What an amazing labour of love this is. I can relate, I built my own HAL control panel with HAL sound bites programmed to the analog controls. We are so lucky this film was made at all. The amount of time and money it took, no studio would ever risk again, let alone any director have the deep attention to craft as Kubrick did.
Wow, all the gaps left from seeing only the movie sets are all filled. I appreciate your project as a 2001 fan and somebody who struggled my way through two terms of Lightwave. Thank you!
Martin Amer of BBC 12 could not have shown the Discovery better. Seriously, Steve, you have done a wonderful job on this. Thank you. I was not expecting much from the headline, but I was dazzled! It is totally immersive. Love this!
You’re welcome…. Btw, you wouldn’t happen to be related to the unfortunate Dr. Hunter, who along with colleagues Kimball and Kaminski were flatlined by HAL, would you?
There is a VR rendering of the centrifuge section I use with my Valve Index. I assume it is available for other VR headsets as well. It is not super-detailed or interactive but gives a good idea of how difficult walking around the deck would have been. I don’t have any idea of the financial practicality, but I would think there is great potential in re-creating movie and TV sets for VR platforms.
Starlog Spectacular (1990 Series 2) has the complete exterior/interior plans of Discovery One, but THIS comes very close to what the plans look like. Great job!
Nice job! I love how we were so optimistic about technology in 1968 when this film came out - I can barely get my Siri to help me make a phone call in 2024. let alone her evaluate my mental condition-lol
The pod bay is effectively zero gravity so in 2001 they showed movement while always holding onto something and with Velcro footwear, in 2010 they forgot this and just walked ‘normally’.
Well actually the idea that you would design a weightless environment area as one where you would stand and walk around with Velcro shoes was kind of silly anyway.
For some reason I thought for the longest time that the centrifuge was in the "equator" of the command module even tho deep down that didn't make any sense. You followed the official schematic and placed it wedged against the back of the sphere. Awesome job on that flythrough.
Just an amazing video! Wonderful. I noticed that you bypassed the centrifuge completely. I've built a table top rendition of the centrifuge. I think of it as the primary set for the film. I believe it is rarely rendered because of its complexities. Seeing what you've rendered here, I know you would do wonderful work with the centrifuge. And, it would complete the areas filmed for all interior shots on the Discovery.
Brilliant work ! You showed me a connection I'd not realized and an area I'd overlooked. Great job taking the known ship layout and using it to interpret the visuals from the film. Of course where the film skipped something we're still stuck scratching heads. I noticed you glossed over one unanswerable question-- "Where was the fifth spacesuit stored?"
@@ado1937 The first time I saw the movie, many, many years ago, I observed that there was a major error in the proportions of that spaceship. The size of the EVA capsules are the key to perceive this disproportion. It's a movie with few glitches or mistakes, but this mistake is huge, very big. (I suspect that all technicians in production design were fully aware of this ...)
Actually, my big unanswered 2001 question came in 2010....how is there still a spacepod left in the Discovery launch bay?...think about it....There were 3 pods on board. Poole's was lost in the collision that killed him. Bowman's was lost when he went EVA without a space helmet, and the third disappeared with him through the stargate...so WHERE DID THAT POD IN 2010 COME FROM?!?!?!?!?
This is a great piece of work. I’ve waited to explore the Discovery for 53 years. Is there a centrifuge video ? I wonder if there were any living spaces behind the main sphere around the dishes ?..ie lifeboats etc but you got the detail quite right.
A number of topographical errors here, based on observations, stills and the actual blueprints from Adam Johnson’s book 1. The hublink is not situated on the same level as the flight deck. It’s much lower down sitting on the ship centreline 2. Where is the Bridge breaker panel situated behind the right seat?This reconstruction is based on the mirror gag used to give the impression of weightlessness, a picture that was used in the Life magazine article back in the 60’s. The padded area directly behind the command flight area and the breaker room/HAL Logic Centre vault is only about 2 feet wide. 3. The ladder access to the staging area/breaker room/flight control deck is much further back in relation and actually doesn’t open straight into the staging area.
