Generate Randomized 3D Characters with FZRandomizer 3.0 - Blender Addon (with Metadata & Animation)

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 300

  • @FruitZeus
    @FruitZeus  7 หลายเดือนก่อน +2

    FZRandomizer has been updated to support Blender 4.1! Updates include:
    -Blender 4.1 support
    -Generate From .csv
    -Cleaned Up UI
    -Bug Fixes
    Thanks so much! Feel free to pick it up today on Gumroad! link here: fruitzeus.gumroad.com/l/FZRandomizer

    • @cintiastrange3809
      @cintiastrange3809 7 หลายเดือนก่อน

      Hi, I'm really thankful for this tool, it will make it possible for me to gather the funds I need for surgery so I wanted to personally thank you :)
      Also, I think I'm doing something wrong cause it renders every single trait all together in each variant, I imagine it has to do with enabled and disabled collections/objects but can't pinpoint what cause if I do that it comes out all black... should everything be disabled except for the proxy or maybe I'm placing the light sources in the wrong place?
      thanks a bunch!

    • @cless15
      @cless15 5 หลายเดือนก่อน +1

      @@cintiastrange3809 Hi! I have the same problem, did yu fix it? :(

    • @danicalero1364
      @danicalero1364 5 หลายเดือนก่อน

      @@cless15 Yes I fixed it, I realized I was using Blender 4.0 instead of 4.1 LOL

    • @danielolawole5754
      @danielolawole5754 2 หลายเดือนก่อน

      I've tried the addon in version 4.0, 4.10, 4.11, 4.2 but it doesn't recognize a collection of objects inside a sub collection (traits).
      Wondering if I'm doing something wrong or it's a bug in the latest version.

    • @athellboy
      @athellboy 2 หลายเดือนก่อน

      @FruitZeus
      After hitting Generate button to generate variations I didn't get all of the json files (It should be 20k but it gave me 1200 json files)
      I already rendered all of 20k animated videos and noticed that json files are not generated for all of them. What can I do ? I can't regenerate again because I can't render 20k videos again.
      Also there is no way to regenerate metadata and csv again without generating variations again.
      I already checked the code and the array which is filled by those variations are just saved temporary and there is no access to them anymore.
      How can I regenerate the metadata and csv file again without losing current generated variations ?
      There are so may bugs on the latest version. I already fixed Variation Start and End issue + Issue with not rendering animated videos but stuck on this one. Really painful.

  • @alejandrocorpus4855
    @alejandrocorpus4855 2 ปีที่แล้ว +2

    Logan is such a pioneer for the space, I've had the pleasure of speaking with him IRL - a true creative!

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว

      Thank you Alejandro!!

  • @ItsTheDonBeats
    @ItsTheDonBeats 2 ปีที่แล้ว +2

    Yes! its finally here! donated and downloaded! Thanks for all your work!

  • @aerohighcross2650
    @aerohighcross2650 2 ปีที่แล้ว +3

    Finally,have been waiting for this since a while. THANK YOU MAHN,for adding the json,and the new features and overall its lit🔥🔥🔥

  • @franklinfache
    @franklinfache 2 ปีที่แล้ว +1

    I just wanna Appreciate you for this Addon, I've been using it since the version 2, I'm a Nigerian, 3d artist, been using blender for 10 years now. I recently found a new sustainable source of income creating 3d NFT Art collection for clients. I use to manually generate as much as 500 unique characters before, it's was super tedious, nerve wrecking and takes forever to complete, this wasn't sustainable until I discovered your addon it has literally saved my life, I just completed 3 different large NFT collections for clients at record time.

  • @nerd1195
    @nerd1195 2 ปีที่แล้ว +2

    I honestly don’t know how to express my gratitude man. I was just thinking of how to get json files generated yesterday and you dropped a video! I freaking love you!

