Two clarifications on mistakes I made in this script: Chain attack damage is calculated using the enemy's HP, not your unit's, d'oh. Sorry. Wish more of this was outlined clearly in the base game. Doubles also won't be wielding bows, I forgot about the Mani Katti lock. Still, Etie doubles are great targets for enemies. Who's your go-to archer? How did Etie turn out in your runs? ✦ *Twitter:* bit.ly/luckycrittwitter ✦ *Twitch:* bit.ly/luckycrittwitch ✦ *Discord:* bit.ly/luckycritdiscord
Honestly etie is kind of useless. She suffers from being an early game unit which means she will be trailing behind new units in levels and sp. Her base stats are atrocious she is slow, has pitiful defence and low hp. On maddening practically everything will one round her in the early game. She is useless against the bosses of ch 3,4,5,6 as she can't damage 3,4 due to them being armors and 5,6 have handaxes which one shot her on counter attack. Only thing she has going for her is flyer effectiveness but after chapter 3 there are about 2 flyers in chapter 4 who start near Louis and Chloe. Then there are no flyers in 5 and 6. In chapter 7 you get Alcryst who is leagues better. An early game unit who struggles in the early game in a game with unrestricted reclassing and good mid/late game recruitable units is destined to be terrible. She is worse than clanne as he at least damages armors early on.
My go-to bow users are Allcrits and Fogadoboutit, with Lyn Emblem ring and Claude S Bond ring, respectively. The 4 range on Longbows made me give Fogado Draconic Hex, which solves SO many problems, especially with Wyrms. Claude Emblem ring on Diamant is also helpful for extra range on chain attacks and for taking out annoying fliers - and dragons, but sadly, the only non-fell dragons that exist are also fliers, or they're Fabrication Wyrms on like three paralogue maps.
I would appreciate some gameplay footage showing off her build. I really tried to make her work on my first playthrough but she's too frail and can't take a hit at all. Even warrior Fogado outshines her
Good video! You did make a very big mistake in explaining chain attacks though. Damage is calculated as 10% of ENEMY hp, not chain attacker's hp. So Etie's hp does not matter at all.
This man saw all the Etie slander online and said "you're all fucking stupid" with this video. Except he's a lot more polite than me. I really appreciate it.
Etie lets you pick and choose who to wipe off the map when bonded to sigurd. The covert bonus to that ring plus momentum leads to a surprisingly consistent and versatile unit early game.
@@lucky_crit You made a great point with the sigurd ring, I think that she does really well early game with sigurd as she basically becomes a bow knight and can get to safety with canter, also sigurd gives build iirc
I only gave Etie the Claude S-tier Bond-Ring which gives her plus one range on full hp. As a sniper this gives her the ability to shoot down enemies with her full might, without being countered by mages or archers that have three range.
I don't plan on playing Engage for a while, but Etie is a character I've come to like due to her being in Heroes and her voice. Also her design and being a muscle girl is nice, too.
I just wanna say that this is a great breakdown video and that if you did more of these for all of the characters then I would definitely watch those as well. Really helpful video and info
Went Bow Knight Etie on my first run and gave her Leif to switch off of bows on enemy phase. Switched her to a Sniper towards the end of the game after I got Leif back on her so she could dodge tank more effectively. Very solid unit, no complaints
With careful planning using Lyn, I turned my Etie into an avoid tank that 1 shot snipes enemy units from the other side of the map. Speedtaker definitely solved her most glaring weakness while allowing her natural growths round her other stats out. Etie's been my MVP about 75% of my maps as I can usually send her off on her own.
This video was well done. Was going to comment on a couple of mistakes you made, but saw you already addressed them in a pinned comment. Great stuff. I will give her a try in my next maddening run once dlc wave 4 comes out.
As a practitioner of Etie and using her for my first run, she can be solid if trained. Often has Speed issues and Build can be a big downside, but with Lyn Emblem and Build+ Skill inherit from Leif she can counteract that Speed issue well. And as a Sniper with the Killer Bow max forged and with crit engrave alongside the No Distraction skill Etie can become a Crit machine, with at least 50% Crit and sometimes 70% or more on high end.
With people talking about how she’s not great but was great for you a similar thing happened to me with Alfred. He was one of if not my best unit by the end of the game. I know that’s anecdotal but i was reminded of that. Frankly Engage seems easy enough that any character can be good if you put the time and effort in it (obviously we are talking about more casual playthroughs not efficiency plays
@@Kado_the_Avo I apologize for any miscommunication. No I didn’t use him in maddening outside of early game. I mean I could try to do that and may make for an interesting challenge of sorts but no i wasn’t going to push my luck with him in the mid to late game on maddening. At what I’m talking about was hard no grinding (i tried out one of those battles that pop up and disappear on the world map and that was it
I've been playing in normal since the beginning of my playthrough, and I've had Etie in Sniper all this time. She is hardly hit by anything and with the Lyn ring she always attacks twice thanks to Alacrity++.
Very good video! Looking forward to more guides and build ideas! My issue with Etie is really her speed, and while her Str is high she requires a lot more investment compared to Alcryst or Fogado. Alcryst and especially Fogado can double without issue which means they'll probably do as much or more damage in 2 hits than Etie can in 1 hit, and in Alcryst's case he can proc Luna to do more than Etie while still doubling. It's also a very notable weakness that Etie is awful at using the Radiant Bow. Fogado's respectable base magic and growth combined with the insane 19 base mt of the Radiant Bow means that he can just hit on enemy resistance while still having enough str with the silver bow to kill mages, letting him deal with both high defense and high resistance enemies. Lyn ring is also a somewhat contested resource since other units like Ivy or Citrinne want it for speed, or even Alcryst to abuse Mulagir. I think you can make a good argument that Etie is the best Lyn ring user though because the innate +5 speed from Lyn with Mulagir's +5 speed basically fixes any problem she had and lets her abuse her high str to the fullest. IMO Alcryst is better than Etie without the Lyn ring, but Etie is better if you can spare it. Regardless bows are really good in this game because there are so many bulky or high speed fliers in this game.