Starlog Spectacular (1990 Series 2) #5 has the complete exterior/interior plans for Discovery One, as well as an article on the changes made for Discovery One on 2001 and 2010 films. A great piece.
There are some blueprints online that illustrate the hublink access exactly how it is illustrated in this video. I think it was changed later when someone realized that it did not make sense geometrically to have the centrifuge offset that high.
Great job! We want more now. Reconstruction of parts of the film that have not been shown. Say, preparations for the discovery spacecraft to depart from earth orbit.Better yet, an alternative ending to a film where Dave would actually arrive in an alien world rather than a nursing home.
Dave didn't arrive in a nursing home at all. He was inside the Jovian monolith all along - it reduced his mind into a pattern running on a sort of computer. The whole weird kaleidoscope and then aging bit was just the intelligence in the monolith acclimating Dave's mind to the change before he becomes the Star Baby entity which is basically just an avatar of the monolith capable of interacting with manking.
@@mnomadvfx Of course I understand that. However, in the visual sense, after interstellar travel, the viewer of the film 2001 rightly expects to see something more imaginative than some hotel room.
Good work. As an improvement, add captions to identify the rooms and their function. Also overlay a small map displaying the position relative to the ship.
Outstanding work! Two things, if I may. One: A map of the ship with a "You are here" indicator would be a welcome addition. I kept losing track of where I was inside the ship, in relation to the exterior. Second is only loosely related to the ship. The circular corridor that rotated to generate artificial Gs. If you jogged AGAINST the rotation of the corridor at the right speed, you would negate the rotation and remain in one spot in relation to the rest of the ship. Wouldn't you then return to Zero G and float?
A brilliant creation. I take it the gravity area of the ship won't actually fit into the ball section? If you ever update this it would be interesting to see some transparencies of things like the memory core from the outside...
The padded area behind the pilot seating is too big, this is the mirror gag to give the impression of weightlessness.What is actually behind the right hand pilot seat is the Bridge breaker panel then the rest of the breakers and access to HAL’s brain room. The embarkation area is not at the same level as the Hub Link, as this would put the command deck on the ship centreline and off centre too. The Command deck is above the hub link you climb down to access it. Also you don’t access the embarkation area straight from the lladder from the Athena room, you have a linking corridor to the embarkation area.
Yes I know that area behind the pilot seating is too big (in order to achieve the zero gravity gag) I left it in because it was included in the original plans.- Steve Hunter
Because it doesn't actually fit within the confines of the main sphere of the ship if you also put in the bridge and the flight deck....unless the Discovery was built by the Timelords, then it could be bigger on the inside and it would fit.
One thing that has always bothered me is there is only one door between the pod bay and the upper deck/living quarters. That means every time a pod bay is opened, that door becomes a single point of failure that will evacuate air from the entire ship. You would also lose a lot of air when any pod bay door is opened under normal conditions. Also, the huge emergency airlock is completely useless. If the pod bay is exposed to vacuum, there is no way to get to/from the airlock (or to get the suits located in the pod bay). There is no egress from the living quarters at all except through the pod bay.
The design of Discovery 1 is so fun and fascinating and a childhood fave! But the centrifuge section never really works out not to mention it would’ve never provided gravity at best it would’ve been like a dizzying ride at the carnival Don’t get me wrong I love the film and your representation here is wonderful
nice work, but there’s a number of topographical errors. The Bridge doesn’t sit on the ship’s centreline, rather above it. This walk through is based on the sets being linked up. The huge padded room behind the bridge is only around two feet wide and the Bridge breaker panel is behind the right hand seat looking into the Command sphere window aft. Shame I can’t load pictures here.
I see one major desgn flaw, I´ve somehow missed before. If the pod bay doors, for whatever reason, stays open. Then the crew would never be able to rertieve their spacesuits. They are in the pod hangar as well. In the vacuum of space..?
I appreciate the effort put into making this. Thank you. The designers of the ship wasted a lot of space I noticed. Some connections and support rooms were badly designed,for real functionality. I had always wondered about the layout of the Discovery,now I have a better idea.