  • @hehehhe1507
    @hehehhe1507 2 ปีที่แล้ว +2

    honestly this is the most under rated youtube channel - keep it up man👍

  • @nikp1381
    @nikp1381 ปีที่แล้ว +5

    One suggestion in case this is not possible already.
    Add subcollections within a collection:
    - For instance, a "Body" collection with multiple assets within it would work just fine but in the scenario that we wanted the assets to come in multiple colours,
    each colour would need to be treated as a separate asset. So it would be helpful to have instead, Bodies> Asset #1 > Black Colour or Red or Green etc....

  • @Awok59
    @Awok59 2 ปีที่แล้ว +4

    Thank you very much Logan. For everything you have shared with us so far... I watch many of your videos several times a day. Thanks to you I was able to create an entire 3D collection with more than 100 million possible variants starting from Zero in 3D. Everyone around me finds the purpose very qualitative and it is thanks to you that I will soon be able to publish it. you are a good person Logan. But I have to leave you I have a video to watch now haha

    • @Awok59
      @Awok59 2 ปีที่แล้ว +1

      I posted this comment before watching the video because I wanted to tell you for a long time. I had predicted that you would bring the solutions to my last problems in your next video. I was waiting for it impatiently. In fact it's even better than I expected because you also provide solutions to things that I wanted to bring to my collection on which I had done a cross. So again THANK YOU SO MUCH LOGAN. I wish you the best.
      A Frenchman without arms

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว +2

      You’re so welcome!! Thanks for the support!

  • @zacaverett2378
    @zacaverett2378 2 ปีที่แล้ว

    This plugin just accelerated the timeline for my NFT project! Thanks so much for making this!

  • @francescocalvi7096
    @francescocalvi7096 2 ปีที่แล้ว +4

    Thanks for this! You're the best. Suggested feature: Would love an update that lets you randomize poses from the pose library or action editor

  • @lockree7978
    @lockree7978 2 ปีที่แล้ว

    Thank you very much Logan. This is an amazing addon, that will save us hours of work. I just wanna report a little thing that a have found. When go over 99 object in one sub-category, the 11th object will be repeating and replacing 100th and 101th and so on.
    Anyway thank you again and again and again and so on...

  • @CROFTYNESS
    @CROFTYNESS 2 ปีที่แล้ว

    What timing. Today I was going to use your tool to test character variations for a game and you've just dropped this. :D

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว +2

      Yes! For creating video game background characters / crowds Im hoping to soon have a Fbx or gltf exporter built into the output panel!

    • @Avatars3d
      @Avatars3d 2 ปีที่แล้ว

      @@FruitZeus please can you do this in next update. Thank you very much❤️❤️❤️

  • @zeppeliFBX
    @zeppeliFBX 2 ปีที่แล้ว

    The generative add-on king strikes again. thanks man 🔥

  • @newbiecryptewbie3170
    @newbiecryptewbie3170 2 ปีที่แล้ว +5

    I also think an option to add from a collection of procedural materials with rarity would make the add-on almost perfect.

  • @johntsy3709
    @johntsy3709 2 ปีที่แล้ว

    Thank you very much Logan for this awesome plugin! Thank you for all your sharing of Blender tutorials. They have been very helpful.

  • @MaxDoesMortgages
    @MaxDoesMortgages 2 ปีที่แล้ว +1

    LETS GOOOOOO!!!! Been waiting for this, but I didn't expect so much new stuff!! Thanks so much you have no idea how helpful this is to me. One thing thought, when i generate a collection the "FZ Randomizer 3.0" Tab goes away regardless if I click the arrow or not. It comes back after control "z"ing a few times but thats pretty inconvenient since it deletes my variants. Other than that this add-on is perfect!

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว +2

      Sometimes it does this if there’s no active object selected. Just re-select an object (click on proxy object) and don’t have to control Z in this case

  • @victorkeane8011
    @victorkeane8011 2 ปีที่แล้ว

    Astonishing work here.

  • @eyeroniqstrategicbranding7934
    @eyeroniqstrategicbranding7934 2 ปีที่แล้ว

    OMG !!! So excited, you’re the best bro!!!

  • @tonyfisher6379
    @tonyfisher6379 2 ปีที่แล้ว

    MADE A JSON GENERATE FUNCTION!!!!!!!!!!! OMG THANK YOU !!!!! YOU ROCK!

