The Grinch learned that Christmas doesn't come from a store, and that perhaps, just maybe, it could mean something more. But lo! His cousin the Lich that secret knew! Thus he stole my family's souls, even Aunt Stu.
Story 2: Doesn't value your space, time, privacy, general humanity. Out, out, OUT the door, lock it behind her, blast music to drown out her inevitable tantrum.
I once had a player like Jane who dug through people's stuff and I won't lie it got pretty annoying so I just started bringing extra things that would make my "jane" regret digging through my things like sex toys or pile of my prefered kinky art.
When I was teaching in Japan, I got asked by my company to not come too early because I was starting a punctuality arms race as I was often arriving at my schools earlier than the principals.
Jane is an entitled brat, holy crap. I mean, it's an obvious NTA where the door gets locked in her face, but if OP needs validation? Talk with the other players and don't be surprised when everyone says to remove her.
8:55 Jane is an overstepping and you should tell her that you won't have her in her house and she doesn't respect your rules and your stuff. She doesn't get special accommodations that everybody else doesn't get.
What i don't get about the trap is thatost traps are a 1 and done, they failed to disarm the trap and by consequence set it off, it should have no longer been a trap at that point, not even the tomb of horrors was that mean.
Unless the party resets the trap, in order to try and use it against the group that set it up via dumping an environmental corpse onto the pressure plate when they're in a position that would get caught by it. That was a fun session.
I don't understand your confusion. Why shouldn't a trap be able to automatically reset? Is that a 5e thing or has no DM you've played with just ever used one?
@@dragonfan8647 It usually takes some time. Otherwise, especially for powerful traps, one dice roll gone wrong and you can have a random full-on TPK on your hands. Unless you are playing a meat-grinder, most other players would rightfully find very upsetting that one bad dice roll is the mere fault of multiple characters' deaths for no reason whatsover on the players' part. The dice roll goes bad, the trap goes off and they all take damage: 1 critical fail = 1 consequence. To go further into it with another worst punishment over the first one for simply... rolling one mundane (not story-defining) time bad can be seen as simply mean. DnD is a dice game but it is also a roleplaying game, this has the same depth of "Rock falls, you die".
@@credendovides20 Interesting, I should read the 5e rules on traps sometime. (I assume that's the edition you're talking about.) I believe we're mostly in agreement here. If players are expected to heavily invest in their characters, those characters shouldn't die arbitrarily. But I think this trap would still fit that philosophy. The trap suddenly increasing in range and damage did come off to me as the DM punishing them for not following his expectation of rolling to disarm every trap in the dungeon. Both of which are of course terrible DMing. Certainly an RPG horror story. But the first time the rogue failed the disarm roll they didn't immediately die. If they could have gone back to try a different route, or could have opened the door from a distance with a polearm or rope or something, or if the rogue's plan would have worked, I don't think there would've been anything wrong with a repeatedly exploding door trap.
Person in the second (post-intro) story is a classic "people pleaser", the sort of person who lets themselves be pushed around because they want everybody to like them, even the people who don't deserve even a second of their time. Trust me, there's a difference between being a good friend and host, and being a complete doormat. Don't be a doormat.
In the self centered story if someone is wanting to go through your new house room by room just say "i have nothing to hide, but this is my house and you need to respect my personal boundaries if you won't you can leave"
That house of grief moment was too relatable😂😂 especially when you realize that they reflect radiant damage and you're a paladin... or use divine intervention
I would never let a Jane stick around in my life or visit my home if I can help it. I absolutely hate friends who only care about their availability or never give at all. I like to share with my friends but my friends also share with me. I don't care about how much is shared, it is the thought that counts after all. She sounds like an incredibly selfish person who doesn't deserve the friends she has. Poor OP needs to get her out of their group.
