Space Engineers Experiments: Fun With Custom Turret Controllers

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 51

  • @samcassidy8101
    @samcassidy8101 2 ปีที่แล้ว +49

    I've found through experimentation that putting the hinge on shared inertial tension stops the shaking! Hope this helps!

    • @sebione3576
      @sebione3576 2 ปีที่แล้ว +4

      I found that shared inertial tensors locks my hinge and I can't use my turret anymore. What am I doing wrong?

    • @samcassidy8101
      @samcassidy8101 2 ปีที่แล้ว +5

      @@sebione3576 try adjusting the torque and try only sharing internal tension on one of two rotors. I've had this problem before and tried what I've suggested and it seemed to have fixed it

    • @samcassidy8101
      @samcassidy8101 2 ปีที่แล้ว +1

      If that doesn't seem to work I would just keep adjusting the settings until you find a sweet spot. I'm not entirely sure what causes the error both you and I encountered, but so far minor adjustments have fixed all of my turrets. Also I found weight is a factor so don't make turrets or cranes too heavy

  • @brunoks6951
    @brunoks6951 2 ปีที่แล้ว +29

    I created an arm with a grinder at the point. I just park my ship near the enemy ship and turn on the grinder manually. Add a piston between the rotor and the hinge and you can really reach a lot of spots. Alas, turn on your inertia tensors in the rotor and hinge, and increase torque. The wobly will stop.

  • @habakucktibatog7733
    @habakucktibatog7733 2 ปีที่แล้ว +30

    Just you are aware:
    the issue with the railguns not shooting: they need to charge for about 60 seconds :D
    aaand you just build them

    • @FizzDB
      @FizzDB 2 ปีที่แล้ว +1

      my thoughts too :)

    • @PandemicPlayground
      @PandemicPlayground  2 ปีที่แล้ว +4

      That would make sense. Didn't figure it need a charge when placed down in creative

    • @habakucktibatog7733
      @habakucktibatog7733 2 ปีที่แล้ว +1

      @@PandemicPlayground it Evan showed it on the rail gun when you cklicked on it in the video

    • @callofdutymobilepro2728
      @callofdutymobilepro2728 2 ปีที่แล้ว

      Railgun automatically charge when place in crateartive unless they have changed in a update or something

  • @DasIllu
    @DasIllu 2 ปีที่แล้ว +14

    I've had the idea of using the custom turret controller as a thrust vector controller, aiming at an enemy ship for instance. Or a 'flying cargo container' following the player while building stuff.

    • @MrMadmazz
      @MrMadmazz 2 ปีที่แล้ว

      we already have live tracking cluster bombs on keen servers... th-cam.com/video/_uxrxUZQios/w-d-xo.html

    • @jonathandrake2451
      @jonathandrake2451 2 ปีที่แล้ว +7

      @DasIllu I like the idea of the flying cargo for the role play aspect and coolness of the concept, but while I don't think it would be a problem of it following you....the problem would be it stopping before it freight trains you.

  • @JabbuGuy
    @JabbuGuy 2 ปีที่แล้ว +5

    Yo man im glad to see you growing after all these years, it's insane how time goes by so fast

  • @rogerarmstrong3573
    @rogerarmstrong3573 2 ปีที่แล้ว +4

    It's the claw!! I'm going to try an build that!

  • @ukaszanioowski9722
    @ukaszanioowski9722 2 ปีที่แล้ว +1

    i've made an excavator using the new custom turret controllers
    on large grid
    as a base i use a large cargo container, i place an advanced rotor onto it, then a conveyor junction, and a cockpit on top of the junction
    attached to the back of the junction is a custom turret controller, and in the of the junction i placed a sorter to pull all mined ore from the drill
    from that a hinge going vertically (up down), 3 pistons (each piston is 5m long, and extends extra 10m) a conveyor junction and another hinge pointing downward with 2 pistons and a drill
    lets me dig pretty deep, is effective and suprisingly portable

  • @Kennet0508
    @Kennet0508 2 ปีที่แล้ว +6

    Please start using the Share inertial Tensor setting when making theese, that way all that wobble dissapears.

  • @banjo3755
    @banjo3755 2 ปีที่แล้ว +2

    Oh wow this was just uploaded? I was just searching for space engineers videos lmao

  • @DepletedWisdom
    @DepletedWisdom 2 ปีที่แล้ว +2

    If you had an active welder with the AI targeting. It could make a unique scenario where a base is overrun by the AI and it uses drones and active welders on arms to attack you.

    • @spartanv0
      @spartanv0 2 ปีที่แล้ว

      did you mean grinders instead of welders?

    • @DepletedWisdom
      @DepletedWisdom 2 ปีที่แล้ว

      @@spartanv0 Nah, welders will fry your butt quick.

  • @shadowx1606
    @shadowx1606 2 ปีที่แล้ว +2

    The drill custom "turret" remind me of the graboids from the film Tremors... Don't know why tho...

  • @tbking-vd6vb
    @tbking-vd6vb 2 ปีที่แล้ว +1

    Thanks for the video its given me a few ideas but i cant seam to find the add weapon tool but all other buttons are there, do you have a solution?

  • @Dragonorder18
    @Dragonorder18 2 ปีที่แล้ว

    It's amazing at times, watching people build such unbalanced turrets where everything is weighted onto one side. Instead of making it more stable with the guns equal on each side of the custom turret.

