My Favorite Game Engine

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ก.ค. 2018
  • Get my new Pixel Art Tileset course on Udemy: www.udemy.com/create-stunning...
    Are you team GameMaker or team Godot? Find out which engine is my favorite in this new video.
    Follow me on Twitch for GameMaker livestreams: / uheartbeast
    Follow my twitter: / uheartbeast
    Like my Facebook page: / heartbeast.studios
    Follow me on Tumblr: / uheartbeast
    GameMaker Tutorials on Reddit: / gamemakertutorials
    Thank you all so much for your support!
  • แนวปฏิบัติและการใช้ชีวิต

ความคิดเห็น • 467

  • @uheartbeast
    @uheartbeast  6 ปีที่แล้ว +194

    I'm sure some of you will disagree with what I have to say in this video. I'd really like there to be a good discussion in the comments so if you do disagree let me know how and why!
    Make sure to keep everything civil, I'll delete comments if I see anyone being rude (to people or engines).
    Enjoy your weekend!

    • @mrdacom
      @mrdacom 6 ปีที่แล้ว +7

      HeartBeast Hope you make also more godot videos

    • @ReversePrimeOFFICIAL
      @ReversePrimeOFFICIAL 6 ปีที่แล้ว +3

      Waiting for the new videos for RPG I am hoping your making some😋

    • @alsigerpro
      @alsigerpro 6 ปีที่แล้ว +5

      can we expect a godot course from u ? i would love to see one and have u tried defold 2d

    • @Silenoid
      @Silenoid 6 ปีที่แล้ว +5

      Not at all, I quite agree with everything you said. Godot really surprised me when I gave it a chance

    • @sharklion3
      @sharklion3 6 ปีที่แล้ว

      I would love to see more videos on godot! Great video!

  • @Noedell
    @Noedell 6 ปีที่แล้ว +393

    It's Godot for me. The sheer fact that it's Open Source / Freeware is just awesome. It gets better and better.

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +8

      True.
      BUT! Try to compare, how much was added to Unity in 2018 and in Godot.
      Godot is improving very slowly. But it's cool engine - I Agree!

    • @hewfrebie2597
      @hewfrebie2597 5 ปีที่แล้ว +2

      Kinda true but you are wrong about the fact open source is different from freeware go check in Wikipedia, it helped me to clear up the misunderstanding what is the difference between open source and freeware.

    • @gangstasteve5753
      @gangstasteve5753 5 ปีที่แล้ว +8

      I really like its language because its like python

    • @thirryoui7569
      @thirryoui7569 4 ปีที่แล้ว +9

      Exactly, open source is the future

    • @thirryoui7569
      @thirryoui7569 4 ปีที่แล้ว +3

      @Gobblarr didnt read lol

  • @Cozma1
    @Cozma1 6 ปีที่แล้ว +220

    I've also converted to Godot from GameMaker. It really feels like a great middle ground between GameMaker and Unity for me.

    • @RudyTN
      @RudyTN 5 ปีที่แล้ว +7

      Didn't know how to put in words what I wanted to say, but your comment fits the bill perfectly!
      I feel exactly the same

    • @hunnahunnahunnas
      @hunnahunnahunnas 4 ปีที่แล้ว +1

      I love Godoy so much

    • @sireoh
      @sireoh 4 ปีที่แล้ว +1

      same ive been using game maker for years, but godot has better controller support and all around better organization and ease of use

    • @dugtrioramen
      @dugtrioramen 3 ปีที่แล้ว +1

      I think pretty soon it'll even outshine unity in most areas

    • @fdevstudio5692
      @fdevstudio5692 2 ปีที่แล้ว +1

      I switched from GameMaker 8.1 to Godot.

  • @ShaunJS
    @ShaunJS 5 ปีที่แล้ว +149

    Hey dude! Interesting thoughts. I've still yet to find time to try out Godot. You talk a bit about 'coupling' (not a term I've heard before!) and I can derive from the context the sort of thing you mean, with objects accessing one another and messy data flow. Do you have any ideas as to best practice for this sort of thing in GameMaker, situations where you might want to work against the systemic grain so to speak?

    • @uheartbeast
      @uheartbeast  5 ปีที่แล้ว +45

      Hey Shaun! So I'm not the best qualified to give suggestions in this area yet because I'm still learning about it myself but I think but I have some ideas. Maybe you and other experienced GM users can iterate/give new ideas as well.
      So, there are 3 main things in GM that I feel can make it easier to create high coupling:
      - Scripts being globally accessible (this makes it easy to couple a script with any object)
      - Getting access to an object using its object index (stuff like obj_player.hp -= 5 makes it easy to couple two objects together)
      - High focus on inheritance over composition (Deep inheritance structures create high coupling cause if you change the parent it changes all children, a blessing and a curse)
      Some ideas that might help with these:
      - Assign scripts to instance variables, or even better, variable declarations (as a resource) and then use script_execute to call it. That way you can easily see what scripts an object has access too without digging through code. This is a bit of a pain but that is often the point will stuff like this. You make it harder to create coupling. Adding inline functions (on the GMS 2 roadmap as a possible future) would also solve this quite nicely.
      - This one is tricky, I still don't feel like I know how to handle it, but I think whenever a piece of code needs access to another object you would ideally get access to that object's id and store it in a local variable or instance variable at the very top of the code. Just so that whenever you open up a piece of code you can see all the objects that the code relies on to work. Keeping that list small is best. (the first time I used Godot, and also Unity, I thought it was a pretty big pain to get access to other "objects" I think now that this is actually intentional. It forces you to structure your game in a way that lowers coupling. Making sure your scenes or prefabs can run on their own without depending on other scenes/prefabs seems to be pretty common practice in Unity and Godot)
      - For this one I'd recommend trying to use a component pattern (gameprogrammingpatterns.com/component.html) over inheritance when possible. So instead of having the character stats in like an obj_unit_parent you would create a separate stats object and then give each obj_unit its own instance of that stats object.
      I recently read this book (gameprogrammingpatterns.com/contents.html) which is where I got some of these ideas. It is written for C++ so it was a bit tricky to figure out how to apply the patterns to GM in some areas but it at least got me thinking about it. I bought the book but there is a free HTML version on the site which I think is cool.
      Anyways, there are my thoughts. I'm still pretty new to this but I feel like the stuff I'm learning has already been helpful to me. I'd be curious as to what YellowAfterLife or Juju think of some of this stuff. They would probably already have some good solutions.

