Bump Offset Node | 5-Minute Materials [UE4]

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  • เผยแพร่เมื่อ 9 ต.ค. 2024

ความคิดเห็น • 83

  • @maentesinc2100
    @maentesinc2100 3 ปีที่แล้ว +24

    "There has to be a cheap way to make my textures look less flat" - Me literally three hours before you uploaded your video. Thanks man!!

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +2

      Hahaha the universe is funny like that. Glad this helped!

  • @BlackVulpes
    @BlackVulpes 2 ปีที่แล้ว +3

    I know pretty much every comment is saying your amazing, but holy fuck you really are for these tutorials. This is enabling my passions for creating worlds.

    • @PrismaticaDev
      @PrismaticaDev  2 ปีที่แล้ว

      Haha I'm glad you're finding the videos useful! Thank you :)

  • @scav3167
    @scav3167 2 ปีที่แล้ว +5

    You have quickly become my favourite channel for Materials and shaders in UE.

  • @SidneyJemison
    @SidneyJemison 2 ปีที่แล้ว +4

    You truly do make incredible tutorials that are clear and easy to follow. I normally don't comment on videos but your tutorials are amazing!

  • @brokenhandle
    @brokenhandle 3 ปีที่แล้ว +4

    Very helpfull! & That Ice material at the end is incredible.

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว

      Cheers Eden :) I had a lot of fun creating it! I love working out puzzles like that haha

  • @musigool
    @musigool ปีที่แล้ว +2

    Really very nice tutorial i can use it for many things like eye, frozen lake, some insects,... Etc. Thank you so much

  • @noahprince100
    @noahprince100 ปีที่แล้ว +1

    This seems like a simple way to make parallax windows for some distant models. Thanks!

  • @ArmandoLaredoTV
    @ArmandoLaredoTV 8 หลายเดือนก่อน

    the vibe to your channel is amazing, feels kinda like zelda but I'm learning Unreal from you, badass!!! good job man!

  •  2 ปีที่แล้ว +4

    Clear, practical and concise as usual! Thanks!

  • @modz7014
    @modz7014 2 ปีที่แล้ว +1

    Where have you been all my life man? you make my life way easy, thanks a lot 😱😁

  • @Fokkusu
    @Fokkusu 3 ปีที่แล้ว +3

    This is really cool, really nice to do some parallax :D, and parallaxes are epic

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +2

      Haha parallax is awesome, especially when you can fake it :D

  • @LFPAnimations
    @LFPAnimations 2 ปีที่แล้ว +2

    I just realized this could be a cool way to add ocean surface caustics from a singlelayerwater node. It would have the appearance of depth without actually projecting onto the geo below.

    • @PrismaticaDev
      @PrismaticaDev  2 ปีที่แล้ว

      Very true! That would be a perfect use case.

  • @raulblazquez6004
    @raulblazquez6004 3 ปีที่แล้ว +2

    This is so interesting, nice tutorial again Charlie!

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว

      No worries Raul! Hope this comes in handy for you :)

  • @Alaabale
    @Alaabale 3 ปีที่แล้ว +2

    Very useful I was thinking that World displacement is the only way to do that but this is way better 🤠

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +1

      Me too! I'll be doing a video on tessellation/displacement and also Parallax occlusion, but this method is by far the cheapest of the 3.

  • @cybershellrev7083
    @cybershellrev7083 3 ปีที่แล้ว +2

    Using this sparingly is probably the best idea. It makes a big difference in performance when enabling/disabling parallax occlusion in modern video games.

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +5

      This isn't Parallax occlusion (which is a seperate function I'll cover later) it simply just distorts the UV's depending on the camera angle - basically just as expensive as a Fresnel function I believe. So it's actually quite cheap :)

    • @cybershellrev7083
      @cybershellrev7083 3 ปีที่แล้ว +1

      @@PrismaticaDev - Oh dang, then I'm gonna put this stuff all over my games then lmao thanks

  • @DevGods
    @DevGods ปีที่แล้ว +1

    I know this is a year old but I've recently found an issue with using bump offset and changing the camera's FOV. It alters the way the effect is perceived. Is there a straight forward way to make the effect FOV independent?

