I enjoy the stim pistol because it provides new ways to play the game. Im a big support player and I use it because its fun. Ya fun that thing that people forget to have because everyone is too busy being try hards. I recently had a game where the squad liked to split up. So I picked one guy and followed him. He was running a fire build, had the armor and a flame thrower and was constantly taking damage from bugs and his own fire. I shot so many stims into that man as he waded through hordes of bugs burning the whole way. He survived with no deaths. Its so fun running around shooting your own team mates and actually getting thanked for it.
You mighta been playing with me, lol. Was he running a recoilless with the flamer primary, incendiary grenades, and the orbital napalm and orbital gas strike?
who are you talking about when mentioning tryhards? I haven’t really met anyone that mentioned they are not having any fun even in helldive and super helldive
I wrote the steam guide on the stim pistol and basically said exactly the things you did in that guide. I really like this video. Yes indeed, stim pistol does stack with medic armor, healing 50% hp per stim with medic armor on (that the stim pistol user has to wear, not the target of stims) instead of 33% normal healing. I also can't wait for the projectile to be buffed, hitting teammates with it is so unreliable
Thanks for checking out the video and thanks for creating that guide on steam! The more ways we spread this information the more I won't get kicked from games when I try to stim someone because they think I'm actually trying to kill them, haha.
The stim pistol can actually destroy precisely one thing. Automaton contact mines. Personally I hope to high heaven they never allow you to stim yourself with it, otherwise it goes from being a niche support tool, to a META slaves wet dream, far removed from its intended purpose. Don't believe me? How many people's first (and only) question for the Stim pistol was 'can you heal yourself?' Also thank goodness! Finally a reason to wear medic armor other than having more (and better) stims than everyone else.
I want to be able to stim myself so I can cosplay as Doc, and run support non stop, it would be pretty strong if you could but it's competing with the grenade pistol and considering everything else we've gotten this patch it wouldn't be that big of a deal.
Everyone thought of self stimming because we knew it was going to be garbage for healing other people, way too situational to waste a weapon slot for the snail pace heal when most things in this game kill with 1-2 hits in less than a second. If someone needs to stim themselves 24 times then they shouldn't even be allowed to utter the word meta for how clueless they are, and maybe it should be a thing for such poor souls.
i dont really understand what would be wrong with it being meta. and it's not like it wouldnt come with drawbacks anyways, you are completely giving up your offensive capabilities in your secondary slot. if you cant use the grenade pistol for bug holes, then you cant really (not effectively, anyways) bring something like stun grenades or thermites unless you bring an explosive primary, but then that has an effect on your support weapon, etc.
Stim pistol should add the gas/poison effect to enemies. Figure divers have to be methed out on combat drugs with stims as a booster, so a normal creature receiving a needle full of that nightmare cocktail would drive them crazy
Honestly if gas had stim effects on teammates and a confusion + damage to enemies it would be a really valuable stratagem potential. The gas gun could encourage teammates to push in while you confuse enemies unlike fire which simply halts your advance. It would be great for cultivating the more supportive role the gas warbond already has
Killing Floor 2 does the medic class so well. Each gun can kill zeds with bullets and heal teammates with built-in aim assisted stims as an alt fire. They also get a healing grenade that damages enemies/heals teammates.
This weapon desperately needs a tracking/lock-on feature in which I cannot believe wasn't a feature to begin with, literally every other game that has a variant of this weapon has a lock-on feature becuase of inconsistency, literally just slap on a quicker spear lock-on feature and this WILL be far more viable
On bots side i embraced AT-support role. Primary: Diligence CS Secondary: stim-pistol Grenade: gas Armor: medium servo-assisted Stratagems: Recoilless, Gas strike, Precision Strike, Smoke eagle strike. The playstyle is to be on a side and behind your team. Diligence CS is very effective. Just 3 shots in a joint to shoot off rocket striders's leg. 1 tap devastators or shoot of their weapon if head is not visible to me. And solid against gun ships. If i see heavy unit i try to get rid of them ASAP. Since i use servo-assisted even being behind i can throw grenades and stratagems much further. So i use gas strike and grenades to CC enemies. Precision in case i have no rockets or target is behind cover. And smoke eagle strike to cover our retreat or just hide our movement. And of-course stim my teammates from distance. Also seem like our limbs are very weak now. So servo makes me feel more comfortable.
