We Appreciate the spotlight and Constantly to drive the community and game forward with balance updates , game updates, new maps/mods , Co-op Campaign and custom missions !
You guys rock, I'm a FAF player myself and you saved Forged Alliance and Supcom from certain death after GPGnet / gas powered games / THQ died. What I would like to respectfully request is less new features in updates for the FAF client and more stability bug fixes, FAF has gotten super unstable and I have had many crashes of disconnects to the server in the last months and it has gotten really bad, where during a game just a few people get disconnected and then the game just hangs forever, just getting into games sometimes takes forever because of connectivity problems that I know must be to the servers, because they did not happen before. Again, I love FAF and thank you guys for your hard work, it is very appreciated, it is my favorite game of all time and that is a very rare statement, as I have been probably playing about 2980 games in all my life.
Even more than a decade after its release supcom still is one of, if not THE best RTS games out there and I feel very few of its successors can actually compete with it. Here’s hoping that Sanctuary manages to get on the same level of quality and awesomeness that supcom has (it’s sure looking that way tbh)
@@TheGeneReyva i honestly think it will. Maybe not surpass Supcom, but I do think Sanctuary can achieve the same level of greatness. It already had many things other games don’t: multiple factions, lore, unique mechanics and so on.
In my opinion, StarCraft 2 should also be on the list of top RTS. A different style of RTS yes, but a RTS nonetheless. Total Annihilation also has a special place in my hearth, but I can see why people would choose Supreme Commander over TA.
@@AlexMonas checkout jaggedappliance, he foes great commentary and POV games. Zlo also does that but hes russian so you dony get the commentary as much
I remember being blown away when Supreme Commander first came out. The incredibly detailed order system you could do, the massive armies, nukes that felt like nukes, all the good pillars of RTS combat and base building, switching between a graphic 3rd person view map and a strategic view map (they were the first to do it!), detailed and varied units for both land, air and sea (many RTS' at the time really only had land units, and then just one or two basic flying units at most). It was such a gamechanger when it came out, and I haven't really found a game that managed to live up to it since then. It's right up there with the big classics like RA2 and StarCraft.
If my memory serves, you could play it on two monitors and have the grand map scale on one monitor, and your zoomed in view on your other. i've never seen this sort of thing since, i'm surprised more games don't do it. Ahead of its time.
This is one of the few RTS that was severely underestimated and now it seems like one of the games I could play for days, just brilliant ideas and great game design & mechanics! The only issue with SC:FAF multiplayer is that it's not optimized for modern PC and it slows down significantly in the lategame. :( Also, too bad the sequel ruined everything
If you haven't tried SC:FAF recently, the devs put a bunch of work into optimizing the game - giant air battles no longer slow the game to excruciating levels. :D
That's not as true as it was a few years ago. These days you're unlikely to encounter much slowdown at all unless you're playing big team games ( > 4v4) or hardcore turtle maps. Combined with the fairly recent updates mgmoebius mentions, the game runs great from 1v1 to 4v4 in 2022.
@@Zade_95 I actually got SupCom2 on Steam and came to the conclusion "if this was named something else and had just Cybran and UEF it'd be a good game"... They did kind of utterly butcher the Aeon though so I can't honestly say I LIKE the game, it's occasionally fun for a bit though.
Thank you, Chris Taylor for two of you & your team's works. What a legacy. I grew up play Total Annihilation. That was the game that got me to love RTS games. Supreme Commander truly is a worthy successor to TA.
I tend to come back to Total Annihilation from time to time I tried Supreme Commander but somehow it didn't sit with me but for me Planetary Annihilation is as great as Total Annihilation (except that it's scale sometimes overwhelms me) also somehow BEYOND ALL REASON looks to me more interesting then SANCTUARY
Between this, Homeworld 3 finally about to release after 19 years since HW2, and all the new indie games inspired by Homeworld, it really seems we’re entering a new age for high tier RTS games
Nostalgia overload! I remember being blown away by the fact this game had full on dual monitor support! I only recall having a full screen map but other options could have been available.
This video makes me so happy, got into SupCom in highschool around 5 years ago, was sad to how see small the community was (regardless of how dedicated it was), and how dead the genre I grew up with became, so seeing both of them making a comeback does make me excited to see what's to come, maybe I'll re-install the game and try getting my ass kicked in FAF again.
Seeing how many more RTS games are being developed and coming out I just hope the genre, in general, becomes mainstream again where games don't just have to be kept on life support. Right now the audience seems to be ageing without much fresh blood coming in but that's something games like BAR and Zero-K do solve somewhat by being free to play which I see as quite important to get young people to join, the indoctrination needs to start early.
C&C Kane’s Wrath, C&C Red Alert 2 Yuri’s Revenge, and SupCom Forged Alliance continue to be beloved and supported entirely by the fans who play them. Kane’s Wrath still has paying tournaments going on as well! Just goes to show that these games truly were made to a high standard of quality and with a lot of love.
Tack on Dawn of War 1. All of those were juggernauts of RTS that will never die. Starcraft 2 is probably the longest lived just in active support from the devs, but the others all have communities that have kept them alive for many years post-launch.
I have to shout out Empire At War, because the modders have been so hard at work for so many years that two years ago, *fifteen years post launch,* the developers released a new patch for it with performance optimizations and more importantly opening up a ton more to modders.
I played FaF with my friend when he was first introducing me to rts games and man I still haven't found another rts as fun and entertaining as forged alliance
If you're a fan of Total Annihilation I'd highly recommend giving Beyond All Reason a go. There's a bit of jank because it early days but it's basically a TA remake.
@@DanCantStandYA You need to have any GPU (not really working well on integrated graphics), and rest FPS wise is just cpu. I played fine with 4670k up to 5k units. Steam has a big checklist, mostly spreading infrastructure to be able to support, but balance and game is playable. BAR is very awesome.
I wish to give extra props to zero-K. because not only is it basically total annihilation with a wiser unit variety (no separate races, but factories are so distinct and versatile each may as well be a race on its own, you will rarely have the ressources to run more than 2 or 3 factories well), ressources are more interesting as excess energy can be used to make extractors work harder with diminishing return, meaning ideally you want many extractors all in a single energy network to boost them, and to add extractors to said network, meaning not nly is your economy something that needs more thought than "build extractors, all power at home, and never interact with it further besides maybe defenses", but also means there is more options to disrupt enemy economy (as cutting a powerline can eb as damaging as losing several extractors at once) But on top its to my knowledge the sole RTS where players can terraform the map itself, be it building towers to put radars or artillery on top of so they get clearer lines of sight, walls that cant just be shot at but neet to be levelled with either workers or heavy artillery fire, ramps to reach higher ground, or pits to cover sensitive buildings from direct fire weapons. Add to that many physics-based weapons that can allow insanity such as unit catapults made from a terraformed ramp and repulsor turrets at the bottom (strong enough to toss units so far they fly off the map).. yeah its the one RTS with the most available player strategies from one game to another in my book.
