Switching Between Weapon Slots | 19 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 14

  • @PixelVikingGames
    @PixelVikingGames 10 หลายเดือนก่อน +5

    Keep going duder! This is amazing!! More videos ASAP! We need more tutorials on different genres of games! You are filling that void!

  • @wisam7466
    @wisam7466 10 หลายเดือนก่อน +2

    Can You Make Defualt Slot For Knife So Player Cant Drop It Or Cant Pick It Up.

    • @skateboardingfather6629
      @skateboardingfather6629 10 หลายเดือนก่อน

      If you watch he basically shows you that. Just have to do more than copy and paste while watching.

  • @GalaxyVisionAI
    @GalaxyVisionAI 10 หลายเดือนก่อน +2

    Wouldn't it make more sense to just attach/move the weapon actor instead of destroying/spawning it everytime you pickup or drop a weapon? What if there's 6 rounds, or even an empty magazine in the weapon? The data would be in that actor with the current magazine ammo count. With your method youd just drop and pickup the weapon to get infinite ammo. But if you just pass the actor around it can maintain its data

    • @deadkeks
      @deadkeks 7 หลายเดือนก่อน

      Thats what i thought as well

    • @fbi555
      @fbi555 7 หลายเดือนก่อน

      In most games you would need to combine both methods. Yeah the Actor Ref method is much better but it is not possible to save actor refs in save game objects. So you would work with refs in realtime but you would Spawn Actor and pass the save game data at load and save

  • @puiubrasoveanuOficial
    @puiubrasoveanuOficial 13 วันที่ผ่านมา

    If want to pickup just hat! Just pickup hat and equip on Head? How i make?

    • @Kekdot
      @Kekdot  3 วันที่ผ่านมา

      Requires a couple more steps then that so simply workout all steps and understand the multiplayer framework and then you can put 2 and 2 together.

  • @karencartoon8763
    @karencartoon8763 10 หลายเดือนก่อน +1

    I’m sure alot of people here r working on their own game. What most of us have in common is adding our own character for game so i was wondering if you will be adding a low poly model instead of just the bean?

  • @mahkhardy8588
    @mahkhardy8588 10 หลายเดือนก่อน

    Back in this video ( th-cam.com/video/H0JZnWdY0k8/w-d-xo.htmlsi=Tmocf5_S63fCDs3Z ) you made spawning the character classes using the game mode, we want to be able to have the players select what class they want to play as and have that specific pawn spawned for them by the game mode. Where and how would you store that reference so that the new gameplay game mode can access it specifically for that player in the gameplay level (rather than having a single hard coded value of a pawn for all players)?

    • @TheByteBard1
      @TheByteBard1 6 หลายเดือนก่อน

      UI with the classes at some sort of lobby stage, have the UI store a class reference on game start spawn the class from the reference have the player controller possess it.

  • @nicolaspadayachee8589
    @nicolaspadayachee8589 10 หลายเดือนก่อน

    Bean waiting for the next video. lol. i wanted to know as well. i did purchace your guys lobby asset some time ago, would you consider doing a implementation into this series after its complete. keep it up bud, really like your work

  • @garethanderson6980
    @garethanderson6980 10 หลายเดือนก่อน

    any news on the next video?

    • @Kekdot
      @Kekdot  10 หลายเดือนก่อน +2

      Hey yeah I was gonna upload it tonight but something came between.
      Tomorrow it is