Was there ever an explanation as to the weird orientation of the command deck seats? They don't look like are in the right position to resist acceleration forces (and I'm not sure the Discovery to generate that many g's under thrust anyway)
@@fredbloggs5902 I meant what is the actual purpose of it as it seems to be just a dead end. I’ve since found out it’s basically a store room with compartments containing various items. I agree it’s an iconic area of the ship.
Thats a very nice rendering, dave, I think you are improving.
His name is actually Hunter, as in Hunter, Kimball, and Kaminsky.
What an amazing labour of love this is. I can relate, I built my own HAL control panel with HAL sound bites programmed to the analog controls. We are so lucky this film was made at all. The amount of time and money it took, no studio would ever risk again, let alone any director have the deep attention to craft as Kubrick did.
Wow, all the gaps left from seeing only the movie sets are all filled. I appreciate your project as a 2001 fan and somebody who struggled my way through two terms of Lightwave. Thank you!
Amazing work sir,internally and externally this is a beautiful ship.
The Discovery is one of my favourite places. Thank you !
Beautiful! Makes sense of the complexity of this beautiful spacecraft. Ahhhh.... to go back in time to 2001! Thank you Steve!
Thank you for your kind comments Philip! - Steve Hunter
Martin Amer of BBC 12 could not have shown the Discovery better. Seriously, Steve, you have done a wonderful job on this. Thank you. I was not expecting much from the headline, but I was dazzled! It is totally immersive. Love this!
Thank you for your kind comments Brian! - Steve Hunter
You’re welcome…. Btw, you wouldn’t happen to be related to the unfortunate Dr. Hunter, who along with colleagues Kimball and Kaminski were flatlined by HAL, would you?
Can't believe I haven't seen this yet. Great job
Many many thanks for that ! An incredible reconstitution, we are on board in fact. Congratulations !
Thank you Nemo! - Steve Hunter
There is a VR rendering of the centrifuge section I use with my Valve Index. I assume it is available for other VR headsets as well. It is not super-detailed or interactive but gives a good idea of how difficult walking around the deck would have been. I don’t have any idea of the financial practicality, but I would think there is great potential in re-creating movie and TV sets for VR platforms.
Starlog Spectacular (1990 Series 2) has the complete exterior/interior plans of Discovery One, but THIS comes very close to what the plans look like. Great job!
Drafted by Shane Johnson, blueprint-maker extraordinaire!
Nice job! I love how we were so optimistic about technology in 1968 when this film came out - I can barely get my Siri to help me make a phone call in 2024. let alone her evaluate my mental condition-lol
Gorgeous. Brings back so many memories. Thank you.
Thanks for the kind comments Bryan! - Steve Hunter
The pod bay is effectively zero gravity so in 2001 they showed movement while always holding onto something and with Velcro footwear, in 2010 they forgot this and just walked ‘normally’.
Yes that always annoyed me about 2010! Amongst other things. - Steve Hunter
Well actually the idea that you would design a weightless environment area as one where you would stand and walk around with Velcro shoes was kind of silly anyway.
what about the rotating torus? there is no tour shown on the rotating torus habitat.
Yeah
For some reason I thought for the longest time that the centrifuge was in the "equator" of the command module even tho deep down that didn't make any sense. You followed the official schematic and placed it wedged against the back of the sphere. Awesome job on that flythrough.
I never got around to it, but maybe one day...-Steve Hunter
Rotate the pod, Hal.....
Thank you Dr.Hunter!
I've always thought of myself as Dr Hunter in the movie! 😆- Steve Hunter
"Just what do you think you're doing?"
"Dave, I really feel I'm entitled to an answer to that question."
Just an amazing video! Wonderful. I noticed that you bypassed the centrifuge completely. I've built a table top rendition of the centrifuge. I think of it as the primary set for the film. I believe it is rarely rendered because of its complexities. Seeing what you've rendered here, I know you would do wonderful work with the centrifuge. And, it would complete the areas filmed for all interior shots on the Discovery.
Thank you Bob! I've always wanted to do the centrifuge but haven't found the time! Maybe one day ... - Steve hunter
@@tediousmaximus1067
I'm Planning On Making The Discovery In Minecraft, And This Video Really Gives Me A Really Good Idea Of The Interior Layout.
