@@sebione3576 try adjusting the torque and try only sharing internal tension on one of two rotors. I've had this problem before and tried what I've suggested and it seemed to have fixed it
If that doesn't seem to work I would just keep adjusting the settings until you find a sweet spot. I'm not entirely sure what causes the error both you and I encountered, but so far minor adjustments have fixed all of my turrets. Also I found weight is a factor so don't make turrets or cranes too heavy
I created an arm with a grinder at the point. I just park my ship near the enemy ship and turn on the grinder manually. Add a piston between the rotor and the hinge and you can really reach a lot of spots. Alas, turn on your inertia tensors in the rotor and hinge, and increase torque. The wobly will stop.
I've had the idea of using the custom turret controller as a thrust vector controller, aiming at an enemy ship for instance. Or a 'flying cargo container' following the player while building stuff.
@DasIllu I like the idea of the flying cargo for the role play aspect and coolness of the concept, but while I don't think it would be a problem of it following you....the problem would be it stopping before it freight trains you.
i've made an excavator using the new custom turret controllers on large grid as a base i use a large cargo container, i place an advanced rotor onto it, then a conveyor junction, and a cockpit on top of the junction attached to the back of the junction is a custom turret controller, and in the of the junction i placed a sorter to pull all mined ore from the drill from that a hinge going vertically (up down), 3 pistons (each piston is 5m long, and extends extra 10m) a conveyor junction and another hinge pointing downward with 2 pistons and a drill lets me dig pretty deep, is effective and suprisingly portable
If you had an active welder with the AI targeting. It could make a unique scenario where a base is overrun by the AI and it uses drones and active welders on arms to attack you.
It's amazing at times, watching people build such unbalanced turrets where everything is weighted onto one side. Instead of making it more stable with the guns equal on each side of the custom turret.
The best thing I can think of that isn't a gun for this would be an auto-grinder system. You'd have to use timer blocks and sensors for finer control, but you could have one arm with a landing gear and a different arm with a grinder on it. Have the landing gear lock the target in place so that the grinder arm can grind it without pushing it out if it's reach. I don't know exactly how technical it's going to get, but it should be doable in vanilla with an obscene number of sensors and timer blocks.
For pistons what I found helps us instead of setting max/min distance, you just have two buttons for velocity. Make sure velocity is set to 0 on the piston then have increase and decrease velocity keys. It’s a bit more precise and easier to hit two keys.
Even at double speed this video really drags on. Typically people looking to learn something want to know how fast. It's why quick start guides exist along side lengthy manuals. Make a script or something. As much as it's nice to cover all aspects in deviating from what you have planned, it should be done after covering the basics and with a prepared setup and script
I could see the search light one being useful on a Mining Rover. I wonder if you could use the same AI system with the Control Blocks on a Rover with the Light on it. Rover Follows you thru a mine and shines a light on you.
Here is a fun fact or a stupid one I should say A steel plate requires 7 kg of iron to be made The resulting plate has a mass of 20 kg The small grid light armor block also has a mass of 20 kg The large grid block has a mass of 500 kg yet it takes 175 kg of iron to make the plates for it
custom turret controll handles fucking terrible with modded weapons. Yes, rotos/hinges move, but you have to play fucking piano to make the goddamn weapon shoot, because controller doesnt recognize the block (and doesnt even have damn option for you to pick what to do with this). This is so frustrating.
The best thing to use the turret controller on KEEN servers for is our new scripless smart tracking cluster bomb ;) here is a teaser th-cam.com/video/_uxrxUZQios/w-d-xo.html
I've found through experimentation that putting the hinge on shared inertial tension stops the shaking! Hope this helps!
I found that shared inertial tensors locks my hinge and I can't use my turret anymore. What am I doing wrong?
@@sebione3576 try adjusting the torque and try only sharing internal tension on one of two rotors. I've had this problem before and tried what I've suggested and it seemed to have fixed it
If that doesn't seem to work I would just keep adjusting the settings until you find a sweet spot. I'm not entirely sure what causes the error both you and I encountered, but so far minor adjustments have fixed all of my turrets. Also I found weight is a factor so don't make turrets or cranes too heavy
I created an arm with a grinder at the point. I just park my ship near the enemy ship and turn on the grinder manually. Add a piston between the rotor and the hinge and you can really reach a lot of spots. Alas, turn on your inertia tensors in the rotor and hinge, and increase torque. The wobly will stop.
