Trigger from blade pants is supposed to split to 3(after reload) but still only hit 3 targets as far as I know. You should be able to reach the same DPS on just having 3 targets around main target with kumawink. I am not sure why it spreads to so many, but the amount of bullets is still the same as with 3 close targets. So shouldnt be a bug.
Now that I think about it more...it makes sense, since on Brahminy, with Sharp Blade pants +1 triggering count, there are 2 bounce bullets, and they may split to 2 different targets. So similarly for Kumawink, +1 trigger count add bounce bullet, and split them to different targets too. Though the dev's description for the "AoE limit to 3" might be a bit conflicting 🤣 And hey, you're my bounce build idol 😎 thanks for coming to my channel, your work on bounce builds helped me to understand a lot on bounce!
@@TheNextReboot Haha thank you, was a really good video. Liked it! Its wild to see devs fix things still, this close to christmas. Trigger count wasnt working until like 48 hours in, late Saturday EU time. I didnt get to try it before going home to family for christmas, so its nice to see people like you making good videos. You should still be able to bounce to turrets without tattoo pants and the max bullets from kuma per bounce proc with trigger +3 is 9 which ye, dont know why it spreads out like this, normally trigger would just go together to same target. Anyways, you can still make same amount of bullets happen on just 3 targets, making kuma pretty insane with sharp pants. The environment thing on brahminy, is actually correct description, you can straight up shoot the ground or a wall close to a enemy and it can proc a bounce shot. I am just looking forward to getting back to play now in a few days, seeing all the fixes devs are doing.
Ahh, I was trying to shoot random walls with brahminy, but it didn't hit the dummies, maybe I'll try it again later And yes you're 💯 right on the kumawink, haha Yea, I guess holiday season, dev are working hard to give fun to players Anyway, Merry Christmas and a happy new year to you 🎊
With Hot Dog shorts one triggered bounce results in one bullet bouncing four times. With the Sharp Blade pants, you trigger two bouncing bullets which each bounce twice. Four bounces either way, but Sharp Blade is probably a little better because you're triggering two bounces right from the start.
It's not close. Sharp blade on both weapons. U can use a god rolled ruthless Reaper instead of covered advance to replace the auto Reload effect of tattoo pants and it will absolute smash all content in the game with ease once you get it starred up and min maxed
@Dominicmesh000316 I don't disagree, just pointing out the differences because like me, some may have Hot dog Shorts but not yet have Sharp Blade Pants.
For kumawink, the hot dog shorts is useless as the "Bounce +2" won't be in effect, due to their limit for rebound on this gun. But for Brahminy, the hot dog shorts is useful, it will allow a bullet to bounce 6 times. If you don't have starchrom to get Sharp Blade Pants (Which is 4 bounces X 2 bounce bullet = 8 hits), then the next best thing is hot dog shorts
@@TheNextReboot I didn't do a lot of testing, but I changed to a character that did have enough Starchrom to get the Sharp Blade Pants and did a little. For my Kumawink (1*, +10 cal, Assault Style), with 4* Agent Pants and +0 cal (the only 4* "generic" pants I have), I got as high as 26K DPS on the target dummy with no other bounce points (besides the floor). Adding 2 dummies to each side increased that to as high as 50K. With 4* Hot Dog Shorts (+0 cal), DPS reached as high as 24K. Adding 2 dummies to each side increases that to about 32K DPS. With 4* Sharp Blade (+6 calibration), DPS was 30-33K. Adding 2 dummies to each side, DPS reached a similar 50K to the Agent Pants. All of that was just through one mag (34 shots, for me), letting the dummy reset each mag. Based on that little bit of testing, Hot Dog Shorts are not just useless for Kumawink, they're detrimental. For my Brahminy (5*, +4 cal, no cal BP, 9 shot mag), I got: As high as 170K DPS with the Agent Pants (one dummy) and about the same with five dummies. As high as 260K with the Hot Dog Shorts (one dummy) and only as high as 180K with five dummies. As high as 290K DPS with the Sharp Blade Pants (one dummy) and only about 200K with five dummies. Don't feel like wasting more bullets (Tungsten, BTW), so take that for what it is, limited testing.