  • @HMSE-ESMH
    @HMSE-ESMH 2 ปีที่แล้ว +1

    You're doing great bro really appreciated

  • @ChrizzyReviews
    @ChrizzyReviews ปีที่แล้ว

    Amazing addon!! Hope that we will get rarity score with % implemented soon as well!

  • @Naweed.
    @Naweed. 2 ปีที่แล้ว

    You are a life saver MAN!!! Love your work and Efforts, I wish I was a millionare so I could've donated half of that million to you for helping me save time in generating random NFT arts. PEACE ✌🏻

  • @geewest7745
    @geewest7745 2 ปีที่แล้ว +1

    great additions man
    u really did well

  • @elonmusketeeeeer
    @elonmusketeeeeer 2 ปีที่แล้ว

    thank you so much! the rules feature is really get me on this one. like for real.

  • @zeroxd.cypher3899
    @zeroxd.cypher3899 2 ปีที่แล้ว

    I wrote a program for this but for images I appreciate the hard work this took great job! I was going to write my own add-on but I will check this out

  • @José-313
    @José-313 2 ปีที่แล้ว +8

    Friggin legend!! for animated projects can we send it to a render farm? also, for the batch rendering, can you choose how many variants you want the system to generate?

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว +3

      Yes! It's possible. It's a little bit of a hack, but when you're ready to render, you can change the "number of variants" slider at the very start to the amount you want to batch render for animations. Then it will only render that many. You can also use the start and step in the output panel to determine where the render should start as well as how many frames the render should jump when iterating through the renders. Just remember to change the variant slider back when you're done. Again it's a little bit of a hack for now, but that will work!

    • @José-313
      @José-313 2 ปีที่แล้ว

      @@FruitZeus thank you 🙏

  • @ryannmars4918
    @ryannmars4918 2 ปีที่แล้ว +2

    One more question. Not sure you can answer this one. if you were making a collection, and wanted to list the trait rarity or overall rarity per rendered image, is that something that can be included in the metadata? and if so, is there a way to include that in the JSON file? looks like the % was removed from the CSV as well.
    Thanks!

  • @captainannaHK
    @captainannaHK 2 ปีที่แล้ว

    I just bought this 3.0. I will try it!

  • @Nedy_Pictures
    @Nedy_Pictures 2 ปีที่แล้ว

    Came in at the right time

  • @arturabulkhatayev2373
    @arturabulkhatayev2373 2 ปีที่แล้ว +1

    finally waited😀cooool💪

  • @Toeknuckles
    @Toeknuckles 2 ปีที่แล้ว +3

    hellllll yeah dude! I've been watching your progress on this for a while now and its coming along great!!
    I'm working on a project at the moment where we'd like the ability to recreate our 2d collection in 3d, Just wondering if you have a plan to add a feature where we could specify a folder for existing metadata from the collection as a template to generate the 3d files from ? 🤔
    maybe just a feature that toggles visablity of the different traits depending on what the plugin can read from the json file, exports the render/3d file, and moves on to the next json in the list?

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว +2

      Yes! This is absolutely coming next. Actually the functionality isn’t that difficult to do. You’ll just need to recall the .csv file line by line.

    • @Spyderd20
      @Spyderd20 2 ปีที่แล้ว

      @@FruitZeus Wow. You're the man! Can't wait for this functionality. Im willing to bet you alone will change the face of the NFT space forever once other projects catch wind of this.

