Great guide! Didn't know that Dtilt Bair worked at higher percents with a double jump as I usually go for Fair during those percents. Might just start implementing that now.
Really amazing video! I'm currently in training mode humming bulls on parade and hitting the full hop consistently! Definitely wouldn't have been able to without your help
I've been practicing this over the last few days and while attack canceling doesn't let you full hop iRAR does which is starting to work for me. I buffer dash forward then input back and jump at same time once out of the animation. I think it catches DI away more often but might whiff on DI in since you have max momentum.
Yeah I was expecting this video to suggest using iRAR, actually. I've been trying to learn this combo via iRAR, so am wondering now if one is better than the other / if I need to switch to @SoloJones ' method...
iRar is good but incredibly tight. It will still work a lot of the time but I'm having trouble getting it to be TRUE true on the combo counter. At early percents I wouldn't use irar as it takes more frames than both turnaround and AC, and they don't fly far enough for it to be necessary anyway. I should definitely have mentioned it in this video though, maybe I'll make a followup soon!
@@SoloJones iRAR is more frames than turnaround? Definitely could use a video detailing frame counts on different methods, I don't really understand how it works. Trying to get better at actually using the buffer but am having a hard time. Turnaround tilts are hard for me to get consistent as well.
Tyson Cecka it doesn’t, but you do have to start your initial dash which takes a couple frames. It’s probably around the same if you’re doing irar in place but the only reason irar would be better is if you’re taking a few steps forward to catch DI which would make it come out slower
Pro tip to get this more consistent: If you have a trigger set to jump and have tilt stick, use your stick to input the dtilt. WHILE the dtilt animation is going on, hold *up back* on the control stick. this will make Ike turnaround immediately after the dtilt is done. Buffer jump and flick the c stick at your opponent to get the bair. S/O to the Lucina discord for putting the input for iRAR into three words lmao
the way I do in is I turn around with the control stick, and immediately jump while holding the c-stick in the other direction, it just works alot easier for me. (I use L instead of X for jump btw)
Hey @SoloJones thanks for the awesome video! Could you share how’d you did the math behind the bpm calculation? I want to try and do it for other characters with tight combos as well
60seconds * 60frames = 3600 frames in a minute. I counted the frames between inputs (41) then divided that into 3600. 3600 / 41 = ~88bpm (technically 87.8)
Thank you so much for this video man great work as always !! Could you do a video showing all of Ike's true combos since the new patch ? I would love to see that ! Take care
Nice video. Can you provide a possible video where you detail your tips for short hopping as Ike? I am a recently acquired Ike main and I regularly fast fall from a full hop when i do fair or nair attacks. But I am trying to learn to get a consistent short hop to facilitate attacks like this downtilt bair and I am struggling. How do you usually perform a short hop? I have seen other smash player's videos on short hopping, but their methods are different and they don't usually apply it with a character like Ike. I know hand size plays a role but I cant determine what is the best method. Any thoughts on this in a video would be absolutely amazing. Thanks, I sub'd for sure.
So I know this isn't for Ike, but do you know if this is this also the same technique that is used for Chrom/Roy's Jab to b-air confirm? I have played Chrom since launch and have only successfully performed this like twice at most, I have practiced it so many times and can't get it and any tutorials I watch usually go too fast and I can't follow their exact inputs like you showed on screen with this video. Even if it's not for Chrom, I'll still practice this as Ike is my fourth most played character so I still play him a lot.
@@SoloJones Huh, I know how to Rar, I guess I'm just messing up the timing of the jump then because I usually get a f-air instead of b-air. I'll have to try it again then. Thanks for the reply!
Hello, I was able to practice this combo consistently but the combo counter says 1 instead of 2, I know the combo counter is inaccurate but is it a true combo still? I start the down tilt at 83% like in the video. Wondering if I’m a frame or two off on speed but it still kills them
I’m someone who frequently uses the big charged up swings with Ike and plan so my opponent will walk into them. Is that strategy just not very viable in competitive play or is it mainly just different compared to how most people play him?