I don’t mind a teen dm. I have one of the tables I play with that is run by a teen dm. However! Let me be clear, the dm’s older brother, an adult, is at the table. The dm also has it as a free game. And lastly, my role there? Is to be an adult voice or reason. Oh I have fun too! But definitely his brother and I handle any of the above table social stuff that come up. Part of why I was brought in was because of this to be honest, as he had some previous players who outright made the game miserable for him and bored many others if they weren’t mad themselves. So I helped him start managing the group (the dm’s brother was overwhelmed as the, previously, only adult voice) and I also helped him pick out some new players that were a better fit for the game he wanted to run, and what remained of the party, after the problem players left of their accord given he wasn’t able to be pushed around anymore. I still play at this table but I have taken a step back. Like I said, I’m just there to have fun and be the adult voice of reason or, if prompted, advice on issues that are appropriate for me to discuss. One of the big things I made clear though is that, due to the mixed ages, I absolutely do not want it to involve any romantic or sexual subject matters or themes. He assured me it won’t and has kept to that. I also spoke with his brother who also reassured me he wouldn’t let it come up either. So yeah. They are good kids, the lot of them. I’m proud of them and appreciate the opportunity to be a mentor and see them grow my skilled and confident at this game. And I’m happy to just step back and enjoy the rest. I am aware this probably isn’t everyone’s experience on playing with teens however. I get it. In another of my games we have a newbie teen player (it’s a newbie friendly game which is why we expected to have at least one) and he does need some hand holding and correction on what is appropriate to discuss, but he is a good kid and a normal kid. Least he isn’t an obnoxious button pusher, not intentionally at least, and has learned by now to back off if told if he has pushed one. I know plenty of teens who are way worse. I used to be a cooking instructor for children and definitely got assigned to far more obnoxious students at times. Adore them but yeah, I’ve seen the range. These kids are mild. The dm for that last story definitely seems a normal teen but I also agree that he should not have been charging as a paid dm. He did not have the management skills he needed to run a game and couldn’t even deliver on keeping the subject matter his players had established as hard boundaries to not cross. He needed more experience as a dm and as the product he was selling was not up to par with what he advertised himself and his games to be. I do wish him well. He might turn out to be a good dm down the road. For now? He jumped too far ahead of where his skills are at.
My god, Jane is my worst nightmare. I am pretty private person and get very stressed when people come over. Even if I invite them and have plenty of time to clean and prepare. If someone acted like this in my home I would actually have panic attack.
one time i was an almost an hour and a half earlier to a session, but it wasn’t on purpose just my dm and i being idiots who didn’t understand each other 💀 luckily that meant i could go to the gas station and get drinks/snacks for us though lmfao
My Horror/funny Sory about beeing early: On my very first DnD Session i misread the text and thought we would start at 12:00 rather than 14:00... i also thought to myself, since i was not exactly sure how to find the place, i'll get there a little bit early. Long story short, 11:40, 2 Hours and 20 Minutes early, i rang at the Door of my DM and her Sister and, when she opened, blarted out with a stupid smile on my face "Heeey, sorry, i'm a little bit early, hope thats ok?" Even more embarassing: They were way to gracious. They told me nothing and just said ok, thats fine and even offered me Dinner! It was only after almost an hour when i grew suspicious and checked the text again. I'll bow forever to my great DM and her sister for beeing the single most kindhearted and chill people i ever met 😅
With the trap story a better 15 trap encounter would have been it being one large trap that was very complex. Like rather than exploding immediately the danger was instead something like being sealed into the crypt/dungeon with walls of force and anti-teleportation/planeshift magic. Doesn't matter if the two of you don't have the latter, it builds realism into the trap of a 'you're not getting out of here without figuring this out' type thing. The rest of the crypt adventure would have been figuring out how to disable the trap with puzzles (simple enough ones) that each allow work on the trap when solved. Make it an extended skill check supplemented with puzzles to get to the next check. Each failure causes the walls of force to slowly move in. Once the players realize that they'll change tactics a bit into going for the trap checks that are closest to being swallowed by the walls of force (if they're smart) and work inward to disable it to get out. Add in some spooky elements (not combat encounter stuff necessarily) some trap work that required other skills the party had (to allow the cleric to take part, for instance religious runes to demons that had to be wiped away in a certain order or something) and you suddenly have what becomes a very memorable dungeon trap encounter without it being 'take damage for failing the trap DC' all the time (you can have some of that to show that there is potentially that sort of danger with them, but most should be something else).
For the trap thing, thats one that would not fly with my group. I do like traps but I have rules for them. First of I mostly use 1 or 2 traps thats usually enough to have a bit of a diffrent element. Also I am fan of the old school type where traps need to make some sense and could be figgured out. So its not just one roll but looking at it and finding the best way to disarm it. I completly distaste magic attack traps with no logical way to hit the players like exploding doors. Having it more logical sparks creative responses. For example my players once figgured out a crossbow trap and used a wooden plank to block it so all bolts where unable to hit them.
Personally, I think the OP in the last story did that kid no favors by keeping quiet. It's best to tell it as it is, especially since OP and other players are PAYING for this. If it was OP I think they could've been kinder about the criticism, and maybe it would've stuck but now the kid will continue getting money he doesn't deserve by players who are non the wiser and eventually one of those players are definitely going to hurt his confidence so much he just doesn't play DnD anymore.