    • @SSoup64
      @SSoup64 3 ปีที่แล้ว +5

      Hi Shaun!

    • @janmiro5047
      @janmiro5047 3 ปีที่แล้ว +1

      ello shaun!

    • @matgolges
      @matgolges ปีที่แล้ว

      Wow shaun

    • @mercster
      @mercster ปีที่แล้ว

      Just look up "coupling" in the dictionary. It's when two things are linked together.

  • @gingerageousgames613
    @gingerageousgames613 6 ปีที่แล้ว +116

    Looking forward to more Godot tutorials. Your platformer videos were top notch.

    • @LittleMikeStarCraft
      @LittleMikeStarCraft 5 ปีที่แล้ว +4

      They really were, it turned me onto this channel-- and I am now really falling into Godot-- its such a powerful and lightweight engine... it loads on my junk computers.. where as Unity takes forever to load even on my beastly computer.

  • @albingrahn5576
    @albingrahn5576 6 ปีที่แล้ว +81

    I started using Game Maker Studio when I was around 10. Game Maker is fun and really good for making 2D games, but I wanted to try making a 3D game. So when I was 14, I downloaded Unity. Personally, Unity is perfect for me. I love the workflow and working with vectors. C# (the programming language) is good too. But one thing I really love about Unity is the community. It feels like every question you have has already been answered a million times on Unity Answers, and if you still can’t find a solution to your problem, people are happy to help and usally answers your question fast. Sometimes, depending on how hard the question is, you even get your answer under 5 minuets after you post your question. I’m 15 now so I’ve only used Unity for about a year but I feel like I’m gonna stick with it for a long time.
    Edit: wow this got really long. sorry about that lol

    • @klkev6511
      @klkev6511 6 ปีที่แล้ว

      unity is a lot easier to learn than gms2?

    • @albingrahn5576
      @albingrahn5576 6 ปีที่แล้ว +5

      klkev I haven’t really tried gms 2 so I can’t really answer that, but in my opinion game maker studio 1 is easier to learn than unity but unity is better when you already know it, but like i said i have never tried game maker studio 2.

    • @neoDarkSquall
      @neoDarkSquall 6 ปีที่แล้ว +6

      I'm sure we can handle a 7 lines comment.

    • @maximotg9841
      @maximotg9841 6 ปีที่แล้ว +1

      Uhm,excuse me do you have twitter? i'd to ask you few things.

    • @albingrahn5576
      @albingrahn5576 6 ปีที่แล้ว +4

      MaximoTG98 sure, it's @albin_grahn

  • @FriendlyCosmonaut
    @FriendlyCosmonaut 6 ปีที่แล้ว +86

    Awesome insights, as usual. Your pros/cons for GameMaker really resonate with me - I love GameMaker, and it has a GREAT structure to build the kinds of games you're talking about. You can make the backbone of a game in a day or two, and it feels so fast and fun. But as you start moving away from that structure, as your scope expands, the project becomes messy fast. You have to stay very organised and create the tools you need yourself. But I'm super keen to jump into Godot as I want to start building more complicated RPG projects too!

    • @dugtrioramen
      @dugtrioramen 3 ปีที่แล้ว +3

      Yeah godot is really great for rpgs. Specially, Resources are really cool. Normally, rpgs will read and store data from json or csv files. But you'd have to interpret the data a lot cuz they're just strings.
      With Godot's custom Resources, you can natively store any type of data, including other resources. This lets you nicely have compound resources and use them anywhere in the project easily.

  • @fernandoferreira3828
    @fernandoferreira3828 6 ปีที่แล้ว +39

    I like both, but my favorite is also Godot, and I would like to see more videos about Godot on the channel. I know the two engines through you, and I'm working on Godot, because in the future I want to do some things commercially, and being a free engine for me is something that helps a lot, since it exports to the platforms that I want to work on.
    Keep up the good work!
    Note:. I'm really looking forward to learning more about your "secret project". Hugs!

  • @pigdev
    @pigdev 6 ปีที่แล้ว +104

    And here, ladies and gentlemen, we have an ENLIGHTENED GAMEDEV
    jokes aside, really liking these videos. Gamedev stuff but not tutorial only. Hope you can keep up with them :D

    • @uheartbeast
      @uheartbeast  6 ปีที่แล้ว +12

      Hey! Good to see you here. Love your work :)

  • @gjallar8329
    @gjallar8329 6 ปีที่แล้ว +7

    I love these talks of yours! I wasn’t sure they would be interesting at first but I really enjoy them.

  • @tralavala9808
    @tralavala9808 6 ปีที่แล้ว +262

    Pricing system in gm2 is a joke to be honest, with godot coming for free, unity being free for beginners etc.
    Waiting to see more godot tutorials from you ;p

    • @didinesg3324
      @didinesg3324 6 ปีที่แล้ว +19

      same, GODOT FOR LIFE

    • @didinesg3324
      @didinesg3324 6 ปีที่แล้ว +12

      but each person has his own favorite and we are no one to judge

    • @loginatorvgaming9885
      @loginatorvgaming9885 6 ปีที่แล้ว +1

      My favorite to be real is gm1

    • @klkev6511
      @klkev6511 6 ปีที่แล้ว

      gm1 free?