I dont know if I undestarded it correctly. If im the one with the healing pistol and im wearing the medic armor, does it apply the extra 2 seconds when i shoot at a friend with it?
Take the Blitzer for Bugs or Plasma Punisher for Bots Stun/gas grenades are a must Orbital Gas Strike and HMG Emplacement is a GOATed combo for clearing chaff and taking down the big boys. Supply pack is a fantastic option, but personally I would replace the Shield Generator pack for a rocket sentry, precision strike or 500kg
Yeah people mention the need for tracking. Or lock on for the stim pistol. But what I think it needs is a bigger more consistent hitbox. Because so far the stims must just go through people and do nothing. Also the projectile ain’t fast enough.
Yeah I've seen a couple of my stims just phase through teammates sometimes. Weapon projectile (be it travel time/bullet drop/hit registration) needs some attention.
I think they should go the Monster Hunter route and make the ally hitbox for stim shots enormous. Recover Ammo in MH has a about two meters wide, and I don't think it should be that big, it should be about 1-2 feet wide, so near-misses turn into hits.
The only changes ill do to the stim pistol is: -able to shoot yourself -increase the healing so only two shoots are enough for full health the scope/hitbox bug too, but its a bug fix not a balance change
Stim pistol benefits greatly from primaries/support weapons with the ability to destory fabs/bug holes because you kinda lose that capability when youre using the stim pistol instead of the grenade pistol
Nice video, i still will bring it with the german ww1 armor cus i just wanna go full mad scientist with the experimental stims Also anyone else having problems finding matches with 4 people? i just keep getting groups of 3 (me included)
I really wish you can stim yourself with it. I wonder if there is a way to balance it tho. Maybe make stimming yourself have a long animation? Or because you are shooting yourself at point blank, deal some self damage when you shoot yourself?
I could accept the following as a change. + You can press the stim button to target yourself with the stim pistol. + Faster projectile speed and reduced bullet drop + Slightly faster healing. -stim supply reduced by 2
Would not only love some extreme aim assist on the stim pistol, along side a massive velocity bump because moving teammates is tough to hit, but even a means of maybe using it when you’re out of stims to stim yourself, like if you’re out and hit the stim button you just blast yourself in the thigh My only issue with it besides that, is something you touched on. 9/10 times the instances where your team would need a rapid stim they’re already either stimming themselves or dead. Aside from the odd few times they’re lacking 1/20th hp. I honestly feel like they cant really fix that issue though, unless they opt to make us tankier which I personally feel would be a bad idea if taken to a degree where the stim pistol would truly be “meta” My only real use case for it so far is hypothetical. But I want to get a buddy on and him wear the flame resist armor, and i just pump him full of stims while he’s face taking bugs. But thats iffy considering all the damage he’d be subject to.
3 possible ways they could improve it: increase stim value to teammates (make it like 2 shots to do at least more of their health), self stim (make value way way lower so the only way to fully heal is using a whole ‘mag’), and increasing velocity. A stupid big fun idea could also be a lock on (like the lock on pistol from Titanfall 2). Maybe within a 10m distance, can lock onto teammates and is laser scan, so can’t miss unless it hits an obstacle or enemy.
@@LeviMiller-t5s umm. DUHHH dude ofc its meant for heals. You cant heal yourself with it and it takes a few shots to heal your teammates to full health. Only a bot would even use the weapon over the grenade pistol or even the senator.. Plus with the armor passive that boost your own heals by a few seconds effectively negates the stim pistol its literally useless
The guy starts glazing the pistol and then downgrades like from 0-100 😂😂😂 holy shit such bait. I believe the stim pistol is a waste if you really can’t heal yourself with it like why not? I feel like this pistol is a huge miss. Sure shoot your teammates with it. Just don’t make sense why I can’t stim myself.
Bubble shield may be annoying to deal with, but you would be amazed at how your teammates who bring ballistic shields can catch your stims with their slab of metal
Now hear me out, there's a medi class in this game in Roblox called A-888 and it's a super well done in my opinion. They have a stim spital as their special ability and it's fantastic because you can decide what the stims do. Something like that would make the stim pistol so much more relevant and fun
i really hope they don't let you heal yourself with it, that'd be way way too much self sustaining and ruin it's intended purpose, unless they significantly reduced how much ammo it has, i think it just needs a much faster travel time and consistent hitbox.
