VFX Graph Tutorial - Magical Library

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 94

  • @ThomasStewartDev
    @ThomasStewartDev 3 ปีที่แล้ว +13

    Perfect pacing and scope for a tutorial in my opinion!

  • @Moonriderr
    @Moonriderr 3 ปีที่แล้ว +9

    YO MAN! U are awesome! I would buy u a coffee, beer, house ! Just don't stop with that tutorials! Thank you very much! I learned so much from you

  • @prakashgamedev4335
    @prakashgamedev4335 3 ปีที่แล้ว +1

    This game is an absolute beauty . Definitely looking forward to play it.

  • @OpenSystemGames
    @OpenSystemGames 3 หลายเดือนก่อน

    You can add space between books directly to the divide. That helps you to give exact value of padding at y axis as unity unit.

  • @rafaelskiarteportfolio1098
    @rafaelskiarteportfolio1098 3 ปีที่แล้ว +7

    Thi is Amazing! Thanks! One improvement: If you set a FLOOR node right before the Z input of the Set Position, you will not have any offset between the collumns.
    Because if you try to set the books far from eachother you wiill start to notice a big offset at the Z position.

    • @abdullahshafqat772
      @abdullahshafqat772 2 ปีที่แล้ว

      Hey!
      I tried this but it isn't correct either. Cause we then need to tweak the value for horizontal spacing just so otherwise some meshes still overlap.
      I have tried multiple things but am still at loss to overcome this offset

    • @rafaelskiarteportfolio1098
      @rafaelskiarteportfolio1098 2 ปีที่แล้ว +1

      @@abdullahshafqat772 well, I dont remember what I did anymore, but if want you can post a print of your Nodes at Unity forum and send me the link here, so I can try to help you

    • @abdullahshafqat772
      @abdullahshafqat772 2 ปีที่แล้ว

      @@rafaelskiarteportfolio1098 That would be helpful I'll do that

  • @corriedotdev
    @corriedotdev 3 ปีที่แล้ว +3

    First VFX tutorial ive ever followed. What a great system and a fanastic breakdown. Talent!

  • @play.evolve7558
    @play.evolve7558 3 ปีที่แล้ว +6

    This was a well-done tutorial and introduction to VFX Graph. I learned a lot. Great to see the workflow. Thank you.

  • @lohazeo4761
    @lohazeo4761 2 ปีที่แล้ว

    I Really really like its atmosphere

  • @Alerya
    @Alerya ปีที่แล้ว +1

    Absolutely amazing effect and tutorial! Thx for sharing!

  • @lifesong4006
    @lifesong4006 2 ปีที่แล้ว +3

    Man, You are a Gem. Keep making such great tutorials. 👍

  • @leonardomadona
    @leonardomadona 3 ปีที่แล้ว +1

    This video is amazing! I hope this channel get the recognition it deserves!

  • @shamanamana5429
    @shamanamana5429 3 ปีที่แล้ว

    DO NOT LIGHT A LIBRARY WITH FLAMES !
    Remember the library of Alexandria.
    Sorry, very good tutorial. Also the ambiance from the scene is great, nice one.

    • @vincentaindiedev
      @vincentaindiedev  3 ปีที่แล้ว

      Hehe I did feel a bit guilty about it, but it looked too good to pass ;)

  • @notnanomercy
    @notnanomercy 3 ปีที่แล้ว +1

    Amazing, i am mainly a programmer, but i love this content

  • @jianboyin7103
    @jianboyin7103 11 หลายเดือนก่อน

    Are you official artist? It's so cool and amazing! Looking forward to your next work!

  • @KENISEG
    @KENISEG ปีที่แล้ว +1

    looks awesome! great tutorial!

  • @erfansh1925
    @erfansh1925 3 ปีที่แล้ว +7

    this was amazing, unity does have some cool tools but people tend to not use the new stuff.

  • @vaibhavjaiswal799
    @vaibhavjaiswal799 3 ปีที่แล้ว +1

    Awsome tutorial...!
    Really wish best for this game...
    Looking forward to learn more....