    • @klkev6511
      @klkev6511 6 ปีที่แล้ว

      unity is a lot easier to learn than godot?

  • @SToddyMr
    @SToddyMr 6 ปีที่แล้ว +5

    I can't even describe how closer I became with you and your channel after your video about success. This video style is great, btw.
    It would be great to watch more vídeos about game development with godot. I'm really missing them after the platformer tutorial, who helped me a lot at the beggining :)
    Keep the good job! And thanks.

  • @Gaboconect
    @Gaboconect 6 ปีที่แล้ว +8

    I'd love to see more tutorials on Godot soon. I've been using it lately and I love it so far.

  • @darcybrooker
    @darcybrooker ปีที่แล้ว

    Man, you have helped me so uch in this vid. All the best to you. I have subscribed and looking forward to anything else you can share.

  • @mandosora2407
    @mandosora2407 5 ปีที่แล้ว +6

    your platfromer 2d tutorials was really a great start for me
    please make more godot tutorials.

  • @Crisisdarkness
    @Crisisdarkness 6 ปีที่แล้ว +4

    Wow that's great, I feel like I'm on the right way, this year I've been learning Godot, and I had doubts if it was more convenient to learn gamemaker first, but of what I was sure, that godot will open the doors to more project possibilities, thank you friend for sharing your experience, now I feel more calm and safe

  • @professorjogatina
    @professorjogatina 6 ปีที่แล้ว +6

    I started using Godot, I used it for two years, but recently I'm using game maker 2 and I'm finding it better, maybe because I'm beginner, but with Godot I learned a little object orientation. In the end what made me migrate to Game Maker 2 was to have adapted myself better and the fact of having several well-known games created in this game engine.

  • @thedevine3756
    @thedevine3756 4 ปีที่แล้ว +1

    Juts saying, I love your tutorials because you ACTUALLY EXPLAIN why the code works!

  • @averagetrailertrash
    @averagetrailertrash 5 ปีที่แล้ว +2

    Thank you SO much for mentioning LOVE. It's exactly what I've been looking for in an engine ♥

  • @nahiyanalamgir7056
    @nahiyanalamgir7056 3 ปีที่แล้ว +4

    One of the things I like a lot about Godot is that it's really lightweight and performs quite well. Game development environments these days are easily around a gig in size!

  • @justingreenland50
    @justingreenland50 5 ปีที่แล้ว +1

    I've been using GMS2 for my projects, it's been a fun learning experience. I've definitely been running into the problems you mention though, as my main project grows. I'm considering remaking it in Godot to see what can be accomplished there.

  • @slot9
    @slot9 6 ปีที่แล้ว +4

    I appreciate the insights!

  • @javiermari8537
    @javiermari8537 6 ปีที่แล้ว +2

    Good explanation, I100% agree, and I'm hoping to see more videos or even courses about Godot in your channel

  • @Tdoshok
    @Tdoshok 6 ปีที่แล้ว +13

    Interesting insights, Benjamin. Your journey to Godot (and experiences with it) are pretty similar to mine. - Yann

    • @uheartbeast
      @uheartbeast  6 ปีที่แล้ว +2

      Hey Yann! Good to see you here in the comments! I'm really excited for your Godot course! Keep up the amazing work!

  • @dustin146
    @dustin146 6 ปีที่แล้ว +1

    Thanks for the tutorials! More Godot tutorials please! There's already a billion Game Maker tutorials out there already, but it's hard to find good Godot ones.

  • @harmonyhoney7115
    @harmonyhoney7115 6 ปีที่แล้ว

    I always had issues with platformer collision in godot, whenever i would walk over a tile my character would get stuck because of the square nature of the tiles or something. I was using capsule collider and rectangle colliders on the floor

  • @AndrewWooldridge
    @AndrewWooldridge 5 ปีที่แล้ว +1

    Thanks for the video, it was really good for me as I've been using Gamemaker but just started to play with Godot this weekend and found it a joy to use.

  • @Bocahj4
    @Bocahj4 6 ปีที่แล้ว +1

    Learned the g.m. language three times over the years, and am watching you to learn it again. XD
    I look forward to learning from you!

  • @creminders
    @creminders 5 ปีที่แล้ว

    Thank you, I needed this comparison :)

  • @kennethmkline23
    @kennethmkline23 6 ปีที่แล้ว +1

    Hi Ben,
    It truly has been a blast to see your progression over these last 4-5 years. Whatever program you like the best is what you should focus on. To be honest, I never even looked at Godot (thought it was pronounced "go dot" this whole time), even though you have made videos for it. I'll need to go back and watch them and give Gotot a try :)
    Do you need any help with assets for your secret project (music, sound effects, art, etc.) I'm sure there are some talented folks watching that would love to contribute. Maybe you can have a contest, like a mini heart-jam for assets.As a side note, in your next series I think you might want to include creating a game design document as part of the process. Nothing fancy, just something practical. As always, keep up the fantastic work!

  • @HanProgramer
    @HanProgramer 6 ปีที่แล้ว

    On the compiling which engine compile most fastest for large game?

  • @kaspiannilsen646
    @kaspiannilsen646 2 ปีที่แล้ว

    Thanks for this video. Have been struggling with UI in Game Maker for quite some time now, and have been unsure if I should switch to Godot instead. This was enlightening

  • @tessellationarts2971
    @tessellationarts2971 5 ปีที่แล้ว +1

    Please upload more videos about Godot, you haven't uploaded for a loooong time. I'm very excited everytime you upload a new vid!!! :D

  • @nhdeitmers
    @nhdeitmers 3 ปีที่แล้ว

    Hello. Thank you for that insight. I’m thinking about making a guitar fretboard Ios app, so mostly UI and list lookups. Would Godot be good for that in your opinion?