  • @kevingriffith6011
    @kevingriffith6011 2 ปีที่แล้ว

    The best thing I can think of that isn't a gun for this would be an auto-grinder system. You'd have to use timer blocks and sensors for finer control, but you could have one arm with a landing gear and a different arm with a grinder on it. Have the landing gear lock the target in place so that the grinder arm can grind it without pushing it out if it's reach. I don't know exactly how technical it's going to get, but it should be doable in vanilla with an obscene number of sensors and timer blocks.

  • @STbattlefront
    @STbattlefront 2 ปีที่แล้ว +1

    Wonder how long till clang comes and takes it all?

  • @damonknight2494
    @damonknight2494 2 ปีที่แล้ว +1

    i just had a thought can you use the controller to make mouse controlled wings with the wing mod?

  • @apacheshepherd8059
    @apacheshepherd8059 2 ปีที่แล้ว

    For pistons what I found helps us instead of setting max/min distance, you just have two buttons for velocity. Make sure velocity is set to 0 on the piston then have increase and decrease velocity keys. It’s a bit more precise and easier to hit two keys.

  • @defechan7486
    @defechan7486 2 ปีที่แล้ว

    you can get it to work in one control menu if you build on your grid somewhere a WASD converter using sensors and 1x1 suspensions.

  • @snark69
    @snark69 ปีที่แล้ว

    Can you make an auto dock system that will automatically move a connector to a BIG ship to transfer ice, cargo, whatever to a base or vice versa?

  • @aprhys9494
    @aprhys9494 2 ปีที่แล้ว +5

    Even at double speed this video really drags on. Typically people looking to learn something want to know how fast. It's why quick start guides exist along side lengthy manuals.
    Make a script or something. As much as it's nice to cover all aspects in deviating from what you have planned, it should be done after covering the basics and with a prepared setup and script

  • @BestHakase
    @BestHakase 2 ปีที่แล้ว

    Awesome content! Thanks for cool ideas

  • @flambokuma2299
    @flambokuma2299 2 ปีที่แล้ว

    I could see the search light one being useful on a Mining Rover. I wonder if you could use the same AI system with the Control Blocks on a Rover with the Light on it. Rover Follows you thru a mine and shines a light on you.

  • @danielstrahm971
    @danielstrahm971 2 ปีที่แล้ว

    wütdet du den rotor und scharnier richtig einstellen würde es auch nicht so rum wackeln

  • @ventusprime
    @ventusprime 2 ปีที่แล้ว

    Hy i aprove this The og space enginers crane guy

  • @svenbubblestar2485
    @svenbubblestar2485 ปีที่แล้ว

    you can put a gyroscope on it for less wiggle !

  • @krismoore8895
    @krismoore8895 2 ปีที่แล้ว

    Can u add the arm to mod io

  • @themidnightbanshee5927
    @themidnightbanshee5927 2 ปีที่แล้ว +3

    Here is a fun fact or a stupid one I should say
    A steel plate requires 7 kg of iron to be made
    The resulting plate has a mass of 20 kg
    The small grid light armor block also has a mass of 20 kg
    The large grid block has a mass of 500 kg yet it takes 175 kg of iron to make the plates for it

    • @My_initials_are_O.G.cuz_I_am
      @My_initials_are_O.G.cuz_I_am 2 ปีที่แล้ว +1

      That's on "3x" assembler efficiency, On "realistic" it is 21kg/plate.
      On "10x" it is 2.1kg/plate.

  • @spartanv0
    @spartanv0 2 ปีที่แล้ว +1

    Noice

  • @ВотТебе-ф7р
    @ВотТебе-ф7р 2 ปีที่แล้ว

    КРУТО !

  • @krismoore8895
    @krismoore8895 2 ปีที่แล้ว

    Can u add this to mod io

  • @YukariYakumoRanMode
    @YukariYakumoRanMode 2 ปีที่แล้ว

    I dont have that tools and weapons tab

  • @friedec3622
    @friedec3622 2 ปีที่แล้ว

    If only these could be used without having a weapon on top of rotor and hinges.
    We can make static weapon automatically shoot the enemy

  • @alexmckeown123
    @alexmckeown123 2 ปีที่แล้ว

    Don't rail guns need to charge up, maybe that's why they didn't shoot. Not the order

    • @PandemicPlayground
      @PandemicPlayground  2 ปีที่แล้ว

      Yes, that is the case. Found out after the fact.

  • @nicoro8872
    @nicoro8872 2 ปีที่แล้ว +1

    yahoo im early!

  • @MrDeothor
    @MrDeothor 2 ปีที่แล้ว

    custom turret controll handles fucking terrible with modded weapons. Yes, rotos/hinges move, but you have to play fucking piano to make the goddamn weapon shoot, because controller doesnt recognize the block (and doesnt even have damn option for you to pick what to do with this).
    This is so frustrating.

  • @MrBishop077
    @MrBishop077 2 ปีที่แล้ว

    2 22 '22

  • @ВотТебе-ф7р
    @ВотТебе-ф7р 2 ปีที่แล้ว

    ASTRONEER 5:00
    th-cam.com/video/iuBv18YQjjI/w-d-xo.html
    сделай это ! ?

  • @MrMadmazz
    @MrMadmazz 2 ปีที่แล้ว

    The best thing to use the turret controller on KEEN servers for is our new scripless smart tracking cluster bomb ;) here is a teaser th-cam.com/video/_uxrxUZQios/w-d-xo.html