Etie will end up better then the other archers in terms of strength Warrior patches up her build and speed so she can more reliably tank a single hit and also wield heavier weapons like steel bows and killer bows Best way to make use of her strength is of course the silver bow and the forged Killer bow with an engraving like Lyn or Erika to fix her hit rates Now compared to Panette ot Amber as warriors she is statistically a little worse but in reality they're only small wins. Etie in the long run will perform about the same. So I'd say Etie is a great and underrated unit by most people. You can't disregard the emblems as everyone competes with them. Lyn makes her an amazing unit, sigurd is one of the best emblems. Ect ect. I used Etie and never regretted it in the slightest
Problem is how Alcryst can just surpass her with his personal at base even if she reaches level 10 and his higher sp can grant him strength +2 while Etie will likely only have 500 something before losing your first 6 emblems. Also Alcryst's Luna outdamages Etie and to even reach level 10 you have to give her exp rather than your other units. Competition with other units is what brings her down. Luckily the Lyn emblem can fix anyone(except for herself) so training her gives you the opportunity to start dealing heavy damage and doubling.
@@supervolcanobladerharris131 alcryst actually has alot less potential SP than etie due to starting at 10 with 600sp, etie starts at 4 with 300 sp meaning that assuming she has a emblem ring equiped during lvling she will reach 900sp at lvl 10.
@@RelaxWilko I don't know what you be doing to get 600 SP on any unit especially an archer, but Alcryst has 1000 if I remember correctly. I don't think any unit gets 600 SP. She also is unlikely to get an emblem but if she does it gets rough as SP gain is slow. I suppose the DLC is not something I have so if that speeds up SP than she is almost on par. Remember this assuming you give an emblem to her which isn't the worst idea but they are not infinite....but I suppose I forgot that Alcryst can't equip a bond ring on his joining chapter so she wins their at least.
Nice explanation on Etie though in Maddening trying to keep everyone out of range can be very difficult, especially when Alcryst joins and having her just straight up get one rounded by a chapter 4 flier is frustrating. Her strength growth is good but only slightly higher than Alcryst's to the point when his personal works it surprised Etie's damage output and his personal happens often. Not only that but Alcryst's Luna stacks with Lunar brace which happens as often as the slight extra damage she does making a difference. That said Alcryst is really good and for once the first archer isn't far off. I still don't quite know if she's that great but I forgot to look up her growths so this video helps with that.
Her growth is 33% higher, and his base strength is slightly higher than her initial base growth. By the time you get Alcrest, if you've leveled Etie up at all, her strength will be substantially higher than his, especially on fixed growths you can be sure that Alcrest's strength will just never be competitive with Etie.
@@banriswirl6414 It's not a 33 percent difference it's 15(20 when she becomes a warrior). His higher SP gain and personal gives him more strength in the long run. Etie will catch up but then Alcryst will have Luna which is better as it scales with the enemies defense and gets 2 chances with a brave bow. 4 times if he doubles. Point is Etie will have higher strength but do less damage on average when you reach very high dex levels, and Alcryst can take a hit while she can't most of the time.
I like Warrior Etie the most as her class of choice because it lets her actually show off the muscles she has! I believe in buff women supremacy. For those looking for a good build for her, my personal setup for her is as a Warrior with the Claude Bond Ring for Wind God to give her 4 range with Longbows, then inheriting Dual Assist from Lucina and Canter from Sigurd. She gets to freely snipe opponents out of range of their counterattacks, even Thunder mages, and then on top of that she can reposition in such a way where she can fulfill her niche as a Backup for multiple units over an absurdly wide area. The best part is that because Wind God relies on her HP being topped off, it actually has some really nice synergy with her personal skill, particularly against enemies who attack from 3 range such as Thunder Mages or Wyverns so she can counter with one of her more devastating bows (typically a Killer Bow or Silver Bow). Etie rules, I especially love using her with her fellow retainer Boucheron to always proc his personal skill for +2 damage.
I stopped using her when she got doubled, one shot, and took 3 rounds to kill the average enemy. She started to need the steel bow to 1 hit pegasus knights.
Another alternative class for her is the wolf knight and/or thief classes. These classes pretty much fix her spd and dex and she'll still be able to attack from a safe distance with knives.
Honestly a lot of the Fe games have good early archers all the way back to the og game. Just set up your team to break the bosses weapon when possible. And go ham grinding the levels until they are max level or raised high enough to defend themselves. Gordin the sacred stones archer. Lyns archer all of them were beasts in my playthrough Normal playthrough if takumi came earlier I'd say he was the best especially with pirage shot but etie is one of the better ones I've used.
Etie only Flaw is her personal skill(if you not invest her enough untill Alcryst come to your team She will get powercreep) to be honest I use her as Warrior class to max her Str with Bond Claude ring she is one of the best chip damage unit in my team and can support with Dual Assist very good(Longbow Claude Ring is Range Broken!).
Alcryst is cool with I'll always be on Etie team. I simply love how most of ppl underestimate her when I've got most of the MVPs with her in Maddening hehehe.
Etie was easily my mvp on maddening fixed growth no dlc she got over 500 kills with almost 90% kill rate. By the end I was using her with canter wrath and Roy ring as a warrior. She 1 shots everything but generals with 100% crit killer axe and bow with one of the 20% crit and 40 hit engrave. Also silvergreat axe on enemy phase and brave axe 1 round everything until mid game.
I've been using a crit build using hold out with wrath to take near lethal damage at the start then using wreaths 30 crit boost on a +5 killer bow with boosted hit and crit with engravings and its worked out well sure she can't double but that doesn't matter when she one shot crits
used her the entirety of my first maddening run, was decent up until i swapped the lyn ring off her for pannete. after that point was consistently the worst unit i deployed. used her as a warrior for back up bonuses until late game where i swapped her back to being an sniper.
Interesting. I wish I had tried her more without the Lyn ring in late game, but the honest reality was that she was so good with it that I just kept it on her for the most part
Great video, I’d love to see more of these kinds of videos for this and future games in the franchise! I used her for a good while in my first play through of engage, until Alcryst started to intrigue me with his support with Celine. The. I ultimately went with him through the rest of the game, and now I kinda wished I put a little more investment into Etie since I liked her supports with Alfred. And with this knowledge now, I can safely say I’m sorry I ever doubted you Etie. I’ll have to use her and some other units more whenever I do my second play through.
I preferred radiant bow archers on maddening mid to late game. Units with Doubling speed (around 30+ speed, add speedtaker if they don't reach 36) and at least 18 MAG stat.