  • @NeZversSounds
    @NeZversSounds 6 ปีที่แล้ว +9

    You are the reason I got over fear to program games and I've dreamed about it for YEARS. Because of you, I've become VERY interested in Godot, but I'm bit frustrated with their naming convention. I really want to see more tutorials about Godot too especially how to make movement in pixels rather than arbitrary numbers.

    • @leavemealoneandgoaway
      @leavemealoneandgoaway 6 ปีที่แล้ว

      NeZversTutorials Do you mean move an object with integers vs float values? Just use the round() method.

    • @NeZversSounds
      @NeZversSounds 6 ปีที่แล้ว +1

      No. If you have watched his godot tutorial he has motion.x (what is alternative for something as hspd that's added to x in gamemaker) and it has MAX_SPEED = 200. But it moves with speed like 4 pixels per frame.
      So I'd like to know how to move in actual speed px/frame instead of arbitrary and unnecessary big numbers.

    • @NeZversSounds
      @NeZversSounds 6 ปีที่แล้ว +1

      OMG, do you even follow what I'm saying? Yes, of course, you can make movements without acceleration and friction but that doesn't change the fact that movement is calculated with the arbitrary number since it won't be MAX_SPEED but just SPEED of 200. It still won't be pixels per frame!!!!
      If I'll put speed 4 (intended pixels per frame) it will actually move 1px somewhere around 50 frames.

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +1

      to NeZversTutorials
      In Unity you can set that 1 unit = 1 pixel.
      Search that option in Godot. I don't think there is no such option.
      godotengine.org/qa/12733/what-is-the-unit-of-distance-in-godot-and-can-it-be-set-to-pixels

    • @igorthelight
      @igorthelight 5 ปีที่แล้ว +1

      to Nub93
      I get your point, but on Desktops most using 1920x1080, so you can make your entire game around this resolution and just resize your viewport if needed. I'm talkning about 2D games, by the way. I'm not sure, how smart it will be to use pixels as dimentions in 3D game. Probably, not a very good idea.

  • @constantdecay
    @constantdecay 5 ปีที่แล้ว +2

    Thanks for this! You cleaned up the trouble I had in my head a lot :) I planned making a survival/farming 2D game and looked into so many engines. Like you said, Unreal (and even Unity) were a bit too complex for me and my plans. I own Game Maker and did some small stuff with it, but felt like bottlenecked at some point (as you said: there are ways to solve those bottle necks, but why should I, if there is a better suited engine?) I decided to get into Godot now. So if you think of a Godot tutorial series, maybe a simple farming game would be thing :P

  • @thegardenofeatin5965
    @thegardenofeatin5965 3 ปีที่แล้ว +2

    I landed on Godot because:
    1. I'm an open source zealot. I'm a Linux guy, and Godot runs pretty well in Linux. This ruled GameMaker out entirely and got me grumbling at Unreal and Unity.
    2. I learned how to program in Python, and GDScript is quite Pythonic, so I've basically got it. Like, I spent awhile going "I wonder if it can do /this/ python weirdness" and it works.
    3. There's a version of Godot that supports scripting in C#. I don't know C# but I have this idea that I'll become familiar with Godot then tinker with C# in a familiar environment. Unity has been decreasing the number of languages that work in it, Godot has been increasing them; you can even program for Godot in Rust, if you're bent that way.
    4. It occupies the area of gaming I most want to be in: I want to make games like A Link to the Past, and Godot seems to be the right engine for that, and then later I'd like to be able to explore 3D, which Godot can do. Unreal is for making beautiful FPS games in. My understanding is it has to be abused into building 2D games. It's a lovely wrench, but I'd rather have a spatula to flip this pancake. Unity is more versatile but still there's an emphasis on 3D, and, well, points 1-3 made me pick Godot.

  • @zoeythebee1779
    @zoeythebee1779 5 ปีที่แล้ว +1

    I started out with gamemaker and I've been using it for about a year now and I really liked it. But I have big plans for the future, fleshed out roguelikes, large sprawling platformers, survival games. While Godot looks a lot more complicated it looks like it will be worth learning.

  • @KlausWulfenbach
    @KlausWulfenbach 5 ปีที่แล้ว

    Didn't know where else to put this, so I'l leave it here.
    I took your advice about trying Godot 2.1 and it seems that it works fine so far. The other version still crashes on startup, but 2.1 seems fine. Thanks for the tip, and when we're done the GMTK game jam, I'll finally get to try your Godot tutorials! :D

  • @nakogamez1561
    @nakogamez1561 6 ปีที่แล้ว

    I need help. I cant paint Objects in the room editor like i used to do wirh LMB + Alt. It suddenly didnt let me do it even tho it said i had to press this combination to paint Objects....

  • @ReversePrimeOFFICIAL
    @ReversePrimeOFFICIAL 6 ปีที่แล้ว

    I am really bad on making sprites is there a way to get some that moves up down and to the sides

  • @superkool7
    @superkool7 6 ปีที่แล้ว +2

    Keep doing the tall style videos brother they are great! Also I've heard rumors of a gms2 book coming out by you is this true?!

  • @Immorpher
    @Immorpher 5 ปีที่แล้ว +3

    I am really getting the itch to get into game design. I come from analysis programming and random generation in MATLAB which uses multidimensional vectors. I know basically no other programming language supports such high dimensional vectors. But for games you don't really need them. Since Godot is open source and free for the community I will start with that and support it.

  • @steveokinevo
    @steveokinevo 6 หลายเดือนก่อน +2

    Gamemaker has changed alot since this video and now its free download.

  • @fossegutten6579
    @fossegutten6579 6 ปีที่แล้ว

    More Godot tutorials coming up? Grateful for all the GMS stuff you made, you got me into gamedev with those videos :) However, I moved on from GMS to Godot now, hope you will too!