Sup Com was my first game after halo reach and thus my intro to the awesome world of RTS! it has been my life mission to share and spread the world of my fav game. im sure many know of the creator BRNKoInsanity that made videos and live streams of sup com and was my biggest source of sup com content. i have to admit that when he left the platform i was sure that sup com was in its final days( i didn't know that people like Guyle where also making sup com content until recently) so that rambling out of the way, im SO happy that people are not only still talking about this amazing game that developed my childhood, but that they have so much care for it that its legacy is influencing the resurgence of the genre.
It’s just the best RTS ever. It captured my fascination and imagination. Holy cow you’re right, I never realized that this game basically killed RTS because it just couldn’t be replaced.
I loved this video. Thanks for making it! I was able to find some fun new RTS's I didnt even know about outside of Supreme Commander. Downloading Beyond All Reason soon.
Damn, I didn't even know about LOUD. That sounds too good to be true, I am gonna check it out! Great video. Also, play BAR. It's great. PS. Notice how good strategy games are not StarCraft clones made for esports. Makes you think.
Agree 100%. While I enjoy SC2, it's ridiculous when it comes to input requirements. I've always enjoyed the pace of SupCom, and B.A.R. has the same type of pace. You need a force of at least 50 units to move against a base, with another 50 to reinforce the push
Yes LOUD is awesome. It was kind of the inspiration (along with sanctuary) to make this vid. I only learnt about it recently ish too. Can't recommend it enough after playing it coop!
eSports games need to be deterministic. Total Annihilation is in contrast is too chaotic compared to Starcraft, eg: game can be really short or too long like one can com-nap enemy commander and end it quickly or one can turtle and play till game lag.
One thing i like the most about Supreme Commander is the unit. The unit overall look, the effect from their weapon, the way they move are always good to zoom in to see and with hundred of unit fighting each other, the battle feel very sastisfy.
It's one of the few games I can never uninstall. For when I just get that urge to turtle up with turrets and lob artillery shells at the AI for a half hour. Edit: Your accent is great but while trying to figure out while my grandmother had a "dick" chair, I heard the word "dickade" and finally got it.
@@Zade_95 I knew what was coming, but the NZ e -> i transition never fails to disappoint. Even the ozzies managed to avoid it. How and why did it happen? Do NZ bees just fly into people's mouths if they open them to pronounce open vowels? Are your moustaches so heavy that it's impractical to lift your upper jaw? I've always wanted to know.
@@achilleonv Oh I have played a lot of TA back then but what has that to do with my question? I find it just weird in a RTS scene to use SC as Supreme Commander, that's it. And no, it's far far away from being the best RTS ever. Far. It's fun though.
I used to play this game as a kid. I 1v1ed with my brother, played a lot against the ai and had a great time. But few years ago I found faf and frankly I was amazed by how dynamic this game can be and how many interesting and fun strategies there are. I still play it a lot to this day. Faf is great, supcom is great, thanks for covering it!
There was a gap of less than a month between my discovery of supreme commander, running it on an old dust covered disk, and buying all 3 games on steam for me and my friends to play.
Something a lot of people tend to forget: even for a complete casual it was possible to compete against most players in a match of Supreme Commander, its an incredibly friendly game to all players willing to play an rts somewhat seriously
Games like this and Advance Wars made up a good chunk of my childhood, so imagine my shock when a new video about it drops when i randomly search for rts videos
The first ever RTS I played as a child, was Dune II, which was awesome, then TA. TA was amazing for many reasons not just the scale, for one, it was the first game I ever played that utilised two screens and did it well. I played on one screen and had the second showing the overview. It was a tacticians wet dream come true. Then SC, but it didn't have the same kick about it that TA had. Mind you, saying that, I did buy Kingdoms, which was definitely a low point in my collection... :( I really liked Gas powered games as well and played the Dungeon Siege games to literal death.
Always love when a community keeps a game alive. By doing so, not only are they preserving it for their own enjoyment but also so that new players can join in on the fun.
What really drew me was the scale, the weapon range, the sensors, it felt right, why would you be limited by sight? Unlike other rts games where I wonder why a big ass cannon can't reach half a kilometer.
And even then, the scale just wasn't enough for naval combat. Ships couldn't focus their firepower, since the units were way too large compared to the weapon range. To make it really work and feel good, you'd need to have far larger distances, and far less accurate weapons. But that would make the already gigantic scale difference between the smallest mechs and naval weapons even greater.
@@LuaanTi Well, naval would be hard to pull off it is not a dedicated naval game, also, shells in my opinion is a bit slow, though accidental hits on aircrafts is awsome.
@@anakngchinelas It's one of the reasons why I got so much into grand strategy games; the scale allows the games to be quite realistic and interesting, without having to be limited by actually having a planet-sized game map where you can see individual soldiers. And it makes it easier to understand that in a real battle, you're not an omniscient commander who is clearly understood by everyone in the field :D That's what always irked me about microing in RTS games - you're doing stuff that even the most highly trained soldiers couldn't ever pull off. Of course, it's a lot more believable in a game where you really _are_ a commander controlling an army of robots - no morale, perfect command and control. Planetary Annihilation finally brought us the next step in scale, though at the cost of making the planets smallish. It's really hard to play, though :D
I want to take moment to praise the dual/multi screen support of this game. I've seen mods like it, but nothing in a vanilla game. It helps immerse you in the mech pilot fantasy while adding gameplay depth. You could use it for simple stuff like having eyes on your base, to splitting your 2nd monitor into setup worthy of a scifi anime.
I don't understand, what do you mean? Like you can have your camera on your second monitor watch your base while on your main monitor you are watching something else?
@@veritasabsoluta4285 You can also have each monitor have a split screen for even more views, and you can have different screens have different tactical overlays. It's really quite a good RTS interface.
One of the best games ever, it was this and Blitzkrieg 1 which got me into RTS. They don’t make ‘em like they used to anymore. Modern ones are so simple and without any real combat AI.
Definitely one of the childhood classics that got me into the game! Much like C&C and The Dark Legions. I also found it really funny. I open up TH-cam for the day and see "Zade" and "Supreme Commander 1" all in the same video. I was like "Wait, that's not me! Oh, SupCom 1? I gotta see this."
I loved Supreme Commander, but multiplayer for me always seemed like turtling paradise in the original Supreme Commander. Also, multiplayer appeared to me meant for hardcore people considering just how much micromanagement there is in later stages. Excluding the need to know the most optimal paths. How many builders should build units. The build order. Etc. It felt daunting even excluding the fact of a horrible impression I had of game's balance.
The game does have quite a steep learning curve in regards from going from newbie to regular but that’s the great thing about the community. Plenty of times I’ve been able to jump in a discord call with some players that teach all the basics and play a few games allowing you to improve your skills.
1v1 wasn't turtley. You pressed with tier 1 while expanding until you could either tech up unexpectedly or pulled something sneaky to let your swarm break through.
BAR is pretty damn good, runs really well even with massive amounts of units running about and the AI can be tweaked to your liking and it is no push over. The only real complaint I have with BAR is the maps don't have that same sense of scale supcom's maps did but they are alright for what it is. Is free to try it also and well worth a look.