  • @felixmikolai7375
    @felixmikolai7375 3 ปีที่แล้ว +2

    crazy charlie , your just crazy hahaha :D damn your flying trough unreal like a breeze.. well played sir

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว

      Haha some Unreal per day keeps the smoothbrain at bay!

  • @zy-blade
    @zy-blade 3 ปีที่แล้ว +1

    Nice explanation, thanks. I can think of a cool way to fake window/frame thickness now :D

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +2

      Great idea!! Will save a lot of vertices haha

  • @iTeleport3D
    @iTeleport3D 2 ปีที่แล้ว +1

    Dude, you rule on this! Insane your offset of 4x4 multiverse grids! hahahaah

  • @jakeharlinski2934
    @jakeharlinski2934 ปีที่แล้ว +2

    One does not simply hear old school Runescape music and not be affected

  • @TheVortexPrime
    @TheVortexPrime 3 ปีที่แล้ว +2

    Your videos are gold nuggets :D thanks for sharing, I really appreciate it

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +2

      You're welcome Ashley! Hope you find a lot of use for this one :)

  • @gehtsiegarnixan
    @gehtsiegarnixan 3 ปีที่แล้ว +1

    Awesome guide as always. Thanks a lot

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +1

      No worries at all :) Happy to serve!

  • @AndrewByrnes1
    @AndrewByrnes1 3 ปีที่แล้ว +1

    Good stuff Charlie

  • @etawil51
    @etawil51 8 หลายเดือนก่อน

    GREAT TUTORIAL!

  • @iajhy
    @iajhy ปีที่แล้ว

    This is gold, just awesome! Subscription successfully done 😊

  • @TheTrickyify
    @TheTrickyify 3 ปีที่แล้ว +1

    Good video as always my dude!

  • @evelynschwab7436
    @evelynschwab7436 3 ปีที่แล้ว +1

    Oh man that’s super cool

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +1

      Super useful little node for a bunch of stuff! Haha

  • @wildpawsdev4019
    @wildpawsdev4019 3 ปีที่แล้ว +2

    What is that music? really really reminds me of Final Fantasy.
    Ps these videos are awesome! Keep going!

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +3

      It's the OldSchool RuneScape soundtrack! Very very nostalgic haha

  • @DrLazerbeam
    @DrLazerbeam 2 ปีที่แล้ว

    I've seen the souls under the ice parallax in a bunch of your videos but I haven't come across how you did it yet? Do you have a video tutorial on it?

  • @silverblank1139
    @silverblank1139 2 ปีที่แล้ว

    Hey i just started deus ex human revolution. There are lots of windows that have this fake depth, with people sillhouettes inside. It clicked why this tutorial is so useful for mapmaking.

  • @Cadellinman
    @Cadellinman ปีที่แล้ว

    These are excellent.

  • @MAYANGIN
    @MAYANGIN 3 ปีที่แล้ว

    Wow, cool node

  • @edwinggomez5019
    @edwinggomez5019 2 ปีที่แล้ว +3

    How do I find the mask (RG)?

    • @catboydale
      @catboydale ปีที่แล้ว

      Its called Component Mask

  • @SilasMckeeIII
    @SilasMckeeIII ปีที่แล้ว

    SO COOL!

  • @RomarioDev
    @RomarioDev 3 ปีที่แล้ว +2

    love it

  • @Helthurian
    @Helthurian 3 ปีที่แล้ว +1

    Very nice!