Oh no, oh my god... the Jane story. I so hope that OP takes your advice and cuts out Jane - she does NOT sound like friend material at all! Idk, Crispy, she feels like one of the worst to me. Maybe only topped by the poo on the mirror dude, but only because he left actual... erm... evidence... Even he was reacting to something and got emotional. Jane just sounds straight up... entitled and unaware in the worse of ways.
Yeah... I had a GM like that... It was a super hero game. The characters never had time to do any kind of interpersonal RP. He said we needed to do that "between games." This was before Discord, and we were all busy adults with lives, so that never happened. By the end of the campaign, the characters were depressed and didn't really like each other. It got sad as hell. They also turned one of the PCs into a clone of his original character, and made that character one of the biggest villains in the setting. This was not something they talked to this player about. The player kept up a good face on it, but it was pretty obvious that they weren't happy about it. My character just found out that her entire past was fake, her powers were borrowed from another being and ended up with a very, very different power set that I didn't have much fun with.
Fr, I have a player who has consistently been trying to show up like 3 or more hours early. She’s a really good friend of me and my roommates, so it’s hard. But we ended up just telling her we’re busy until the time we’re scheduled to play. So far it’s been ok.
Okay it makes me really mad that there are so many paid DMs who seem to have absolutely no real interest in giving their players a good experience that is worth their money. I've been in a number of paid games. By far the best DMs I've had, also only charge $15 for a 3-4 hour session. I've played in a couple of games that cost more than that, with DMs who wind up unprepared, who yell at players for asking questions, who just do basic module stuff without anything personalized... Not all of that is terrible (except the yelling, that's not okay), but it's astounding to me that people charge money for something so lazy. The DMs I play with really care about everyone enjoying themselves, and are open to feedback. Please, PLEASE, if you are paying for a game, don't settle for overpriced garbage. There are good DMs out there who care about what they're doing and about their players' experience.
The DM from the trap story is extremely bad at their job. Zero, no, minus tree(3) imagination, amazingly boring. There was no point in that whole traps encounter, no stakes. It also made no sense. How does a trap get set off multiple times? It's magic you say? Ah but that would be a world-shattering discovery if there was a magic trap that exploded infinitely times until disarmed. Think of the energy production capabilities! And why would guards not investigate after the n-th explosion in the secret basement? So annoying.
19:36 believe it or not but... my grief/ absolute beef was with the house of hope rather then the house of grief... but I also made sure I plated up with summons so I'm not sure if that helped... of course the house of hope was bullish simply because most of my spells were fire related... and Raphael was an ahh hole in general... I managed to keep hope alive though!
Funny you mention the House of Grief. It honestly ended up super easy for me. Wyll died instantly. Shadowheart not long after. Karlach lasted a bit but eventually died. Then it was just my fighter against the majority of the enemies. Turns out, all the enemies in that area can basically only hit my 23 ac on a crit or maybe 19 and their only non attack roll damage is if youre standing in darkness. I just walked around, taking about 7 opportunity attacks a turn, and bonked all the guys who could cast darkness. The Helm of Balduran gave me some regeneration to negate the tiny bits of darkness damage I took. Easy fight. Plus, Shadowheary died early enough that she hadn't used her spell slots so I only had to use one revivify scroll.
I admit, I run on Lombardy time - if you are not 15 minutes early, you're late. However, I would NEVER want to stress anyone out over it. I'm perfectly fine sitting in my car until it's more at the appropriate time before knocking on anyone's door. Or, I'll text them and ask if I can come over early to help set up. There's always a friendly solution.
Jane is an undercover cop. That explains everything. Why she is lat all the time, she was catching other criminals. Why she wants to search the house, and all that
I'm starting to worry that I'm personally in a "no d&d is better than bad d&d" situation. I've been feeling lately that maybe it's just not for me, and RP had gotten harder and harder (despite me text-RPing original stories almost constantly), and I feel like I'm getting less and less creative. But I'm starting to wonder if it's the group I'm with. We're all great friends, and it's the group I've been playing with for 6 or 7 years now. So you'd think I'd be able to talk to them about it, but alas, social anxiety never truly seems to go away when it comes to confrontation. I would love to do voices, and have actually practiced them, but have gotten teased once or twice about them, so I stopped. I've tried to be creative in combat, but it either fails miserably or is ruined by another player because "it's what my character would do". (Examples: casting an illusion spell to scare enemies away, only for another character get confused and attack it, breaking the illusion; using the fear spell to make enemies stop attacking nearly dead party members and run away, but driving the other players mad with their fears, and told in character never to do that again; coming up with creative strategies that don't involve fighting, only to roll low and be told, in character, that my character is an idiot, etc). It's to the point that no matter my class or race, I basically just play them as a human fighter cuz I don't want to take too long on my turn. Our friend circle is generally the friendly ribbing type, teasing and making jokes as a love language. But it's one thing to do it in real life, but very different to do it when you're being vulnerable and opening up creatively only to be torn down. I don't want to stop playing with them, cuz it would throw off the group dynamics and I would rarely get to see them, but man it's grating and exhausting. 😫
Honestly, for the intro one, all you had to do is change the race to a Tabaxi, and BOOM, it fits. Glad everyone loved it! Also, fuck Jane and her boundary breaking.