  • @davidlisser8934
    @davidlisser8934 2 ปีที่แล้ว +3

    This is an amazing bit of scripting - thank you so much for sharing this with us. I have a quick question though about VRAM usage. Does this load every single possible texture into the VRAM from the start and then only render what it needs on each frame - or does each frame load a different set of textures? I've got a lot of heavy textures that I'm randomising and am running into GPU memory issues. If you could clarify the above, I'd be very very grateful indeed

  • @mohamedabdelsalam4569
    @mohamedabdelsalam4569 2 ปีที่แล้ว

    Keep up the good work, thank you legend

  • @khamissjd4389
    @khamissjd4389 2 ปีที่แล้ว

    brooooo u are great... thats all what i can say thanks for everything

  • @hichamville
    @hichamville 2 ปีที่แล้ว +5

    How to add Rarity to metadata? ..Thank you very much for your great effort 👍

  • @teaa12t47
    @teaa12t47 2 ปีที่แล้ว +4

    Incredibly amzing as always!! So impressive that you can develope this addon a lot further comparing to the previous one. Thank you for adding things that really help me setting the name of all collection easier.
    Anyway, I have a question, Is it possible to export the model in each frame as .obj or .fbx files?
    Looking forward to your response. Thank you♥

  • @gabrielefabbri5419
    @gabrielefabbri5419 2 ปีที่แล้ว +2

    HIMan!GREAT tool! paid for it!:))))) Is it possible to add Rarity to metadata? or are u planning to add it in future ? thxxx

  • @GenrowLabs
    @GenrowLabs 2 ปีที่แล้ว +1

    Just generated a collection using previous verison before you drop this 😐
    W Logan tho

  • @jchx767
    @jchx767 ปีที่แล้ว +1

    Hello, I need your help, how can I put the same name of the mesh in the render image name, I have 3 groups, a b and c, I need the name of the image will be abc, acb, bca, cba... instead 1.jpg 2.jpg thanks in advance.

  • @cless15
    @cless15 2 ปีที่แล้ว

    Amazing!!! Thank you so much!

  • @diegorangel2863
    @diegorangel2863 2 ปีที่แล้ว +2

    is there a way that I can export each generated file but as GLB file? I already generated the collection and exported to jpg but this time I need the files in GLB format

    • @relentingVids
      @relentingVids 2 ปีที่แล้ว

      I would also like to know if it can be exported as glb/gltf this would be much easier then rendering out an entire model with animations 1 by 1! Also FZ is a legend!

  • @sabacherqezishvili7244
    @sabacherqezishvili7244 2 ปีที่แล้ว

    Theeee besttt and the most helpfull video mate thank u so much 🔥🔥🔥🔥🔥🔥🔥

  • @The-Sentinel
    @The-Sentinel 2 ปีที่แล้ว

    Props man for keep putting work into this. Videos like this helps with learning so much

  • @pushBAK9
    @pushBAK9 ปีที่แล้ว

    Hey FruitZeus.. is the "rarity" percenage displayed in the panel accurate IF I am using the Rules to "never" other items? So for instance lets say a Jacket is 11% chance BUT a Shoulder Bag where the mesh clips the Jacket uses the "never" rule to make the Jacket cancel.. does that Shoulder Bag's "never" rule inadvertantly affect the 11% somehow? Excuse my basic understanding of math and percentages if this is a dumb question. Thanks. Love this addon!

  • @오오오오옹-o2z
    @오오오오옹-o2z 2 ปีที่แล้ว

    This is great. Thank you.
    Just one question, if I were to upload my NFT files to pinata
    I'd have to upload the images, come back to my metadata file and change the image url and upload the json file to pinata right?
    (at least that's what I did with hashlips art engine for 2d images)
    Can I do the same with this?
    Do I just come back to the "image" box at 15:13 and click and re-write it?
    Would it change automatically?
    Would love to get a reply.
    Thanks.

  • @wolfrogue4950
    @wolfrogue4950 2 ปีที่แล้ว +1

    I'm getting an error of
    Attribute error - 'none type' object has no attribute 'modifiers'

  • @aizenkai3872
    @aizenkai3872 2 ปีที่แล้ว +1

    Do you know how I could add display attributes in the metadata? Opensea allows people to have “{ display_type: “boosts” name: xp value: 20}” for example. This creates a visual bar on opensea that looks pretty cool and adds another trait to a collection. Been trying to implement this or batch edit json files to add objects to the attributes section.

    • @vmladin
      @vmladin 2 ปีที่แล้ว

      Hi! Managed to find the answer to this? I am also searching for ways to add boosts and levels based on individual attributes. For example, a certain accessory would increase stamina by 20%.