  • @LiamTHiggins
    @LiamTHiggins 2 ปีที่แล้ว +2

    what is mask r g? I cant find that anywhere

  • @gebrailfodred6911
    @gebrailfodred6911 2 ปีที่แล้ว

    Great work

  • @Redinis
    @Redinis 2 ปีที่แล้ว

    That Rs music

  • @LynxWatcher
    @LynxWatcher 2 ปีที่แล้ว +1

    Love this! How would I tile/scale whatever texture I use though? :)

    • @LynxWatcher
      @LynxWatcher 2 ปีที่แล้ว +1

      For anyone stumbling across this: The solution was to create a TextureCoordinate node, choose the tiling there, then add it to the texture (A over B) after the divide. I did this for every texture, including the normal map.

    • @PrismaticaDev
      @PrismaticaDev  2 ปีที่แล้ว +1

      @@LynxWatcher Glad you found the solution! :) It's important for the bumpoffset texture and the one you're affecting to have the same UV coords

  • @buddelexperte5956
    @buddelexperte5956 3 ปีที่แล้ว

    How can I get this for layered blends to work, for example in my landscape material.

  • @manonthedollar
    @manonthedollar ปีที่แล้ว

    I use this to make it look like there's a lightbulb shining behind a lampshade

  • @andresestevez2701
    @andresestevez2701 2 ปีที่แล้ว

    mas o menos, creo, señor prismo

  • @larryjohnson3531
    @larryjohnson3531 2 ปีที่แล้ว

    Your video looks highly informative, but couldn't hear what you were saying because of the background music. You might consider not using music when you are saying things your viewers need to hear. Thx for making the video.

  • @omarleyvaofficial
    @omarleyvaofficial 2 ปีที่แล้ว

    GOOOOOOOOOOOOOOOOOOOOOOOOOOOD1

  • @kurvaosobne3897
    @kurvaosobne3897 3 ปีที่แล้ว +1

    Now I want to try bilion things with this :D

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +2

      Haha the possibilities are endless! It's definitely one of my favourite tools.

  • @DailyPaily
    @DailyPaily ปีที่แล้ว

    still usefull with lumen ?

  • @sandersuhan2978
    @sandersuhan2978 ปีที่แล้ว

    Очень хорошо! Большое спасибо!

  • @MoTL13
    @MoTL13 2 ปีที่แล้ว

    !!!👍🏼!!!

  • @yagee
    @yagee 3 ปีที่แล้ว +1

    Where is the cat?

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +1

      Which one?? Haha they were all outside when I filmed this unfortunately :(

  • @arielshtern4125
    @arielshtern4125 ปีที่แล้ว +1

    This didn't work for me at all. Followed all of the steps :(

    • @PrismaticaDev
      @PrismaticaDev  ปีที่แล้ว +1

      Feel free to post some screenshots in our discord and we can help you out :)

  • @FerlinDev
    @FerlinDev 3 ปีที่แล้ว +1

    Nice comment

  • @hoyomax
    @hoyomax ปีที่แล้ว

    学到了

  • @lordscith
    @lordscith 9 หลายเดือนก่อน

    thats not even close to how it looks when i try the exact same thing. If you move the camera the image slides all over and looks terrible, also if your using traditional uv tiling, but have your textures atlased, there is no way to get the image to line up perfectly as it will only tile so far before a grey blurry band appears around the midway point on any mesh. Also, if your doing tesselation or displacement in ue5 through use of the world pos offset, pixel depth, and displacement inputs, this will throw those way off in terms of vertex surface location. overall mate this video isnt very informative is what im sayin, you do have some good videos but i feel like you kinda glossed over things that were important to know with this node. There is also an advanced version of the node which i was hoping youd cover mostly. all this is just my own opinion and food for thought when explaining a different node.

    • @PrismaticaDev
      @PrismaticaDev  9 หลายเดือนก่อน +1

      If the texture is sliding around everywhere, then you've done something wrong. This does work with any and all UV mapping methods, whether they're tiling, world-aligned, or unique UVs. If you'd post a screenshot with your material I'm sure we can find out what's going wrong.
      As for displacement, these are not supposed to be used together. BumpOffset is supposed to be an extremely cheap replacement for the prior methods.
      When you try something yourself and it doesn't look like the video, the proper thing to do is to ask for help politely to see what you did wrong or what you missed.