Been playing with both weapons 6 stars across the board on all gear and the kumawink is super OP. It cheeses LEA hard server solo. Did it in 15 mins. It's gonna get nerfed again when everyone catches on. It's a lil silly. Brahimny is really strong too but not on Kumawinks level. Only drawback to kuma is it absolutely requires turrets for huge damage. Brahimny doesn't require turrets.
Yes, totally agree with you, I wish they don't nerf kumawink, or at least so soon. As of now I feel that it is fair they didn't gave kumawink the "Bounce count"
If there is no other mob in the 15 meters of radius, the bounce will be against the terrain and no DMG penalty will be applied beyond the normal decrease.
Why does everyone use Wildfire do mark targets and not the Bingo sniper? The Sniper will mark the target with the first shot after switching to it. So it would be faster correct? or am I missing something about the Wildfire?
Great video. Came after Zip referred to your channel in his video
Thank you very much sir! 😁
nice1 e.claire!
Thank you Jaedacs 🤣🤣
infographics cleared up alot, thank you
Glad it helps, I took quite some time to figure it out 🤣
Trigger from blade pants is supposed to split to 3(after reload) but still only hit 3 targets as far as I know. You should be able to reach the same DPS on just having 3 targets around main target with kumawink.
I am not sure why it spreads to so many, but the amount of bullets is still the same as with 3 close targets. So shouldnt be a bug.
Now that I think about it more...it makes sense, since on Brahminy, with Sharp Blade pants +1 triggering count, there are 2 bounce bullets, and they may split to 2 different targets.
So similarly for Kumawink, +1 trigger count add bounce bullet, and split them to different targets too. Though the dev's description for the "AoE limit to 3" might be a bit conflicting 🤣
And hey, you're my bounce build idol 😎 thanks for coming to my channel, your work on bounce builds helped me to understand a lot on bounce!
@@TheNextReboot Haha thank you, was a really good video. Liked it!
Its wild to see devs fix things still, this close to christmas. Trigger count wasnt working until like 48 hours in, late Saturday EU time. I didnt get to try it before going home to family for christmas, so its nice to see people like you making good videos.
You should still be able to bounce to turrets without tattoo pants and the max bullets from kuma per bounce proc with trigger +3 is 9 which ye, dont know why it spreads out like this, normally trigger would just go together to same target. Anyways, you can still make same amount of bullets happen on just 3 targets, making kuma pretty insane with sharp pants.
The environment thing on brahminy, is actually correct description, you can straight up shoot the ground or a wall close to a enemy and it can proc a bounce shot.
I am just looking forward to getting back to play now in a few days, seeing all the fixes devs are doing.
Ahh, I was trying to shoot random walls with brahminy, but it didn't hit the dummies, maybe I'll try it again later
And yes you're 💯 right on the kumawink, haha
Yea, I guess holiday season, dev are working hard to give fun to players
Anyway, Merry Christmas and a happy new year to you 🎊
With Hot Dog shorts one triggered bounce results in one bullet bouncing four times. With the Sharp Blade pants, you trigger two bouncing bullets which each bounce twice. Four bounces either way, but Sharp Blade is probably a little better because you're triggering two bounces right from the start.
It's not close. Sharp blade on both weapons. U can use a god rolled ruthless Reaper instead of covered advance to replace the auto Reload effect of tattoo pants and it will absolute smash all content in the game with ease once you get it starred up and min maxed
@Dominicmesh000316 I don't disagree, just pointing out the differences because like me, some may have Hot dog Shorts but not yet have Sharp Blade Pants.
For kumawink, the hot dog shorts is useless as the "Bounce +2" won't be in effect, due to their limit for rebound on this gun.
But for Brahminy, the hot dog shorts is useful, it will allow a bullet to bounce 6 times.