  • @zerox9646
    @zerox9646 2 ปีที่แล้ว +1

    Cool addition, but is it possible to update the metadata after rendering? When loading on IPFS, the path is not initially known

  • @amaiallona9086
    @amaiallona9086 2 ปีที่แล้ว +1

    Thank you for the tutorial, it is being of great help, I wanted to ask you a question, I have already generated the variants and I just need to generate the NFT with movement, but I do not know how to do it. How do you generate the mp4 with rotation?

  • @rocklandeberg198
    @rocklandeberg198 2 ปีที่แล้ว

    my NFT takes about 01:05:02 to render so if I would make a 10 000 collection using FZRandomizer 3.0 it would take 166 hours (about 7 days of constantly rendering) ? or am I missing something any tips?

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว +1

      So you could do your best to optimize the render! Usually there’s tricks you can do to get your render optimized to take less time. Other things you could do is work with a render farm. I suggest Blendergrid for a renderfarm!

  • @cuget3393
    @cuget3393 10 หลายเดือนก่อน

    I have a small issue with the animated generation and I can't seem to figure out the cause. Let's say I have 10 mp4 variants I want to generate (100 frames animated nfts). It generates 10 mp4 videos with the same trait combo (the combo that is visible in the scene layout) + the first 10 frames of the video are randomly generated stills :O Any idea what I am doing wrong? P.S. Using 3.65 blender so that FZRandomizer works

  • @zionsky3342
    @zionsky3342 ปีที่แล้ว

    Does this not work well with the updated versions of blender? I'm trying to create 178 unique frames from 178 photos to render out individually but one of the photos keeps repeating itself even though I'v ticked generate unique ones. Thanks in advance

  • @TokenHunters_xyz
    @TokenHunters_xyz 2 ปีที่แล้ว

    hello im finished building a collection, but when i click on the viewport FZRandomizer 3.0 arrow nothing opens, no menu or nothing. is there something wrong with my settings?

  • @marcofritsch4941
    @marcofritsch4941 2 ปีที่แล้ว +2

    Hi FZ, amazing tool! I face now one problem... I exported 2000 NFT's and uploaded them to IPFS. Because of that i have to create the metadata after the Generation of the NFT... When i click Generate, it will create different NFT's again with the Metadata. Is there a way to Generate Metadata for the old Variants?

  • @diogomeireles3018
    @diogomeireles3018 ปีที่แล้ว

    Hey Logan, thanks for this! You rock!
    Questions, I'm using a rigged character, would It be possible to have poses like a subcollection?
    Is it possible to export to several formats (obj, fbx, etc) instead of rendering?

  • @dubious3d
    @dubious3d 7 หลายเดือนก่อน

    Thank you so much for the update, this is massive! I'm just wondering if batch video rendering can be automated with this? I got it working with batch stills, but it seems to only render a number of animations based on whatever variant is selected from the geometry nodes setup?

  • @violentpixelation5486
    @violentpixelation5486 2 ปีที่แล้ว

    Now, this is super great! Thank you for the constant updates. I gotta admit, I haven't build something with it, yet, but it looks like I have to now. Downloaded the last two versions for free, but this time I'm leaving the suggested amount of money. Stack some Sats with it! Keep up the great and inspiring work. #Blender #NFTS

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว +1

      Thank you so much!!

  • @edoard3
    @edoard3 ปีที่แล้ว

    I have a problem with complex objects: put inside collection the just are not rendered and just skipped. Any idea on how I can fix this? Thanks a lot

  • @renderllama7036
    @renderllama7036 2 ปีที่แล้ว +1

    this is better than minions rise of gru

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว +1

      😂 😂 😂

  • @jayinthefresh
    @jayinthefresh ปีที่แล้ว

    Hi FZ! Love your videos. Long question for you. Is there a way to use fzrandomizer to create a collection based on existing json data? I’m essentially translating an existing 2D collection into 3D. I have all the 3D assets completed and the json data from the original 2D collection. I’m looking for a tool that can essentially read the original json files and create a collection based on that (instead of random) so I can avoid manually putting together thousands of traits in the blender outline 😅 I’d love to hear you thoughts