I made her a warrior cuuuz abs and she's the work out character Slapped dual assist and wrath on her Killer bow and roy as her ring and she could sit close and crit when she needed to and always assist with a killer or long bow
In regards to her personal skill. Perhaps reclassing as the new enchanter might make it more viable. Yes enchanters tend to be fist users but if you put a dagger in her hand. She might just be a very useful unit. Plus her access to convoy gives her a large supply of items to use on herself. that said the growth on it aren't known yet. But if it has speed growth perhaps it has something useful to give.
as someone who used her in warrioers class in my first playthrough she carries so much I use both alcryest and etie but I always relying on etie more I benched alcryest for a few chapter cause he falling off he picked later so unbenched but etie has been consistent for me I didn't see her low defense be a problem in warriors
While I didn't use archers much in engage. I do wish they had pirage shot as mini bow was almost perfect at 1 range to combo with long bow but the mages and theives are just way better especially yunaka. I'm cool with each game having different strong units to really get into each class. Echoes fates archers are broken by how much range and safety they get especially takumi. Sacred stones I found lance and axe units the best. Awakening magic users best. Engage theives are the best class that isn't special. It really helps you get a better understanding of the game systems before and after. Archers I want to make full archer not turn them into another axe or sword user as that defeats the point of raising her at all as I want to make her a bow unit to use the bow and if only they bring 1 2 range weapons out more often early on I would have used archer a lot more.
By the way, I'm not sure if I got you right, but did you say that the Lyn's Doubles wield bows? They actually wield the Mani Katti not bows, even if you haven't reached the bond level to use the Mani Katti.
They are just different. In points of evasion parameters and personal skills, Alcryst is way better, I know. But Etie overpasses Alcryst in the most important physical stat: STR. With this stat Etie can destroy even tanks and big dragons in an easier way than Alcryst. He depends on Luna and with more DEF/RES stats he still is fragile so as like Etie.
This is a really well made video! It might even be good enough to convince me to use her instead of Alcryst, lol. Thank you for sharing. :) I hope you'll do breakdowns for other units as well.
Etie and Boucheron were both pretty terrible for me, which was a shame because I was determined to make them work. I think I just got speed screwed with Etie and ...everything screwed with Boucheron lol
Im not sure where this issue stems from truth be told. Currently playing through engage again on hard mode since I never fully finished it, and etie never got one rounded even when she got attacked. Even then, I'm confused how she would get in a position where getting hit is a problem for your archer in the the first place. Overall I think the issue is probably more of user error, and not taking enemy speed into consideration. She's been a staple for my team thus far whenever fliers exist specifically
Finally, some love for best girl Etie. Warrior Etie is fun. Just needs a tad of accuracy fixing. Bow Knight I haven't tried yet. My current playthrough has her as a Halberdier, but I'm not realy liking the class's gimik. It looks awesome but she's too frail for pincer attack imo.
@Lucky Crit it works well enough, but I'm not great at positioning. With pincer attack, her speed hardly matters so you can dump a super heavy brave weapon and set up a quad attack. And with her str stat, it can be devastating.
I don't think Etie necessarily falls off; I just think there are better options. Weirdly enough I think Amber is Etie's biggest competitor. Given fixed growths Amber will have an extra 2 strength over Etie at base if they both reclass into warrior as fast as they can, and because of his *slightly* higher growth she just never catches up. He also has slightly more bulk too. She does get silver bows, but I've never needed anything beyond a steel bow +3 and a longbow. It's not like it's the end of the world though she'll preform about as well; it's like 2 less strength and a little less defense (Amber starts with 2 extra defense in warrior and a slightly better growth there too it seems).
Etie's biggest competitor is panette. Panette will always be stronger, have higher bulk, and higher build, which gives her more flexibility than etie while allowing her to select all the same classes. Especially warrior. Panette destroys every other unit in performance on that class.
Etie, Amber, and Panette scale great in the late game thanks to high strength. There is also an advantage that Etie can get a strength or energy drop earlier then everyone else later on. But thats if you wanna use it. You get one in Jean's chapter and in chapter 10 but amber is already there
@@Shireikai Panette is a unit I use without even thinking about it, because of how good she is. However she joins later at a time where master and second seals aren't nearly as competitive, so I don't think they're really at odds with one another. Amber and Etie are though so that's why I bring it up. I use Amber like a second Panette that I get earlier.
Etie seems like she’d be an excellent Warrior. I need to try and use her in later game but she’s easy to bench early on just because she is gotta be the worst defensive unit early on
I'm currently trying her as a sword fighter > sword master. She's squishy, but her ability to dodge tank and be a crit machine is interesting. Still in the early stages, so don't know how it'll work out, but we will see
@@lucky_crit okay can confirm. It definitely works. She is a crit machine and had a pretty good dodger rate. Is a bit it a glass cannon, but she's deadly if used appropriately. She is mostly running Killing Edge +5 with Lyn's engraving and emblem ring. Also have an armor slayer, Silver Sword, and Wo Dao. Also keep vuln on her just in case I want that extra strength in enemy turn.
My biggest argument for keeping Etie around in your roster as an archer is that she is not a great wielder of the Radiant Bow due to her poor Mag. Most enemies have low RES compared to DEF so the radiant bow for an archer has always been of more value to me. So I do take MAG in account for archers.. this is mostly the reason why I have always dropped etie in my Mad Runs and took Anna as my main sniper because of her sweet MAG growth. Good guide tho, I feel she is made for the warrior class instead of the Sniper !
I still don't really see a case where she's better than alcryst or panette. Especially when you consider the variety of custom builds available to them. A crit build on alcryst is extremely easy considering his high dex, or running a brave weapon can considerably increase the chances of hitting Luna, almost past the point of luck reliance. Lunar brace is an option as well since he'll be doubling more reliably. Then there's panette: WAY higher base str, better growth, much better build, better bulk. Putting her in warrior and giving her Lyn is enough. No further investment required. Or you can just abandon speed entirely and commit to a brave weapon and she'll murder everything, but still have enough bulk to survive enemy phase. There's more more flexibility in how you build these two units effectively with much lower investment but better results, because their strengths vs weaknesses are overall more in their favor. "just don't let her get hit" isn't an argument in Etie's favor. Because it means she's only good off the backs of units that can protect her. For a combat unit, if you're only good as long as someone can support you, you're not that good.
In my Maddening playthough, I find Etie to be extremely frail. She gets one-shotted at the slightest mistake of positioning. She might be a good unit, but having to treat her so carefully makes it a chore.