One of the core mechanics i love about supreme commander is the tech system where each level is multiplicatively more powerful than the last, I want more games to have a system like that
Everyone says how BAR is so great and it's reviving the supreme commander/TA niche but BAR just doesn't get the scale of things that SupCom got so perfect. FAF has been the greatest thing to happen to the subgenre.
i'm glad the genre as a whole is making a comeback in every form, not even just supreme commander former sc2 devs are making a spiritual successor homeworld's getting a sequel after like 20 years zero-k, BAR, and sanctuary are being made and then there's all the hooded horse games they're publishing, rts fans are finally winning for once
I really hope "the guard" faction in Sanctuary is going to be like the Cybran in terms of aesthetic. Lots of angles, spider legs (as shown) and lasers. I hope to god they still have the different types of red lasers.
At one point me and a friend had the best records on a few maps for FAF 2 player coop. So many hundreds of hours of fun. You could I think it was 8 player the coop and it scaled to the players. Always the first game I tell people about wanting to get into RTS game. The new BAR looks and plays really well so i have high hopes for that.
Bro i literally had chills for a minute straight.. I absolutely love the game and has not yet found something like sup com... I would absolutely love to see someone make a sequel with the essence of FA..
I'm so damn impressed with Beyond All Reason, not the least of which is because it's open-source and free while also being basically a resurrection and second coming of Total Annihilation. It brings all the modern conveniences and design features you expect in a modern RTS, takes some elements from SA, and the presentation is very solid, coherent, and well designed. It leans more towards TA than SA which is a great thing since that's a niche not already covered by the other games & mods mentioned here (also because Planetary Annihilation failed to deliver on its own ambitions). The overall quality and presentation is more what you'd expect from a commercial project from an established studio than a free & open-source project. The dev team is funding the project with merch and donations and they're very transparent & accountable about the breakdown of their budget for the project which is very reassuring. So if you're a fan of these games (of course you are, you're here and you have good taste in games!) there's no reason to not check it out. The devs are very engaged with the playerbase and constantly release automatic updates through their own frontend; given how playable it is despite it still being in the alpha stage and that the dev team is committed to have it be fully featured and thoroughly polished before they release on Steam (ETA whenever it's ready, they can't rush quality) it's pretty much a certainty that it'll only get better and more impressive between now and the eventual 1.0. www.beyondallreason.info
I got into Planetary Annihilation mostly because, well, it was TA with newer graphics. It's been okay for that, but knowing that BAR exists makes me want to check this out.
Beyond All Reason is free (open source free, not p2w free :P), never really played Supreme Commander enough to comment on its similarities with it, but damn, BAR is an awesome RTS. I introduced many fans of supreme to it and they've been pretty amazed. It does have its rough edges but it's still immensely entertaining. Highly recommend until a full fledged project like sanctuary hits the shelves. 👌
beyond all reason has little to do with supcom or supcom FAF. It is based on Balanced annihilation and the spring engine which predate supcom by several years and were inspired by total annihilation.
Oh, actually Beyond All Reason is more of a Total Annihilation than Supreme Commander project. The engine is a fork of Spring, a 3D version of the TA engine by the Swedish Yankspankers, and the whole goal of the project was to have a more modern 3D TA balanced along the lines of one of the most popular Spring game, itself the Spring version of a popular TA mod. Supreme Commander was only marginally an inspiration.
another TA inspired game on Steam is Zero-K, which has the bonus od being the only RTS game to my knowledge where terraforming and using physics-based weapons are part of the game.
Unpopular opinion: I was never able to get into Supreme Commander. Maybe it's fine in multiplayer, but the campaign has bad pacing (even the first mission took like an hour to finish), and meh mission design. Supreme Commander 2 on the other hand was pretty good.
OK, it had some ups. Yes, the pathfinding was better, I too liked the tech-trees...but it still felt like a downgrade. And I blindly believed it would improve. How foolish I was.
Yeahhhh. Tbh I like Sc2 a lot. It's just not a good sequel at all. Almost feels like if it was marketed as a spin off it might have done better. But who knows
I absolutely love supcom. I am a hard-core Red Alert 2 fan and I spent a good amount of time looking for something that could supply my Red Alert craves, there were many games that promised a similar experience and sold themselves as inspired by RA2, but they all failed to deliver. Supcom was different and made no attempts in hiding that. It was no Red Alert clone and it was proud of it. I tried it and fell in love with it and then Forged Alliance squeezed more awesome out of that game. It is truly a master piece that I enjoy still today! Supreme Commander 2 was garbage in comparison. It had lost everything that made the original great, it felt more generic with extra bells and whistles.
I never played it, somehow. I've been an RTS fan for years, ever since playing Warcraft on DOS. I still go back and play AoE 2, Galactic Battlegrounds, Starcraft 2, etc. I just tried supcom for the first time today. I'm so mad at myself for never playing it before!
I have wanted a 3rd supreme commander for 12+ years now...my childhood was supcom 1 and 2. I still have hope that one day we will see the game come back, it does help that the RTS genre has become popular again.
I hope there's a campaign. Like many introverts, I prefer losing myself in a solo campaign where there's a storyline purpose beyond skirmishes. The backdrop for this is ripe for storytelling and deep lore. I'm sure the MP suite will be excellent, for whwn I feel like engaging with fellow humans lol, but hopefully the campaign has coop. The dev you interviewed doesn't sound too sure about a campaign
In sanctuarys defense between vanilla supreme commander & forged alliance there's only about 6 missions total per campaign, the real meat of supreme commander was in the skirmish/online, if you want a more single player oriented experience then TA with a faction/unit mod that still allows access to the campaign mode + expansions is more up your alley. but yeah hoping there is a structured campaign in sanctuary to introduce new players to the games staple mechanics in a non PvP environment, even if it's only about 2 or 3 missions longer than your average supcom game
I never played it HONEST! OK, maybe a few hundred times. Actually, I play all of the series every year. I watch this channel more often. Great stuff. Thanks, Zade!!!
Supreme Commander and Star Wars Empire at War were and still are my favorite RTS games ever. I'm trash at multiplayer but easy and normal AI made the game fun to build massive armies and have hot engagements.
Am I getting old? For sure. Will I die sooner or later? Hopefully. But by God I'll die happy knowing I've absolutely destroyed every other commander out there 😌
I got to meet Chris when I was in middle school. I was in counseling, and once a month they'd have a few of us in the conference room while a CEO, etc of a local company would talk about what they do and take questions. They were in the planning stages for Demigod at the time, too. Wish I still had my Gas Powered Games cup
Supreme Commander did not kill RTS. The entire genre devolved into an obsession with "micro" - short for micromanagement. Micro is not fun. Micro is how you grind wins in RTS competitively. It was over specialization for a niche audience, but devs could see and interact with their tiny competitive audience so in their minds that became their entire audience.
I've only now got a PC that can run this game with myself and 7 AI at 500 max pop, haven't tried 1000. This game was so far ahead of its time. I love all the different things you can do in it.
Not to be that guy, but Zero-K and BAR are A: not even close to SupCom. They are supposed to be TA-likes, not SupCom-likes, and B: they are SPRING Engine games. That's an instant deal-breaker for me and many others I've talked to. I'm hopeful about Sanctuary though.
