I love how the plot of World of Goo 2 is basically an inverse of the first game where you basically end up driving the human population to extinction in the process reclaiming the planet and allowing the goo balls to thrive and even colonize other worlds.
We don’t know whether the gooballs were the ones to drive the humans to extinction; we just know the humans went extinct at some point during the many millennia the train skipped through. It’s possible the humans went extinct from some other factor, and the gooballs simply took advantage of it to rebuild after they all died
The ending being a happy one is honestly surprising knowing how Kyle’s games usually have bittersweet or depressing endings This was a good change of pace. The game in general was really fun too!
The Atomic Express could actually make everything appear faster, but it would have to move near the speed of light for time dilation to occur for the people on the train. So if you piled every World of Goo Organization member on the train and left the goo extraction running, you could “speed it up”
I love the ending of this game tbh seeing all sorts of new life bloom is nice in contrast to the depressing tone of a lot of the rest of the game is really nice.
The melody is from the original World of Goo from the track, "The Last of the Goo Balls and the Telescope Operator". The track most likely originates from one of the creator's other projects, but this is its first instance in a game. In the World of Goo resource files, it's titled "alwaysdestroythethingsilove(excerpt)".
@@ThePengumCrewDefinitely possible, as Kyle has a tendency to reuse his older songs in newer games, like 20 Years, Hello World, and that one like you mentioned too. It was probably for one of his darker animations, as he had made a lot of dark animations that are lost now (like the 20 Years music video which apparently left viewers “mind f*cked” and the Best of Times music video where a whole town was destroyed
I’m pretty sure that the ash that fills the sky at the end of world of goo 1 is what causes the winter in little inferno, so it seems like they take place on the same planet.
@@tcloud7nah cause earth is 100000 light years away from WoG as revealed in that very cutscene + they were going to reveal in LI that TC started the eternal winter so that they could promote Little Inferno before scrapping it due to time constraints
I think the story really should have focused on the World Of Goo Organization more. For the first two chapters all you get is the opening of the organization, a passive agressive comment in the final level, and an advertisement to use goo based products. But then out of nowhere at the end of Chapter 3 its revealed they've been collecting goo this entire time and now are trying to time travel? There's not enough buildup to make that work, like its still a cool moment and chapter 3 is great, but it lacks the context to really deliver that punch perfectly. And then Chapter 4 just gives up on the whole thing, leaving WoGO with one small cutscene of it suddenly being defunct and destroyed. The game is still great, but the story made the game feel less memorable than the previous one...
That's kinda the point. World of Goo Organization's greed ended up causing the world around them to become complete chaos, and eventually they had to face the consequences of their actions and the company was destroyed. So it makes sense that we don't hear from it again. But with that being said, I do agree that there should've been more build up and an explanation of why they wanted to collect goo in the first place.
@@SilverMSM I always assumed the reason for collecting goo is the same as wogcorp’s (to use their bodies for food, energy sources, beauty products, and more) since wogorg is a rebranded wogcorp.
For the collecting goo “this entire time” that wasn’t really meant to be a plot twist since that was already a major plot point for wog1’s WoGCorp, which became wogorg in wog2.
Chapter 4 still had something to explain the plot. In the last level, that woman in control of Blackwood Oil Company stated that ecological projects are just secret brunches of the same evil corporations and exist just to attract the other side of people. That's pretty much what world of goo organization was - a different name.
I feel like chapter 4 near completely derails the game for me. One third of its entire level count is an absurd slog, the paper goo one is ehhhh, the gravity one is actually fun. Chapter 4 just felt like wasted potential with how they made it.
@@SilverMSM I just don’t see the appeal of it. They focus so much on the inky stain levels which last forever and have nothing to do with the rest of the game. And they aren’t even funny. I can see the appeal of the other ones but they feel like someone doing a demo of the chapter to pitch to other devs. And none of them were fleshed out enough to really get attached to the idea. You start getting into the paper goo? Bam, that’s the final level. You get into the new way you have to think with the gravity goo? Bam, final level. You (somehow) get attached to the ink stain or whatever levels? Bam, (thank goodness) final level. The chapter just feels so… disorganized. Although if you want to like it I can’t stop you.