It's definitely inconsistent, because Ike has really long startup on his moves, so better players will just react and get out of the way. Definitely not bad to throw out a wildcard fsmash every now and then though!
Ok so I don’t play Ike but is this really that hard I main young link and was able to learn this combo and make it consistent pretty quickly so I don’t see this blend a hard combo but it might be harder for Ike
Video goes more in depth but in the grand scheme it isn’t THAT hard, but the timing is very specific. It takes a lot of practice. Yink mains have to practice the exact same inputs tho so it should be natural for you
Just for those who don't know, attack cancel back air is not easier like he says, it is harder but faster. The 3 to 5 inputs have to be done within about an 8 frame gap. RaR back air is not harder than attack cancelling, it is much MUCH easier, but slower and more versatility.
Attack cancelling is “easier” in this instance because the window to perform it is bigger- it’s not completely frame perfect like turnaround is. Yes in a vacuum turnaround is a more intuitive input but attack cancelling is really not that hard once practiced and makes the combo more consistent
Perfect IRAR is exactly the same frame as perfect attack cancel. You can input the turn around and the jump on the same frame for IRAR. So for AC its 1 frame of an ftilt->jump squat and for IRAR its 1 frame of initial dash->jumpsquat. Same speed
So is the combo frame perfect at kill percents as well? If not, what's about the margin of error? It feels like we can keep it true with 2-5 frames of turnaround unless they have a frame one panic button.
SoloJones really? I always get shaky with the timing window and whiff follow ups way more at later percents than earlier I definitely gotta practice more haha
Because people were excited to see the generally disliked buffer system output a new tech, so people subconsciously desperately wanted it to be useful. Turns out its generally outclassed in almost all of its applications, but its still rooted into the community
Just so you know, this isn’t an instant double jump. An instant double jump is when you input 2 jumps within your 3 frame jump squat, not after. Because double jumps have the same height as full hops, it has almost no use for characters with 2 jumps.
I think you're technically right here. Ike has some use for iDJ I believe (dtilt Upair) but I wasn't aware it was specifically a different tech. Thanks for the info!
am surprise you can't use a song for like 5 ish sec in a video but I guess it make sence kinda Tho I tought it would be more of a 30 sec window at less.
wait, you actually buffer a turn around? I used to do that with nair-> bair, i thought buffering a turnaround was too slow for the kill confirm? whaat :O
How tf do y'all figure out what frame your fucking turnaround animation is in lmao (Good guide though. I didn't even know where to start with this fucking confirm)
If you guys are having trouble with moving your finger from X to A quickly a solution is to use L jump so you use your left hand to jump and your right hand to do the move. It's a whole lot easier
@@SoloJones funny thing is I discovered this tech myself.I always thought it was just natural.I though to myself 'wait ultimate has a buffer system sooo' I just buffed full hop the the aerial.Same with the turnaround mechanic.
Getting ike dtilt-bair to show up as true on combo counter is indeed difficult. If you claim its not, you are lying. No one can hop into a match and execute a literal *frame perfect* input 100% of the time with no practice.
This is only hard if your using a GameCube controller literally all the hard techniques on a pro controller is easy as fk if you change your button L and R to jump idk how people can still play on the game cube even peaches comboes and doing RAWR become easy to do on the pro. All the tech I learned on the GC that I had to practiced for days required zero practice on a pro.
This is a really well done guide dude, at first I thought the ending with the beats was just a meme but it actually works!
Never knew I would find you here
You should do a guide of all his combos in detail like this love it!
Great guide! Didn't know that Dtilt Bair worked at higher percents with a double jump as I usually go for Fair during those percents. Might just start implementing that now.
Been looking for this breakdown FOREVER. Excellent content and got the subscribe for it.
AWESOME guide! worth every second i watched. pure gold. i was struggling and even in the ike discord they weren't able to help. BIG THANKS
More people implementing songs/music to learn combo timings make me so happy.
I'm very rhythm oriented, so this 88bpm trick is surprisingly useful. Such a cool idea!
Man, first video I’ve seen from you. You asked to sub so nicely I subbed. Good man
Great video. You’ve got a new subscriber.
I learn so much from you! Thanks!