Since Supcom itself is a sucessor to TA, all these games get bundled together (and it makes sense, since they all represent the same niche of RTS). But I agree, BAR and Zero-K are good but nowhere near the level of supcom
@@solitudesf8111 Have you ever played a SPRING engine game? If not, then it's kind of hard to explain, but the entire gameplay feels wrong in every single one (and I have played several). The rendering is also done in a really weird and unpleasant way across the board in every single SPRING game I've played. The best analogy I can come up with is that they feel like those assetflip Unity 4 Steam Greenlight games from back in the day.
I learned that the FAF community is a tough teacher. Found some randoms to play a match with and, although they were taking it easy on me and giving me tips, they were unforgiving in their assault. It was a good defeat.
Honestly there are plenty of games deserving of the “Best RTS” title but I feel that, as far as scale and strategical depth go, Supcom is still king. Some games do small scale action better but none I know can quite compare, even spiritual successors like BAR and PA
@@sacred1hawk553 I mean for me best story is starcraft best gameplay and madness is red alert 2 maybe with supcom best looking RTS of it's time kanes wrath still holds up today I don't think there is a Best rts game I think overall they have major faults and that's okay and people should enjoy them apart from CnC4 that can die
I love supcom My favorite thing about it was watching the units fight. Looking at all the funky looking tank models, watching the giant hexagonal walkers walk and stumble over terrain and fire giant cannons, watching the giant experimental walker fire it's death laser, watching the giant UFO fly with its multiple interlocking layers as it fires it's death laser below, appreciating how the buildings pulse and writhe The problem is when I'm looking at how cool the stuff is, that means I'm not queing more to build XD
To create a game with a modding community in mind: Absolute legend. For each triple A title released that works against its modding community goes pretty much into the abyss just a year later after release. Imagine if Bethesda games had no modding community - noone would ever bother.
I never played suprime commander but a few weeks ago I finished Dungeon siege 1 along its expansion and damn apparently Chris Taylor is some kind of game design genius :D
It’s so weird for me, I love this game and I have played it a lot with friends and family, even gotten some others to find it and enjoy it, but the best part, the game is older than me! Supreme Commander will NEVER die!
I love this game to bits. Its my favorite RTS. I came to the game through console unfortunately and played the mediocre second game before i could get my hands on the OG. I remember catching BRNKoINSANITY's livestreams whenever i could to enjoy some FAF shenanigans, enjoying the chaos. I cant wait to finally get a PC and play this game proper
Some years ago i found about FAF and had such great memories , life move on and i end up stop playing it but thanks for remind me about it again , now i wanna go back
Yeah, good RTS tend to survive on their modding community. Can't remember which TH-camr said it (it's been a while since I saw that video...), but they said something along the way that the best RTS might be Real Time Sandbox games. Which makes sense. Starcraft and Warcraft 3, for example, are still alive in everyone's hearts because of all the custom user-made maps. SupCom lives through it's mods as well.
I maybe not see this when im searching rts games but this is what im looking for beside C&C zero hour when i have time i will really download this, even in the video this is truly lookin good
We Appreciate the spotlight and Constantly to drive the community and game forward with balance updates , game updates, new maps/mods , Co-op Campaign and custom missions !
God's workers
Can you clean out the mods that don’t work?
Wow. I played this game soo much gack ib the day. Def giving this a download
You guys rock, I'm a FAF player myself and you saved Forged Alliance and Supcom from certain death after GPGnet / gas powered games / THQ died. What I would like to respectfully request is less new features in updates for the FAF client and more stability bug fixes, FAF has gotten super unstable and I have had many crashes of disconnects to the server in the last months and it has gotten really bad, where during a game just a few people get disconnected and then the game just hangs forever, just getting into games sometimes takes forever because of connectivity problems that I know must be to the servers, because they did not happen before. Again, I love FAF and thank you guys for your hard work, it is very appreciated, it is my favorite game of all time and that is a very rare statement, as I have been probably playing about 2980 games in all my life.
FAF ftw! You guys rule! 👍
The Tier 2 Cybran destroyers we so god damn cool to me. Seeing a ship sprout legs and walk on land was fascinating to me XD
ah the salem class, absolutely fantastic first time i saw it
My favourite unit. Everybody is a gangster till the boats start walking!
T1 bomber spam was a favorite tactic of my buddies
I played mostly as Aeon Illuminate, but yes.
Best T2 land unit, IDGAF about any other opinions.
Even more than a decade after its release supcom still is one of, if not THE best RTS games out there and I feel very few of its successors can actually compete with it. Here’s hoping that Sanctuary manages to get on the same level of quality and awesomeness that supcom has (it’s sure looking that way tbh)
Bruh. Thanks for mentioning Sanctuary. Here's hoping it can live up to SupCom, even if just a bit.
@@TheGeneReyva i honestly think it will. Maybe not surpass Supcom, but I do think Sanctuary can achieve the same level of greatness. It already had many things other games don’t: multiple factions, lore, unique mechanics and so on.
It really is
AoE2 is the only other rts that comes close for me
In my opinion, StarCraft 2 should also be on the list of top RTS. A different style of RTS yes, but a RTS nonetheless. Total Annihilation also has a special place in my hearth, but I can see why people would choose Supreme Commander over TA.
oh boy i wonder if this match is gonna be decided by ASF spam and strat bomber snipes, again
Shoutout to Gyle and Jagged Appliance for creating community content.
There are dozens of other FAF content creators nowadays who might also be worth checking out!
Also BRNKofinsanity
even to some russian youtubers as well who kept the hype of this game
Can someone name a few that we can check out? Especially Pro-Level POV or Strategy content would be very interesting.
@@AlexMonas checkout jaggedappliance, he foes great commentary and POV games. Zlo also does that but hes russian so you dony get the commentary as much
Actually realized yesterday that there's a lot more RTSs coming our than I thought. I can't wait for all of them
Homeworld 3, Tempest Rising, Falling Frontiers, Sanctuary… The future for RTS is looking bright
HOMEWORLD III is all I'm gonna say. a good year to come after years of drought.
@Ryan Vetter what's doa?
Personally, I *can* wait for all of them
@@Hyde-dg7ef dead or alive
I remember being blown away when Supreme Commander first came out. The incredibly detailed order system you could do, the massive armies, nukes that felt like nukes, all the good pillars of RTS combat and base building, switching between a graphic 3rd person view map and a strategic view map (they were the first to do it!), detailed and varied units for both land, air and sea (many RTS' at the time really only had land units, and then just one or two basic flying units at most).
It was such a gamechanger when it came out, and I haven't really found a game that managed to live up to it since then. It's right up there with the big classics like RA2 and StarCraft.
If my memory serves, you could play it on two monitors and have the grand map scale on one monitor, and your zoomed in view on your other. i've never seen this sort of thing since, i'm surprised more games don't do it. Ahead of its time.
@@thebigsteiny Yup. I made full use of that feature when I had two monitors.