@@SleepyBrady You're probably right. In Maddening, for me, chip damage has very low priority. Units that (just) contribute chip damage won't be as useful as units that can OHKO or double (with speed) or crit reliably. I don't think Etie can do any of those things, at least without a lot of help. In my experience, the AI puts high priority into targeting Etie if she's vulnerable. That suggests to me she actually IS weak. That said, I'm fairly sure she's "viable" given an appropriate strategy. But for my style of play, she regrettably gets benched.
You say etie's speed is bad, but my etie has very good speed. Its the second highest right behind her dexterity stat. Despite everything, my etie excells at both dexterity and speed.
Yes. If it was any other Fire Emblem, she would be mediocre, but Engage is a game where not only can you patch their weaknesses but make them excel at them. Speedtaker and avoid +15 or Speed+ skills and she's set.
Huh. I've found her... lacking. Granted, I am only up to chapter 10, but so far... while she can kill without much issue, staying alive is more difficult. Appreciative of the guide though, this should help! I wonder, do you plan to do this for any other characters?
I’ve finished three fixed growth maddening with Etie on Warrior and she is easily A tier for me because of how well she performed consistently throughout the game. To me, she is the best anti flyer in the game due to her consistent huh strength that allows her to consistently one shot flyer well into chapter 23-24. In this game, having a specialist that excel in one role very well is much better than an all rounder. Etie manage to do her niche extremely well and consistent throughout the game despite her setback is what made me prefer her from Alcryst which would require Luna and/or crit activation later down the line.
I used Etie in my first playthrough as a sniper! She ended up being probably my second best unit behind Alear, as her crit rates where commonly extremely high, even getting to 100% at one point! She ended up even taking out half of the final bosses health bars by herself due to her high strength and crit rate!
Why would i ever use etie when alcarys has luna and better overall growths or fogado who just needs a master seal and radiant bow and hes good all game.
I think etie and alcryst are about evenly matched. They both do their job well, it just depends on personal preference. I prefer alcryst personally but i ran her on a maddening run and she did good. I rly liked her with leif, made his quad hit actually nuke.
@@stormfallvalkyri8389 relying on random procs isnt a safe strategy. especially locking yourself to a two range weapon. people have beaten maddening solo with alear so alcryst isnt necessary. its the same thing with the queen of solm fanbois. the entire character depends on procing sandstorm.
@@mithos789 She’s also able to tank efficiently without getting doubled. Also those random procs are pretty consistent. Also Alcryst can tank far better than Etie.
See if alcryst had a dex growth similar to ivy or diamont id agree with you. He doesnt. 70% dex growth and a cap of 44 means luna procs reliably (can proc on every hit of 20 range astra storm.) Give him a forged killer bow (which rly isnt that expensice to forge) and hes good to go. Im not even saying etie is bad, theyre evenly matched. I just prefer alcryst more.
Every unit is viable, that doesn't mean they are good comparetively. Alcryst destroys Etie on every aspect possible. Fogado, Amber, Kagetsu, Diamant, Panette, Merrin all make better snipers than Etie
I don't like to compare. Etie can be a good Sniper with training, it's not her best class just because Sniper is not the best range class in my opinion and also it's stats growths are weird and doesn't help Etie to cover her weaknesses.
Her speed is so bad. Like every FE game every unit can be used but her unique skill and speed are awful. With a skill like that she needs higher def and res because otherwise what is the point of it?
I’ve used Etie in three different maddening runs and she never disappoints. I invest in her because I like her; the game has enough resources to invest in your favorites without hurting your other characters. She’s not the best character, for sure, but if you feel like giving her some attention she’ll turn out great.
@@markreimann3917 if you can admit she is not s tier and want to use her cuz you like her thats enough. not like the lapis fanbois who keep going on about how she is a top tier unit.
2:17 not everyone plays their game by building a wall around their archer. Someone who does that sound very boring. On top of that, sometimes you just straight up don't have the opportunity or resources to defend the archer. So, this is a video laden with biased opinions immediately. Good to know.
Two clarifications on mistakes I made in this script: Chain attack damage is calculated using the enemy's HP, not your unit's, d'oh. Sorry. Wish more of this was outlined clearly in the base game. Doubles also won't be wielding bows, I forgot about the Mani Katti lock. Still, Etie doubles are great targets for enemies. Who's your go-to archer? How did Etie turn out in your runs?
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I couldn't have beaten the game without Etie, me and my husband have been using her and she is a killer monster
Honestly etie is kind of useless. She suffers from being an early game unit which means she will be trailing behind new units in levels and sp. Her base stats are atrocious she is slow, has pitiful defence and low hp. On maddening practically everything will one round her in the early game. She is useless against the bosses of ch 3,4,5,6 as she can't damage 3,4 due to them being armors and 5,6 have handaxes which one shot her on counter attack. Only thing she has going for her is flyer effectiveness but after chapter 3 there are about 2 flyers in chapter 4 who start near Louis and Chloe. Then there are no flyers in 5 and 6. In chapter 7 you get Alcryst who is leagues better.
An early game unit who struggles in the early game in a game with unrestricted reclassing and good mid/late game recruitable units is destined to be terrible.
She is worse than clanne as he at least damages armors early on.
My go-to bow users are Allcrits and Fogadoboutit, with Lyn Emblem ring and Claude S Bond ring, respectively. The 4 range on Longbows made me give Fogado Draconic Hex, which solves SO many problems, especially with Wyrms.
Claude Emblem ring on Diamant is also helpful for extra range on chain attacks and for taking out annoying fliers - and dragons, but sadly, the only non-fell dragons that exist are also fliers, or they're Fabrication Wyrms on like three paralogue maps.
I would appreciate some gameplay footage showing off her build.
I really tried to make her work on my first playthrough but she's too frail and can't take a hit at all. Even warrior Fogado outshines her
This video feels ai-generated lol
When Etie reaches her strength cap she should just throw the arrows instead... missed opportunity
a bow string translate the power we use to draw them, throwing the arrow isn't better at any muscle strength point
Good video! You did make a very big mistake in explaining chain attacks though. Damage is calculated as 10% of ENEMY hp, not chain attacker's hp. So Etie's hp does not matter at all.
This man saw all the Etie slander online and said "you're all fucking stupid" with this video. Except he's a lot more polite than me. I really appreciate it.
Etie lets you pick and choose who to wipe off the map when bonded to sigurd. The covert bonus to that ring plus momentum leads to a surprisingly consistent and versatile unit early game.
As someone that uses her every run even without the Lyn ring, you speak the truth, she is a very good unit.