  • @wasserpophim5935
    @wasserpophim5935 3 ปีที่แล้ว +3

    I’ve been bouncing across lots of game engines and it’s mostly because I’m not sure what engine is right for me. I’m trying to make a low poly car game with a drone or birds eye view with an interesting drift mechanic. Does Godot have the potential to make something like that? I really want to get into development and I’m aware it will take a lot of time, I’m willing to do that I just need to start somewhere. :D

  • @MikeMcRoberts
    @MikeMcRoberts 5 ปีที่แล้ว

    Look forward to more game tutorials. Hopefully, we will see a complete game from start to finish in a tutorial form.

  • @kashkashouse6003
    @kashkashouse6003 5 ปีที่แล้ว

    Hey. I love your channel. Thank you so much for Godot tutorials for beginners which I am. It's so exciting to learn a thing that I've always wanted to get close to, and to even think about making my own 2D platform game is just fantastic. And please don't give up on Godot tutorials making because there are quiet a lot of people like me who long to watch new stuff and learn from you. Please don't make us wait for them like for Godot ;) Greetings!

  • @Xero_Wolf
    @Xero_Wolf 4 ปีที่แล้ว

    Been along a similar path. Starting with RPG Maker and Game Maker, bounced between Unity and Unreal and tried a little Gadot for a bit before settling with Unreal. Unreal has come a long way in terms of ease of use and I was able to make my 3D game with just using blueprints. Development goes so much smoother with blueprints for me as I am mainly an artist and not that good of a coder.
    That said I'm giving Gadot a second run now for making a 2D game. I'm following your tutorials and many others and I''ll really liking the experience. Thanks for providing all this great content man. 👍🏼

  • @jerryheritage
    @jerryheritage 6 ปีที่แล้ว +15

    Benjamin, please give us tutorial on Godot too! ^_^

  • @fastfading4667
    @fastfading4667 6 ปีที่แล้ว +2

    i love godot too. but there are few demos tutorials, could u give a beat them up like demod ,that could help to do many games or a mugen game demo

  • @bertramkorsholm5059
    @bertramkorsholm5059 6 ปีที่แล้ว

    Hey Benjamin because you don’t answer your beginner series anymore so can you help me there is a bug when I tried to get knockback I can only get knockbacked on the edge of the slimes and I can only knockback slimes if I hit them on the edge

  • @jaysanprogramming6818
    @jaysanprogramming6818 6 ปีที่แล้ว

    Kudos for your honesty.

  • @tubeMonger
    @tubeMonger 6 ปีที่แล้ว

    Thank you for sharing.

  • @chriscarmonte997
    @chriscarmonte997 6 ปีที่แล้ว

    I can't wait to see the cool things you will teach us with Godot in the future

  • @ReversePrimeOFFICIAL
    @ReversePrimeOFFICIAL 6 ปีที่แล้ว +2

    I been having this question for a long time how to you add ads and in-app purchases because I feel it a little old how to do it make a video or tell me how it made and how to do it

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +2

      You need an extension for that - search in Marketplace for that.
      Can't help more - sorry.

  • @CoffeeAI201
    @CoffeeAI201 2 ปีที่แล้ว +2

    Who else is here now that GameMaker went full subscription model?

  • @sergioval3nzuela774
    @sergioval3nzuela774 5 ปีที่แล้ว

    hey can you finish your plataformer tutorial?

  • @totally_not_a_skeleton-old
    @totally_not_a_skeleton-old 5 ปีที่แล้ว +2

    When I used GameMaker exclusively, I had a really difficult time understanding how to use Godot and dropped it pretty quickly. However since GameMaker isn't good at 3D, I ended up learning Unity. Godot and Unity share a lot of similarities, so when I decided to try learning Godot again, it resonated a lot better and I now love the engine.

  • @rohandalavi4634
    @rohandalavi4634 4 ปีที่แล้ว

    Why you did not tried construct 3. Pls try it, and share your thoughts.

  • @ReversePrimeOFFICIAL
    @ReversePrimeOFFICIAL 6 ปีที่แล้ว +1

    I like your video keep on making them

  • @TheRaje3
    @TheRaje3 6 ปีที่แล้ว

    moving to godot since I watch this video few days ago... i feel like game maker studio 2 programming potencial is not enough for my ambitious projects hope you upload more and more godot engine 3 tutorials. I went so far in game maker becouse of your tutorials. Thx dude... Real hero

  • @integralyogin
    @integralyogin 6 ปีที่แล้ว +1

    would love to see more tutorials for godot since issues with my harddrive keeps me from using windows, and since being forced to use linux ive had to explore other options besides GMS.
    I went around trying different engines, such as LOVE2D, and am currently working with the pygame library but would looooove to see more godot tutorials, though of course its great that you are building games aswell. So I totally get it if you dont want to have to make tutorials all over again for godot as youve done with GMS.

  • @the_procrastinator8606
    @the_procrastinator8606 2 ปีที่แล้ว +2

    2:05
    Well, to be fair you (used to) have these moments as well lol
    In anyway, love Godot and thanks for helping me to get into it so quickly!

  • @ChukoByte
    @ChukoByte 5 ปีที่แล้ว +1

    I don't think I ever promoted anything that I wasn't affiliated with as much as I promoted Godot. It has been a joy to develop games in it compared to the other engines I've used. I can see myself developing games in Godot for awhile.

  • @nyn2k259
    @nyn2k259 5 ปีที่แล้ว

    Nice video, Do you have any tutorial on how to make a game like Dr Mario on Godot? Thanks.

  • @dustinmorse8497
    @dustinmorse8497 6 ปีที่แล้ว +4

    You should definitely do more Godot stuff! I know you take about remaking you 2D hack and slash in Godot. I "bounced off" Godot due to being frustrated with the UI and switched to game maker but have been giving Godot another chance.

    • @dustinmorse8497
      @dustinmorse8497 5 ปีที่แล้ว +2

      I have now switched to Godot completely as I've gotten used to how it works.