No kidding about the dopamine from the gratitude you get from fellow random helldivers. When you're landing shots and actually save their lives multiple times, it's the greatest feeling ever! I always take experimental infusion in every run. Who doesn't love a free stam refill + speed boost? I'm having a blast with this support pistol!
Orbital Stim Barrage when?
its raining needles
@@SpecialistFeaturejust go to LA
Super earth detriot
Super Earth San Francisco
Orbital Stim Strike
I enjoy the stim pistol because it provides new ways to play the game. Im a big support player and I use it because its fun. Ya fun that thing that people forget to have because everyone is too busy being try hards. I recently had a game where the squad liked to split up. So I picked one guy and followed him. He was running a fire build, had the armor and a flame thrower and was constantly taking damage from bugs and his own fire. I shot so many stims into that man as he waded through hordes of bugs burning the whole way. He survived with no deaths. Its so fun running around shooting your own team mates and actually getting thanked for it.
You mighta been playing with me, lol. Was he running a recoilless with the flamer primary, incendiary grenades, and the orbital napalm and orbital gas strike?
We aren’t being tryhards, we only want a less shaky, less buggy, and a better healing weapon than we have now, also it should be hitscan :/
who are you talking about when mentioning tryhards? I haven’t really met anyone that mentioned they are not having any fun even in helldive and super helldive
“Try hard” is what you call others when other people don’t play the same way as you 😂
This guy knows whats up
I wrote the steam guide on the stim pistol and basically said exactly the things you did in that guide. I really like this video.
Yes indeed, stim pistol does stack with medic armor, healing 50% hp per stim with medic armor on (that the stim pistol user has to wear, not the target of stims) instead of 33% normal healing. I also can't wait for the projectile to be buffed, hitting teammates with it is so unreliable
Thanks for checking out the video and thanks for creating that guide on steam! The more ways we spread this information the more I won't get kicked from games when I try to stim someone because they think I'm actually trying to kill them, haha.
@@Wallbouncing lmao
The stim pistol can actually destroy precisely one thing.
Automaton contact mines.
Personally I hope to high heaven they never allow you to stim yourself with it, otherwise it goes from being a niche support tool, to a META slaves wet dream, far removed from its intended purpose. Don't believe me? How many people's first (and only) question for the Stim pistol was 'can you heal yourself?'
Also thank goodness! Finally a reason to wear medic armor other than having more (and better) stims than everyone else.
I want to be able to stim myself so I can cosplay as Doc, and run support non stop, it would be pretty strong if you could but it's competing with the grenade pistol and considering everything else we've gotten this patch it wouldn't be that big of a deal.
Everyone thought of self stimming because we knew it was going to be garbage for healing other people, way too situational to waste a weapon slot for the snail pace heal when most things in this game kill with 1-2 hits in less than a second.
If someone needs to stim themselves 24 times then they shouldn't even be allowed to utter the word meta for how clueless they are, and maybe it should be a thing for such poor souls.
i dont really understand what would be wrong with it being meta. and it's not like it wouldnt come with drawbacks anyways, you are completely giving up your offensive capabilities in your secondary slot. if you cant use the grenade pistol for bug holes, then you cant really (not effectively, anyways) bring something like stun grenades or thermites unless you bring an explosive primary, but then that has an effect on your support weapon, etc.
Thanks for that neat piece of info and appreciate you checking out the video!
I wouldnt use it because its meta, but because i always run out of stims on difficulty 10
As a fan of medic tf2, I’m glad to hear helldivers has adopted one of my favourite healing mechanics.
Stim pistol should add the gas/poison effect to enemies. Figure divers have to be methed out on combat drugs with stims as a booster, so a normal creature receiving a needle full of that nightmare cocktail would drive them crazy
Yes!
Make it like yow killing floor 2 does their stims
BASED KILLING FLOOR MENTION
Honestly if gas had stim effects on teammates and a confusion + damage to enemies it would be a really valuable stratagem potential. The gas gun could encourage teammates to push in while you confuse enemies unlike fire which simply halts your advance. It would be great for cultivating the more supportive role the gas warbond already has
"Guys come on in, Mustard Gas is just mustard flavored, we'll be fine"
Imagine we get a gas gernade that heals like the one from battlefront.
Killing Floor 2 does the medic class so well. Each gun can kill zeds with bullets and heal teammates with built-in aim assisted stims as an alt fire. They also get a healing grenade that damages enemies/heals teammates.