i had rpg that started on the weekend at noon because people had other things to do after 5. One friend came few times at 8 o clock in the morning. On saturday. -_-
Full of Herself: One should never tolerate entitled people like Jane. They will not respect your friends, time, boundaries, privacy, or belongings. It doesn't matter how much you try to "fix them". They do not want to change. Dump them out of your life. Jane: It should fine if you don't have anything to hide! Besides, I'm just naturally curious. Deal with it. Me: Ok, these are my X-Ray wallpaper subs. Here's the browser window with my special tabs. Why are you retching? I thought you were curious. Heck, these are tame compared to my homework folder in all its 1TB glory!
"thinking 'if i pay for the experience, the dm would be more inclined to help out´" my boy, if more paid dms actually did this, the world would be a better place no doubt
i have scepticism of anyone claiming companion animal/pets when they have trauma about animal violence irl. injury to animals is just going to happen if theres animals in the proximity of tactical combat against evil agents. like, mutual intelligence please, dont have a pet wolf and then demand it never gets hit, that just mages the gm feel like theyre fudging everything
"What about you, Barbarian?" "I only have eighty-four hit points left." *flexes* (only real Gamers will recognize the reference) (that is also a reference) Also how is a rogue/assassin just casting Amorphous Form willy-nilly?
Thank fuck I ripped out my earphone before I heard anything major , what is with people throwing bg3 spoilers around right prick move. It’s a game with multiple paths and some people have limited time to play and want to experience as much of the world as possible without getting spoilers.
The last story.... The dm doesnt sound like the most talented dm but the writer honestly seems like they should just start dming because it seems like they have some very specific needs.
FYI, 18 is still a child. Do not as a 30 year old play with an 18 year old you do not know. It’s fine if they’re like your cousin or kid but lord gave mercy
"She's a little confused but she got the spirit"
~Kitten in the Hat's DM
"Doesn't DM mean Dommy Mommy?"
-Kitten in the Hat
The Lich Who Stole Christmas sounds like a great, family friendly Holiday one-shot.
So long as you don't have a Kitten in The Hat alanwkdnfisb
I was a player in just such a one-shot actually, it was in fact amazing
There’s an official module called How Orcus Stole Christmas.
The Grinch learned that Christmas doesn't come from a store, and that perhaps, just maybe, it could mean something more.
But lo! His cousin the Lich that secret knew! Thus he stole my family's souls, even Aunt Stu.
Story 2: Doesn't value your space, time, privacy, general humanity. Out, out, OUT the door, lock it behind her, blast music to drown out her inevitable tantrum.
I once had a player like Jane who dug through people's stuff and I won't lie it got pretty annoying so I just started bringing extra things that would make my "jane" regret digging through my things like sex toys or pile of my prefered kinky art.
Yep, this is what I do to prevent this from happening. I make them regret looking lol.
Good on you lol, I’d be way to embarrassed to even attempt doing something like that.
Bags of frozen dog crap. Works every time
When I was teaching in Japan, I got asked by my company to not come too early because I was starting a punctuality arms race as I was often arriving at my schools earlier than the principals.
"Punctuality arms race".
Only in Japan.
Certified Japan moment
Jane is an entitled brat, holy crap. I mean, it's an obvious NTA where the door gets locked in her face, but if OP needs validation? Talk with the other players and don't be surprised when everyone says to remove her.
8:55 Jane is an overstepping and you should tell her that you won't have her in her house and she doesn't respect your rules and your stuff. She doesn't get special accommodations that everybody else doesn't get.
“It shouldn’t be a problem if you have nothing to hide”
Someone should tell her people like porn in their private spaces
I would tell her to F off with that nonsense and if she doesn't like it, she can leave.
What i don't get about the trap is thatost traps are a 1 and done, they failed to disarm the trap and by consequence set it off, it should have no longer been a trap at that point, not even the tomb of horrors was that mean.