Gave a like and subscribed good in-depth guide! Keep it up!
Really amazing video! I'm currently in training mode humming bulls on parade and hitting the full hop consistently! Definitely wouldn't have been able to without your help
The frame info on full hop bair was super helpful thanks!
There’s also IRAR which is a frame faster than turnaround bair and is useful for a wide variety of characters.
How you do a IRAR?
It's how Chroy do jab>bair
Isn't that AKA attack cancel?
@@davdcl499 no, IRAR doesnt use any tilts.
Glad to see all these people using Ike, thank god for Ike buffs in ultimate, still miss old smash 4 fair
This actually helps greninja a lot too, thanks for the input guide!
Great guide dude, keep up the good work
Hey man, this was great! You should do other combo, tech, and coaching/tutorial videos! You earned a like from me. Keep it up!
I've been practicing this over the last few days and while attack canceling doesn't let you full hop iRAR does which is starting to work for me. I buffer dash forward then input back and jump at same time once out of the animation. I think it catches DI away more often but might whiff on DI in since you have max momentum.
Yeah I was expecting this video to suggest using iRAR, actually. I've been trying to learn this combo via iRAR, so am wondering now if one is better than the other / if I need to switch to @SoloJones ' method...
iRar is good but incredibly tight. It will still work a lot of the time but I'm having trouble getting it to be TRUE true on the combo counter.
At early percents I wouldn't use irar as it takes more frames than both turnaround and AC, and they don't fly far enough for it to be necessary anyway. I should definitely have mentioned it in this video though, maybe I'll make a followup soon!
@@SoloJones iRAR is more frames than turnaround? Definitely could use a video detailing frame counts on different methods, I don't really understand how it works. Trying to get better at actually using the buffer but am having a hard time. Turnaround tilts are hard for me to get consistent as well.
Tyson Cecka it doesn’t, but you do have to start your initial dash which takes a couple frames. It’s probably around the same if you’re doing irar in place but the only reason irar would be better is if you’re taking a few steps forward to catch DI which would make it come out slower
Tyson Cecka turn around can be as fast as frame 1, so it‘s definetly easier to do the true combo that way on lower percents
That was a great advise at the end! Thanks man!
I am a musician and a musical learner so that last it is fucking god-tier helpful for me. Thx man
Nice! I was often asked how do I perform nair to bair... I will redirect them to this video for sure!
We should play a ft10 and make videos out of it! I love watching your Ike
@@SoloJones sounds like a good plan to me!
i don’t even play ike but this content is really good you’ll grow for sure
Pro tip to get this more consistent: If you have a trigger set to jump and have tilt stick, use your stick to input the dtilt. WHILE the dtilt animation is going on, hold *up back* on the control stick. this will make Ike turnaround immediately after the dtilt is done. Buffer jump and flick the c stick at your opponent to get the bair. S/O to the Lucina discord for putting the input for iRAR into three words lmao
This is what I do. It’s not an irar tho
Dude I was losing my mind on this and now everything I was wondering about you answered in this vid!
great vid brotha
Bro, I've been trying to practice this and I was going to ask for your advice the next time you streamed. Amazing timing on this video, lol. Cheers.
You aren't alone! So many people asked for this lol, made my job deciding what to make so much easier
Most excellent! Glad it's much easier to pull off here compared to SSB4. ^-^
In smash 4 you actually can‘t immediately turn around immediately. You‘d have to walk forward to be able to turn around quicker
the way I do in is I turn around with the control stick, and immediately jump while holding the c-stick in the other direction, it just works alot easier for me. (I use L instead of X for jump btw)
Nice vid man, keep it up. Im also an ike main, he's very satifying to play.
I was struggling to do this yesterday, thanks!!
Ike now comes with that tekken input difficulty. I love it!
Hey @SoloJones thanks for the awesome video! Could you share how’d you did the math behind the bpm calculation? I want to try and do it for other characters with tight combos as well
60seconds * 60frames = 3600 frames in a minute. I counted the frames between inputs (41) then divided that into 3600. 3600 / 41 = ~88bpm (technically 87.8)
SoloJones sweet thanks man 🤙
Thank you so much for this video man great work as always !! Could you do a video showing all of Ike's true combos since the new patch ? I would love to see that ! Take care
I have one for a lot of his kill confirms, check a few vids back!