If you don't have starchrom to get Sharp Blade Pants (Which is 4 bounces X 2 bounce bullet = 8 hits), then the next best thing is hot dog shorts
@@TheNextReboot I didn't do a lot of testing, but I changed to a character that did have enough Starchrom to get the Sharp Blade Pants and did a little.
For my Kumawink (1*, +10 cal, Assault Style), with 4* Agent Pants and +0 cal (the only 4* "generic" pants I have), I got as high as 26K DPS on the target dummy with no other bounce points (besides the floor). Adding 2 dummies to each side increased that to as high as 50K.
With 4* Hot Dog Shorts (+0 cal), DPS reached as high as 24K. Adding 2 dummies to each side increases that to about 32K DPS.
With 4* Sharp Blade (+6 calibration), DPS was 30-33K. Adding 2 dummies to each side, DPS reached a similar 50K to the Agent Pants.
All of that was just through one mag (34 shots, for me), letting the dummy reset each mag.
Based on that little bit of testing, Hot Dog Shorts are not just useless for Kumawink, they're detrimental.
For my Brahminy (5*, +4 cal, no cal BP, 9 shot mag), I got:
As high as 170K DPS with the Agent Pants (one dummy) and about the same with five dummies.
As high as 260K with the Hot Dog Shorts (one dummy) and only as high as 180K with five dummies.
As high as 290K DPS with the Sharp Blade Pants (one dummy) and only about 200K with five dummies.
Don't feel like wasting more bullets (Tungsten, BTW), so take that for what it is, limited testing.
Nice test, hehe, looks like we are around the same page in it, unless dev change the weapon attributes again 🤣
Been playing with both weapons 6 stars across the board on all gear and the kumawink is super OP. It cheeses LEA hard server solo. Did it in 15 mins. It's gonna get nerfed again when everyone catches on. It's a lil silly. Brahimny is really strong too but not on Kumawinks level. Only drawback to kuma is it absolutely requires turrets for huge damage. Brahimny doesn't require turrets.
Yes, totally agree with you, I wish they don't nerf kumawink, or at least so soon. As of now I feel that it is fair they didn't gave kumawink the "Bounce count"
oh hello bro,same server ha
Really? shall we PM and play silo together? wahaha
@@TheNextReboot even same country i think HAHAHA i will add u now
how did every guide maker use 5 portable turrets at the same time? Every time i try to place the second turret, first one dissapears
u need to have the other turret memetic, the shadow shift only allow 1 active turret , get both memetic to throw more turret
@@RealEragon 3old turrets+1new so 4 total
Personally I haven't try it, but as Omniknight and zipnn said, thank you both for the knowledge 👍
Does this build have good damage if there's no other target around ?
Yes they still have, though u can increase DMG on kumawink even more when there's 3 or more targets
If there is no other mob in the 15 meters of radius, the bounce will be against the terrain and no DMG penalty will be applied beyond the normal decrease.
Did you use food buff on your test? I have same mod stats but not same damage output
Yes, I used mixed fried hot dog, try it out 😁
Why does everyone use Wildfire do mark targets and not the Bingo sniper? The Sniper will mark the target with the first shot after switching to it. So it would be faster correct? or am I missing something about the Wildfire?
Wildfire spreads the bulleyes like wildfire, faster than bingo. Though I do also use bingo when I'm using the brahminy sniper
Bulleyes = noob = easy game = no fun
Someone has bad bullseye mods and it shows
As always with comments like this...what else would you suggest? 😁
Dude is probably rocking a 30k dps boom boom build kekw
Stop crying
Is probably AOE meta but no where near sharpnel in single target damage.
yeah, "probably". You have no idea what are bounce weapons capable of after update xD
Yea shrapnel is good, but it is good to open up to see other builds too 😝
it is now the new shrapnel in EX1 silo boss
hard mode tho...
They still haven't unlock the phase, else I would have done it at pro mode 🤣
@@TheNextReboot oh haha. I was worried it was only able to do hard :P
u need to show pro not hard bro
My server is still at phase 3, it was locked
Pro or hard, they stand no chance with this build, small issue 😁