Brilliant work ! You showed me a connection I'd not realized and an area I'd overlooked.
Great job taking the known ship layout and using it to interpret the visuals from the film. Of course where the film skipped something we're still stuck scratching heads.
I noticed you glossed over one unanswerable question-- "Where was the fifth spacesuit stored?"
i thought the unanswerable question was: where's the hamster wheel? there's clearly no room for it in the sphere.
@@ado1937 The first time I saw the movie, many, many years ago, I observed that there was a major error in the proportions of that spaceship. The size of the EVA capsules are the key to perceive this disproportion. It's a movie with few glitches or mistakes, but this mistake is huge, very big. (I suspect that all technicians in production design were fully aware of this ...)
Actually, my big unanswered 2001 question came in 2010....how is there still a spacepod left in the Discovery launch bay?...think about it....There were 3 pods on board. Poole's was lost in the collision that killed him. Bowman's was lost when he went EVA without a space helmet, and the third disappeared with him through the stargate...so WHERE DID THAT POD IN 2010 COME FROM?!?!?!?!?
@@leslauner5062 I think it might have been the one Dave blew the bolts on, and they somehow brought it back in.
@@androidaxolotl8311 With the door still attached to it? That's a neat trick, I think LOL!
Fantastic! I've been waiting to see something like this for years.
1:47 omg it's Dave! 😂
Magnificent. Thank you.
While we were in the pod bay, I half expected to see an old version of Dave Bowman.
Very clean and tidy. The ISS looks like a teenager's bedroom.
@Vlasko60ya but those clowns at nasa could have hired a interior designer or something make it at least a little easier on the eyes.
Absolutely amazing! Thank you!
My pleasure Philip! - Steve Hunter
This is a great piece of work. I’ve waited to explore the Discovery for 53 years. Is there a centrifuge video ? I wonder if there were any living spaces behind the main sphere around the dishes ?..ie lifeboats etc but you got the detail quite right.
Hey wait a minute! Weren't you one of the doctors killed by hal 9000?
Yes I was!😆 - Steve Hunter
A number of topographical errors here, based on observations, stills and the actual blueprints from Adam Johnson’s book
1. The hublink is not situated on the same level as the flight deck. It’s much lower down sitting on the ship centreline
2. Where is the Bridge breaker panel situated behind the right seat?This reconstruction is based on the mirror gag used to give the impression of weightlessness, a picture that was used in the Life magazine article back in the 60’s. The padded area directly behind the command flight area and the breaker room/HAL Logic Centre vault is only about 2 feet wide.
3. The ladder access to the staging area/breaker room/flight control deck is much further back in relation and actually doesn’t open straight into the staging area.
Starlog Spectacular (1990 Series 2) #5 has the complete exterior/interior plans for Discovery One, as well as an article on the changes made for Discovery One on 2001 and 2010 films. A great piece.
There are some blueprints online that illustrate the hublink access exactly how it is illustrated in this video. I think it was changed later when someone realized that it did not make sense geometrically to have the centrifuge offset that high.
thank you, I noticed a number of errors...you pretty much covered it.
Wow!
@@paulino8472 I think I actually used the Starlog plans for this video plus a lot of other stuff I found on the internet. - Steve Hunter
Great work. I love it.
brilliant work! o m g
This would be a great map for Duke Nukem 3D!
Maybe great is too strong a word, but it would be heckin' neato!
Great job! We want more now. Reconstruction of parts of the film that have not been shown. Say, preparations for the discovery spacecraft to depart from earth orbit.Better yet, an alternative ending to a film where Dave would actually arrive in an alien world rather than a nursing home.
IF that luxurious hotel suite was a nursing home, sign me up for that!
Dave didn't arrive in a nursing home at all.
He was inside the Jovian monolith all along - it reduced his mind into a pattern running on a sort of computer.
The whole weird kaleidoscope and then aging bit was just the intelligence in the monolith acclimating Dave's mind to the change before he becomes the Star Baby entity which is basically just an avatar of the monolith capable of interacting with manking.