  • @MrWaketeu
    @MrWaketeu 3 ปีที่แล้ว +4

    Thank you for this amazing tutorial : it is exactly what i was looking for !
    I hope you'll continue to create tutorial like this (vfx graph and shadergraph)

  • @Lukasen
    @Lukasen 3 ปีที่แล้ว +4

    Really good tutorial! Keep up the amazing work :)

  • @billjeason6635
    @billjeason6635 3 ปีที่แล้ว

    brilliant, I never thought VFX Graph can use in this!

  • @prahladkumar2126
    @prahladkumar2126 3 ปีที่แล้ว +2

    nice thanks for this tutorial

  • @pbwbo
    @pbwbo 3 ปีที่แล้ว

    awsome work! I like the procedural way of making things

  • @arsil_
    @arsil_ 3 ปีที่แล้ว +1

    Thank you so much for the knowledge man 🔥

  • @Pruegelkram
    @Pruegelkram 3 ปีที่แล้ว

    hey, thanks alot for the visual effects graph introduction. Only getting started with vfx right now, so wish me luck :P Added Mona to my Steam wishlist. Looking forward to seeing more from you in the future!

  • @ZiiTechArt
    @ZiiTechArt 3 ปีที่แล้ว +2

    that's amazing dude. And definitely looking forward to more tutorials :)

  • @nizarbelhiba
    @nizarbelhiba 3 ปีที่แล้ว

    Can't wait for your game until its release.
    Thank you very much for this great Tutorial
    Now I only need a game were I could use this :D

  • @tzengbaba123
    @tzengbaba123 ปีที่แล้ว

    feeling so gooooooooooooooooooooooooood!!

  • @suthamonhengrasmee8182
    @suthamonhengrasmee8182 ปีที่แล้ว

    This is SUPERB

  • @futureisstupid
    @futureisstupid 3 ปีที่แล้ว

    Just wow. Thank you! Very helpful and inpiring

  • @alootgoblin
    @alootgoblin 2 ปีที่แล้ว

    Well done! Thanks for sharing.

  • @KeeperOfKale222
    @KeeperOfKale222 3 ปีที่แล้ว +2

    Your 1,000th subscriber!

  • @curiouspers
    @curiouspers 2 ปีที่แล้ว

    This is a great tutorial, thank you! Happy new year!

  • @AlarmedPizza
    @AlarmedPizza 3 ปีที่แล้ว

    Thanks for the tutorial, this will definitely come in handy.
    Learned a lot of new feature and possibilities.
    Honestly got a little lost once I saw inversions in there, will have to research. 😅

  • @Shyniicat
    @Shyniicat 3 ปีที่แล้ว

    Thank you very very much for uploading this amazing tutorial , it helped me a lot , subscribed

  • @brandonjacksoon
    @brandonjacksoon 3 ปีที่แล้ว +2

    Dude, really cool! Liked and subscribed for more tutorials ;))

  • @ratzoderbatzo4975
    @ratzoderbatzo4975 3 ปีที่แล้ว

    locks crazy good

  • @StarCourtesan
    @StarCourtesan 3 ปีที่แล้ว +1

    Thank you so much for this

  • @yks7188
    @yks7188 ปีที่แล้ว

    thanks! good tutorial!

  • @watsontao932
    @watsontao932 6 หลายเดือนก่อน

    Genshin impact has used your tutorial to create a scene exact to this one in their newest updates.

  • @whitekraw
    @whitekraw 3 ปีที่แล้ว

    Nice work my friend! Keep it up. I'm not even a unity user. But I really enjoyed watching this. I'm going to try this in Cinema 4D.

  • @王东来-w3s
    @王东来-w3s 3 ปีที่แล้ว

    amazing that's wonderful

  • @ravanin
    @ravanin 3 ปีที่แล้ว

    Thanks for this learned a lot

  • @GekogaWishnya
    @GekogaWishnya 3 ปีที่แล้ว

    Its one of the best tutorials! I get too much knowleges from it :>

  • @alicelik588
    @alicelik588 ปีที่แล้ว

    amazing.....

