’ll allow you to gauge the BPM change better. Pick a speed you can do it on and just pick up the speed little by little until you can at 100%. After you’re done practicing it out i’d suggest giving yourself a rest before trying to complete it in one go. Always listen to your body and give it breaks when it needs them cuz this ain’t no easy map.
a lot of it is just muscle memory built after having played for a while. when it comes to beat saber, a well constructed map will always have an "up down" flow. this means that if the first arrow is down the next will be up and it will repeat throughout the entire map. with this in mind the muscle memory built from that basic concept becomes a little easier to grasp. this map in particular as it was presumably built to be ranked in the first place, and being such a high BPM, was made mostly with the basic "up down" flow. other maps can get more complicated by throwing in tons of diagonals, inverts, side notes, etc but they will always follow the rule of "flow" that all good maps obey. with all of that said the best advice i can give you is just to practice with maps that follow this logic and try to play ones that are barely outside your skill range, and also don't be afraid to slow down a map to study how the mapper intended the swings to be made. slowing a song down helps way more than most people will ever admit. some rhythm games don't have the slow down feature but i find it invaluable when it comes to trying to understand how to play.
sorry for the late reply but it's a mod called hitsoundchanger. you can find all things related to mods for beat saber on PC and quest here. discord.gg/beatsabermods
This is the good version
Nice job! This level is crazy hard so it's cool to see someone pass it lol
hot pass, nice job! If you have any feedback on it you can tell me, I'll take it into account with other I receive and make it even more enjoyable
If I had to say anything it would be maybe try leading out each of the Bigboy streams with more of an x pattern rather than just ups and downs. and i mean when it turns into the slider streams, leading into it from the up-downs on the sides, move it inward for an x pattern and make it slightly wider as it progresses towards the end of them. it would make it harder i think but also fit the song better in my opinion. it sounds like it gets more intense as it progresses which is why i think you placed the slider streams after the single hit arrows before them, but the x would make it even more intense i think.
Haha I love the sound of you hitting the notes
It’s so loud
And annoying honestly.
So glad i stumbled across this video. First of all nice pass! I'm currently working on beating this map, been working on it for a few months and tbh i kinda felt like giving up on it and finding other levels to play but seeing you do the whole thing is just... Wow. Man i really wanna do that too. It's really making me second guess giving up on it. I've gotten up until the point where it starts to really speed up more towards the end and i always die there. Do you have any suggestions for faster parts like that? They always tire me out so quickly and I can't keep up for long.
Ok first, cool that you’re giving this a try, it’s a really good map for galaxy collapse. Second, assuming you’re making it to the major BPM change in the map I would suggest practicing the transition into it by starting at the point when the final stream starts. This way you start with full stamina and you can figure out how to transition without killing your arms/wrists. Also slowing it down could help too, might seem counter productive but it’ll allow you to gauge the BPM change better. Pick a speed you can do it on and just pick up the speed little by little until you can at 100%. After you’re done practicing it out i’d suggest giving yourself a rest before trying to complete it in one go. Always listen to your body and give it breaks when it needs them cuz this ain’t no easy map.
hot damn
I JUST BEAT IT RIGHT NOW MY HANDS ARE SHAKING
I'm really late, but how do you read the notes to be able to do that? I can never get a straight answer from people on how they read the notes
a lot of it is just muscle memory built after having played for a while. when it comes to beat saber, a well constructed map will always have an "up down" flow. this means that if the first arrow is down the next will be up and it will repeat throughout the entire map. with this in mind the muscle memory built from that basic concept becomes a little easier to grasp. this map in particular as it was presumably built to be ranked in the first place, and being such a high BPM, was made mostly with the basic "up down" flow. other maps can get more complicated by throwing in tons of diagonals, inverts, side notes, etc but they will always follow the rule of "flow" that all good maps obey. with all of that said the best advice i can give you is just to practice with maps that follow this logic and try to play ones that are barely outside your skill range, and also don't be afraid to slow down a map to study how the mapper intended the swings to be made. slowing a song down helps way more than most people will ever admit. some rhythm games don't have the slow down feature but i find it invaluable when it comes to trying to understand how to play.
Rankable Galaxy Collapse? 0:
how tf...
You only have 205 sub's. I feel bad for you. All this work and barely comments or likes
How do you change the sfx sound
sorry for the late reply but it's a mod called hitsoundchanger. you can find all things related to mods for beat saber on PC and quest here. discord.gg/beatsabermods
Phoenixin Lee its invalid
FNwC _ yeah ok dunno how i got that link instead of the actual invite lol, i edited it with the right link above.