  • @prajwalkumar5930
    @prajwalkumar5930 2 ปีที่แล้ว +1

    You are Legend ❣

  • @geewest7745
    @geewest7745 ปีที่แล้ว

    @FruitZeus
    How do u fix an issue where it doesn't generate the variants
    it only shows "AttributeError: 'NoneType' object has no attribute 'name'

  • @geewest7745
    @geewest7745 2 ปีที่แล้ว +1

    i was wondering if the new animation render features could still be used if u want to render using render farms instead of your own hardware

  • @takhir1192
    @takhir1192 2 ปีที่แล้ว

    hello. Thank again. i have a question. In metadata discription, how can i write " and ' quotation marks? becouse in my metadata it shows \u201 or \u2019s

  • @daniellecarl61
    @daniellecarl61 2 ปีที่แล้ว

    I’m sorry to say this but I need help using the the FZrandomizer ..I’ve followed the steps in the video and still it’s not working it’s giving me a report error of something about python:traceback(most recent call last)

  • @zarahd6114
    @zarahd6114 2 ปีที่แล้ว

    When I'm saving as a complex object, it moves the asset away from it's original placement. How do I prevent that from happening?

  • @danielkiri2934
    @danielkiri2934 2 ปีที่แล้ว

    I love this addon!!!! Thank you so much. Is there a way to render each object, even when generated, on the layer the original object is on.
    So for example layer 1: Head, layer 2: hair, layer 3: nose, and when 5000 combinations are generated all the heads get rendered on layer 1, hair on 2 ... but at the end you still have the whole variation on one image?

  • @absalom-artist
    @absalom-artist ปีที่แล้ว

    Hello ! First of all, thank you for your work !
    I installed FZRandomizer 3.0 on my Blender 3.4.1 and I unfortunately can't see the plugin in the "Object Data Properties" section.
    Is the plugin compatible with this version of Blender ? (3.4.1)

  • @davids8532
    @davids8532 2 ปีที่แล้ว

    Now do for blender 3.2.1! Thank you for this updates ♥

  • @tipfertilizer4595
    @tipfertilizer4595 2 ปีที่แล้ว +1

    I wonder that do you still recommend to use the functions in the legacy tab?

    • @FruitZeus
      @FruitZeus  2 ปีที่แล้ว

      I don't necessarily. The newer version is much more efficient on your computer's resources.

  • @bwi1051
    @bwi1051 2 ปีที่แล้ว

    Hello
    Thank you for sharing and creating this tool.
    I have downloaded it and I’m confused with the Material Setup
    So I have more than 10 attributes ( sub collection)
    And want to create more than 10 MatLib
    So does matlib only hold 10 colours
    Or we can only create 10 Matlib?
    If you could help me with this it would help me a lot.

  • @ivangeorgiev3332
    @ivangeorgiev3332 ปีที่แล้ว

    Hey, thank your for your content. I am having issues installing the FzRandomizer 3.0 though. From Blender - >Edit -> Preference - > Add-ons - > Install -> FzRandomizer_3_0_3.py, but it doesn't work. Any tips?

  • @H8KU
    @H8KU 2 ปีที่แล้ว

    I want to have characters which have slightly different head sizes that wear hats. The problem I have is that the hats that are picked need to snap to the right position on the heads of various sizes so that they fit on. Is there a simple dynamic way to accomplish this?

  • @rithelbabucanny8847
    @rithelbabucanny8847 ปีที่แล้ว

    I tried everything but metadata does not generating. What wrong i m doing? Please help

  • @WillRobertsVR
    @WillRobertsVR 2 ปีที่แล้ว +1

    Is there a way to export the 3D geometry for each character?