@@SoloJones yesss that was the first vid of you that I saw hahaha great stuff man thanks for the content
As an Ike main, I needed this
Guide was very useful! I've found my song to practice to (Avenged Sevenfold's Almost Easy) and it's worked like a charm so far
Nice video. Can you provide a possible video where you detail your tips for short hopping as Ike? I am a recently acquired Ike main and I regularly fast fall from a full hop when i do fair or nair attacks. But I am trying to learn to get a consistent short hop to facilitate attacks like this downtilt bair and I am struggling. How do you usually perform a short hop? I have seen other smash player's videos on short hopping, but their methods are different and they don't usually apply it with a character like Ike. I know hand size plays a role but I cant determine what is the best method. Any thoughts on this in a video would be absolutely amazing. Thanks, I sub'd for sure.
Thanks SOLO
Great Video
That last tip was great!
I literally dont understand turn arounds that happen this quickly i can never do a forward facing attack into a b-air
Great content. I get a fair 9/10 times.... What input am I doing incorrectly?
So I know this isn't for Ike, but do you know if this is this also the same technique that is used for Chrom/Roy's Jab to b-air confirm? I have played Chrom since launch and have only successfully performed this like twice at most, I have practiced it so many times and can't get it and any tutorials I watch usually go too fast and I can't follow their exact inputs like you showed on screen with this video. Even if it's not for Chrom, I'll still practice this as Ike is my fourth most played character so I still play him a lot.
Usually they just Rar (the frame advantage is big enough), but attack cancelling is also really good for jab bair
@@SoloJones Huh, I know how to Rar, I guess I'm just messing up the timing of the jump then because I usually get a f-air instead of b-air. I'll have to try it again then. Thanks for the reply!
You have to input the turnaround within the first 5 frames of your dash or you will get a fair
The ending works suprising well lol
please do video for low/mid percent combos too!
its ez to get down tilt to bair if you use your right shoulder button as your jump and c stick as tilts
As another who takes Ike seriously, don’t see why I wouldn’t sub, thanks for info
Bro a guide with songs to train to. I’m def subscribing.
Hello, I was able to practice this combo consistently but the combo counter says 1 instead of 2, I know the combo counter is inaccurate but is it a true combo still? I start the down tilt at 83% like in the video. Wondering if I’m a frame or two off on speed but it still kills them
Make sure you have Stale Moves on in the training mode
This video is too perfect... 😭
YESSSS. BULLS ON PARADE
Wow ive been doing this after the patch because it's easier than attack cancel and wondered why other players didn't do it
I’m someone who frequently uses the big charged up swings with Ike and plan so my opponent will walk into them. Is that strategy just not very viable in competitive play or is it mainly just different compared to how most people play him?
It's definitely inconsistent, because Ike has really long startup on his moves, so better players will just react and get out of the way. Definitely not bad to throw out a wildcard fsmash every now and then though!
Ok so I don’t play Ike but is this really that hard I main young link and was able to learn this combo and make it consistent pretty quickly so I don’t see this blend a hard combo but it might be harder for Ike
Being not blend
Its hard cause u gotta instant full hop bair rather than short hop
Oh thx yeah I thought you just short hop
That’s how it is for young link
Video goes more in depth but in the grand scheme it isn’t THAT hard, but the timing is very specific. It takes a lot of practice. Yink mains have to practice the exact same inputs tho so it should be natural for you
Aight brb while I go practice Ike kill confirms while listening to Umbrella by Rihanna
Just for those who don't know, attack cancel back air is not easier like he says, it is harder but faster. The 3 to 5 inputs have to be done within about an 8 frame gap. RaR back air is not harder than attack cancelling, it is much MUCH easier, but slower and more versatility.