  • @lombiolof
    @lombiolof 6 ปีที่แล้ว +3

    Hey HeartBeast, what kind of engine should i use if i want to create a similar game to slay the spire? (rogue like, card game, a little bit of story telling in betseen)
    i am a rookie still but i have a lot of ideas to apply once i learn properly how to make my own games

    • @uheartbeast
      @uheartbeast  6 ปีที่แล้ว +2

      tito. Personally I would use Unity or Godot for that.

    • @lombiolof
      @lombiolof 6 ปีที่แล้ว +2

      HeartBeast ty bro, keep up the good content! ❤

  • @RudyTN
    @RudyTN 5 ปีที่แล้ว +3

    WOOT! YOU KNOW WHAT THIS MEANS BOIIZZ!
    MORE GODOT TUTORIALS!!!
    We don't have to find another TH-camr that's gonna pale in comparison to HeartBeast now 😭💗

    • @alumae_star
      @alumae_star 5 ปีที่แล้ว +1

      I certainly hope so, but it's no certainty. Fingers crossed :P

    • @user-hl7lr8ld2i
      @user-hl7lr8ld2i 5 ปีที่แล้ว +1

      dont do that, dont give me hope

    • @RudyTN
      @RudyTN 5 ปีที่แล้ว

      It's happening!

  • @Drew7795
    @Drew7795 6 ปีที่แล้ว +1

    Great vídeo Heart. I use Godot, but I started with Construct 2. I program in PHP and Javascript and I found it Godot easier to learn. I always see your creating videos in Game Maker, but I like Godot a lot more. Even if I want to publish a game in Game Maker I will need to buy the license. And here in Brazil is always more expensive.

  • @antoemba4779
    @antoemba4779 4 ปีที่แล้ว +1

    What do you recommen for turn bese civilizasion like game

    • @uheartbeast
      @uheartbeast  4 ปีที่แล้ว +1

      Godot for sure on that one.

  • @ejaz787
    @ejaz787 6 ปีที่แล้ว

    can anyone point me to a good series or website where i can learn godot. I know python pretty well but there is a lot more to GD script and the other functions in Godot. Thanks :)

  • @LuisFlores-gr1bw
    @LuisFlores-gr1bw 6 ปีที่แล้ว +1

    Thank you mentor. I will begin to study up on Godot. I am working on my first game right now on GM2 and felt a bit intimidated by Godot but I will take your points into consideration and try to transition.

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +1

      If your game is simple (like Mario or Megaman) - stick with GameMaker Studio for now.
      If your game is more complicated (like Ori and the Blind forest) - try Godot 3 or Unity 2018.2

    • @LuisFlores-gr1bw
      @LuisFlores-gr1bw 6 ปีที่แล้ว

      Igor Sandu Yes sir. Thanks for the advice. I did plan to finish my project on GM2. Specially considering it's the only engine I semi-know how to use. 🤣

  • @slimebor7059
    @slimebor7059 4 ปีที่แล้ว

    Godots forum is inactive i once asked to help me with making a platformer and only guy after 1 or 2 monts has responded sending some tourtorial and the set up is really bad so yeah i like defold more (it also uses lua code just like love 2d)

    • @akpandaniel5370
      @akpandaniel5370 4 ปีที่แล้ว

      godot uses GDScript, VisualScript, c# and c++

  • @souhaiblabloba1630
    @souhaiblabloba1630 5 ปีที่แล้ว

    I HAVE READ ONCE THAT WE CAN USE GML WITH GODOT ...IS THAT POSSIBLE AND HOW ,....PLS I REALY EED IT .CS IM USING LINUX NOW AAAND I KNOW ONLY GML

  • @skaruts
    @skaruts 6 ปีที่แล้ว

    A great demonstration of the power of Godot's UI system (besides itself) is _"RPG In A Box"._ It's sort of a voxel-rpg-maker totally built in godot. The only difference really is that Godot itself is built from C++ code, instead of gdscript.
    Personally I couldn't yet figure out how to use it properly, precisely because it's tricky to access certain objects. I've had to postpone an idea I'd like to pursue, which would be along the lines of the old Pizza Tycoon and quite UI heavy.

  • @xsoldier9519
    @xsoldier9519 6 ปีที่แล้ว +2

    Please make more godot tutorials!And add some music on vlogs
    !

  • @heterodoxagnostic8070
    @heterodoxagnostic8070 5 ปีที่แล้ว +1

    i want to make a PvP TCG, what engine should i use?

    • @uheartbeast
      @uheartbeast  5 ปีที่แล้ว

      I would personally use Godot for that. But GM could do it as well.

  • @seanocansey2956
    @seanocansey2956 4 ปีที่แล้ว

    Hey, sorry if this is a dumb question and a long question, but Looking at games like Hyper light Drifter, (and Grain War *cough* 😅) how difficult/realistic is it to create these specific styles of games in Godot?
    It's because I started off with GameMaker 1 and fell in love with it (mostly because of your amazing tutorials) and was following your RPG course. Then GameMaker pulled a sneaky boi and discontinued the program which was a bit frustrating.
    I'm currently following your Godot RPG course which is really good, but the style feels different and and seems more tile oriented (maybe it's just me). Also because it's not as in depth as the GameMaker version and there aren't many Godot tutorials out there, I'm struggling to see the engine's full potential I guess. (I'm not complaining at all the tutorials are great, I'm just scared to start a project again to switch engine again 😅)
    My experince with programming is with microcontrollers, so although I understand code, my main problem is that I'm still New to the game development concept, despite the programming language, so I have ideas for things I want in a game, but don't know the best was to approach them.
    Sorry this is long, 😅 I guess the TLDR question is: Do you think a game like hyper light Drifter could be made in Godot, and would a tile system be used in anyway like the way it is implemented in your action RPG course? Thanks for listening and for all the support you give man.