@@mnomadvfx Of course I understand that. However, in the visual sense, after interstellar travel, the viewer of the film 2001 rightly expects to see something more imaginative than some hotel room.
Terrific work.. Thank you.
Thank you Greg! - Steve Hunter
Love it! Thanks for making this!
My pleasure! - Steve Hunter
Good work. As an improvement, add captions to identify the rooms and their function. Also overlay a small map displaying the position relative to the ship.
Terrific work! I was hoping to see the centrifuge though...
I wanted to do the centrifuge too but I have been very busy with other things. Maybe one day ... - Steve Hunter
Very Nicely Done! THANK YOU!!!
Nice...! Would be great if you could do one of the Valley Forge vessel from Silent Running...🙏🙏
Fantastic! Wow. Thanks.
Thank you Hiri ! - Steve Hunter
This is one of my favourite space craft and I would love to see a real one built!
There is the Disneyland Space Mountain ride dock version hanging overhead? Not the Discovery but similar Imagineering from the 70’s.
Great please continue the tour?
That was great!
Thank you morlockmeat! - Steve Hunter
Thank you for making this!!
No trouble Luke! - Steve Hunter
Outstanding work! Two things, if I may. One: A map of the ship with a "You are here" indicator would be a welcome addition. I kept losing track of where I was inside the ship, in relation to the exterior. Second is only loosely related to the ship. The circular corridor that rotated to generate artificial Gs. If you jogged AGAINST the rotation of the corridor at the right speed, you would negate the rotation and remain in one spot in relation to the rest of the ship. Wouldn't you then return to Zero G and float?
A brilliant creation. I take it the gravity area of the ship won't actually fit into the ball section? If you ever update this it would be interesting to see some transparencies of things like the memory core from the outside...
Love this! But you forgot to include the sleeping/galley areas. Would love to see that in conjunction with this vid!
EXCELLENT 👉☮️👈❗❗❗ps...especially the music
Spectacular just like the movie.
great work!!!
Thank you kev! - Steve Hunter
Why are the seats angled down forcing you to look up to see out the window?
I have always wondered that myself but that's how they are in the plans. - Steve Hunter
The padded area behind the pilot seating is too big, this is the mirror gag to give the impression of weightlessness.What is actually behind the right hand pilot seat is the Bridge breaker panel then the rest of the breakers and access to HAL’s brain room. The embarkation area is not at the same level as the Hub Link, as this would put the command deck on the ship centreline and off centre too. The Command deck is above the hub link you climb down to access it. Also you don’t access the embarkation area straight from the lladder from the Athena room, you have a linking corridor to the embarkation area.
Yes I know that area behind the pilot seating is too big (in order to achieve the zero gravity gag) I left it in because it was included in the original plans.- Steve Hunter
Why isn’t the centrifuge shown with all the workstations and the hibernation vessels?
Because it doesn't actually fit within the confines of the main sphere of the ship if you also put in the bridge and the flight deck....unless the Discovery was built by the Timelords, then it could be bigger on the inside and it would fit.
I never got around to it, but maybe one day...-Steve Hunter
Nicely done, all we need now is a jog round the carousel.
I haven't got around to doing the centrifuge, but maybe one day... - Steve Hunter
One thing that has always bothered me is there is only one door between the pod bay and the upper deck/living quarters. That means every time a pod bay is opened, that door becomes a single point of failure that will evacuate air from the entire ship. You would also lose a lot of air when any pod bay door is opened under normal conditions.
Also, the huge emergency airlock is completely useless. If the pod bay is exposed to vacuum, there is no way to get to/from the airlock (or to get the suits located in the pod bay). There is no egress from the living quarters at all except through the pod bay.
Really nice great job
The design of Discovery 1 is so fun and fascinating and a childhood fave! But the centrifuge section never really works out not to mention it would’ve never provided gravity at best it would’ve been like a dizzying ride at the carnival
Don’t get me wrong I love the film and your representation here is wonderful
2:21 why Captain Skott (star trek) are in Discovery 1 (2001 a space oddissey)???
nice work, but there’s a number of topographical errors. The Bridge doesn’t sit on the ship’s centreline, rather above it. This walk through is based on the sets being linked up. The huge padded room behind the bridge is only around two feet wide and the Bridge breaker panel is behind the right hand seat looking into the Command sphere window aft. Shame I can’t load pictures here.