I can't believe all the slander I found online
@@lucky_crit You made a great point with the sigurd ring, I think that she does really well early game with sigurd as she basically becomes a bow knight and can get to safety with canter, also sigurd gives build iirc
Yes she is
I only gave Etie the Claude S-tier Bond-Ring which gives her plus one range on full hp. As a sniper this gives her the ability to shoot down enemies with her full might, without being countered by mages or archers that have three range.
I don't plan on playing Engage for a while, but Etie is a character I've come to like due to her being in Heroes and her voice. Also her design and being a muscle girl is nice, too.
Her design shows her as a skinny girl. She doesn't have big muscles and her outfit is literally called frilly dress. Wtf you talking about her design?
Your character analysis videos are really good. They make planning new play throughs fun.
I just wanna say that this is a great breakdown video and that if you did more of these for all of the characters then I would definitely watch those as well. Really helpful video and info
Went Bow Knight Etie on my first run and gave her Leif to switch off of bows on enemy phase. Switched her to a Sniper towards the end of the game after I got Leif back on her so she could dodge tank more effectively. Very solid unit, no complaints
Hadn't considered the enemy phase switching off of bows, that sounds really cool
Leif also provides her with Build, which is very helpful for her
You forgot to mention that Warrior is also the best class for Etie because we can them abs 🤤
With careful planning using Lyn, I turned my Etie into an avoid tank that 1 shot snipes enemy units from the other side of the map. Speedtaker definitely solved her most glaring weakness while allowing her natural growths round her other stats out. Etie's been my MVP about 75% of my maps as I can usually send her off on her own.
This video was well done. Was going to comment on a couple of mistakes you made, but saw you already addressed them in a pinned comment. Great stuff. I will give her a try in my next maddening run once dlc wave 4 comes out.
As a practitioner of Etie and using her for my first run, she can be solid if trained. Often has Speed issues and Build can be a big downside, but with Lyn Emblem and Build+ Skill inherit from Leif she can counteract that Speed issue well. And as a Sniper with the Killer Bow max forged and with crit engrave alongside the No Distraction skill Etie can become a Crit machine, with at least 50% Crit and sometimes 70% or more on high end.
This was really handy, I've put in a lot of time in this game and seen a lot of guides and I still never knew what proficiencies did
With people talking about how she’s not great but was great for you a similar thing happened to me with Alfred. He was one of if not my best unit by the end of the game. I know that’s anecdotal but i was reminded of that.
Frankly Engage seems easy enough that any character can be good if you put the time and effort in it (obviously we are talking about more casual playthroughs not efficiency plays
Efficiency aside. Alfred was useful in your maddening runs outside the early game?
Dayum
@@Kado_the_Avo I apologize for any miscommunication. No I didn’t use him in maddening outside of early game. I mean I could try to do that and may make for an interesting challenge of sorts but no i wasn’t going to push my luck with him in the mid to late game on maddening.
At what I’m talking about was hard no grinding (i tried out one of those battles that pop up and disappear on the world map and that was it
@@Kado_the_Avoi'm on the final chapter in my first maddening run, and Alfred has been my main tank for this playthrough. He's great imo.
I've been playing in normal since the beginning of my playthrough, and I've had Etie in Sniper all this time. She is hardly hit by anything and with the Lyn ring she always attacks twice thanks to Alacrity++.
I made the mistake of giving her Speed +5 over Speedtaker. Now she only gets one hit on late-game enemies while my Citrinne doubles like crazy.
Yeah, it was probably solid at first but racking up a few kills with speed taker is no joke
Very good video! Looking forward to more guides and build ideas! My issue with Etie is really her speed, and while her Str is high she requires a lot more investment compared to Alcryst or Fogado. Alcryst and especially Fogado can double without issue which means they'll probably do as much or more damage in 2 hits than Etie can in 1 hit, and in Alcryst's case he can proc Luna to do more than Etie while still doubling. It's also a very notable weakness that Etie is awful at using the Radiant Bow. Fogado's respectable base magic and growth combined with the insane 19 base mt of the Radiant Bow means that he can just hit on enemy resistance while still having enough str with the silver bow to kill mages, letting him deal with both high defense and high resistance enemies. Lyn ring is also a somewhat contested resource since other units like Ivy or Citrinne want it for speed, or even Alcryst to abuse Mulagir. I think you can make a good argument that Etie is the best Lyn ring user though because the innate +5 speed from Lyn with Mulagir's +5 speed basically fixes any problem she had and lets her abuse her high str to the fullest. IMO Alcryst is better than Etie without the Lyn ring, but Etie is better if you can spare it. Regardless bows are really good in this game because there are so many bulky or high speed fliers in this game.
Etie here, busting in once again
Etie will end up better then the other archers in terms of strength
Warrior patches up her build and speed so she can more reliably tank a single hit and also wield heavier weapons like steel bows and killer bows
Best way to make use of her strength is of course the silver bow and the forged Killer bow with an engraving like Lyn or Erika to fix her hit rates
Now compared to Panette ot Amber as warriors she is statistically a little worse but in reality they're only small wins. Etie in the long run will perform about the same.
So I'd say Etie is a great and underrated unit by most people. You can't disregard the emblems as everyone competes with them. Lyn makes her an amazing unit, sigurd is one of the best emblems. Ect ect. I used Etie and never regretted it in the slightest
panette requires no investment.
@@mithos789 Cool. Panette is neat but Etie is still a ton of fun
Problem is how Alcryst can just surpass her with his personal at base even if she reaches level 10 and his higher sp can grant him strength +2 while Etie will likely only have 500 something before losing your first 6 emblems. Also Alcryst's Luna outdamages Etie and to even reach level 10 you have to give her exp rather than your other units. Competition with other units is what brings her down. Luckily the Lyn emblem can fix anyone(except for herself) so training her gives you the opportunity to start dealing heavy damage and doubling.
@@supervolcanobladerharris131 alcryst actually has alot less potential SP than etie due to starting at 10 with 600sp, etie starts at 4 with 300 sp meaning that assuming she has a emblem ring equiped during lvling she will reach 900sp at lvl 10.
@@RelaxWilko I don't know what you be doing to get 600 SP on any unit especially an archer, but Alcryst has 1000 if I remember correctly. I don't think any unit gets 600 SP. She also is unlikely to get an emblem but if she does it gets rough as SP gain is slow. I suppose the DLC is not something I have so if that speeds up SP than she is almost on par. Remember this assuming you give an emblem to her which isn't the worst idea but they are not infinite....but I suppose I forgot that Alcryst can't equip a bond ring on his joining chapter so she wins their at least.