This weapon desperately needs a tracking/lock-on feature in which I cannot believe wasn't a feature to begin with, literally every other game that has a variant of this weapon has a lock-on feature becuase of inconsistency, literally just slap on a quicker spear lock-on feature and this WILL be far more viable
They’ve confirmed it’s bugged in relation to hit registration. So hopefully a patch comes soon.
Just make it either Dagger-laser effect or an AOE plasma effect.
A targeted healing beam like that would be brilliant @@jalontf2
Shoot better?
@@tymeraArrowhead in response to literally any complaint before September 17th:
On bots side i embraced AT-support role.
Primary: Diligence CS
Secondary: stim-pistol
Grenade: gas
Armor: medium servo-assisted
Stratagems: Recoilless, Gas strike, Precision Strike, Smoke eagle strike.
The playstyle is to be on a side and behind your team. Diligence CS is very effective. Just 3 shots in a joint to shoot off rocket striders's leg. 1 tap devastators or shoot of their weapon if head is not visible to me. And solid against gun ships.
If i see heavy unit i try to get rid of them ASAP.
Since i use servo-assisted even being behind i can throw grenades and stratagems much further. So i use gas strike and grenades to CC enemies. Precision in case i have no rockets or target is behind cover. And smoke eagle strike to cover our retreat or just hide our movement.
And of-course stim my teammates from distance.
Also seem like our limbs are very weak now. So servo makes me feel more comfortable.
glad the armor and the booster apply to it, cant wait to get people addicted to stims since i always wear the armor and that booster anyway.
Stimming a terminid egg should make it instantly hatch. *stim egg* *Instant Bile Titan*
I miss the REP-80😭
I LOVE THE STIM PISTOL ARROWHEAD THIS GUN IS SO COOL
Stim pistols addictive? Dissident propaganda!
I dont know if I undestarded it correctly. If im the one with the healing pistol and im wearing the medic armor, does it apply the extra 2 seconds when i shoot at a friend with it?
Yes
yes it does
Ah yes all I need is to think I equipped the stim pistol just to learn I forgot and still have my senator equipped
it's the true "support weapon"
I think it would be absolutely perfect if they only did something to make it easier to hit with
Take the Blitzer for Bugs or Plasma Punisher for Bots
Stun/gas grenades are a must
Orbital Gas Strike and HMG Emplacement is a GOATed combo for clearing chaff and taking down the big boys.
Supply pack is a fantastic option, but personally I would replace the Shield Generator pack for a rocket sentry, precision strike or 500kg
It seems like some of the shots aren’t healing, as if the stim goes through your teammates
Yeah people mention the need for tracking. Or lock on for the stim pistol. But what I think it needs is a bigger more consistent hitbox. Because so far the stims must just go through people and do nothing. Also the projectile ain’t fast enough.
I've noticed this too.
Yeah I've seen a couple of my stims just phase through teammates sometimes. Weapon projectile (be it travel time/bullet drop/hit registration) needs some attention.
@@Wallbouncing yea for sure
I think they should go the Monster Hunter route and make the ally hitbox for stim shots enormous. Recover Ammo in MH has a about two meters wide, and I don't think it should be that big, it should be about 1-2 feet wide, so near-misses turn into hits.
The only changes ill do to the stim pistol is:
-able to shoot yourself
-increase the healing so only two shoots are enough for full health
the scope/hitbox bug too, but its a bug fix not a balance change
Another alternative change
Doc voiceline
@@Kenny-hy5pjI need some voicelines for this thing
@@emeraldturtle5523
Mozambique here
@Kenny-hy5pj I WILL cosplay as lifeline if we get a healing drone and nothing will stop me
@@emeraldturtle5523
Wait them add another stim guard dog
Then you can be fully Lifeline and keep screaming Mozambique here
Stim pistol benefits greatly from primaries/support weapons with the ability to destory fabs/bug holes because you kinda lose that capability when youre using the stim pistol instead of the grenade pistol
Your team member could bring the grenade pistol. I think this gun has its value
@@CyborgNation Because historically teammates are reliable
sometimes I just stim my teammates so we can just keep running and I just stim myself to keep up then refill with the supply pack
non stop running
It feeellsss goood with experimental stim booster. run baby runnnn
Nice video, i still will bring it with the german ww1 armor cus i just wanna go full mad scientist with the experimental stims
Also anyone else having problems finding matches with 4 people? i just keep getting groups of 3 (me included)
I really wish you can stim yourself with it. I wonder if there is a way to balance it tho.