This is one of the few RTS that was severely underestimated and now it seems like one of the games I could play for days, just brilliant ideas and great game design & mechanics! The only issue with SC:FAF multiplayer is that it's not optimized for modern PC and it slows down significantly in the lategame. :(
Also, too bad the sequel ruined everything
If you haven't tried SC:FAF recently, the devs put a bunch of work into optimizing the game - giant air battles no longer slow the game to excruciating levels. :D
Yeah it does, if you're only playing co op against AI then LOUD is definitely the way to go.
Rip Sc2, good game, bad sequel
That's not as true as it was a few years ago. These days you're unlikely to encounter much slowdown at all unless you're playing big team games ( > 4v4) or hardcore turtle maps. Combined with the fairly recent updates mgmoebius mentions, the game runs great from 1v1 to 4v4 in 2022.
@@Zade_95 I actually got SupCom2 on Steam and came to the conclusion "if this was named something else and had just Cybran and UEF it'd be a good game"... They did kind of utterly butcher the Aeon though so I can't honestly say I LIKE the game, it's occasionally fun for a bit though.
a big strong suit of Sanctuary is that contrary to SC:FAF, it's 64bit, fully multi-threaded and also not capped (and sim-synced to) 60 FPS
Thank you, Chris Taylor for two of you & your team's works. What a legacy.
I grew up play Total Annihilation. That was the game that got me to love RTS games.
Supreme Commander truly is a worthy successor to TA.
and plantary annihilation was the the successor to both with people that worked on both building it plus you can build hundreds of nukes!!!
I tend to come back to Total Annihilation from time to time
I tried Supreme Commander but somehow it didn't sit with me
but for me Planetary Annihilation is as great as Total Annihilation (except that it's scale sometimes overwhelms me)
also somehow BEYOND ALL REASON looks to me more interesting then SANCTUARY
Love the supreme commander games. I got lucky and got a disk at a second hand store and it still worked like a charm
You can activate the serial in steam
Between this, Homeworld 3 finally about to release after 19 years since HW2, and all the new indie games inspired by Homeworld, it really seems we’re entering a new age for high tier RTS games
Add to that list Sins of a Solar Empire 2 has been announced as well. RTS games seem to having a bit of a renaissance.
Homeworld and Supcom, made my youth and will be on my side till I could hold a mouse anymore 😅
Maybe now they'll make Command and Conquer 4 too!
I played this game as a kid, and now I'm making tutorial videos as an adult to bring it to a new generation. Crazy how life works out sometimes!
your tutorial videos got my friend groop into supcom
Nostalgia overload! I remember being blown away by the fact this game had full on dual monitor support! I only recall having a full screen map but other options could have been available.
This video makes me so happy, got into SupCom in highschool around 5 years ago, was sad to how see small the community was (regardless of how dedicated it was), and how dead the genre I grew up with became, so seeing both of them making a comeback does make me excited to see what's to come, maybe I'll re-install the game and try getting my ass kicked in FAF again.
Seeing how many more RTS games are being developed and coming out I just hope the genre, in general, becomes mainstream again where games don't just have to be kept on life support. Right now the audience seems to be ageing without much fresh blood coming in but that's something games like BAR and Zero-K do solve somewhat by being free to play which I see as quite important to get young people to join, the indoctrination needs to start early.
C&C Kane’s Wrath, C&C Red Alert 2 Yuri’s Revenge, and SupCom Forged Alliance continue to be beloved and supported entirely by the fans who play them. Kane’s Wrath still has paying tournaments going on as well!
Just goes to show that these games truly were made to a high standard of quality and with a lot of love.
Same applies to Command & Conquer Generals Zero Hour.
Tack on Dawn of War 1. All of those were juggernauts of RTS that will never die. Starcraft 2 is probably the longest lived just in active support from the devs, but the others all have communities that have kept them alive for many years post-launch.
I have to shout out Empire At War, because the modders have been so hard at work for so many years that two years ago, *fifteen years post launch,* the developers released a new patch for it with performance optimizations and more importantly opening up a ton more to modders.
I played FaF with my friend when he was first introducing me to rts games and man I still haven't found another rts as fun and entertaining as forged alliance
If you're a fan of Total Annihilation I'd highly recommend giving Beyond All Reason a go. There's a bit of jank because it early days but it's basically a TA remake.
Zero-K is also a TA remake. I will check out Beyond All Reason, thanks.
Game is not on steam, yet. Is it taxing on your PC?
@@DanCantStandYA You need to have any GPU (not really working well on integrated graphics), and rest FPS wise is just cpu. I played fine with 4670k up to 5k units. Steam has a big checklist, mostly spreading infrastructure to be able to support, but balance and game is playable. BAR is very awesome.
@@DanCantStandYA Yeah basically what the steamroller guy said, but it is free to download from there website so it's worth a shot.
Beyond all Reason is a brilliant game
I wish to give extra props to zero-K. because not only is it basically total annihilation with a wiser unit variety (no separate races, but factories are so distinct and versatile each may as well be a race on its own, you will rarely have the ressources to run more than 2 or 3 factories well), ressources are more interesting as excess energy can be used to make extractors work harder with diminishing return, meaning ideally you want many extractors all in a single energy network to boost them, and to add extractors to said network, meaning not nly is your economy something that needs more thought than "build extractors, all power at home, and never interact with it further besides maybe defenses", but also means there is more options to disrupt enemy economy (as cutting a powerline can eb as damaging as losing several extractors at once)
But on top its to my knowledge the sole RTS where players can terraform the map itself, be it building towers to put radars or artillery on top of so they get clearer lines of sight, walls that cant just be shot at but neet to be levelled with either workers or heavy artillery fire, ramps to reach higher ground, or pits to cover sensitive buildings from direct fire weapons.
Add to that many physics-based weapons that can allow insanity such as unit catapults made from a terraformed ramp and repulsor turrets at the bottom (strong enough to toss units so far they fly off the map).. yeah its the one RTS with the most available player strategies from one game to another in my book.
Sup Com was my first game after halo reach and thus my intro to the awesome world of RTS! it has been my life mission to share and spread the world of my fav game. im sure many know of the creator BRNKoInsanity that made videos and live streams of sup com and was my biggest source of sup com content. i have to admit that when he left the platform i was sure that sup com was in its final days( i didn't know that people like Guyle where also making sup com content until recently) so that rambling out of the way, im SO happy that people are not only still talking about this amazing game that developed my childhood, but that they have so much care for it that its legacy is influencing the resurgence of the genre.
It’s just the best RTS ever. It captured my fascination and imagination. Holy cow you’re right, I never realized that this game basically killed RTS because it just couldn’t be replaced.
FAF recently had a great performance update! Just awesome what these guys are doing :)
I loved this video. Thanks for making it! I was able to find some fun new RTS's I didnt even know about outside of Supreme Commander. Downloading Beyond All Reason soon.
Damn, I didn't even know about LOUD. That sounds too good to be true, I am gonna check it out! Great video. Also, play BAR. It's great.
PS. Notice how good strategy games are not StarCraft clones made for esports. Makes you think.