Thanks! I have wanted to do that since I was about 8 years old.
2:22 I never understood why the seats were angled like that. Did the designers want the pilots to wreck their necks looking out the windows?
I would like to say how much I enjoyed this …But I’m sorry Dave, I can’t do that. 😄
lovely work... :)
Thank you Darendoc! - Steve Hunter
Would have been nice if you had named the different rooms and levels and had gone into the center hub .
Other than that , perfect !!!
Thank you Joseph! - Steve Hunter
I see one major desgn flaw, I´ve somehow missed before. If the pod bay doors, for whatever reason, stays open. Then the crew would never be able to rertieve their spacesuits. They are in the pod hangar as well. In the vacuum of space..?
The control room off to the side had a suit, so did the airlock .
I appreciate the effort put into making this. Thank you. The designers of the ship wasted a lot of space I noticed. Some connections and support rooms were badly designed,for real functionality. I had always wondered about the layout of the Discovery,now I have a better idea.
Thanks for the kind comments Doubleheaded Eagle! - Steve Hunter
Excellent!
Awesome!
Thank you! - Steve Hunter
This is such a cool video.
Thank you Cavok! - Steve Hunter
OMG! Thanks for this!
Great work, thanks for posting! still wondering where the hamster wheel is though...
I haven't got around to doing the centrifuge, but maybe one day... - Steve Hunter
This is really cool ... what is it based on? I always was wondering where that room was where Hals memory modules were?
justgivemethetruth It's Called The HAL-9000 Logic And Memory Center, Incase You Were Wondering.
@@androidaxolotl8311
Thanks
Wonderful! I hope someone makes a simulator or game someday.
Or a Oculus rift imersion program
I would love a 2001 video game too! That's one reason I made this video!- Steve Hunter
No Pepsi is permitted in the HAL compartment.
Great job on this!
Thank you R Fletch! - Steve Hunter
Nice work, keep in going.
Thank you! - Steve Hunter
Awww, we didn't get a look inside the centrifuge?
Sorry but I never got around to modelling the centrifuge. Maybe one day... - Steve Hunter
Fabulous. Of course, minus just one little thing....
sclogse1 The centrifuge!😩
Yes I know! The centrifuge. I may get around to modelling that one day. - Steve Hunter
Wish we could see the rear section
Thank you! I loved it!
Thank you Walker! - Steve Hunter
very enjoyable - thanks!
Thank you angrylambie! - Steve Hunter
Incredible! How many hours did it take to build this model?
very cool
Awesome.
Thank you GTelles! - Steve Hunter
Was there ever an explanation as to the weird orientation of the command deck seats? They don't look like are in the right position to resist acceleration forces (and I'm not sure the Discovery to generate that many g's under thrust anyway)
They are oriented in a reclining position with "up" oriented out the window, to act as acceleration couches while under thrust.
Impressive
What is the purpose of the white and black passageway at 0:41?
Kubrick thought it was pretty?
@@fredbloggs5902 I meant what is the actual purpose of it as it seems to be just a dead end. I’ve since found out it’s basically a store room with compartments containing various items. I agree it’s an iconic area of the ship.
There is a (very expensive) cutaway poster of Discovery that labels it storage. That makes sense, but I don’t know if it is authoritative.
Why didn't show the area under artificial gravity in the spinning section?
I still can’t figure out where the centrifuge is located
Great stuff!
Thank you smartartsmedia! - Steve Hunter
At least she does not have a SPORE drive. Nice Khachaturian music. Gayne Ballet? It’s featured on Telarc CD
Nice! Thanks
Excellent !
I subscribed.
No centrifuge?
Sorry but I never got around to modelling the centrifuge. Maybe one day... - Steve Hunter
Well done
Thank you Edward! - Steve Hunter
Amazing Thank You!
Thank you Darren! - Steve Hunter
Where are the hibernation room ?
Maybe push back further into the spacecraft towards the engines..
Cool.
“What do you think you’re doing Dave?”