A decent number of magical traps can reset themselves but it usually takes some time
Unless the party resets the trap, in order to try and use it against the group that set it up via dumping an environmental corpse onto the pressure plate when they're in a position that would get caught by it.
That was a fun session.
I don't understand your confusion. Why shouldn't a trap be able to automatically reset? Is that a 5e thing or has no DM you've played with just ever used one?
@@dragonfan8647 It usually takes some time. Otherwise, especially for powerful traps, one dice roll gone wrong and you can have a random full-on TPK on your hands.
Unless you are playing a meat-grinder, most other players would rightfully find very upsetting that one bad dice roll is the mere fault of multiple characters' deaths for no reason whatsover on the players' part.
The dice roll goes bad, the trap goes off and they all take damage: 1 critical fail = 1 consequence. To go further into it with another worst punishment over the first one for simply... rolling one mundane (not story-defining) time bad can be seen as simply mean.
DnD is a dice game but it is also a roleplaying game, this has the same depth of "Rock falls, you die".
@@credendovides20 Interesting, I should read the 5e rules on traps sometime. (I assume that's the edition you're talking about.)
I believe we're mostly in agreement here. If players are expected to heavily invest in their characters, those characters shouldn't die arbitrarily. But I think this trap would still fit that philosophy.
The trap suddenly increasing in range and damage did come off to me as the DM punishing them for not following his expectation of rolling to disarm every trap in the dungeon. Both of which are of course terrible DMing. Certainly an RPG horror story.
But the first time the rogue failed the disarm roll they didn't immediately die. If they could have gone back to try a different route, or could have opened the door from a distance with a polearm or rope or something, or if the rogue's plan would have worked, I don't think there would've been anything wrong with a repeatedly exploding door trap.
Person in the second (post-intro) story is a classic "people pleaser", the sort of person who lets themselves be pushed around because they want everybody to like them, even the people who don't deserve even a second of their time.
Trust me, there's a difference between being a good friend and host, and being a complete doormat. Don't be a doormat.
The last story is a perfect example of why you should expect more from a paid GM than just a chance to play.
“I have so much money! Much more than all of you! Now I gotta get home, mommy and daddy made nuggies for their princess”
Jane should be removed from both the house and friend group. Permanently.
There is nothing quite like IRL main character syndrome to make you want to tear your hair out.
In the self centered story if someone is wanting to go through your new house room by room just say "i have nothing to hide, but this is my house and you need to respect my personal boundaries if you won't you can leave"
That house of grief moment was too relatable😂😂 especially when you realize that they reflect radiant damage and you're a paladin... or use divine intervention
I would never let a Jane stick around in my life or visit my home if I can help it. I absolutely hate friends who only care about their availability or never give at all. I like to share with my friends but my friends also share with me. I don't care about how much is shared, it is the thought that counts after all. She sounds like an incredibly selfish person who doesn't deserve the friends she has. Poor OP needs to get her out of their group.
A sheltered rich kid in their 20s still living off her parents is entitled and has no concept of boundaries? So shocking.
I will definitely take that Astarion hug, thank you ❤️
Also, I am with you on that Shar Temple fight; that was just the worst.
I don’t mind a teen dm. I have one of the tables I play with that is run by a teen dm. However! Let me be clear, the dm’s older brother, an adult, is at the table. The dm also has it as a free game. And lastly, my role there? Is to be an adult voice or reason. Oh I have fun too! But definitely his brother and I handle any of the above table social stuff that come up. Part of why I was brought in was because of this to be honest, as he had some previous players who outright made the game miserable for him and bored many others if they weren’t mad themselves. So I helped him start managing the group (the dm’s brother was overwhelmed as the, previously, only adult voice) and I also helped him pick out some new players that were a better fit for the game he wanted to run, and what remained of the party, after the problem players left of their accord given he wasn’t able to be pushed around anymore. I still play at this table but I have taken a step back. Like I said, I’m just there to have fun and be the adult voice of reason or, if prompted, advice on issues that are appropriate for me to discuss. One of the big things I made clear though is that, due to the mixed ages, I absolutely do not want it to involve any romantic or sexual subject matters or themes. He assured me it won’t and has kept to that. I also spoke with his brother who also reassured me he wouldn’t let it come up either. So yeah. They are good kids, the lot of them. I’m proud of them and appreciate the opportunity to be a mentor and see them grow my skilled and confident at this game. And I’m happy to just step back and enjoy the rest. I am aware this probably isn’t everyone’s experience on playing with teens however. I get it. In another of my games we have a newbie teen player (it’s a newbie friendly game which is why we expected to have at least one) and he does need some hand holding and correction on what is appropriate to discuss, but he is a good kid and a normal kid. Least he isn’t an obnoxious button pusher, not intentionally at least, and has learned by now to back off if told if he has pushed one. I know plenty of teens who are way worse. I used to be a cooking instructor for children and definitely got assigned to far more obnoxious students at times. Adore them but yeah, I’ve seen the range. These kids are mild.