Agree 100%. While I enjoy SC2, it's ridiculous when it comes to input requirements. I've always enjoyed the pace of SupCom, and B.A.R. has the same type of pace. You need a force of at least 50 units to move against a base, with another 50 to reinforce the push
Yes LOUD is awesome. It was kind of the inspiration (along with sanctuary) to make this vid. I only learnt about it recently ish too. Can't recommend it enough after playing it coop!
what is LOUD?
I just want to let you know that LOUD changes a lot about the game, you can try the m27 AI for FAF if you want a more vanilla experience.
eSports games need to be deterministic. Total Annihilation is in contrast is too chaotic compared to Starcraft, eg: game can be really short or too long like one can com-nap enemy commander and end it quickly or one can turtle and play till game lag.
One thing i like the most about Supreme Commander is the unit. The unit overall look, the effect from their weapon, the way they move are always good to zoom in to see and with hundred of unit fighting each other, the battle feel very sastisfy.
It's one of the few games I can never uninstall. For when I just get that urge to turtle up with turrets and lob artillery shells at the AI for a half hour.
Edit: Your accent is great but while trying to figure out while my grandmother had a "dick" chair, I heard the word "dickade" and finally got it.
LMAO
@@Zade_95 I knew what was coming, but the NZ e -> i transition never fails to disappoint. Even the ozzies managed to avoid it. How and why did it happen? Do NZ bees just fly into people's mouths if they open them to pronounce open vowels? Are your moustaches so heavy that it's impractical to lift your upper jaw? I've always wanted to know.
SC and Homeworld were way ahead of their time, truly masterpieces in their own right.
StarCraft? D:
SC was a successor to Total Annihilation. You should go back and play TA.
@@achilleonv Oh I have played a lot of TA back then but what has that to do with my question? I find it just weird in a RTS scene to use SC as Supreme Commander, that's it. And no, it's far far away from being the best RTS ever. Far. It's fun though.
Really like the graphics of SC2 specially in ultra, its smooth to the eyes and its way more better than this upcoming RTS games
Add Battlezone 2.
I used to play this game as a kid. I 1v1ed with my brother, played a lot against the ai and had a great time. But few years ago I found faf and frankly I was amazed by how dynamic this game can be and how many interesting and fun strategies there are. I still play it a lot to this day. Faf is great, supcom is great, thanks for covering it!
Ah, my favorite RTS , I hope someone truely revived it and doesn’t do a dawn of war 3
I think its story has been told.
There was a gap of less than a month between my discovery of supreme commander, running it on an old dust covered disk, and buying all 3 games on steam for me and my friends to play.
Something a lot of people tend to forget: even for a complete casual it was possible to compete against most players in a match of Supreme Commander, its an incredibly friendly game to all players willing to play an rts somewhat seriously
Games like this and Advance Wars made up a good chunk of my childhood, so imagine my shock when a new video about it drops when i randomly search for rts videos
Supreme Commander and Homeworld are the absolute pinnacle of RTS games, IMO. I'm hoping the genre remains alive with new, quality games.
The first ever RTS I played as a child, was Dune II, which was awesome, then TA. TA was amazing for many reasons not just the scale, for one, it was the first game I ever played that utilised two screens and did it well. I played on one screen and had the second showing the overview. It was a tacticians wet dream come true. Then SC, but it didn't have the same kick about it that TA had. Mind you, saying that, I did buy Kingdoms, which was definitely a low point in my collection... :( I really liked Gas powered games as well and played the Dungeon Siege games to literal death.
Always love when a community keeps a game alive. By doing so, not only are they preserving it for their own enjoyment but also so that new players can join in on the fun.
What really drew me was the scale, the weapon range, the sensors, it felt right, why would you be limited by sight? Unlike other rts games where I wonder why a big ass cannon can't reach half a kilometer.
how could you forget the basically unlimited zoom? other games got tossed aside quick like for feeling too restricted in the zoom area alone.
And even then, the scale just wasn't enough for naval combat. Ships couldn't focus their firepower, since the units were way too large compared to the weapon range. To make it really work and feel good, you'd need to have far larger distances, and far less accurate weapons. But that would make the already gigantic scale difference between the smallest mechs and naval weapons even greater.
@@LuaanTi Well, naval would be hard to pull off it is not a dedicated naval game, also, shells in my opinion is a bit slow, though accidental hits on aircrafts is awsome.
@@DanCantStandYA Hahaha that became a habit of mine after SupCom, I zooming out on other games even though its already zoomed out.
@@anakngchinelas It's one of the reasons why I got so much into grand strategy games; the scale allows the games to be quite realistic and interesting, without having to be limited by actually having a planet-sized game map where you can see individual soldiers.
And it makes it easier to understand that in a real battle, you're not an omniscient commander who is clearly understood by everyone in the field :D That's what always irked me about microing in RTS games - you're doing stuff that even the most highly trained soldiers couldn't ever pull off. Of course, it's a lot more believable in a game where you really _are_ a commander controlling an army of robots - no morale, perfect command and control.
Planetary Annihilation finally brought us the next step in scale, though at the cost of making the planets smallish. It's really hard to play, though :D
Can’t wait for sanctuary. Been following them on FB.
I want to take moment to praise the dual/multi screen support of this game. I've seen mods like it, but nothing in a vanilla game. It helps immerse you in the mech pilot fantasy while adding gameplay depth.
You could use it for simple stuff like having eyes on your base, to splitting your 2nd monitor into setup worthy of a scifi anime.
I don't understand, what do you mean? Like you can have your camera on your second monitor watch your base while on your main monitor you are watching something else?
@@veritasabsoluta4285 you sure can
@@veritasabsoluta4285 You can also have each monitor have a split screen for even more views, and you can have different screens have different tactical overlays. It's really quite a good RTS interface.
One of the best games ever, it was this and Blitzkrieg 1 which got me into RTS. They don’t make ‘em like they used to anymore. Modern ones are so simple and without any real combat AI.
Definitely one of the childhood classics that got me into the game! Much like C&C and The Dark Legions.
I also found it really funny. I open up TH-cam for the day and see "Zade" and "Supreme Commander 1" all in the same video. I was like "Wait, that's not me! Oh, SupCom 1? I gotta see this."
I loved Supreme Commander, but multiplayer for me always seemed like turtling paradise in the original Supreme Commander. Also, multiplayer appeared to me meant for hardcore people considering just how much micromanagement there is in later stages. Excluding the need to know the most optimal paths. How many builders should build units. The build order. Etc. It felt daunting even excluding the fact of a horrible impression I had of game's balance.
The FAF team has worked pretty hard to balance the game out.
You are right on this, the learning curve is very hard
But the balancing issues have all been addressed in the later versions of the game
The game does have quite a steep learning curve in regards from going from newbie to regular but that’s the great thing about the community. Plenty of times I’ve been able to jump in a discord call with some players that teach all the basics and play a few games allowing you to improve your skills.
1v1 wasn't turtley. You pressed with tier 1 while expanding until you could either tech up unexpectedly or pulled something sneaky to let your swarm break through.
@@akaroth7542 Aggression wins games, but if no one goes aggressive...