Nice explanation on Etie though in Maddening trying to keep everyone out of range can be very difficult, especially when Alcryst joins and having her just straight up get one rounded by a chapter 4 flier is frustrating. Her strength growth is good but only slightly higher than Alcryst's to the point when his personal works it surprised Etie's damage output and his personal happens often. Not only that but Alcryst's Luna stacks with Lunar brace which happens as often as the slight extra damage she does making a difference. That said Alcryst is really good and for once the first archer isn't far off. I still don't quite know if she's that great but I forgot to look up her growths so this video helps with that.
Her growth is 33% higher, and his base strength is slightly higher than her initial base growth. By the time you get Alcrest, if you've leveled Etie up at all, her strength will be substantially higher than his, especially on fixed growths you can be sure that Alcrest's strength will just never be competitive with Etie.
@@banriswirl6414 It's not a 33 percent difference it's 15(20 when she becomes a warrior). His higher SP gain and personal gives him more strength in the long run. Etie will catch up but then Alcryst will have Luna which is better as it scales with the enemies defense and gets 2 chances with a brave bow. 4 times if he doubles. Point is Etie will have higher strength but do less damage on average when you reach very high dex levels, and Alcryst can take a hit while she can't most of the time.
Counterpoint: Alcryst exists ¯\_(ツ)_/¯
i think he means the class name, she is the best and only archer lol
panette can use bows on warrior class.
@@mithos789 Yeah, but not Silver Bows, which Etie can.
Panette is better off sticking with axes and using Longbow and Killer Bow when necessary.
I like Warrior Etie the most as her class of choice because it lets her actually show off the muscles she has! I believe in buff women supremacy.
For those looking for a good build for her, my personal setup for her is as a Warrior with the Claude Bond Ring for Wind God to give her 4 range with Longbows, then inheriting Dual Assist from Lucina and Canter from Sigurd. She gets to freely snipe opponents out of range of their counterattacks, even Thunder mages, and then on top of that she can reposition in such a way where she can fulfill her niche as a Backup for multiple units over an absurdly wide area. The best part is that because Wind God relies on her HP being topped off, it actually has some really nice synergy with her personal skill, particularly against enemies who attack from 3 range such as Thunder Mages or Wyverns so she can counter with one of her more devastating bows (typically a Killer Bow or Silver Bow). Etie rules, I especially love using her with her fellow retainer Boucheron to always proc his personal skill for +2 damage.
I stopped using her when she got doubled, one shot, and took 3 rounds to kill the average enemy. She started to need the steel bow to 1 hit pegasus knights.
Dlc can make her stronger with the tiki inheritable skill? I may have to run a hard mode to test it out before trying on another maddening run?
Another alternative class for her is the wolf knight and/or thief classes. These classes pretty much fix her spd and dex and she'll still be able to attack from a safe distance with knives.
Honestly a lot of the Fe games have good early archers all the way back to the og game. Just set up your team to break the bosses weapon when possible. And go ham grinding the levels until they are max level or raised high enough to defend themselves. Gordin the sacred stones archer. Lyns archer all of them were beasts in my playthrough
Normal playthrough if takumi came earlier I'd say he was the best especially with pirage shot but etie is one of the better ones I've used.
good video
you never use her tho
Etie only Flaw is her personal skill(if you not invest her enough untill Alcryst come to your team She will get powercreep) to be honest I use her as Warrior class to max her Str with Bond Claude ring she is one of the best chip damage unit in my team and can support with Dual Assist very good(Longbow Claude Ring is Range Broken!).
Tigerstripe Etie is best Etie, but she can also pull off the Warrior outfit. Conclusion, very good unit
She just looks good. The yellow on Warrior is slightly putrid but you get over it
Alcryst is cool with I'll always be on Etie team. I simply love how most of ppl underestimate her when I've got most of the MVPs with her in Maddening hehehe.
Etie was easily my mvp on maddening fixed growth no dlc she got over 500 kills with almost 90% kill rate. By the end I was using her with canter wrath and Roy ring as a warrior. She 1 shots everything but generals with 100% crit killer axe and bow with one of the 20% crit and 40 hit engrave. Also silvergreat axe on enemy phase and brave axe 1 round everything until mid game.
Halberdier is probably a good fit for Etie. Pincer attack forces double attacks which negates any speed needs
I've been using a crit build using hold out with wrath to take near lethal damage at the start then using wreaths 30 crit boost on a +5 killer bow with boosted hit and crit with engravings and its worked out well sure she can't double but that doesn't matter when she one shot crits
used her the entirety of my first maddening run, was decent up until i swapped the lyn ring off her for pannete. after that point was consistently the worst unit i deployed. used her as a warrior for back up bonuses until late game where i swapped her back to being an sniper.
Interesting. I wish I had tried her more without the Lyn ring in late game, but the honest reality was that she was so good with it that I just kept it on her for the most part
She was so clutch on my playthru too!
Glad to hear it! Thanks for watching!
Great video, I’d love to see more of these kinds of videos for this and future games in the franchise! I used her for a good while in my first play through of engage, until Alcryst started to intrigue me with his support with Celine. The. I ultimately went with him through the rest of the game, and now I kinda wished I put a little more investment into Etie since I liked her supports with Alfred. And with this knowledge now, I can safely say I’m sorry I ever doubted you Etie. I’ll have to use her and some other units more whenever I do my second play through.
I preferred radiant bow archers on maddening mid to late game. Units with Doubling speed (around 30+ speed, add speedtaker if they don't reach 36) and at least 18 MAG stat.
I made her a warrior cuuuz abs and she's the work out character
Slapped dual assist and wrath on her
Killer bow and roy as her ring and she could sit close and crit when she needed to and always assist with a killer or long bow
In regards to her personal skill. Perhaps reclassing as the new enchanter might make it more viable. Yes enchanters tend to be fist users but if you put a dagger in her hand. She might just be a very useful unit. Plus her access to convoy gives her a large supply of items to use on herself.
that said the growth on it aren't known yet. But if it has speed growth perhaps it has something useful to give.
as someone who used her in warrioers class in my first playthrough she carries so much I use both alcryest and etie but I always relying on etie more I benched alcryest for a few chapter cause he falling off he picked later so unbenched but etie has been consistent for me I didn't see her low defense be a problem in warriors
Ill still take my luna crits over a little extra damage
ok
When she took over the ballistas on Leif’s paralogue she onebanged every mage knight coming alongside him
While I didn't use archers much in engage. I do wish they had pirage shot as mini bow was almost perfect at 1 range to combo with long bow but the mages and theives are just way better especially yunaka.