The dm for that last story definitely seems a normal teen but I also agree that he should not have been charging as a paid dm. He did not have the management skills he needed to run a game and couldn’t even deliver on keeping the subject matter his players had established as hard boundaries to not cross. He needed more experience as a dm and as the product he was selling was not up to par with what he advertised himself and his games to be. I do wish him well. He might turn out to be a good dm down the road. For now? He jumped too far ahead of where his skills are at.
My god, Jane is my worst nightmare. I am pretty private person and get very stressed when people come over. Even if I invite them and have plenty of time to clean and prepare. If someone acted like this in my home I would actually have panic attack.
one time i was an almost an hour and a half earlier to a session, but it wasn’t on purpose
just my dm and i being idiots who didn’t understand each other 💀 luckily that meant i could go to the gas station and get drinks/snacks for us though lmfao
My Horror/funny Sory about beeing early: On my very first DnD Session i misread the text and thought we would start at 12:00 rather than 14:00... i also thought to myself, since i was not exactly sure how to find the place, i'll get there a little bit early. Long story short, 11:40, 2 Hours and 20 Minutes early, i rang at the Door of my DM and her Sister and, when she opened, blarted out with a stupid smile on my face "Heeey, sorry, i'm a little bit early, hope thats ok?"
Even more embarassing: They were way to gracious. They told me nothing and just said ok, thats fine and even offered me Dinner! It was only after almost an hour when i grew suspicious and checked the text again. I'll bow forever to my great DM and her sister for beeing the single most kindhearted and chill people i ever met 😅
Yeah, OP in the second story probably should've called that problem girl 'Karen'.
With the trap story a better 15 trap encounter would have been it being one large trap that was very complex. Like rather than exploding immediately the danger was instead something like being sealed into the crypt/dungeon with walls of force and anti-teleportation/planeshift magic. Doesn't matter if the two of you don't have the latter, it builds realism into the trap of a 'you're not getting out of here without figuring this out' type thing. The rest of the crypt adventure would have been figuring out how to disable the trap with puzzles (simple enough ones) that each allow work on the trap when solved. Make it an extended skill check supplemented with puzzles to get to the next check. Each failure causes the walls of force to slowly move in. Once the players realize that they'll change tactics a bit into going for the trap checks that are closest to being swallowed by the walls of force (if they're smart) and work inward to disable it to get out. Add in some spooky elements (not combat encounter stuff necessarily) some trap work that required other skills the party had (to allow the cleric to take part, for instance religious runes to demons that had to be wiped away in a certain order or something) and you suddenly have what becomes a very memorable dungeon trap encounter without it being 'take damage for failing the trap DC' all the time (you can have some of that to show that there is potentially that sort of danger with them, but most should be something else).
For the trap thing, thats one that would not fly with my group.
I do like traps but I have rules for them. First of I mostly use 1 or 2 traps thats usually enough to have a bit of a diffrent element.
Also I am fan of the old school type where traps need to make some sense and could be figgured out. So its not just one roll but looking at it and finding the best way to disarm it.
I completly distaste magic attack traps with no logical way to hit the players like exploding doors.
Having it more logical sparks creative responses. For example my players once figgured out a crossbow trap and used a wooden plank to block it so all bolts where unable to hit them.
Personally, I think the OP in the last story did that kid no favors by keeping quiet. It's best to tell it as it is, especially since OP and other players are PAYING for this. If it was OP I think they could've been kinder about the criticism, and maybe it would've stuck but now the kid will continue getting money he doesn't deserve by players who are non the wiser and eventually one of those players are definitely going to hurt his confidence so much he just doesn't play DnD anymore.
Every customer is as responsible as OP regarding giving constructive criticism to the paid DM.
Oh no, oh my god... the Jane story. I so hope that OP takes your advice and cuts out Jane - she does NOT sound like friend material at all! Idk, Crispy, she feels like one of the worst to me. Maybe only topped by the poo on the mirror dude, but only because he left actual... erm... evidence... Even he was reacting to something and got emotional. Jane just sounds straight up... entitled and unaware in the worse of ways.