    • @uheartbeast
      @uheartbeast  4 ปีที่แล้ว +2

      Hey! From my experience so far I'd bet making a game like HLD in Godot would be easier than GM. The HLD devs pushed GameMaker too it's limits and worked closely with the devs at yoyogames to get everything to run like they did (that is my understanding anyways).
      The reason Godot feels more tile based in my videos I think is because I've moved to more tile based games as they are generally easier to design levels for. It isn't really a Godot thing but a thing that I am doing different. Hopefully this helps! Thanks for the question.

    • @seanocansey2956
      @seanocansey2956 4 ปีที่แล้ว +1

      @@uheartbeast thanks for the reply! Yeah that really hekps out, and makes a lot of sense.

  • @orcuswells649
    @orcuswells649 2 ปีที่แล้ว +1

    This video just popped into my feed after I looked up a bunch about godot, and I have to agree with how great it is. I also just finished a demo for an rpg, and I can confirm that it does work very well for rpgs

  • @MegaZumo
    @MegaZumo 6 ปีที่แล้ว +3

    Godot is my favorite engine too and I started game developing using Game Maker. One of the deal breakers was that Game Maker didn't have functions and that didn't make any sense to me. When I switched to Godot it was easy, because I use Python a lot and I'm used to OOP. Godot just makes sense to me.

    • @Mk2kRaven
      @Mk2kRaven 4 ปีที่แล้ว

      Gamemaker is getting functions very soon in a upcoming update.

  • @Twisted_Logic
    @Twisted_Logic 5 ปีที่แล้ว

    I'm working on a space shmup that involves large-scale ship battles in GMS1.4, and the systems involved are getting a lot more complicated/difficult to manage than I had initially anticipated. Wondering if I should try implementing the prototype in Godot and see if the structure suits the game better.

  • @cantimploromanolencio1134
    @cantimploromanolencio1134 6 ปีที่แล้ว +3

    I'm a programmer, I've tested both, and I agree completely with you. With GMS you can make things really fast, but it's complicated to do things well, and as the project grows you're having a lot of troubles and headaches... Godot suits much better for no so basic stuff.

    • @estergym5083
      @estergym5083 6 ปีที่แล้ว

      How godot helps make it better? Havent tried yet and couldnt extract much from his explanation.

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +2

      It's difficult to explain. Godot have more tools. If your 2D project became too complicated, GameMaker Studio became too cluttered. But you can use any engine you like. Just try other engines to have a better unrestanding of market.

    • @estergym5083
      @estergym5083 6 ปีที่แล้ว

      thanks i was trying to implement inventory system in game makerand it really must be done from 0. The rest of user interfaces were not so hard to do. Ive seen in unreal engine and it has a lot of stuff already done, but to be honest i rather code it unless its something complex like an inventory system.

    • @cantimploromanolencio1134
      @cantimploromanolencio1134 6 ปีที่แล้ว +1

      For me, as a programmer, there are a lot of lacks in GMS, but mainly: OOP and decent event model... The main problem is that you have to define everything globally, and you can use and access everthing in every moment. As result of this people does things like modify the life bar in the collision event of the player, which is terrible as you are creating a high depedence between the player object and the object that displays his life. At the end you have a lot of coupled objects, and make changes in that system is really hard.
      Godot has a good event model and you can simply, when the player takes damage, send a event ("signal" in godot argot) indicating that the player life has changed. The life bar is just listening to this event and it changes itself....
      IDK, of course you can implement this in Godot without using events and create the same mess that in GMS, but the difference is that Godot provides tools to implement it proper way...

  • @gensti
    @gensti 3 ปีที่แล้ว

    I'm Now Programming for 2 month with Unity and it's my preffered

  • @8_BitKing
    @8_BitKing 6 ปีที่แล้ว +5

    What do you mean by coupling, and why is it a bad thing?

    • @GrahamErmter
      @GrahamErmter 6 ปีที่แล้ว +9

      Another word for it would be dependencies, it can become a bad thing when your project scales up and you start to write code for other objects inside other objects which gets very messy very quickly. The other reason why it can become a bad thing is if you've coupled two or more objects together and start writing code using the other objects, then change an object which could then break the other objects. The systems become very complex when it comes to changing an object later on because of all the other objects depend on one another. Gamemaker makes this problem worse because objects do not have functions that you can call/create for a specific object. This makes organising code and calling functions on objects kind of a mess in GM, where other engines allow you to do things like "Object.function();" to run a "script" on an object.

    • @pigdev
      @pigdev 6 ปีที่แล้ว +5

      Coupling is when you make a logic depend on other, actually an object depend on other.
      This is bad for long term projects because the maintenance of such structures is hard and always lead to headaches.
      E.g:
      Let's say you code your player object when it hits an enemy object, the enemy will tell the GUI to instance a "Hit" text.
      If you change, let's say how the player deals the damage, you will have to change how the enemy takes a hit.
      If you change how the GUI instances visual feedback, you will have to change how the enemy interacts with it.
      So in this situation, the best thing is to decouple the objects, especially GUI. This way you have independent systems that can work without knowing how the others work.
      So in this sense, you could make the enemy instance a "Hit" text and let the "Hit" text do all the other things (animating, freeing itself from memory, etc...)

  • @Sputnik1
    @Sputnik1 6 ปีที่แล้ว

    I like Game Maker because it's easy to learn how to do stuff on it, but I'm trying to learn Godot because it's free and it offers more possibilities. You channel is really helping me learn Godot and I wish you could make more tutorials on how to do things on Godot. Especially since there's Godot 3 now and your Godot 2 videos are a but outdated, but still very useful.
    (bear with me and my grammar, I'm learning)

  • @HeyItsWolf
    @HeyItsWolf 6 ปีที่แล้ว +2

    at the movement, im 15 learning on game maker by following multiple guides on TH-cam(Heartbeast,Shaun Spalding) any tips as a young game developer ?