  • @guusknol3862
    @guusknol3862 3 ปีที่แล้ว

    so awesome dude, learned a lot!!

  • @Gytrio
    @Gytrio 3 ปีที่แล้ว

    WOW WOW WOW

  • @mohamedhamed3572
    @mohamedhamed3572 11 หลายเดือนก่อน

    Really Cool!

  • @domagojalagic6678
    @domagojalagic6678 2 ปีที่แล้ว

    Great work! Thanks for the tutorial! :)

  • @FranckSitbon
    @FranckSitbon 3 ปีที่แล้ว

    Great tutorial, thank you !!!

  • @leonardothebear
    @leonardothebear 3 ปีที่แล้ว +1

    Hi! I love this, but for some reason I can't get the lerping rotation to work. For what i'm trying to do I want to have the objects rotate the whole time. Any idea how I can do this? I can't get any rotation at all for some reason :( - It is very easy in default unity particle system but have no idea how to do it w vfx graph. thanks!

  • @juncando
    @juncando 3 ปีที่แล้ว

    Fantastic

  • @experts_sketch1051
    @experts_sketch1051 6 หลายเดือนก่อน

    bro please please make more tutorial like this

  • @aquazzz2000
    @aquazzz2000 3 ปีที่แล้ว

    Amazing work.. would u make some light tutorial?

  • @sethtan8623
    @sethtan8623 3 หลายเดือนก่อน

    hi, idk y mine doesnt work i fllwed the tutorial and my books move but when the player moves near the books, nothing happens. I increased the radius and added the binder script but it still doesn't work. IDK whats wrong

  • @ZoroRealm
    @ZoroRealm ปีที่แล้ว

    Your Tutorial is Fantastic But I Suggest you should add the Asset to Someone Access to Use. Or you can Make the Scene Accessible to Your Viewers to Practice.
    Just a Suggestion. Thanks Anyway for tutorial

  • @Paruthi.618
    @Paruthi.618 3 ปีที่แล้ว

    Awesome

  • @stylie473joker5
    @stylie473joker5 ปีที่แล้ว

    Everything works perfect except the player isn't detected for some reason, the "Change Space" node has a note which states "The input space and target space are identical . this operator won't do anything"

  • @mufelo
    @mufelo 3 ปีที่แล้ว

    Sorry if this has already been covered, but it would be awesome to see some material about the lighting, post-processing & fog as well. I am working on a game and think I have everything else down but the atmosphere still seems flat and dull.

    • @vincentaindiedev
      @vincentaindiedev  3 ปีที่แล้ว

      Hey ! I'm pretty swamped right now between working on getting my game on steam and other works, so no progress on tutorials... However as soon as everything is ready, hopefully some time this month, I'll release a dev vlog about it and ask people what kind of tutorial would be helpful for them, so if that comes up from multiple people I'll make sure to write one :)

    • @mufelo
      @mufelo 3 ปีที่แล้ว

      @@vincentaindiedev Sounds great! Either way, no pressure. Appreciate the content!

  • @GurmeetSingh-dl2sb
    @GurmeetSingh-dl2sb 3 ปีที่แล้ว

    You should do more tutorials

  • @manolov4074
    @manolov4074 3 ปีที่แล้ว

    Subscribers ++; Very good !

  • @mateussilveira7999
    @mateussilveira7999 3 ปีที่แล้ว

    👏👏👏

  • @tejaswinikumar3814
    @tejaswinikumar3814 3 ปีที่แล้ว +1

    How can I implement this in URP?

  • @benlowes6470
    @benlowes6470 3 ปีที่แล้ว

    For some reason when my particles are in front of each other the areas that overlap flicked in and out a lot. Does any one know why or how to stop it? Also do you know of a way to either stop or controll how much each row is offset from each other? as it seems like each new row starts slightly further along then the last.
    I wanted to see if I could adopt this method but instead of books have it be bricks in a Wall but I can't find out how to spawn the meshes in the typical layout of a brick wall, having each row offset from the last

  • @falsecalamity
    @falsecalamity 2 ปีที่แล้ว

    I really love the atmosphere of your game! by any chance how can a man learn something like that?😀

  • @roelas1720
    @roelas1720 3 ปีที่แล้ว

    👍

  • @vrfxrealtime
    @vrfxrealtime 3 ปีที่แล้ว

    This is a great example! are you open for hire on projects?

