I love that you keep doing this, just want to say that if you ever think you have to much backlog it could also be alright to just skip a few months and make a November video next.
"Don't worry I'll catch up on these before this year is done" You have one month left to make six videos, It's definitely possible, And I'm hoping for it, I think there's a zero chance at actually happens.
V Rising is sick, I still can’t get over how well the sunlight/shade mechanic works. And like Raz says, the bosses are just kinda great (especially on Brutal with friends). Dark Messiah is sick, and I wish Arkane still made games like that and Prey. The children yearn for immersive sims.
Yay, thank you for not deciding to not do this anymore as of today!! Your videos are among my favorites! Can't wait til the next one, unless you decide to stop doing this, lol. (I usually watch on Nebula when you upload there)
As a solo V Rising player, I can confirm it's still a ton of fun to play that way. I did up the resource gain though. Combat has long been one of the greatest weaknesses of the survival genre so I really hope devs take note of this one. It definitely doesn't have to be a weakness. Also V Rising made me feel more like a vampire than any other game ever has, which is not easy to do. Stunlock deserves all the praise.
I also find combat to often be the weak point of survival crafters and V Rising did pretty well in this. The ARPG isometric view also definitely helps. Another I could recommend you try is Enshrouded as the skill system made combat far more engaging than almost all survival crafters.
Alright!! You actually got it done by November like I predicted/joked last time 😂 Proud of you man 👏 But seriously, no matter how long the wait, I always appreciate hearing your thoughts on games I might not have heard of. There's always an interesting insight and potential new game to add to the wish list.
I think what you said about Fallen Leaf and the frustration of the multiple characters is very interesting. Different play styles, characters, and abilities can can totally change the experience, especially if one play style is what most of the game was designed around. It is something I would love to see you or someone else talk more on.
0:11 Hey! Actually 🤓, the game you're showing in this footage is not isometric. It's simply (somewhat) top-down 3D. Isometric view is a type of projection where no matter how far the object is from the "camera" it's always the same size on the screen. Also if you move the camera, the parallax doesn't occur (closer objects don't "move" in relation to further ones). This made it possible to pre-render backgrounds in games like Baldur's Gate and store them as 2D images. Also this is why you can't rotate camera in games like Pillars of Eternity - because the background truly is 2D, even though at this point personal computers could render similar scenes in real time. I hope it helps! 🤓
-Isometric ≠ orthographic camera. It just means you're viewing the world from a fixed corner of a box. Art with 3-point perspective is also isometric but not orthographic- Okay nevermind. I just looked it up to double-check and isometric is actually a sub-type of orthographic projection, and what I was thinking of doesn't seem to have a name. Looking back at the V Rising footage it's actually not orthographic at all and does use point perspective, but the camera movement is very "rigid" and arcs pretty far from the pivot point so I can see what Raz meant 'cause does give off a similar feel to actual isometric games
@@LARAUJO_0Thanks for clarification! I actually came back here remembering that I didn't mention that isometric perspective is just a subtype of orthographic, which I actually described. But you've described it for me so I won't have to correct myself, thanks!
You open with "time has continued to move mostly forward," I wasn't aware that it had done anything other than simply (and only) move forward. This is really just me saying that I wish to see this series continued :)
The resource gathering in V Rising is way less grindy if you engage with the servants mechanic. The intention is for them to gather stuff for you rather than you doing it all yourself. Of course you still need to equip decent gear on them, but once you get to about the last act, you basically don't need to grind at all, you just send out your servants to get all your stuff for you then come back the next day and enjoy the fruits of their labour.
The biggest issue I had with V Rising is that most bosses are either not a challenge at all or next to impossible, especially once you get to the point where you start doing them out of order. It also gets pretty repetitive, and they give you this amazing castle building system but then the gameplay kind of requires building multiple outposts around the map.
For anyone looking for a solo review on V Rising: I started playing the game basically the day it came out on steam. I originally played with my cousin but started my own world because I thought it was really fun. I'm not the biggest survival game fan but thanks to the customizability of the game it made that part of it actually pretty fun! I found some of the bosses pretty challenging (could be a skill issue idk) but overall, playing solo is super viable and fun!