@@geodefence In my opinion, as much as i kind of wished as well it could have been done a bit better, i still get the feeling that it's meant to be disorganised?, in a way, it's like flipping channels on a tv (just like in the level selections, they're tv's), showcasing remnants of the pasts...or rather future- it's meant to show you that no matter how badly a franchise, media, anything that is sent onto the internet gets...there will be always that one fan that will keep it alive in any means necessary.
The World of Goo Organization reached the physical limit for goo extraction speed, the only way to extract goo at an even faster rate was to mess with time itself. The plan was to basically time travel to extract goo faster than it's physically allowed.
@@HumanOnEarth128 so everyone on the express are world of goo organization’s employees The billboard must have been built recently, because I don’t think a wooden billboard could last 200.000 years
I enjoyed the game a lot, besides those super hard to complete levels. I finished every level, but nothing extra unlocked. Is there a reward for doing all the OCDs? The story was all over the place, lots of dead ends. I can only assume there's going to be some kind of DLC because even for a 2D BOY game, the story in World of Goo 2 is nonsense.
@@shelleysimms222 world of goo 2 website or epic games iirc (or you can pirate the game but you didn’t hear that from me). I recommend the first option
I feel that this game could've been nearly as great as the original, it had a few poor levels, and I feel that the creepy art-style was diminished - nothing ruined the game more than the godawful detective levels for 'World of Goo 16', christ, they were so boring. It had like one funny joke, it robs you of about two hours of goo-based action to feed you a boring story that leads to nothing more than a generic meta punchline, so bad. I kept waiting for the goo to come flooding into one of those levels, to numb the boredom. Terrible, felt like some millenials bad indie game was shoehorned into world of goo.
A mi no me habria importado la hora de trama de detectives si hubieran mas niveles, ya que hay nuevas bolas de goo y caracteristicas pero algunos aparecen en tan pocos niveles que quedas con ganas de mas...
I actually liked the detective levels kinda Story wise they set the atmosphere well remember world of goo was what shoot indie to the mainstream The themes and atmosphere is basically the reflection of creators at the time I find it a good addition to contrast the grimeness of the second with the playfulness of the first artistically
@@ypsawbones3646 I don't see how it carries those themes? It also doesn't contrast the griminess, it's the grimiest looking part of the game, it's set in a dirty 1920s themed city. It also isn't playful at all. Sorry, but an uncomfortably long and tired joke about a crossdresser delivered through spoken dialogue wasn't what I wanted or was expecting as a moment in World of Goo 2, it's rubbish.
I love how the plot of World of Goo 2 is basically an inverse of the first game where you basically end up driving the human population to extinction in the process reclaiming the planet and allowing the goo balls to thrive and even colonize other worlds.
i think humans just leaved the planet
gooxpanson
@@adiyanRUS Atomic Expresses Ending Cutscene Says Otherwise
We don’t know whether the gooballs were the ones to drive the humans to extinction; we just know the humans went extinct at some point during the many millennia the train skipped through. It’s possible the humans went extinct from some other factor, and the gooballs simply took advantage of it to rebuild after they all died
@@avimo2565 Possibly All the Nature Reclaiming The land doesn't help Matters Huh?
The ending being a happy one is honestly surprising knowing how Kyle’s games usually have bittersweet or depressing endings
This was a good change of pace. The game in general was really fun too!
The Atomic Express could actually make everything appear faster, but it would have to move near the speed of light for time dilation to occur for the people on the train. So if you piled every World of Goo Organization member on the train and left the goo extraction running, you could “speed it up”
2:08 nice reference to the ending of the first game
It’s more then a reference as it’s the same universe
@@avimo2565More like a call back
I love the ending of this game tbh seeing all sorts of new life bloom is nice in contrast to the depressing tone of a lot of the rest of the game is really nice.
3:27 I think that’s the generator herself saying “I can’t take it!!” Dang.
Damn i wouldnt have ever caught that on my own
OH YEAH
The end of first game only gave us hope for better future...
I shed tears when this game justified our hopes.
It's just... Peak...
5:37 the darkest part of world of goo
4:15 is this Little Inferno world? Cause its snow and there is a melody from Little Inferno.
The melody is from the original World of Goo from the track, "The Last of the Goo Balls and the Telescope Operator". The track most likely originates from one of the creator's other projects, but this is its first instance in a game. In the World of Goo resource files, it's titled "alwaysdestroythethingsilove(excerpt)".
