Satisfying beach simulation gone tidal - Flip Fluids
ฝัง
- เผยแพร่เมื่อ 28 ต.ค. 2023
- 300 resolution, 500 samples and took about 2 days to process.
I made the wave pusher a bit too powerful but the results were still satisfying so I decided to post it anyway.
Made in blender with the flip fluids addon.
inspired by @cgdroid - ภาพยนตร์และแอนิเมชัน
Very detailed I like how foamy the whitewater is
yeah same, I put all the obstacles whitewater influence up 20% to make it more foamy.
looks good. What I miss on FF is dynamics, deck chair is welded to sand :)
Good but You have to push also forward with the collider in the back otherwise is a mess
yea true, I'll try it next time I make a beach sim.
The deck chair at the back wasn't moved by the waves at all, might want to figure something out for that
that went to pot real quick. everyone uses the thrust method to create waves. i wonder if anyone had done and actual circular motion waves like real life.
Games are going to run at .0005 fps if we keep this shit up.
is this rendered with cycles?
yes
Can you do the same with eevee? also how long for it to render?@@timwolfdesign
@PixelMiner. It took around a day to bake and a day to render. I dont think you can do it in eevee, if you want to make real time simulations you can check out the cell fluids addon, but it obviously won't be as realistic.
type shit