11:25 this reminds me of how in shovel knight each of the separate playable characters (shovel, plague, specter and king) each have there own champagne's with custom level layouts unique to each characters movement ability's i guess making a separate game and story would have been better but that's a lot of work for an indie studio
"Wow this video looks a bit out of da...... DARK MESSIAH RAAAAAAAAAAAAAAAAAAAAH" The absolute joy i felt when i saw it in the thumbnail, such an amazing game. Closest modern equivalent i could think of is first person Elden ring, which was fun.
Agreed. It had some many weird ideas that just worked. It even had the arrow ropes like Thief had. To disagree with Raz, I enjoyed the story in a kind of campy way. The succubus had some great lines. Also, I kicked that Priest girl right off a cliff.
@tomsko863 i tried out both the endings Im the rare person that doesn't really care for story quality as long as the characters aren't insufferable to listen to. The story is exactly what you'd expect from a mid 2000s small budget story and that's just fine.
i never knew you have a second channel? Did I miss you mentioning it? so glad i found by mistake love your content sm man. i think you need to advertise this channel more
On Dark Messiah, if you're looking for a first / third person game with great melee combat definitely get on Mount & Blade. Don't bother with the base game, the standalone expansion Warband is where it's at.
Dark Messiah is absolutely great, but be sure to *not* play it on hard! It is really challenging, because enemies are quite spongey and some fights are unfair. I had to stop playing because I died from one hit and could not progress.
I've never been a Mega Man fan, the only game in the neighborhood of the genre I've enjoyed is Shovel Knight. But Fallen Leaf having multiple characters to try has me far more interested in it than the typical "it's Mega Man, but not."
I played DMMM relatively recently too, after years of hearing how great it was. I played the 360 version though, huge mistake. That version strips out all the RPG mechanics and runs like trash. But on top of all that the contrast/brightness settings are completely messed up. It's near impossible to see anything when you're in a dark indoor environment, which is like 75% of the game.
Hey Raz, I could not disagree with your comments about Fallen Leaf more. It floors me how differently I thought about the game. To start off with, I really didn't like the game but for the opposite reasons than you. It is not a good Mega Man game. I really wanted to like the game but it drags on and it's all because the characters move so damn slow. if it wasn't for the Cat character I would have dropped it in the first 2 hours. Leaf was the most basic, plain, dull & slow character possible. While Petal made much of the game difficulty trivial. Also, the developers decided to go for quantity rather than quality on everything. There are so many levels and most are not interesting to play. There is so much padding and everything feels so slow in the game, from movement, to progressing through the levels, to game progression. Even the enemy placement you're talking about made the levels so slow to get through. I got to 80+ % competition, 12 hours in, and I had to drop it. It wasn't getting any better even after I got the speed walking and double jump abilities. Glad I watched a Let's Play of the ending because man, it was bad. Also, the writing was mostly terrible (some was OK). It was written like for a child, by a child.
People are saying it was the longest July on record. Have a great August.
You too Raz
I love that you keep doing this, just want to say that if you ever think you have to much backlog it could also be alright to just skip a few months and make a November video next.
@@Skarpo89 I was thinking the next video could just be a condensed AugTemBer to get caught up
It’s July already??!! But June was just a few months ago
It's starting to get a little cold for it to be the middle of summer dont you think? I hate climate change
Wow, it's august already! This years gone so quick
What are you on? It's almost December my dude
@@RTXWorld-m2h careful I think something just flew overhead!
@@RTXWorld-m2h Inteligence chases you, but you're even faster
"Don't worry I'll catch up on these before this year is done" You have one month left to make six videos, It's definitely possible, And I'm hoping for it, I think there's a zero chance at actually happens.
V Rising is sick, I still can’t get over how well the sunlight/shade mechanic works. And like Raz says, the bosses are just kinda great (especially on Brutal with friends).
Dark Messiah is sick, and I wish Arkane still made games like that and Prey. The children yearn for immersive sims.
No, they yearn for the mines. I thought a youtuber would be well educated. smh my head my head
Yea but how many pineapples have you cast in iron though?
I'm surprised it got 0 nomintion at the game awards
Yay, thank you for not deciding to not do this anymore as of today!! Your videos are among my favorites!
Can't wait til the next one, unless you decide to stop doing this, lol.