I'm cool with each game having different strong units to really get into each class.
Echoes fates archers are broken by how much range and safety they get especially takumi. Sacred stones I found lance and axe units the best. Awakening magic users best. Engage theives are the best class that isn't special. It really helps you get a better understanding of the game systems before and after.
Archers I want to make full archer not turn them into another axe or sword user as that defeats the point of raising her at all as I want to make her a bow unit to use the bow and if only they bring 1 2 range weapons out more often early on I would have used archer a lot more.
Love how the location is set as "Archers Creek"
I try
By the way, I'm not sure if I got you right, but did you say that the Lyn's Doubles wield bows? They actually wield the Mani Katti not bows, even if you haven't reached the bond level to use the Mani Katti.
I think alcryst outclasses her honestly but i still love her
They are just different. In points of evasion parameters and personal skills, Alcryst is way better, I know. But Etie overpasses Alcryst in the most important physical stat: STR. With this stat Etie can destroy even tanks and big dragons in an easier way than Alcryst. He depends on Luna and with more DEF/RES stats he still is fragile so as like Etie.
This is a really well made video! It might even be good enough to convince me to use her instead of Alcryst, lol. Thank you for sharing. :) I hope you'll do breakdowns for other units as well.
Thanks so much for all your support over the past while, Veronica. Will do! Cheers 🍻
Hey now let's not talk crazy! Luna goes hard
@@BlueCrimson10 Lol this is true, I could never give up those double luna procs.
Etie and Boucheron were both pretty terrible for me, which was a shame because I was determined to make them work. I think I just got speed screwed with Etie and ...everything screwed with Boucheron lol
Ngl it's hard to do a maddening no dlc run with those two. Good early but towards end game , found myself playing chess not checkers lol
Its not about her being frail, its about how she gets 1 ROUNDED early game. So bad!
Im not sure where this issue stems from truth be told.
Currently playing through engage again on hard mode since I never fully finished it, and etie never got one rounded even when she got attacked. Even then, I'm confused how she would get in a position where getting hit is a problem for your archer in the the first place.
Overall I think the issue is probably more of user error, and not taking enemy speed into consideration. She's been a staple for my team thus far whenever fliers exist specifically
Finally, some love for best girl Etie.
Warrior Etie is fun. Just needs a tad of accuracy fixing. Bow Knight I haven't tried yet. My current playthrough has her as a Halberdier, but I'm not realy liking the class's gimik. It looks awesome but she's too frail for pincer attack imo.
Good to know, hadn't attempted Halberdier with her!
@Lucky Crit it works well enough, but I'm not great at positioning. With pincer attack, her speed hardly matters so you can dump a super heavy brave weapon and set up a quad attack. And with her str stat, it can be devastating.
I wonder if you plan on doing the same thing for other units like Boucheron or Lapis that often get outclassed and overlooked by other units?
Yes!
@@lucky_crit Awesome!
😊Yes Etie, she is good, I trained her to be strong.
Archer? I barely even know her.
Boo! Hiss! Other sarcastic angry noises!
I don't think Etie necessarily falls off; I just think there are better options. Weirdly enough I think Amber is Etie's biggest competitor. Given fixed growths Amber will have an extra 2 strength over Etie at base if they both reclass into warrior as fast as they can, and because of his *slightly* higher growth she just never catches up. He also has slightly more bulk too. She does get silver bows, but I've never needed anything beyond a steel bow +3 and a longbow. It's not like it's the end of the world though she'll preform about as well; it's like 2 less strength and a little less defense (Amber starts with 2 extra defense in warrior and a slightly better growth there too it seems).
Etie's biggest competitor is panette. Panette will always be stronger, have higher bulk, and higher build, which gives her more flexibility than etie while allowing her to select all the same classes. Especially warrior. Panette destroys every other unit in performance on that class.
Etie, Amber, and Panette scale great in the late game thanks to high strength. There is also an advantage that Etie can get a strength or energy drop earlier then everyone else later on. But thats if you wanna use it. You get one in Jean's chapter and in chapter 10 but amber is already there
@@Shireikai Panette is a unit I use without even thinking about it, because of how good she is. However she joins later at a time where master and second seals aren't nearly as competitive, so I don't think they're really at odds with one another. Amber and Etie are though so that's why I bring it up. I use Amber like a second Panette that I get earlier.
Etie seems like she’d be an excellent Warrior. I need to try and use her in later game but she’s easy to bench early on just because she is gotta be the worst defensive unit early on
I'm currently trying her as a sword fighter > sword master.
She's squishy, but her ability to dodge tank and be a crit machine is interesting.
Still in the early stages, so don't know how it'll work out, but we will see
Let me know how it goes!
@@lucky_crit I should be able to promote her to SM tonight. We shall see! So far it's not bad.
@@lucky_crit okay can confirm. It definitely works. She is a crit machine and had a pretty good dodger rate. Is a bit it a glass cannon, but she's deadly if used appropriately.
She is mostly running Killing Edge +5 with Lyn's engraving and emblem ring. Also have an armor slayer, Silver Sword, and Wo Dao. Also keep vuln on her just in case I want that extra strength in enemy turn.
Great video but i still prefer Alcryst over Etie because Brute Force + Luna with Killer Bow or Brave Bow he basically get Crits more often
My biggest argument for keeping Etie around in your roster as an archer is that she is not a great wielder of the Radiant Bow due to her poor Mag.
Most enemies have low RES compared to DEF so the radiant bow for an archer has always been of more value to me. So I do take MAG in account for archers.. this is mostly the reason why I have always dropped etie in my Mad Runs and took Anna as my main sniper because of her sweet MAG growth. Good guide tho, I feel she is made for the warrior class instead of the Sniper !
I still don't really see a case where she's better than alcryst or panette. Especially when you consider the variety of custom builds available to them.
A crit build on alcryst is extremely easy considering his high dex, or running a brave weapon can considerably increase the chances of hitting Luna, almost past the point of luck reliance. Lunar brace is an option as well since he'll be doubling more reliably.