  • @VitalBites001
    @VitalBites001 2 ปีที่แล้ว

    I've been getting this error.
    Type error: make_data_group() missing 2 required positional arguments: 'readout' and 'fullread'
    what does that mean please

  • @shreelokhande6121
    @shreelokhande6121 2 ปีที่แล้ว

    my fzrandomizer is not visible in blender after installing the add on.
    Please help i'm not able to generate random characters

  • @mikeytwotone
    @mikeytwotone 2 ปีที่แล้ว

    I cant get it to load...im using 3.1 and i install the .zip...even see it in the add-on list in preferences as downloaded. The prob is i cant access it...it does not show up on the side panel nor can i find it in the UI please help

  • @churlish_hambino
    @churlish_hambino 2 ปีที่แล้ว

    Thank you Logan for this amazing plugin! I too have a weird question, is there a way to render a list of specific variants? I rendered my whole collection this weekend, but I'm realizing there was a particular hat asset that didn't show up in my renders. ( I know, I should have checked my assets before rendering the whole collection) But could there potentially be a way that I could re-render 7, 24, 32, 47 and 82 etc?

    • @elonmusketeeeeer
      @elonmusketeeeeer 2 ปีที่แล้ว

      look at the timeline after generate for the item you're 'missing'. sometimes it went flying somewhere else because of the keyframes. delete the keyframes

    • @churlish_hambino
      @churlish_hambino 2 ปีที่แล้ว

      @@elonmusketeeeeer it's not the frames that are the problems, I meant that that hat object's render icon was unchecked, so through out the collection that hat didn't render. I hope to only rerender the variants that I have that trait, without redoing the whole collection.

  • @NiceMonsterTV
    @NiceMonsterTV 2 ปีที่แล้ว +1

    Amazing script dude. Thanks for all your hard work on this. I'm hitting a problem - seems like when I use the instance technique the Json and csv data doesn't seem to export the collection details. Any advice much appreciated if its possible to fix this?

    • @midhousela
      @midhousela ปีที่แล้ว

      having the same issue

  • @rahulji1799
    @rahulji1799 2 ปีที่แล้ว

    Thanks a lot for this video. Any tips to speed up the render process? Right now it takes 4-5 seconds for each nft generated in PNG format. It would be difficult to create 10k collection. Please guide

  • @jatinjulka6478
    @jatinjulka6478 2 ปีที่แล้ว

    Hey One Question , I have 8k variants generated & i have to use online renderer
    Is online renderer can render generated variants? Like we render directly from render option not from that " render variant " option

  • @SuperBlazeski
    @SuperBlazeski 2 ปีที่แล้ว

    Hello! I need help, I try to buy this addon but it always give me notification that the "We could not validate the location you selected. Please review." Can someone help me with this? Thank you!!

  • @Powerofpixel01
    @Powerofpixel01 2 ปีที่แล้ว +1

    bro you have not talk about meta data in detail custom attributes . i am waiting for your next video

  • @tokoro7470
    @tokoro7470 2 ปีที่แล้ว

    Which version of blendor support this fzrandomiser 3.0 when i add this is not showing please shelp

  • @narcoleptik44
    @narcoleptik44 2 ปีที่แล้ว

    Bonjour, j’ai un petit problème, dans mon personnage j’ai des animations et le logiciel va utiliser les animations comme un calque du coup la plupart du temps au lieux de sélectionner mon personnage il va prendre une animation

  • @tradehyg
    @tradehyg 2 ปีที่แล้ว

    Hello, i created various 3d objects in blender and file size was 4gb, while generating 10000 images using randomizer, blender was not responding, it got stucked.my System config - ryzen 7,32gb ram,12 Nvidia graphics, SSD 256. Whether I need to upgrade the system or blender will not allow large files ?

  • @sarrathg
    @sarrathg 2 ปีที่แล้ว +1

    Thanks Loads for all your hard work!!! Quick Question : Is it possible to export each individual keyframe model to bunch of seperated blender model files with its texture? THX Ma Man.

    • @symmetrythomas7376
      @symmetrythomas7376 2 ปีที่แล้ว

      Did you figure it out?

    • @sarrathg
      @sarrathg 2 ปีที่แล้ว +1

      @@symmetrythomas7376 I'm still not,my man. If you may have a clue, plz.