(I usually watch on Nebula when you upload there)
Thanks for reminding me that I forgot to post it on Nebula!!!!
As a solo V Rising player, I can confirm it's still a ton of fun to play that way. I did up the resource gain though. Combat has long been one of the greatest weaknesses of the survival genre so I really hope devs take note of this one. It definitely doesn't have to be a weakness. Also V Rising made me feel more like a vampire than any other game ever has, which is not easy to do. Stunlock deserves all the praise.
I also find combat to often be the weak point of survival crafters and V Rising did pretty well in this. The ARPG isometric view also definitely helps. Another I could recommend you try is Enshrouded as the skill system made combat far more engaging than almost all survival crafters.
Can't wait for Games I played in December next December!
So, this month?
Alright!! You actually got it done by November like I predicted/joked last time 😂 Proud of you man 👏
But seriously, no matter how long the wait, I always appreciate hearing your thoughts on games I might not have heard of. There's always an interesting insight and potential new game to add to the wish list.
I made it just for you.
3:08 Saying V Rising was "a bit grindy" next to the Grinders is the little humor I enjoy very much.
“Dark Messiah: Of Might & Magic” is absolutely wonderful!
I think what you said about Fallen Leaf and the frustration of the multiple characters is very interesting. Different play styles, characters, and abilities can can totally change the experience, especially if one play style is what most of the game was designed around. It is something I would love to see you or someone else talk more on.
0:11 Hey! Actually 🤓, the game you're showing in this footage is not isometric. It's simply (somewhat) top-down 3D.
Isometric view is a type of projection where no matter how far the object is from the "camera" it's always the same size on the screen. Also if you move the camera, the parallax doesn't occur (closer objects don't "move" in relation to further ones).
This made it possible to pre-render backgrounds in games like Baldur's Gate and store them as 2D images.
Also this is why you can't rotate camera in games like Pillars of Eternity - because the background truly is 2D, even though at this point personal computers could render similar scenes in real time.
I hope it helps! 🤓
Fair play, nerd.
-Isometric ≠ orthographic camera. It just means you're viewing the world from a fixed corner of a box. Art with 3-point perspective is also isometric but not orthographic-
Okay nevermind. I just looked it up to double-check and isometric is actually a sub-type of orthographic projection, and what I was thinking of doesn't seem to have a name.
Looking back at the V Rising footage it's actually not orthographic at all and does use point perspective, but the camera movement is very "rigid" and arcs pretty far from the pivot point so I can see what Raz meant 'cause does give off a similar feel to actual isometric games
@@LARAUJO_0Thanks for clarification! I actually came back here remembering that I didn't mention that isometric perspective is just a subtype of orthographic, which I actually described.
But you've described it for me so I won't have to correct myself, thanks!
Dark Messiah. Every time I see gameplay from it, I get the urge to reinstall it. It's so much fun!
You open with "time has continued to move mostly forward," I wasn't aware that it had done anything other than simply (and only) move forward.
This is really just me saying that I wish to see this series continued :)
The resource gathering in V Rising is way less grindy if you engage with the servants mechanic. The intention is for them to gather stuff for you rather than you doing it all yourself. Of course you still need to equip decent gear on them, but once you get to about the last act, you basically don't need to grind at all, you just send out your servants to get all your stuff for you then come back the next day and enjoy the fruits of their labour.
love these. I hope they don't stop, even with that little threat always being there at the end haha.
you got yourself a quality series goin' on. I dig it.
Dark Messiah mentioned let's goooooo!
I have been playing it recently as well
The biggest issue I had with V Rising is that most bosses are either not a challenge at all or next to impossible, especially once you get to the point where you start doing them out of order. It also gets pretty repetitive, and they give you this amazing castle building system but then the gameplay kind of requires building multiple outposts around the map.
always looking forward to these, thank you raz 👍
For anyone looking for a solo review on V Rising: I started playing the game basically the day it came out on steam. I originally played with my cousin but started my own world because I thought it was really fun. I'm not the biggest survival game fan but thanks to the customizability of the game it made that part of it actually pretty fun! I found some of the bosses pretty challenging (could be a skill issue idk) but overall, playing solo is super viable and fun!