Need more developers to create more games like this
It gives me that childhood happiness inside me
BAR is pretty damn good, runs really well even with massive amounts of units running about and the AI can be tweaked to your liking and it is no push over. The only real complaint I have with BAR is the maps don't have that same sense of scale supcom's maps did but they are alright for what it is. Is free to try it also and well worth a look.
BAR plays great, I hope it goes far.
yeah was impressed that BAR didnt chug in the slightest when great numbers of units get smashed at the same time with debris flying everywhere
One of the core mechanics i love about supreme commander is the tech system where each level is multiplicatively more powerful than the last, I want more games to have a system like that
Revival?
It never die. It always be in our heart.
Among all the RTS games I have and love, Supreme Commander and Forged Alliance are my favorite and always come back to it.
Imagine saying "SC" is the best RTS and people immediatly say "yes, StarCraft is the best. Bruh.
Everyone says how BAR is so great and it's reviving the supreme commander/TA niche but BAR just doesn't get the scale of things that SupCom got so perfect. FAF has been the greatest thing to happen to the subgenre.
i'm glad the genre as a whole is making a comeback in every form, not even just supreme commander
former sc2 devs are making a spiritual successor
homeworld's getting a sequel after like 20 years
zero-k, BAR, and sanctuary are being made
and then there's all the hooded horse games they're publishing, rts fans are finally winning for once
I really hope "the guard" faction in Sanctuary is going to be like the Cybran in terms of aesthetic. Lots of angles, spider legs (as shown) and lasers. I hope to god they still have the different types of red lasers.
FAF is the best thing that could have happened given the studio collapse. That might be a consolation, but it is basically the best possible outcome.
At one point me and a friend had the best records on a few maps for FAF 2 player coop. So many hundreds of hours of fun. You could I think it was 8 player the coop and it scaled to the players. Always the first game I tell people about wanting to get into RTS game. The new BAR looks and plays really well so i have high hopes for that.
Bro i literally had chills for a minute straight.. I absolutely love the game and has not yet found something like sup com... I would absolutely love to see someone make a sequel with the essence of FA..
Excellent video and genuinely interested in Sanctuary, thanks for the tip!!!
Thank you! Me too, looking great so far
I saw the title and thought "This better be about Supreme Commander".
Happy days indeed
I'm so damn impressed with Beyond All Reason, not the least of which is because it's open-source and free while also being basically a resurrection and second coming of Total Annihilation. It brings all the modern conveniences and design features you expect in a modern RTS, takes some elements from SA, and the presentation is very solid, coherent, and well designed. It leans more towards TA than SA which is a great thing since that's a niche not already covered by the other games & mods mentioned here (also because Planetary Annihilation failed to deliver on its own ambitions). The overall quality and presentation is more what you'd expect from a commercial project from an established studio than a free & open-source project.
The dev team is funding the project with merch and donations and they're very transparent & accountable about the breakdown of their budget for the project which is very reassuring. So if you're a fan of these games (of course you are, you're here and you have good taste in games!) there's no reason to not check it out. The devs are very engaged with the playerbase and constantly release automatic updates through their own frontend; given how playable it is despite it still being in the alpha stage and that the dev team is committed to have it be fully featured and thoroughly polished before they release on Steam (ETA whenever it's ready, they can't rush quality) it's pretty much a certainty that it'll only get better and more impressive between now and the eventual 1.0.
www.beyondallreason.info
I got into Planetary Annihilation mostly because, well, it was TA with newer graphics. It's been okay for that, but knowing that BAR exists makes me want to check this out.
my introduction to Supreme Commander was the second one but when I found the first one I was amazed at why it got so scaled downed
It was scaled down to go more mass market on console, instead of building even bigger than the first one on PC
Ashes of the Singularity "Am i a joke to you ? "
No, you're a souped-up tech demo ! :p
Tried it, wasn't impressed honestly
Beyond All Reason is free (open source free, not p2w free :P), never really played Supreme Commander enough to comment on its similarities with it, but damn, BAR is an awesome RTS. I introduced many fans of supreme to it and they've been pretty amazed. It does have its rough edges but it's still immensely entertaining. Highly recommend until a full fledged project like sanctuary hits the shelves. 👌
beyond all reason has little to do with supcom or supcom FAF.
It is based on Balanced annihilation and the spring engine which predate supcom by several years and were inspired by total annihilation.
Oh, actually Beyond All Reason is more of a Total Annihilation than Supreme Commander project.
The engine is a fork of Spring, a 3D version of the TA engine by the Swedish Yankspankers, and the whole goal of the project was to have a more modern 3D TA balanced along the lines of one of the most popular Spring game, itself the Spring version of a popular TA mod. Supreme Commander was only marginally an inspiration.
another TA inspired game on Steam is Zero-K, which has the bonus od being the only RTS game to my knowledge where terraforming and using physics-based weapons are part of the game.
@@thorveim1174Zero-K looks like Spring too. The UI and everything are right.
Unpopular opinion: I was never able to get into Supreme Commander. Maybe it's fine in multiplayer, but the campaign has bad pacing (even the first mission took like an hour to finish), and meh mission design. Supreme Commander 2 on the other hand was pretty good.
Wished SupCom 2 was an actual upgrade over the 1st game instead of a downgrade.
Well, it did improve the path-finding significantly, at least.
I liked the tech tree upgrades. It applied upgrades to all units you already built, I stead of requiring you to build new forces
OK, it had some ups. Yes, the pathfinding was better, I too liked the tech-trees...but it still felt like a downgrade. And I blindly believed it would improve. How foolish I was.
Yeahhhh. Tbh I like Sc2 a lot. It's just not a good sequel at all. Almost feels like if it was marketed as a spin off it might have done better. But who knows
@@Zade_95 but all the units feel exactly the same.
i hope hes successful with making his RTS project looks decent so far from what i seee! thanks for sharing!
I absolutely love supcom. I am a hard-core Red Alert 2 fan and I spent a good amount of time looking for something that could supply my Red Alert craves, there were many games that promised a similar experience and sold themselves as inspired by RA2, but they all failed to deliver.
Supcom was different and made no attempts in hiding that. It was no Red Alert clone and it was proud of it. I tried it and fell in love with it and then Forged Alliance squeezed more awesome out of that game. It is truly a master piece that I enjoy still today!
Supreme Commander 2 was garbage in comparison. It had lost everything that made the original great, it felt more generic with extra bells and whistles.
I never played it, somehow. I've been an RTS fan for years, ever since playing Warcraft on DOS. I still go back and play AoE 2, Galactic Battlegrounds, Starcraft 2, etc. I just tried supcom for the first time today. I'm so mad at myself for never playing it before!
We do need a new Red Alert game though, there hasn't been anything that wacky taking itself that seriously (in universe) in a long time.
I have wanted a 3rd supreme commander for 12+ years now...my childhood was supcom 1 and 2. I still have hope that one day we will see the game come back, it does help that the RTS genre has become popular again.
I hope there's a campaign. Like many introverts, I prefer losing myself in a solo campaign where there's a storyline purpose beyond skirmishes. The backdrop for this is ripe for storytelling and deep lore.
I'm sure the MP suite will be excellent, for whwn I feel like engaging with fellow humans lol, but hopefully the campaign has coop.