    • @NiceMonsterTV
      @NiceMonsterTV 2 ปีที่แล้ว

      @@sarrathg If you use instances and not proxys you can. But have to select all objects manually in each variant group and export selected.

  • @naumanbarcha
    @naumanbarcha 2 ปีที่แล้ว

    Best addon

  • @narayanagerigedda8483
    @narayanagerigedda8483 2 ปีที่แล้ว

    After applying fz randamizer i get many collections but when it comes to render it rendering only one image

  • @officialvisioncandy
    @officialvisioncandy 2 ปีที่แล้ว

    Every time I press Calculate Possibilities, nothing happens. It just says the host is located. Any help?

  • @PatoTatoz
    @PatoTatoz 2 ปีที่แล้ว

    What do I do if I do not see the option in blender, it appears that it is already installed but I can not find it ...

  • @GeezerGlide519
    @GeezerGlide519 2 ปีที่แล้ว +1

    Hey so im trying to use the legacy option because i need to batch export as glb files when im done, generation/metadata works flawlessly. im having an issue trying to render stills. When i select still Im getting error: Traceback (most recent call last):
    File "C:\Users\mitts\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\FZRandomizer_3_0_3.py", line 3320, in execute
    proxy.modifiers["FZRandomizer"]["Input_3"] = 0
    AttributeError: 'NoneType' object has no attribute 'modifiers'
    Error: Python: Traceback (most recent call last):
    File "C:\Users\mitts\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\FZRandomizer_3_0_3.py", line 3320, in execute
    proxy.modifiers["FZRandomizer"]["Input_3"] = 0
    AttributeError: 'NoneType' object has no attribute 'modifiers'

    • @GeezerGlide519
      @GeezerGlide519 2 ปีที่แล้ว

      I think I've figured it out... pretty sure I need to spawn those variants as instances before i can render. doing that now lol

    • @self-defense6551
      @self-defense6551 2 ปีที่แล้ว

      Hello 👋 can you help me , I have the same problem.

    • @GeezerGlide519
      @GeezerGlide519 2 ปีที่แล้ว

      @@self-defense6551 in legacy section, spawn variants for batch render

    • @awze4598
      @awze4598 2 ปีที่แล้ว

      i have same problem :(

  • @Auge-arte
    @Auge-arte 2 ปีที่แล้ว

    hey man. I think material libraries are not working anymore. It says TypeError make_data_group() missing 2 required positional arguments: 'readout' and 'fullread'

    • @神奇的生物
      @神奇的生物 2 ปีที่แล้ว

      Me too, have you solved this problem?

  • @BergmanJoe
    @BergmanJoe 2 ปีที่แล้ว

    Thank you so much for this your a god. 👨‍🚀👍🏻

  • @SakamiMura
    @SakamiMura ปีที่แล้ว

    Is there possiblity to set max count of specific element not like rarity but exact number?

  • @ege.the.engineer
    @ege.the.engineer 2 ปีที่แล้ว

    It's truly great but is it possible to add the Geometry Nodes option too? for distribute some instances along the faces option

  • @ryannmars4918
    @ryannmars4918 7 หลายเดือนก่อน

    The timing of this is fantastic. I was just needing to use it and I have blender 4. I redownloaded an older version to use it yesterday. but now I see I dont have to do that! Where can I find detailed info on how to use this new version? will you be making a video? id love to see the new features in action. thanks!

    • @FruitZeus
      @FruitZeus  7 หลายเดือนก่อน

      It’s generally the exact same as the previous versions except for the addition of the generate from csv and performance boosts! I can make a new video though if people would like that!

    • @ryannmars4918
      @ryannmars4918 7 หลายเดือนก่อน

      @@FruitZeus I would personally love to see how the generate from csv works.

    • @ryannmars4918
      @ryannmars4918 7 หลายเดือนก่อน

      @@FruitZeus I either found a potential bug or I’m doing something wrong. Is there a good place I can report it to you?

  • @OriginRow
    @OriginRow 2 ปีที่แล้ว

    Instead of renders How can I save all generated 3d models each as single blend/fbx/gltf file format