This is the perfect music for final battle. Nothing sad or glorious-only immense power of your enemy, that is literally God himself, punishing your for your sins.
*too good to be NES music The Famicom had a superior soundchip to its American counterpart, making songs like this possible. This could not be done on a NES.
@@mammothplant well, yes and no. Famicom had 1 more sound channel, but that made hardly any difference when compared to NES. But, Famicom supported external chips used inside cartridges and some games made use of it, increasing number of sound channels to as many as 8, like we hear in the above song, or in Akumajo Densetsu (jp version of Castlevania 3).
@@LordIvul Right, gotcha. On that note, Castlevania 3 was an interesting example because a lot of the tracks in the NES version seemed to make a conscious effort to compensate for the inferior soundchip by adding effects to make the songs sound more interesting; I actually kind of prefer the NES version's soundtrack for this reason. A good example of this is how Overture (the first phase of Dracula's battle theme) adds an extra counter-melody in the NES version.
the virgin shin megami tensei 2 boss battle theme, that is reutilized again and again even for YHVH VS the chad megami tensei 2 boss battle musice, that has a unique theme just for the final boss
@@MastaGambit ahh my bad i misread, I was thinking he was talking about the nes megami tensei games that got ported to snes lol didn't realize he was talking about all the snes games
I feel like 0:43 and beyond sounds like someone giving themselves to the music and just going ham with an electric guitar.
This is the perfect music for final battle. Nothing sad or glorious-only immense power of your enemy, that is literally God himself, punishing your for your sins.
And in Shin Megami Tensei V it was downgraded to regular boss fights.
Eh, it's.....fine? Doesn't feel that powerful. Like I'm fighting a Black Frost. How is this "perfect" or even remotely good for a final battle?
This is too good to be famicom music...
*too good to be NES music
The Famicom had a superior soundchip to its American counterpart, making songs like this possible. This could not be done on a NES.
Also the game itself had a soundchip on the cartridge itself. It was a lot of work and let's say it was really worth it.
@@mammothplant well, yes and no. Famicom had 1 more sound channel, but that made hardly any difference when compared to NES. But, Famicom supported external chips used inside cartridges and some games made use of it, increasing number of sound channels to as many as 8, like we hear in the above song, or in Akumajo Densetsu (jp version of Castlevania 3).
@@LordIvul Right, gotcha. On that note, Castlevania 3 was an interesting example because a lot of the tracks in the NES version seemed to make a conscious effort to compensate for the inferior soundchip by adding effects to make the songs sound more interesting; I actually kind of prefer the NES version's soundtrack for this reason. A good example of this is how Overture (the first phase of Dracula's battle theme) adds an extra counter-melody in the NES version.
well this game had a special sound chip like castlevania 3
the virgin shin megami tensei 2 boss battle theme, that is reutilized again and again even for YHVH VS the chad megami tensei 2 boss battle musice, that has a unique theme just for the final boss
somehow it feels like the snes games had less budget than the nes one lmao
@@Richter451 yeah of course it did, it was technically just a port lol
@@poopoo-dk4hu wtf does this even mean, what is SMT 2 a "port" of lol
@@MastaGambit ahh my bad i misread, I was thinking he was talking about the nes megami tensei games that got ported to snes lol didn't realize he was talking about all the snes games
In OG MT2 Satan also uses this theme.
First time attacking and dethrone God
Man this track is TOUGH 😤
Holy christ!
BANGER
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