A new RPG for the C64 - Dev Blog - Adding Player Characters - DDM

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 10

  • @jamesc2327
    @jamesc2327 9 ชั่วโมงที่ผ่านมา +4

    Wow fantastic, bravo 🎉

  • @MattKasdorf
    @MattKasdorf 7 ชั่วโมงที่ผ่านมา +2

    Yes, please do a video on the tools you're using. I'm hoping to do a similar game for the PET.

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  6 ชั่วโมงที่ผ่านมา

      I will start getting some notes together for a video. You have me curious about configuring it for my Pet 4032. I may try for a Hello World program in assembly to see if it works!

  • @pacbilly
    @pacbilly 5 ชั่วโมงที่ผ่านมา +1

    SO GREAT to get this video! Keep up the good work!
    Also, are you planning to release this for EasyFlash / Kung Fu Flash? It might help to eliminate some of the limitations of a purely disk-based setup.

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  3 ชั่วโมงที่ผ่านมา

      Hey pacbilly! I'm hoping to but I don't know enough about making an image for the easy flash to make promises. I do have one and am avoiding self modifying code to make it more likely so there's that.

  • @TheReturnOfSak
    @TheReturnOfSak 9 ชั่วโมงที่ผ่านมา +1

    Each update looks better and better. Will the amount of items you carry on the belt affect fatigue or agility?

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  8 ชั่วโมงที่ผ่านมา +1

      I am thinking that, for simplicity (as in memory), that fatigue will only be affected by actions. The belt will just provide a place to have consumables that are accessible in combat.

  • @PatrioticGestalt
    @PatrioticGestalt 8 ชั่วโมงที่ผ่านมา +1

    Very inspiring. But not using your technique. I'm lazy. I bought a wargame with simple rules, downloaded the Vassal module for it, and currently coding the game using Zig and SDL2. I don't know if I'll be finishing it. Maybe when I retire.

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  6 ชั่วโมงที่ผ่านมา +1

      Re-Tired 😂 Sounds like a fun project!