I don't think it's meant to be a replacement of material graphs, because material are multiple textures. This new graph is to generate what would essentially be the equivalent of single maps in memory.
It's promising! I like your content since you cover less usual areas of the engine, I found a new plugin that might interest you in 5.4: "Geometry Mask". I’ve never heard of it before stumbling on it while looking through the plugin list
The geometry mask is most likely connected to (or is an expansion of) new Motion Design plugin, there's already a coverage of Motion Design so i'll let others talk about it :v
Texture can be animated, lol. You animate the textures in the materials. It makes no sense to animate a png file or similiar because its simply mot possible
True, it would be cool to just plug in a graph like a texture sample, but my guess is that there's a solid chance it will come in the future, it's still experimental after all. Maybe they have plans to integrate it with strata. State trees started pretty bare bones and are constantly getting just the right features i need at the moment xd
Maybe you could take the player's name and generate a PBR material with textures from the texture graph. Can you get a text input? Make a black and white map, then normal from height map.
this is absolutely amazing. It's a shame that AI is trying to erase material authoring, it was my favorite thing. Btw, do we know if Quixel guys are behind this project?
Using it to continuously update a displacement map used with nanite tesselation might be a fun way of increasing room temperature :)
Great info. Glad you shared. Interesting
I don't think it's meant to be a replacement of material graphs, because material are multiple textures. This new graph is to generate what would essentially be the equivalent of single maps in memory.
Spot on, it's an alternative to the middle ground that is Substance Painter for texturing.
It's promising! I like your content since you cover less usual areas of the engine, I found a new plugin that might interest you in 5.4: "Geometry Mask".
I’ve never heard of it before stumbling on it while looking through the plugin list
The geometry mask is most likely connected to (or is an expansion of) new Motion Design plugin, there's already a coverage of Motion Design so i'll let others talk about it :v
thx! I hope unreal will break the limitations and enable that textures can be animated. This would be amazing I think
Texture can be animated, lol. You animate the textures in the materials. It makes no sense to animate a png file or similiar because its simply mot possible
It can be more interesting if they add texture graphs support to materials like texture samples. Thank you for the video!
True, it would be cool to just plug in a graph like a texture sample, but my guess is that there's a solid chance it will come in the future, it's still experimental after all. Maybe they have plans to integrate it with strata. State trees started pretty bare bones and are constantly getting just the right features i need at the moment xd
Maybe you could take the player's name and generate a PBR material with textures from the texture graph. Can you get a text input? Make a black and white map, then normal from height map.
I didn't see any text inputs and I wouldn't bet on them appearing. I think at most we'll get font samples like in materials.
this is absolutely amazing. It's a shame that AI is trying to erase material authoring, it was my favorite thing. Btw, do we know if Quixel guys are behind this project?
Just like i said in the video, i didn't find any info about this on the internet, I just found it by looking through plugins :v
What do you mean AI erasing material authoring?
@@faxcorp you saw it yesterday, with Adobe substance sampler now u can just prompt what material u want...
@@carlosrivadulla8903 Wow. I didn't see that. Was that on State of Unreal? Ill search around, thanks