If an Astarion hug was a real prize you could offer, I'd be so down to play.
Yeah... I had a GM like that... It was a super hero game. The characters never had time to do any kind of interpersonal RP. He said we needed to do that "between games."
This was before Discord, and we were all busy adults with lives, so that never happened. By the end of the campaign, the characters were depressed and didn't really like each other. It got sad as hell.
They also turned one of the PCs into a clone of his original character, and made that character one of the biggest villains in the setting. This was not something they talked to this player about. The player kept up a good face on it, but it was pretty obvious that they weren't happy about it. My character just found out that her entire past was fake, her powers were borrowed from another being and ended up with a very, very different power set that I didn't have much fun with.
That third story...I would not invite her to my house. Kick that mooch, invasive, crazy person out of my house.
Me string at my screen as Baldur’s Gate tells me I can’t cast fireball at the middle of the room because there’s a patch of darkness there
Fr, I have a player who has consistently been trying to show up like 3 or more hours early. She’s a really good friend of me and my roommates, so it’s hard. But we ended up just telling her we’re busy until the time we’re scheduled to play. So far it’s been ok.
Okay it makes me really mad that there are so many paid DMs who seem to have absolutely no real interest in giving their players a good experience that is worth their money. I've been in a number of paid games. By far the best DMs I've had, also only charge $15 for a 3-4 hour session. I've played in a couple of games that cost more than that, with DMs who wind up unprepared, who yell at players for asking questions, who just do basic module stuff without anything personalized... Not all of that is terrible (except the yelling, that's not okay), but it's astounding to me that people charge money for something so lazy. The DMs I play with really care about everyone enjoying themselves, and are open to feedback. Please, PLEASE, if you are paying for a game, don't settle for overpriced garbage. There are good DMs out there who care about what they're doing and about their players' experience.
House of Grief first time took me 2 1/2 hours, 3 universal elixirs, and a divine intervention
The DM from the trap story is extremely bad at their job. Zero, no, minus tree(3) imagination, amazingly boring. There was no point in that whole traps encounter, no stakes. It also made no sense. How does a trap get set off multiple times? It's magic you say? Ah but that would be a world-shattering discovery if there was a magic trap that exploded infinitely times until disarmed. Think of the energy production capabilities! And why would guards not investigate after the n-th explosion in the secret basement? So annoying.
3rd story could be fixed with potluck rules. You don't bring something, you don't eat.
Being annoyed by traps that lock you into a constantly exploding room? That's like being in a larian game
19:36 believe it or not but... my grief/ absolute beef was with the house of hope rather then the house of grief... but I also made sure I plated up with summons so I'm not sure if that helped... of course the house of hope was bullish simply because most of my spells were fire related... and Raphael was an ahh hole in general... I managed to keep hope alive though!
Crispy"me over here with 5 whole newbies"
me: same
Oh, sick! This is gonna help me get through my school’s lockdown!
Why are you on lockdown?
I guess someone is still living in 2020 😮
Funny you mention the House of Grief. It honestly ended up super easy for me. Wyll died instantly. Shadowheart not long after. Karlach lasted a bit but eventually died. Then it was just my fighter against the majority of the enemies. Turns out, all the enemies in that area can basically only hit my 23 ac on a crit or maybe 19 and their only non attack roll damage is if youre standing in darkness. I just walked around, taking about 7 opportunity attacks a turn, and bonked all the guys who could cast darkness. The Helm of Balduran gave me some regeneration to negate the tiny bits of darkness damage I took. Easy fight. Plus, Shadowheary died early enough that she hadn't used her spell slots so I only had to use one revivify scroll.
WE DON'T REVOLVE AROUND YOU!
I admit, I run on Lombardy time - if you are not 15 minutes early, you're late. However, I would NEVER want to stress anyone out over it. I'm perfectly fine sitting in my car until it's more at the appropriate time before knocking on anyone's door. Or, I'll text them and ask if I can come over early to help set up. There's always a friendly solution.
Jane story - ditch jane. Toss her right out of the friend group. She sounds insufferable and deserves to be alone.
Hug from Astarion?! Sign me up!
Haha, loved hearing Tyrion in this one!
Jane is an undercover cop. That explains everything. Why she is lat all the time, she was catching other criminals. Why she wants to search the house, and all that
I'm starting to worry that I'm personally in a "no d&d is better than bad d&d" situation. I've been feeling lately that maybe it's just not for me, and RP had gotten harder and harder (despite me text-RPing original stories almost constantly), and I feel like I'm getting less and less creative. But I'm starting to wonder if it's the group I'm with.