The dev you interviewed doesn't sound too sure about a campaign
In sanctuarys defense between vanilla supreme commander & forged alliance there's only about 6 missions total per campaign, the real meat of supreme commander was in the skirmish/online, if you want a more single player oriented experience then TA with a faction/unit mod that still allows access to the campaign mode + expansions is more up your alley.
but yeah hoping there is a structured campaign in sanctuary to introduce new players to the games staple mechanics in a non PvP environment, even if it's only about 2 or 3 missions longer than your average supcom game
I never played it HONEST! OK, maybe a few hundred times. Actually, I play all of the series every year. I watch this channel more often. Great stuff. Thanks, Zade!!!
Hey thank you man. Appreciate you always being in the comments :)
Please allow me to promote Gyle's youtube channel. He is truly the FAF commentator if you are interested in watching the multiplayer scene.
True and correct
Easily one of my favorite games. Had way too many enjoyable wars and fights to ever forget about it
i would love a suprem commander 3 or at least a game like it, i loved to play the forver mode.
Sanctuary 👀
Supreme Commander and Star Wars Empire at War were and still are my favorite RTS games ever. I'm trash at multiplayer but easy and normal AI made the game fun to build massive armies and have hot engagements.
imagine Supcom with Warhammer 40k mod
Thank you aswell for keeping the vicious dog man meme alive... cracked me the f up 🤣
Am I getting old? For sure. Will I die sooner or later? Hopefully. But by God I'll die happy knowing I've absolutely destroyed every other commander out there 😌
I got to meet Chris when I was in middle school. I was in counseling, and once a month they'd have a few of us in the conference room while a CEO, etc of a local company would talk about what they do and take questions. They were in the planning stages for Demigod at the time, too.
Wish I still had my Gas Powered Games cup
Actually it IS Total Annihilation which inspired Supreme Commander. So pls credit TA ;)
Yeah, it's really weird : how can one in the same video mention an interview with Chris Taylor... and TA not even once ?!
SupCom is THE BEST rts game ever made. All it needs is a remaster, and it will continue living FOREVER
Sanctuary is your best bet
On a carousel of emotions. Just saw Supreme Commander retrospective that mentioned it was gone too soon. Now I am here.
Supreme Commander did not kill RTS. The entire genre devolved into an obsession with "micro" - short for micromanagement. Micro is not fun. Micro is how you grind wins in RTS competitively. It was over specialization for a niche audience, but devs could see and interact with their tiny competitive audience so in their minds that became their entire audience.
I've only now got a PC that can run this game with myself and 7 AI at 500 max pop, haven't tried 1000. This game was so far ahead of its time. I love all the different things you can do in it.
Not to be that guy, but Zero-K and BAR are
A: not even close to SupCom. They are supposed to be TA-likes, not SupCom-likes, and
B: they are SPRING Engine games. That's an instant deal-breaker for me and many others I've talked to.
I'm hopeful about Sanctuary though.
Since Supcom itself is a sucessor to TA, all these games get bundled together (and it makes sense, since they all represent the same niche of RTS). But I agree, BAR and Zero-K are good but nowhere near the level of supcom
@@soulgamer612 SupCom is a TA successor, while Zero-K and BAR are TA-likes or TA-remakes, whatever you want to call them. Not the same thing.
why is engine a dealbreaker?
also, what is the radical difference between supcom and other TA-likes?
@@solitudesf8111 Have you ever played a SPRING engine game? If not, then it's kind of hard to explain, but the entire gameplay feels wrong in every single one (and I have played several). The rendering is also done in a really weird and unpleasant way across the board in every single SPRING game I've played. The best analogy I can come up with is that they feel like those assetflip Unity 4 Steam Greenlight games from back in the day.
I learned that the FAF community is a tough teacher. Found some randoms to play a match with and, although they were taking it easy on me and giving me tips, they were unforgiving in their assault. It was a good defeat.
Smart title wrong game
Do you reckon its Sins of a Solar Empire? or what do you think, genuinely curious. i love rts
Age of empires baby
Honestly there are plenty of games deserving of the “Best RTS” title but I feel that, as far as scale and strategical depth go, Supcom is still king. Some games do small scale action better but none I know can quite compare, even spiritual successors like BAR and PA
@@sacred1hawk553 I mean for me best story is starcraft best gameplay and madness is red alert 2 maybe with supcom best looking RTS of it's time kanes wrath still holds up today
I don't think there is a Best rts game I think overall they have major faults and that's okay and people should enjoy them apart from CnC4 that can die
@@BikeRush best response
6:05 Channels like yours help too, I dont never played SC but I enjoy watching Gyle's videos so this video pop up in my feed
casually played this game for years with family never knew it was this beloved.
At 6:45 I thought you said "how to sit up and ply the game" and my dumb brain was like wow they have tutorials on posture too what a great community
This game probably has the best depiction of nuclear explosions in strategy games
I played Supreme Commander this morning while I should have been doing work. That is how epic it is!
YES, Total Annihilation was my jam when I was a young teenager.
I love supcom
My favorite thing about it was watching the units fight. Looking at all the funky looking tank models, watching the giant hexagonal walkers walk and stumble over terrain and fire giant cannons, watching the giant experimental walker fire it's death laser, watching the giant UFO fly with its multiple interlocking layers as it fires it's death laser below, appreciating how the buildings pulse and writhe
The problem is when I'm looking at how cool the stuff is, that means I'm not queing more to build XD
Supreme still has me glued to the screen. I love it🙂
We are really seeing a revival of the RTS genre from the late 00"s with projects like Sanctuary and the recent announcement of Sins 2
To create a game with a modding community in mind:
Absolute legend.
For each triple A title released that works against its modding community goes pretty much into the abyss just a year later after release. Imagine if Bethesda games had no modding community - noone would ever bother.
I never played suprime commander but a few weeks ago I finished Dungeon siege 1 along its expansion and damn apparently Chris Taylor is some kind of game design genius :D
It’s so weird for me, I love this game and I have played it a lot with friends and family, even gotten some others to find it and enjoy it, but the best part, the game is older than me! Supreme Commander will NEVER die!
I love this game to bits. Its my favorite RTS. I came to the game through console unfortunately and played the mediocre second game before i could get my hands on the OG. I remember catching BRNKoINSANITY's livestreams whenever i could to enjoy some FAF shenanigans, enjoying the chaos. I cant wait to finally get a PC and play this game proper
hey, im not old and i play FAF, im almost out of college!
Some years ago i found about FAF and had such great memories , life move on and i end up stop playing it but thanks for remind me about it again , now i wanna go back
Yeah, good RTS tend to survive on their modding community.
Can't remember which TH-camr said it (it's been a while since I saw that video...), but they said something along the way that the best RTS might be Real Time Sandbox games.
Which makes sense. Starcraft and Warcraft 3, for example, are still alive in everyone's hearts because of all the custom user-made maps.
SupCom lives through it's mods as well.
I maybe not see this when im searching rts games but this is what im looking for beside C&C zero hour when i have time i will really download this, even in the video this is truly lookin good
You'll love it, I promise