@@ThePengumCrewDefinitely possible, as Kyle has a tendency to reuse his older songs in newer games, like 20 Years, Hello World, and that one like you mentioned too. It was probably for one of his darker animations, as he had made a lot of dark animations that are lost now (like the 20 Years music video which apparently left viewers “mind f*cked” and the Best of Times music video where a whole town was destroyed
That world is likely earth so yes. Since the Curator mentions a “state of Florida” that must mean the humans come back to earth in WTTISH
I’m pretty sure that the ash that fills the sky at the end of world of goo 1 is what causes the winter in little inferno, so it seems like they take place on the same planet.
@@tcloud7nah cause earth is 100000 light years away from WoG as revealed in that very cutscene + they were going to reveal in LI that TC started the eternal winter so that they could promote Little Inferno before scrapping it due to time constraints
They obtained heaven
Is that a motherfucking Jojo reference?
F- Father Pucci???
3:21 the moment where the game developers called the fanbase out for being dumb.
I think the story really should have focused on the World Of Goo Organization more.
For the first two chapters all you get is the opening of the organization, a passive agressive comment in the final level, and an advertisement to use goo based products.
But then out of nowhere at the end of Chapter 3 its revealed they've been collecting goo this entire time and now are trying to time travel?
There's not enough buildup to make that work, like its still a cool moment and chapter 3 is great, but it lacks the context to really deliver that punch perfectly.
And then Chapter 4 just gives up on the whole thing, leaving WoGO with one small cutscene of it suddenly being defunct and destroyed.
The game is still great, but the story made the game feel less memorable than the previous one...
That's kinda the point. World of Goo Organization's greed ended up causing the world around them to become complete chaos, and eventually they had to face the consequences of their actions and the company was destroyed. So it makes sense that we don't hear from it again.
But with that being said, I do agree that there should've been more build up and an explanation of why they wanted to collect goo in the first place.
@@SilverMSMThat may of been planned before, but for whatever reason it wasn’t realized. It probably wasn’t able to be squeezed in.
@@SilverMSM I always assumed the reason for collecting goo is the same as wogcorp’s (to use their bodies for food, energy sources, beauty products, and more) since wogorg is a rebranded wogcorp.
For the collecting goo “this entire time” that wasn’t really meant to be a plot twist since that was already a major plot point for wog1’s WoGCorp, which became wogorg in wog2.
Chapter 4 still had something to explain the plot. In the last level, that woman in control of Blackwood Oil Company stated that ecological projects are just secret brunches of the same evil corporations and exist just to attract the other side of people. That's pretty much what world of goo organization was - a different name.
17:00 Hello?
7:18 the Macintosh boot up sound!
Im really sad the world of goo beginning choir sting from A Distant Observer and Sunshine didnt make it to the OST
Oh hey its that game i wish i had enough to buy it
7:20 its a WHOT WHAT IIIIIIIIIIISSSSSSSSSSS IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTT
play wog 2 lazy
@@adiyanRUSbut what’s on the screen all I can just see it screen colors
@@Po0PYBLOXI think its reflection from the background (which is just computers seemingly like in the map)
Didn't expect WoG to pull a Snowpiercer but it was incredible
I predicted it since it was based off of a scrapped little inferno concept
I feel like chapter 4 near completely derails the game for me. One third of its entire level count is an absurd slog, the paper goo one is ehhhh, the gravity one is actually fun. Chapter 4 just felt like wasted potential with how they made it.
I disagree, I really liked it and it might be my favorite chapter. But I respect your opinion, I can tell it's probably not for everyone.
@@SilverMSM I just don’t see the appeal of it. They focus so much on the inky stain levels which last forever and have nothing to do with the rest of the game. And they aren’t even funny. I can see the appeal of the other ones but they feel like someone doing a demo of the chapter to pitch to other devs. And none of them were fleshed out enough to really get attached to the idea. You start getting into the paper goo? Bam, that’s the final level. You get into the new way you have to think with the gravity goo? Bam, final level. You (somehow) get attached to the ink stain or whatever levels? Bam, (thank goodness) final level. The chapter just feels so… disorganized. Although if you want to like it I can’t stop you.