Then there's panette:
WAY higher base str, better growth, much better build, better bulk. Putting her in warrior and giving her Lyn is enough. No further investment required. Or you can just abandon speed entirely and commit to a brave weapon and she'll murder everything, but still have enough bulk to survive enemy phase.
There's more more flexibility in how you build these two units effectively with much lower investment but better results, because their strengths vs weaknesses are overall more in their favor. "just don't let her get hit" isn't an argument in Etie's favor. Because it means she's only good off the backs of units that can protect her. For a combat unit, if you're only good as long as someone can support you, you're not that good.
The fact that the First Maddening run is always fixed growth does her dirty, it genuinely doesn’t do her any favors
Is Ishmael from the famous hit game,LIMBUS COMPANY!🎉🎉🎉
In my Maddening playthough, I find Etie to be extremely frail. She gets one-shotted at the slightest mistake of positioning. She might be a good unit, but having to treat her so carefully makes it a chore.
Could give her Roy or get the +2 spd cooking bonus so she doesn't get doubled
@@SleepyBrady You're probably right. In Maddening, for me, chip damage has very low priority. Units that (just) contribute chip damage won't be as useful as units that can OHKO or double (with speed) or crit reliably. I don't think Etie can do any of those things, at least without a lot of help.
In my experience, the AI puts high priority into targeting Etie if she's vulnerable. That suggests to me she actually IS weak. That said, I'm fairly sure she's "viable" given an appropriate strategy. But for my style of play, she regrettably gets benched.
You say etie's speed is bad, but my etie has very good speed. Its the second highest right behind her dexterity stat. Despite everything, my etie excells at both dexterity and speed.
I have no idea why Etie has such low Bld. Isn't her main goal wanting to be literally built?
Yes. If it was any other Fire Emblem, she would be mediocre, but Engage is a game where not only can you patch their weaknesses but make them excel at them. Speedtaker and avoid +15 or Speed+ skills and she's set.
You said it she needs to be fixed. Other units need no fixing!
Fogado doesnt need a high strength base, he used radiant bow anf still out damages etie and doubles.
Huh. I've found her... lacking. Granted, I am only up to chapter 10, but so far... while she can kill without much issue, staying alive is more difficult. Appreciative of the guide though, this should help! I wonder, do you plan to do this for any other characters?
I’ve finished three fixed growth maddening with Etie on Warrior and she is easily A tier for me because of how well she performed consistently throughout the game. To me, she is the best anti flyer in the game due to her consistent huh strength that allows her to consistently one shot flyer well into chapter 23-24. In this game, having a specialist that excel in one role very well is much better than an all rounder. Etie manage to do her niche extremely well and consistent throughout the game despite her setback is what made me prefer her from Alcryst which would require Luna and/or crit activation later down the line.
셀린 라피스 골드마리 영상을 기대하겠습니다
Nah lil bro lapis bow knight outshines Etie in everyway
I used Etie in my first playthrough as a sniper! She ended up being probably my second best unit behind Alear, as her crit rates where commonly extremely high, even getting to 100% at one point! She ended up even taking out half of the final bosses health bars by herself due to her high strength and crit rate!
Chain attack scales off of enemy’s max HP, not character HP.
We all know why they did that. Pannette just chain attacking twice
Can you please show us gameplay footage and her build/setup instead of just showing a graph.
Why would i ever use etie when alcarys has luna and better overall growths or fogado who just needs a master seal and radiant bow and hes good all game.
Etie, whose character is all about being obsessed with bodybuilding, has a pitiful build stat? Now I know why she's so obsessed--she's jealous.
All crits the Luna god will always be better than her
I think etie and alcryst are about evenly matched. They both do their job well, it just depends on personal preference. I prefer alcryst personally but i ran her on a maddening run and she did good. I rly liked her with leif, made his quad hit actually nuke.
alcryst is overrated.
her real competition is pannete.
@@mithos789 hard disagree. Hes not S tier but he consistently excels and gets shit done, ive beaten maddening 3 times using him.
@@stormfallvalkyri8389 relying on random procs isnt a safe strategy. especially locking yourself to a two range weapon.
people have beaten maddening solo with alear so alcryst isnt necessary.
its the same thing with the queen of solm fanbois. the entire character depends on procing sandstorm.
@@mithos789 She’s also able to tank efficiently without getting doubled. Also those random procs are pretty consistent. Also Alcryst can tank far better than Etie.
See if alcryst had a dex growth similar to ivy or diamont id agree with you. He doesnt. 70% dex growth and a cap of 44 means luna procs reliably (can proc on every hit of 20 range astra storm.) Give him a forged killer bow (which rly isnt that expensice to forge) and hes good to go. Im not even saying etie is bad, theyre evenly matched. I just prefer alcryst more.
Every unit is viable, that doesn't mean they are good comparetively. Alcryst destroys Etie on every aspect possible. Fogado, Amber, Kagetsu, Diamant, Panette, Merrin all make better snipers than Etie
I don't like to compare. Etie can be a good Sniper with training, it's not her best class just because Sniper is not the best range class in my opinion and also it's stats growths are weird and doesn't help Etie to cover her weaknesses.
She falls off harder than emmeryn.
Did you do something bad or something bro why do you always get so many dislikes
Her speed is so bad. Like every FE game every unit can be used but her unique skill and speed are awful. With a skill like that she needs higher def and res because otherwise what is the point of it?
Why would you delude yourself in thinking she is a good unit when she is obviously not one ?
Someone never gave Etie Sigurd early gsme
@@RyokoAsakuraLastFan Whant an awful idea.
Give it to Louis Chloe or Alear, actual good units lol.
@@lordtartaros3738 right? if anything louis is an underrated unit. if deployment slots werent restricted i would use louis past ch 10.
I’ve used Etie in three different maddening runs and she never disappoints. I invest in her because I like her; the game has enough resources to invest in your favorites without hurting your other characters. She’s not the best character, for sure, but if you feel like giving her some attention she’ll turn out great.
@@markreimann3917 if you can admit she is not s tier and want to use her cuz you like her thats enough. not like the lapis fanbois who keep going on about how she is a top tier unit.
etie the worst unit in the game.
Says the Yunaka fan who can't win Maddening with High tier chars and DLC xDDD
2:17 not everyone plays their game by building a wall around their archer. Someone who does that sound very boring. On top of that, sometimes you just straight up don't have the opportunity or resources to defend the archer.
So, this is a video laden with biased opinions immediately. Good to know.