  • @impheris
    @impheris 3 ปีที่แล้ว

    is not boring at all, very nice effect but too many nodes xD

  • @alessandrogiulianelli5460
    @alessandrogiulianelli5460 3 ปีที่แล้ว

    Hi. I am fairly new to unity. Which light setting did you use to make the light coming from the above with light centered only in the middle of the corridor? And also the dust in the air?

    • @vincentaindiedev
      @vincentaindiedev  3 ปีที่แล้ว

      Hi ! I am not sure I completely understand your first question, but the top lights are simple spotlights, they mostly look nice thanks to the volumetric fog. The dust is just another VFX graph that spawns small particles in a radius around the camera :)

    • @alessandrogiulianelli5460
      @alessandrogiulianelli5460 3 ปีที่แล้ว

      @@vincentaindiedev understood. Do you have any advice on where I could learn more about Volumetric Fog? Also there is no chance right to have a tutorial to show how to create the VFX graph for spawn the particles around the camera? Apologies but for beginners everything looks quite complicated xD

    • @vincentaindiedev
      @vincentaindiedev  3 ปีที่แล้ว +1

      @@alessandrogiulianelli5460 th-cam.com/video/EF5jy30ebVw/w-d-xo.html -> Volumetrics
      th-cam.com/video/X9mnHZMcgYU/w-d-xo.html -> not exactly dust, but exactly the same principles

  • @Rohan-_-
    @Rohan-_- ปีที่แล้ว

    Will this work in the built in render pipeline?

  • @sanggyoolee8627
    @sanggyoolee8627 10 หลายเดือนก่อน

    I wonder how get that asset?

  • @AinurEru
    @AinurEru 3 ปีที่แล้ว

    Unrelated, but why does the viewport have no AA and only filters textures bi-linearly? Is that a Unity thing or a settings thing?

  • @BlackWoolfStudios
    @BlackWoolfStudios 8 หลายเดือนก่อน

    And how do you Optimize the scene? :oo

  • @sanatdeveloper
    @sanatdeveloper 8 หลายเดือนก่อน

    How did you do that fog? Is it VFX too?

  • @piousthepious
    @piousthepious 3 ปีที่แล้ว

    Noob question probably: HDRP only or it works in URP too?
    Edit: As I watch I hear that Lit mesh is hdrp only, but is that it?

    • @vincentaindiedev
      @vincentaindiedev  3 ปีที่แล้ว +1

      As far as I know, this is the only limitation you'll face in URP with this setup... So if unlit mesh/quads are okay for you, it should work !

    • @piousthepious
      @piousthepious 3 ปีที่แล้ว

      @@vincentaindiedev Awesome! There's other usecases I could think of something like this. Thank you!

  • @niebieskiYT
    @niebieskiYT 3 ปีที่แล้ว

    How did you figure this out? Did you follow some other tutorials? I mean it's just soooo hard to just create the logic for all this without some prior experience...

    • @vincentaindiedev
      @vincentaindiedev  3 ปีที่แล้ว +3

      Hi ! This was not my first graph, and I had previously learned from different sources... That being said, it's really not that hard, it all comes down to breaking down your VFX in different parts. So for example here : 1) how to make a row of objects
      2) how to make multiple rows
      3) how to randomise the objects (color, size, etc)
      4) how to animate their position
      Etc.
      After making a few graphs, it becomes pretty intuitive :)

  • @mikoseru5569
    @mikoseru5569 3 ปีที่แล้ว

    Hi good job with the tutorial! a question please, where did you learn VFX ?

    • @vincentaindiedev
      @vincentaindiedev  3 ปีที่แล้ว

      Thanks ! I just learned online, with youtube tutorials and unity's samples :)

  • @gilleswalther5964
    @gilleswalther5964 ปีที่แล้ว

    Excellent