@@geodefence In my opinion, as much as i kind of wished as well it could have been done a bit better, i still get the feeling that it's meant to be disorganised?, in a way, it's like flipping channels on a tv (just like in the level selections, they're tv's), showcasing remnants of the pasts...or rather future-
it's meant to show you that no matter how badly a franchise, media, anything that is sent onto the internet gets...there will be always that one fan that will keep it alive in any means necessary.
@@geodefencethey are connected to the rest of the game, it’s just that the connection is very ambiguous and up for interpretation
@@YourLocalImbecileexactly
Ok so what was the deal with the train
The World of Goo Organization reached the physical limit for goo extraction speed, the only way to extract goo at an even faster rate was to mess with time itself. The plan was to basically time travel to extract goo faster than it's physically allowed.
@@Pal42_ It also seems to me that they wanted to exist forever based on the billboard in the first chapter 4 cutscene.
yeah
time dilation seemed to have happened as a result of that
@@HumanOnEarth128 so everyone on the express are world of goo organization’s employees
The billboard must have been built recently, because I don’t think a wooden billboard could last 200.000 years
I FUCKING LOVE THE ATOMIC EXPRESS!!!! GET A LEGO SET!!!!❤🎉❤🎉❤🎉❤🎉❤🎉❤🎉🎉❤🎉❤🎉❤🎉❤
So is that kid the Sign Painter or not?
The kid is an alien
The kid is literally a World of Goo fan
I wish we got to know more about the Sign Painter.
@@SilverMSMKyle hinted he might be in WTTISH
@@avimo2565 What's that?
World of Goo 2?
5:23 is JoJo referense on Made in Heaven!?
I hope a broken down version of the atomic express with a more calm tune, appears in the possible 3rd game in 15 more years.
Nah that’s never gonna happen
Well, we know we’re getting at least 23
I honestly hope we don't get a third, I absolutely love both games but a third will completely destroy the meaning of the second one.
I enjoyed the game a lot, besides those super hard to complete levels. I finished every level, but nothing extra unlocked. Is there a reward for doing all the OCDs?
The story was all over the place, lots of dead ends. I can only assume there's going to be some kind of DLC because even for a 2D BOY game, the story in World of Goo 2 is nonsense.
How so
Hermoso gracias por revivir esta franquicia Dios mío y cuando para Android
Sorry but there won't be any for Android
@@maufovagor5859Maybe there will when the tech is powerful enough. For now however you can play touch screen on switch for that experience
How do you play?
@@shelleysimms222 world of goo 2 website or epic games iirc (or you can pirate the game but you didn’t hear that from me). I recommend the first option
No entendi nada de la historia
Do you have any specific questions
I feel that this game could've been nearly as great as the original, it had a few poor levels, and I feel that the creepy art-style was diminished - nothing ruined the game more than the godawful detective levels for 'World of Goo 16', christ, they were so boring. It had like one funny joke, it robs you of about two hours of goo-based action to feed you a boring story that leads to nothing more than a generic meta punchline, so bad. I kept waiting for the goo to come flooding into one of those levels, to numb the boredom. Terrible, felt like some millenials bad indie game was shoehorned into world of goo.
A mi no me habria importado la hora de trama de detectives si hubieran mas niveles, ya que hay nuevas bolas de goo y caracteristicas pero algunos aparecen en tan pocos niveles que quedas con ganas de mas...
I actually liked the detective levels kinda
Story wise they set the atmosphere well remember world of goo was what shoot indie to the mainstream
The themes and atmosphere is basically the reflection of creators at the time
I find it a good addition to contrast the grimeness of the second with the playfulness of the first artistically
Bad opinion
@@ypsawbones3646 I don't see how it carries those themes? It also doesn't contrast the griminess, it's the grimiest looking part of the game, it's set in a dirty 1920s themed city. It also isn't playful at all. Sorry, but an uncomfortably long and tired joke about a crossdresser delivered through spoken dialogue wasn't what I wanted or was expecting as a moment in World of Goo 2, it's rubbish.
@@Skeletonboneguy Good reply.
Worse than first for sure.
thats half of the point
Literally the point, it’s saying you pretty much can’t milk stuff because it’ll eventually expire
In Narrative yeah ,but I think in most other aspects it's better to play. It's not that much of a narrative downgrade tho
Ngl lore and gameplay is 100% better than the first one
I don't think so