Is Musket Dead in PVP? - New World (Fellowship & Fire)
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- new world musket hitscan enjoyer
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The musket is crazy in New World pvp (Highlights #1)
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When you look up Musket Changes in New World one of the first posts is your thread about the ptr changes "New Musket changes are good" which is really misleading imo. Those changes to the musket destroyed the weapon. You have to be careful what your saying. Im not hating on you.
You're wrong, fortify made the gap between people with bis and people without even bigger. you can be a light with 4, 5 stack shirking fortify and be tankier than a heavy armor with no fortify. there was no risk in being a light with bis pieces. The issue is firestaff and bow being too strong in the current meta. There needs to be a compromise, musket already got its bloom, some people are proposing to have mana actually matter, if you want to nuke with firestaff fine but be prepared to manage another resource like you do with stamina, mana in the current state might as well not exist. With bow you can make it so that heavies eat up your stamina too, heavy shots is what's making bows hit for like 4k-5k.
Players with a ranged weapon can dictate the pace of a fight already and, unless they're fighting another ranged, are at less risk by the nature of being ranged. Musket was always good at close/mid range, it was way too good without the bloom, but you can't expect it to perform as well as weapons that were meant to be played that way like bow and fs.
let me guess, you never tried Musket with more than 5 con?
thats only why you die to FS/Bow 😅
...
Been running a trapper build for months now. It was super strong before patch. Its still okay after patch, but not in wars. Musket is definitely still viable in OPR, arenas, duels. I tried it in a war recently and it was absolutely not the play.
+ we need to go 300dex + 150 int to compete with the dmg of bow or FS. The devs also wanted to make the weapon a "long range sniper" the patch however shows its unplayable on 50m+ or even 30m+. And explain how a bow can be more accurate and do more dmg than a bullet from a musket
so tru lmao, bow and firestaff should have bloom too imo
@@MaleOreo imagine every weapon has bloom xD that would be funny. Also the Battlepass shows that ags ran out of money and cant invest in functional changes anymore they need to do quick and easy fixes even if it kills main aspects of the game.
@@NRT_ yeah, so sad
@@MaleOreo well, if the other weapons have bloom I believe than almost everyone will stop using them, so the game will only have pvp close range
I agree with all your points EXCEPT fortify change being bad. Thing is, heavy armor needs to be even better. Its just not good enough yet. Fortify should stay how it is now, % of armor, BUT heavy armor needs new buffs with it to benefit you further to justify the switch to heavy. Also yes, 3s NEEDS rewards.
"Harry Potter DLC.." 🤣🤣🤣🤣
Opr just for fs only right now, i hate this patch!.
Nah nerfing fortify was a good change. They just went overboard on FS buffs
Bro are you still able to hit shot while straffing close - mid range ? I think i'll use the crosshair software I can't handle the new one that came with the patch xD.
Sniper perk still bugged ?
Yeah zoom is still bugged, I'd still recommend picking if for the bonus headshot damage though. You can strafe and hit and like 0-25m any further and you need to halt like a tac shooter.
Couldn't agree more. As a mage I hate this new patch so much and don't get why they had to screw bruisers so bad. As for musket it the same as bows/FS now its just when you have a lot of them at once. They def need a rework and pronto.
Is accuracy perk basically mandatory now for musket? I’m assuming BiS is attunement, enchanted, accuracy?
if you want to try long range yes, if close using a triple dmg mod musket is fine still
musket is 100% still awesome, i’ve opted to switch and go for the trapper tree final ability and open up with stopping power to get a 30% bonus damage and take out zoom bc it’s still bugged, musket hits like a truck and will never be dead
yeah trapper tree is ok, just hard when vsing 10 firestaffs
The problem with this is you have to play close-mid range with 50 con. Any mage or bow user will have no problem killing you
@@RyanF450 just gotta be better, that’s the best part about playing 50 con, the outplays feel 100x better gotta be more skillful :100:
@@FOR70YEARS if you watched the video at all you would see "gotta be better" is wasted on a person who outplays most and misses 0.01% of the time...