We're all great friends, and it's the group I've been playing with for 6 or 7 years now. So you'd think I'd be able to talk to them about it, but alas, social anxiety never truly seems to go away when it comes to confrontation. I would love to do voices, and have actually practiced them, but have gotten teased once or twice about them, so I stopped. I've tried to be creative in combat, but it either fails miserably or is ruined by another player because "it's what my character would do". (Examples: casting an illusion spell to scare enemies away, only for another character get confused and attack it, breaking the illusion; using the fear spell to make enemies stop attacking nearly dead party members and run away, but driving the other players mad with their fears, and told in character never to do that again; coming up with creative strategies that don't involve fighting, only to roll low and be told, in character, that my character is an idiot, etc). It's to the point that no matter my class or race, I basically just play them as a human fighter cuz I don't want to take too long on my turn.
Our friend circle is generally the friendly ribbing type, teasing and making jokes as a love language. But it's one thing to do it in real life, but very different to do it when you're being vulnerable and opening up creatively only to be torn down. I don't want to stop playing with them, cuz it would throw off the group dynamics and I would rarely get to see them, but man it's grating and exhausting. 😫
Yikes, but Jane sounds almost exactly like my ex! 😦
Honestly, for the intro one, all you had to do is change the race to a Tabaxi, and BOOM, it fits. Glad everyone loved it!
Also, fuck Jane and her boundary breaking.
I Just Noticed the community pixel characters!! Troy and Abed on Crispy's Laptop!
i had rpg that started on the weekend at noon because people had other things to do after 5. One friend came few times at 8 o clock in the morning. On saturday. -_-
Full of Herself:
One should never tolerate entitled people like Jane. They will not respect your friends, time, boundaries, privacy, or belongings. It doesn't matter how much you try to "fix them". They do not want to change. Dump them out of your life.
Jane: It should fine if you don't have anything to hide! Besides, I'm just naturally curious. Deal with it.
Me: Ok, these are my X-Ray wallpaper subs. Here's the browser window with my special tabs. Why are you retching? I thought you were curious. Heck, these are tame compared to my homework folder in all its 1TB glory!
We don't revolve around you.
"thinking 'if i pay for the experience, the dm would be more inclined to help out´" my boy, if more paid dms actually did this, the world would be a better place no doubt
Fully agree with the House of Grief rage
i have scepticism of anyone claiming companion animal/pets when they have trauma about animal violence irl. injury to animals is just going to happen if theres animals in the proximity of tactical combat against evil agents. like, mutual intelligence please, dont have a pet wolf and then demand it never gets hit, that just mages the gm feel like theyre fudging everything
0:24 IS THAT FUCKING CBAT?!
I’m going to heal Astarion with my hug
I have the solution to the problem of Jane:
"Jane?"
Exasperated sigh. "What?"
"Get the fuck out."
We don't revolve around you
A B+ rating on a sexual character from an ace is like an A from a… not-ace?
If you're earlier than ten minutes it's weird.
149th viewer, 3rd comment @7 minutes after posting as of the beginning of the video. All that to say "Hi I'm feeding the algorithm "
"What about you, Barbarian?"
"I only have eighty-four hit points left." *flexes*
(only real Gamers will recognize the reference)
(that is also a reference)
Also how is a rogue/assassin just casting Amorphous Form willy-nilly?
Amorphous form is in Assassin spells in 3.5e, I think
@@mayvic-bot9853 Assassins have spells in 3.5? Why?
Thank fuck I ripped out my earphone before I heard anything major , what is with people throwing bg3 spoilers around right prick move. It’s a game with multiple paths and some people have limited time to play and want to experience as much of the world as possible without getting spoilers.
The last story.... The dm doesnt sound like the most talented dm but the writer honestly seems like they should just start dming because it seems like they have some very specific needs.
Why tf do you do so many spoilers for a 100+ hour game
Story 1.
I completely disagree, the party is level 17, they have a ton of choices and tools.
I bet she does “prank” TikTok videos and gets off scot free due to her connections.
Hoi
What is the point of bitching about it if you've been paying for it for 4 months???
FYI, 18 is still a child. Do not as a 30 year old play with an 18 year old you do not know. It’s fine if they’re like your cousin or kid but lord gave mercy
What? No 18 year olds are not kids ffs.
@@jackskelington7377 yes they are. As a 30 year old you should know better than to hang out with an 18 year old.
NAE "Re-educate" them immediately 💯 FACTS ⚖️
We don't revolve around you.