Maybe make stimming yourself have a long animation? Or because you are shooting yourself at point blank, deal some self damage when you shoot yourself?
Not having a seconday weapon is too painful. Stim gun should dish out alittle damage at the very least.
I need the HD1 healing gun an rover NOW!
instead of a needle , maybe a healing gas shot would work better for the "aim"
I could accept the following as a change.
+ You can press the stim button to target yourself with the stim pistol.
+ Faster projectile speed and reduced bullet drop
+ Slightly faster healing.
-stim supply reduced by 2
Hell no if u stim urself with it its just the best gun
@@tymera slower healing. Worse in those emergency situations
Would not only love some extreme aim assist on the stim pistol, along side a massive velocity bump because moving teammates is tough to hit, but even a means of maybe using it when you’re out of stims to stim yourself, like if you’re out and hit the stim button you just blast yourself in the thigh
My only issue with it besides that, is something you touched on. 9/10 times the instances where your team would need a rapid stim they’re already either stimming themselves or dead. Aside from the odd few times they’re lacking 1/20th hp.
I honestly feel like they cant really fix that issue though, unless they opt to make us tankier which I personally feel would be a bad idea if taken to a degree where the stim pistol would truly be “meta”
My only real use case for it so far is hypothetical. But I want to get a buddy on and him wear the flame resist armor, and i just pump him full of stims while he’s face taking bugs. But thats iffy considering all the damage he’d be subject to.
AUTISM GUN :D, ♾️
Healing Warbond when?
If stim pistol is able to be used on yourself they could maybe balance it by making stim animation longer and make you stand still.
3 possible ways they could improve it: increase stim value to teammates (make it like 2 shots to do at least more of their health), self stim (make value way way lower so the only way to fully heal is using a whole ‘mag’), and increasing velocity.
A stupid big fun idea could also be a lock on (like the lock on pistol from Titanfall 2). Maybe within a 10m distance, can lock onto teammates and is laser scan, so can’t miss unless it hits an obstacle or enemy.
I feel like the stim pistol should give overhealth or something Its pretty useless
How is it useless?
@@LeviMiller-t5s its way better secondaries out there. The stim pistol doesn’t fit into this game it doesn’t offer any real utility
@@teegloo it's a stim pistol my guy, its ment for your teams aid and survival, not offensive killing.
@@LeviMiller-t5s umm. DUHHH dude ofc its meant for heals. You cant heal yourself with it and it takes a few shots to heal your teammates to full health. Only a bot would even use the weapon over the grenade pistol or even the senator.. Plus with the armor passive that boost your own heals by a few seconds effectively negates the stim pistol its literally useless
0:48 DAYUM! I know your GOTY
Space Marines 2 catching up, haha. Both games are becoming my two most played this year. Thanks for watching!
Shield backpack blocking the stim is a bummer, but makes perfect sense actually. Dang you hyper realism.
The guy starts glazing the pistol and then downgrades like from 0-100 😂😂😂 holy shit such bait. I believe the stim pistol is a waste if you really can’t heal yourself with it like why not? I feel like this pistol is a huge miss. Sure shoot your teammates with it. Just don’t make sense why I can’t stim myself.
Bubble shield may be annoying to deal with, but you would be amazed at how your teammates who bring ballistic shields can catch your stims with their slab of metal
Now hear me out, there's a medi class in this game in Roblox called A-888 and it's a super well done in my opinion. They have a stim spital as their special ability and it's fantastic because you can decide what the stims do.
Something like that would make the stim pistol so much more relevant and fun
i really hope they don't let you heal yourself with it, that'd be way way too much self sustaining and ruin it's intended purpose, unless they significantly reduced how much ammo it has, i think it just needs a much faster travel time and consistent hitbox.
No kidding about the dopamine from the gratitude you get from fellow random helldivers. When you're landing shots and actually save their lives multiple times, it's the greatest feeling ever! I always take experimental infusion in every run. Who doesn't love a free stam refill + speed boost? I'm having a blast with this support pistol!
Super Earth guarantees the stim pistol has no side effects or addictive properties.
Only 160 medals till I got this thing ✨ I got like 20 rn
Stim gun can blow up mines.
great info bro
Unlimited Stim Works
stim pistol - Useless
little big planet music is great man