11:25 this reminds me of how in shovel knight each of the separate playable characters (shovel, plague, specter and king) each have there own champagne's with custom level layouts unique to each characters movement ability's i guess making a separate game and story would have been better but that's a lot of work for an indie studio
"Wow this video looks a bit out of da...... DARK MESSIAH RAAAAAAAAAAAAAAAAAAAAH"
The absolute joy i felt when i saw it in the thumbnail, such an amazing game. Closest modern equivalent i could think of is first person Elden ring, which was fun.
Agreed. It had some many weird ideas that just worked. It even had the arrow ropes like Thief had.
To disagree with Raz, I enjoyed the story in a kind of campy way. The succubus had some great lines. Also, I kicked that Priest girl right off a cliff.
@tomsko863 i tried out both the endings
Im the rare person that doesn't really care for story quality as long as the characters aren't insufferable to listen to.
The story is exactly what you'd expect from a mid 2000s small budget story and that's just fine.
Omg yaaaasss
I missed this series 😭🫶🏼 thank you
Wake me up when September ends
I loved seeing "yakko has fallen" in your captured footage 😂
this delay is getting out of control,
i love it
i never knew you have a second channel?
Did I miss you mentioning it? so glad i found by mistake
love your content sm man.
i think you need to advertise this channel more
What if Raz isn’t in the past and he’s actually in the future in July of 2025?
I'm up to approximately the same part of the year in my reading journal (just finished off July), so it's nice to see this 😅
Hey Raz. Since it's only July where you are, I suggest you get some Wolfenstein ready for November. Not saying why. Just be prepared.
Love your videos raz!
“Time has continued to move mostly forward” Mostly??
I’m very interested in hearing about the rest of it
LETS GO DARK MESSIAH OF MIGHT AND MAGIC MENTIONEDDDDD
On Dark Messiah, if you're looking for a first / third person game with great melee combat definitely get on Mount & Blade. Don't bother with the base game, the standalone expansion Warband is where it's at.
Calling Might and magic an immersive sim shows you how far the term has drifted
Dark Messiah is absolutely great, but be sure to *not* play it on hard! It is really challenging, because enemies are quite spongey and some fights are unfair. I had to stop playing because I died from one hit and could not progress.
I just lowered all the grind to 0 and played the fun part with my friends which is the construction and boss rush
Hoping to see ballateo next !
Love these videos
I've never been a Mega Man fan, the only game in the neighborhood of the genre I've enjoyed is Shovel Knight. But Fallen Leaf having multiple characters to try has me far more interested in it than the typical "it's Mega Man, but not."
where are the time stamps :(
The picture on the right looked like Warcraft. Have you ever played WC3? Good, fun old game.
"Mostly Forward."
Dark Messiah? You mean Adventures of sir Kicksalot in the land of conspicuosly placed spike racks?
Helllllll yea brother it’s Leo season once more
I played DMMM relatively recently too, after years of hearing how great it was. I played the 360 version though, huge mistake. That version strips out all the RPG mechanics and runs like trash. But on top of all that the contrast/brightness settings are completely messed up. It's near impossible to see anything when you're in a dark indoor environment, which is like 75% of the game.
bro ive just been watching one of yours videos and then this.
"unless I don't" 😅
July?!
Hey Raz, I could not disagree with your comments about Fallen Leaf more. It floors me how differently I thought about the game.
To start off with, I really didn't like the game but for the opposite reasons than you. It is not a good Mega Man game.
I really wanted to like the game but it drags on and it's all because the characters move so damn slow. if it wasn't for the Cat character I would have dropped it in the first 2 hours. Leaf was the most basic, plain, dull & slow character possible. While Petal made much of the game difficulty trivial.
Also, the developers decided to go for quantity rather than quality on everything. There are so many levels and most are not interesting to play. There is so much padding and everything feels so slow in the game, from movement, to progressing through the levels, to game progression. Even the enemy placement you're talking about made the levels so slow to get through.
I got to 80+ % competition, 12 hours in, and I had to drop it. It wasn't getting any better even after I got the speed walking and double jump abilities.
Glad I watched a Let's Play of the ending because man, it was bad. Also, the writing was mostly terrible (some was OK). It was written like for a child, by a child.
Play Emio the smiling man
early crew
System Shock
🤨🤷
How dare you! Pawla is the best!