@@LuciFury makes 0 sense skill issue
Thanks for the insight I waiting for your take on this.i have a bis musket..def need acc for long range for sure. just notice you can't spray at long range. take ur time with ur shots
yeah exactly
I really thought you were crazy when in the video before this patch dropped you said musket felt fine. I hadn't done the PTR testing and was sure musket was going to be dead in the water. Second OPR of the patch I put on my bow/musket build and realized the bloom effect isn't that bad. I already played close to medium range and with the fort changes things actually die now. I'm one of the few muskets left on CoS, there's like 3 at most and I'm doing great every single game. I still get aimbot accusations lul...
This video basically is everything I think about musket and the meta right now too. I'd really like to see a few things reworked in the short term with musket.
I think trapper tree ultimate should give us the equivalent of .20 con per point spent in int/dex as health. Don't have it actually give us con so we don't get the breakpoints, but have it give us the health. I think thematically it fits the trapper tree better than the current ultimate, and the current one barely has uptime, mainly only from stopping power and the rare event you play traps, which traps are kind of ass so I don't.
Eh, this is also a tank meta and as a bow player I’m running into a lot of SnS guys with 16k HP that I crit for 800s. Making it simply impossible to kill. Dex players that run hatchet/spear or sns/spear are also nigh impossible to kill. Endless dodges
4:55 btw. 2.7k fireball
stone form, he deals 20% less dmg and 200 con
Sorry, hate to inform you boys, but New World is Dead, and you have to wait for over 3 months to get new content. You all know this Premium Pass content was fluff and now you get to eat it.
what build are you running now?
How important is accuracy? Is it mandatory or barely noticeable?
its still rng and not noticeable
Since I quit nw, I'm leaving nw yt channels. Success to u.
So new world is dead .?
4 to 5k on naked bruiser, stop spreading bs..
check my test's with crap 600gs enemy ( even light ) which took 2.6k crit fireballs (full aversion&resilient )
guys, could you please advise me if Musket is usable in PVE? I mean people will accept me in groups and all that kind of stuff? I an new to the game and I am only lvl45
Musket is usable in open world pve but not dungeons sadly
@@MaleOreo got it. Thank you
Complains about firestaff, throats bows that can still hit for 6k+ damage ez on the DL, finishes video with a montage of clips of him 2-3 shotting firestaffs over and over for 3k+ damage per left click.
so you dont think firestaff is overtuned? lmfao
Musket was the most toxic meta. Fire staff need to be tune down a bit and will be all good
Nah - it’s the worst meta ever. And more ranged then ever. You never had 10-12 muskets running down the center of the map melting melee bruisers in 2-3 seconds THROUGHT THEIR BLOCK doing 4k rockets while having 11k hp smh. And Bow should not have better falloff and accuracy them musket long range - also with 11-13k hp. It’s ridiculous - just no. Musket is counter intuitive. If you are going to have steady hand - then you need to rework the rest of the tree perks. Everything either rewards you for staying down sight or quickly dropping out and coming back and SH PUNISHES YOU FOR EXACTLY THAT. It has no sense. Most toxic meta hands down.
I honestly like what they did with melee this patch. Problem is - they feel dead because you step out in heavy armor with 300 con and your shield up and still get absolutely melted. And where are they gonna run? As they are being aoe bombarded for 3-4 a pop - minimum. Absolute nonsense
yep, firestaff and bow need to be tuned asap otherwise melee which make up most of the pvp playerbase will just leave.
@@MaleOreo Yeah, thought they were trying to dethrone the light ranged meta- not secure it’s absolute dominance?
@@MaleOreo why are you still running full thrust restist on your gear? If you reckon ur getting clapped for 5k on a fireball (an ability that has a cooldown with attunement+empowered fireball on a staff) then you should gear approriately. This is exactly what everyone said to anyone who complained about a musket hitting for 3-5k damage per left click before the patch. Have you tried slotting full fire resist+flame ward+ elem aversion yet? Maybe play with more con. All that good advice from musket players before the patch to simly not get 3 shot by a musket. Maybe u should ask a firestaff advice. Maybe go back out to musket range and stay outta fs/ bow range. Enjoy a nice smooth rock somewhere in the back line.
@@guyincognito6897 the problem with FS is flare. Everything else about it fine. And all of muskets ranged damage has gone down by like 30% along with accuracy, how do you jot know that? Very disingenuous and antagonistic comment lmao