Attack cancelling is “easier” in this instance because the window to perform it is bigger- it’s not completely frame perfect like turnaround is. Yes in a vacuum turnaround is a more intuitive input but attack cancelling is really not that hard once practiced and makes the combo more consistent
Perfect IRAR is exactly the same frame as perfect attack cancel. You can input the turn around and the jump on the same frame for IRAR. So for AC its 1 frame of an ftilt->jump squat and for IRAR its 1 frame of initial dash->jumpsquat. Same speed
Thanks
So is the combo frame perfect at kill percents as well? If not, what's about the margin of error? It feels like we can keep it true with 2-5 frames of turnaround unless they have a frame one panic button.
It’s no frame perfect at higher percents, I’d say a 2-4 frame bigger window seems right but it would scale with damage
yes
Country Roads by John Denver is 88 bpm and in fact works for this exercise.
You're welcome memelords.
So this only works if you hit d tilt up close right
It's more consistent that way yes
@@SoloJones I think it might not be true at kill percents when dtilt hits at max range but i could be wrong
Is this only for no DI or does it work for DI away?
Works for DI away if you hit the close up dtilt, probably won’t work if you hit with the tip
This works even if i input the d-tilt with a + left stick right?
Should be exactly the same
@@SoloJones Thanks!
DTILT into BAIR at low percents is easy, but at mid percents it becomes a bit harder to do. . . for me at least
It’s actually a lot tighter at early percents
SoloJones really? I always get shaky with the timing window and whiff follow ups way more at later percents than earlier
I definitely gotta practice more haha
Thx
So the actual secret to those hardcore instant bairs is just, turn AROUND
Why did I bother with attack canceling ??
Because people were excited to see the generally disliked buffer system output a new tech, so people subconsciously desperately wanted it to be useful. Turns out its generally outclassed in almost all of its applications, but its still rooted into the community
Just so you know, this isn’t an instant double jump. An instant double jump is when you input 2 jumps within your 3 frame jump squat, not after. Because double jumps have the same height as full hops, it has almost no use for characters with 2 jumps.
I think you're technically right here. Ike has some use for iDJ I believe (dtilt Upair) but I wasn't aware it was specifically a different tech. Thanks for the info!
Neat
am surprise you can't use a song for like 5 ish sec in a video but I guess it make sence kinda Tho I tought it would be more of a 30 sec window at less.
Too much risk of being copyright struck, would rather just not chance it
@@SoloJones I see make sence. Thx for the reply as awas :D
More or less the same imput for down throw back air
Yep!
@@SoloJones with palu*** dont know how I forgot to put that. I'm a palu main but I wanna pick up ike, love this content
PsychoLuv oh I didn’t think twice because Ike has the same combo!
wait, you actually buffer a turn around? I used to do that with nair-> bair, i thought buffering a turnaround was too slow for the kill confirm? whaat :O
I use it for nair bair too!
@@SoloJones Unfortunately nair bair is kinda dead, it still exists but isnt as good
How tf do y'all figure out what frame your fucking turnaround animation is in lmao
(Good guide though. I didn't even know where to start with this fucking confirm)
You meant nair to fair
You kinda look like Sean Schemmel
He is his long lost brother
If you guys are having trouble with moving your finger from X to A quickly a solution is to use L jump so you use your left hand to jump and your right hand to do the move. It's a whole lot easier
This is good advice! I highlighted the way I do it but whatever feels most comfortable to you guys is best
@@SoloJones funny thing is I discovered this tech myself.I always thought it was just natural.I though to myself 'wait ultimate has a buffer system sooo' I just buffed full hop the the aerial.Same with the turnaround mechanic.
Wait people thought it was difficult?
Getting ike dtilt-bair to show up as true on combo counter is indeed difficult. If you claim its not, you are lying. No one can hop into a match and execute a literal *frame perfect* input 100% of the time with no practice.
I do this shit by accident a lot lmao
I just press buttons man
this character is fucking EASY
This is only hard if your using a GameCube controller literally all the hard techniques on a pro controller is easy as fk if you change your button L and R to jump idk how people can still play on the game cube even peaches comboes and doing RAWR become easy to do on the pro. All the tech I learned on the GC that I had to practiced for days required zero practice on a pro.
Or just IRAR lol