Just you are aware:
the issue with the railguns not shooting: they need to charge for about 60 seconds :D
aaand you just build them
my thoughts too :)
That would make sense. Didn't figure it need a charge when placed down in creative
@@PandemicPlayground it Evan showed it on the rail gun when you cklicked on it in the video
Railgun automatically charge when place in crateartive unless they have changed in a update or something
I've had the idea of using the custom turret controller as a thrust vector controller, aiming at an enemy ship for instance. Or a 'flying cargo container' following the player while building stuff.
we already have live tracking cluster bombs on keen servers... th-cam.com/video/_uxrxUZQios/w-d-xo.html
@DasIllu I like the idea of the flying cargo for the role play aspect and coolness of the concept, but while I don't think it would be a problem of it following you....the problem would be it stopping before it freight trains you.
Yo man im glad to see you growing after all these years, it's insane how time goes by so fast
It's the claw!! I'm going to try an build that!
i've made an excavator using the new custom turret controllers
on large grid
as a base i use a large cargo container, i place an advanced rotor onto it, then a conveyor junction, and a cockpit on top of the junction
attached to the back of the junction is a custom turret controller, and in the of the junction i placed a sorter to pull all mined ore from the drill
from that a hinge going vertically (up down), 3 pistons (each piston is 5m long, and extends extra 10m) a conveyor junction and another hinge pointing downward with 2 pistons and a drill
lets me dig pretty deep, is effective and suprisingly portable
Please start using the Share inertial Tensor setting when making theese, that way all that wobble dissapears.
Oh wow this was just uploaded? I was just searching for space engineers videos lmao
If you had an active welder with the AI targeting. It could make a unique scenario where a base is overrun by the AI and it uses drones and active welders on arms to attack you.
did you mean grinders instead of welders?
@@spartanv0 Nah, welders will fry your butt quick.
The drill custom "turret" remind me of the graboids from the film Tremors... Don't know why tho...
Thanks for the video its given me a few ideas but i cant seam to find the add weapon tool but all other buttons are there, do you have a solution?
It's amazing at times, watching people build such unbalanced turrets where everything is weighted onto one side. Instead of making it more stable with the guns equal on each side of the custom turret.
The best thing I can think of that isn't a gun for this would be an auto-grinder system. You'd have to use timer blocks and sensors for finer control, but you could have one arm with a landing gear and a different arm with a grinder on it. Have the landing gear lock the target in place so that the grinder arm can grind it without pushing it out if it's reach. I don't know exactly how technical it's going to get, but it should be doable in vanilla with an obscene number of sensors and timer blocks.
Wonder how long till clang comes and takes it all?
i just had a thought can you use the controller to make mouse controlled wings with the wing mod?
For pistons what I found helps us instead of setting max/min distance, you just have two buttons for velocity. Make sure velocity is set to 0 on the piston then have increase and decrease velocity keys. It’s a bit more precise and easier to hit two keys.
you can get it to work in one control menu if you build on your grid somewhere a WASD converter using sensors and 1x1 suspensions.
Can you make an auto dock system that will automatically move a connector to a BIG ship to transfer ice, cargo, whatever to a base or vice versa?
Even at double speed this video really drags on. Typically people looking to learn something want to know how fast. It's why quick start guides exist along side lengthy manuals.
Make a script or something. As much as it's nice to cover all aspects in deviating from what you have planned, it should be done after covering the basics and with a prepared setup and script
Awesome content! Thanks for cool ideas
I could see the search light one being useful on a Mining Rover. I wonder if you could use the same AI system with the Control Blocks on a Rover with the Light on it. Rover Follows you thru a mine and shines a light on you.
wütdet du den rotor und scharnier richtig einstellen würde es auch nicht so rum wackeln
Hy i aprove this The og space enginers crane guy
you can put a gyroscope on it for less wiggle !
Can u add the arm to mod io
Here is a fun fact or a stupid one I should say
A steel plate requires 7 kg of iron to be made
The resulting plate has a mass of 20 kg
The small grid light armor block also has a mass of 20 kg
The large grid block has a mass of 500 kg yet it takes 175 kg of iron to make the plates for it
That's on "3x" assembler efficiency, On "realistic" it is 21kg/plate.
On "10x" it is 2.1kg/plate.
Noice
КРУТО !
Can u add this to mod io
I dont have that tools and weapons tab
If only these could be used without having a weapon on top of rotor and hinges.
We can make static weapon automatically shoot the enemy
Don't rail guns need to charge up, maybe that's why they didn't shoot. Not the order
Yes, that is the case. Found out after the fact.
yahoo im early!
custom turret controll handles fucking terrible with modded weapons. Yes, rotos/hinges move, but you have to play fucking piano to make the goddamn weapon shoot, because controller doesnt recognize the block (and doesnt even have damn option for you to pick what to do with this).
This is so frustrating.
2 22 '22
ASTRONEER 5:00
th-cam.com/video/iuBv18YQjjI/w-d-xo.html
сделай это ! ?
The best thing to use the turret controller on KEEN servers for is our new scripless smart tracking cluster bomb ;) here is a teaser th-cam.com/video/_uxrxUZQios/w-d-xo.html