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +1

      Yes!
      GameMaker Studio is a very good engine for beginners and for 2D!
      1. There is a cool channel about indie developing (not any specific engine) th-cam.com/channels/_hwKJdF3KRAy4QIaiCSMgQ.html
      2. Create little games and show them to friends!
      3. Try other engines for fun!
      For 2D:
      * GameMaker Studio 2
      * Construct 2 and 3
      * Godot 3
      * Unity 2018 (not very good performance for 2D!)
      For 3D:
      * Unreal Engine 4
      * Unity 2018
      * Godot 3 (not very good graphics for 3D!)

    • @uheartbeast
      @uheartbeast  6 ปีที่แล้ว

      1- If you do tutorials try changing small parts of them to make them your own
      2 - Make games as small as you can make them at first
      3 - Do game jams
      4 - This is tied to 2 and 3 but learn to scope projects and finish them.

    • @HeyItsWolf
      @HeyItsWolf 6 ปีที่แล้ว

      HI, thank you for all the responses i ended up buying your udemy course on 2d rpg heartbeast and so far its great

  • @whobitmyneck
    @whobitmyneck 5 ปีที่แล้ว +1

    With Godots upcoming 3.1 version with new features, I’m certain that it will surpass all the other engines, they all have their purposes though, I just prefer Godot because you can edit the geometry and appearance of meshes with Godots shader language, and making scripts for nodes in it is so easy, also the project structure is compact and very easy to manage. It gets better with the ability to easily make Godot plugins.

  • @mrdacom
    @mrdacom 6 ปีที่แล้ว +59

    Unreal is so good for 3d soooo good.
    GM2 is soo good for 2d.
    Unity is something between in my opinion.
    I want to learn godot

    • @c_sho
      @c_sho 6 ปีที่แล้ว +1

      MrDacom same

    • @silkworm2595
      @silkworm2595 4 ปีที่แล้ว

      @@mrdacom how's Godot?

    • @mrdacom
      @mrdacom 4 ปีที่แล้ว

      @@silkworm2595 I don't like it 😂

    • @zackydev
      @zackydev 3 ปีที่แล้ว

      *Oof*

  • @wattheshet
    @wattheshet 6 ปีที่แล้ว

    have you considered other game engines as well? like xenko?

    • @uheartbeast
      @uheartbeast  6 ปีที่แล้ว

      Trax Morth I'm interested in the Defold engine but I haven't really tried it yet.

  • @KlausWulfenbach
    @KlausWulfenbach 6 ปีที่แล้ว +2

    Is Godot better for ECS than GM:S?

    • @uheartbeast
      @uheartbeast  6 ปีที่แล้ว +2

      I don't really know. To be honest Love2D was really well suited to ECS.

  • @Omwekiatl
    @Omwekiatl 3 ปีที่แล้ว +1

    Gran análisis, yo he usado GM la mayor parte de mi vida y recientemente uso Godot, me parece que ambos tienen su potencial, como dices, GM para hacer proyectos pequeños o montar demos rápidamente, es muy experimental, algo que amé de GM es que tiene su propio editor de Sprites, lo que permite hacer locuras rápidamente, también que exporta los ejecutables muy fácil rápido y a bajo peso; en general es un gran software; pero se queda corto en su falta de modularidad, en eso Godot es mucho mayor, sobra explicar más.

  • @ChrisBa303
    @ChrisBa303 5 ปีที่แล้ว

    Hi, this may be a dumb question but why are there no better know games made with Godot? It seems like most people tend to choose gamemaker even though godot is completely open source and free.

  • @RezaAkbar
    @RezaAkbar 6 ปีที่แล้ว +2

    Im a programmer, and i have test many game engine(almost same with you says). What im love with game maker is easy to use for fast prototyping, even you dont need to hard code to make object. And what im hate with game maker is global scope functionality. And Im totally agree with your statement, that is not a fault by Game maker, that why game engine was created. Every engine have different way to do what have too.

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +1

      Right!
      GameMaker Language is created for beginners - that's why:
      * It has dynamic types
      * It runs in virtual machine (sord of). Use YoYo Compiler for native code.
      * You can created only ONE type of objects
      * Every number is a "real" which is a fancy name for "double". Even bool is a real! )))
      * You can put different types in one array - I think array is actualy a list. I think.

  • @smoothoperator3739
    @smoothoperator3739 4 ปีที่แล้ว

    What's the game engine besides Unreal and Unity that could make Fighting Games.

  • @zalk_games8849
    @zalk_games8849 4 ปีที่แล้ว

    Can GameMaker studio 2 for example handle something with huge bosses like Hollow Knight? or a platformer with a lot of animation frames and background/foreground ellements like Cuphead?

  • @igorgiuseppe1862
    @igorgiuseppe1862 6 ปีที่แล้ว

    the UI from godot can be used to make add'ons for godot too.
    and by being open source, it means if you ever reach the limits of the engine you can expand it, or if you need more performance or bug fixing and the developers are taking too much time to do it, you can improve it yourself (or hire any programmer to do it instead of waiting for the time it would take for their current employees and volunteers to fix it)
    as for being capable of doing anything you can do on game maker, on godot, yes you can even make an game maker on it.
    as for the opposite, not really.

  • @SteelVoltagerpg
    @SteelVoltagerpg 4 ปีที่แล้ว

    I wish I could use Godot, but it keeps crashing on my macbook :(

  • @mariolegend
    @mariolegend 5 ปีที่แล้ว

    I am so curious about this engine. Now that i know u know, i want to recreate my gridxross game in godot and see how that works.

    • @mariolegend
      @mariolegend 5 ปีที่แล้ว

      I'll look into tutorials on how to proceed.

  • @gv13511
    @gv13511 5 ปีที่แล้ว

    I am a bit late to the party here, but I was a great fan of GameMaker. I made my first commercial game in it but I found Construct 3. It was a bit difficult for me to get into Construct but oh man it is such a great engine.