After finishing this game recently, this is now my favorite game on PS5 so far, and I am so glad they make the second one with a even better execution. I hope they continue to expand the IP with better stories.
This game is an astounding achievement in open world storytelling, the sheer volume of quality narrative presentation was masterfully done with all the performance capture they did. Even more broadly, it's like Guerrilla took every complaint people had about Zero Dawn to heart and made a game that plugged those leaks in the ship with solid steel
Love talks like these, gives a real insight into the process, the cinematics were a lot better in HFW so be interesting to see how they continue to evolve them and how they look in the next one, wonder if they'll be able to use AI to do some of the basics and speed things up.
38:52 Am I the only one that felt like it sounded wrong? I wouldn't say that the amount of budget is correlated to a scene being good. It may look sophisticated, but you can make emotional stuff with little. VN are a whole genre about evoking stories and emotions with less fluff. The technology often makes you forget about the essential.
For this game, they are going for more of a realistic look and so it will take a lot more budget and sophistication because of its motion capture for something like Legend of Zelda. They are shooting for different designs and they evoked emotion in different ways. Zelda 10 years from now would take a lot more budget than Zelda now because of its design and maybe they will start using motion capture as well.
@@unheardseries I see. I should have said that the realistic look did not look great, it all looks bland and the same, unlike something with more style. And in 10 years, mocap is likely to be an archaic method, so it could require less budget for better looks with better tech. Although LoZ games don't aim for realism, so they don't need to blow up budget on that.
The dialogue cinematics weren’t very cinematic. Pretty workmanlike, just keeping the speaking characters in frame at all times. Pretty much what you would see on a standard, non-prestige television show. Still better than BioWare, Bethesda, and Obsidian who just love to zoom in and directly face the speaking character. Even soap operas have better cinematography than that.
Rough comparison. This is a narrative-heavy scifi action flick, no RPG, and nowhere near as expansive as those two even though the map looks big - it's not an exploration epic.
Can you name a game that has cinematics, but where the characters don't feel robotic? Or even without cinematics, any non-robotic characters? Genuine question
TL;DR if you are rich and spend more money on games, they are better. Of course, they use euphemism but this is basically what he says. But of course it's false. Horizon games are not nearly as good as many other games with small budgets. His claim is marketing speech.
I'm 20 minutes in and he hasn't mentioned money yet. Are we watching the same video? Or are you just a Horizon hater? I would love to hear some examples of a small budget game, with better cinematics.
After finishing this game recently, this is now my favorite game on PS5 so far, and I am so glad they make the second one with a even better execution. I hope they continue to expand the IP with better stories.
This game is an astounding achievement in open world storytelling, the sheer volume of quality narrative presentation was masterfully done with all the performance capture they did. Even more broadly, it's like Guerrilla took every complaint people had about Zero Dawn to heart and made a game that plugged those leaks in the ship with solid steel
I worked for centauries as programmer but know I know - I know nothing about programming, that's absolutely genius!
Loved this game. Gorgous art direction and cinematics. Lotta people in the comments who haven't played it, I see.
Love talks like these, gives a real insight into the process, the cinematics were a lot better in HFW so be interesting to see how they continue to evolve them and how they look in the next one, wonder if they'll be able to use AI to do some of the basics and speed things up.
30:00 great direction!
My man!
38:52 Am I the only one that felt like it sounded wrong? I wouldn't say that the amount of budget is correlated to a scene being good. It may look sophisticated, but you can make emotional stuff with little. VN are a whole genre about evoking stories and emotions with less fluff. The technology often makes you forget about the essential.
For this game, they are going for more of a realistic look and so it will take a lot more budget and sophistication because of its motion capture for something like Legend of Zelda. They are shooting for different designs and they evoked emotion in different ways. Zelda 10 years from now would take a lot more budget than Zelda now because of its design and maybe they will start using motion capture as well.
@@unheardseries I see. I should have said that the realistic look did not look great, it all looks bland and the same, unlike something with more style.
And in 10 years, mocap is likely to be an archaic method, so it could require less budget for better looks with better tech.
Although LoZ games don't aim for realism, so they don't need to blow up budget on that.
The dialogue cinematics weren’t very cinematic. Pretty workmanlike, just keeping the speaking characters in frame at all times. Pretty much what you would see on a standard, non-prestige television show.
Still better than BioWare, Bethesda, and Obsidian who just love to zoom in and directly face the speaking character. Even soap operas have better cinematography than that.
Gdc is the most informative channel on game development❤. Pin my comment
Раньше было про геймдизайн, теперь про кинцо. Фу такими быть.
Zelda and Elden Ring were better
Blame the game direction, not the devs. This guy did some incredible work
Rough comparison. This is a narrative-heavy scifi action flick, no RPG, and nowhere near as expansive as those two even though the map looks big - it's not an exploration epic.
@@c0mmanderKeen they still said it was an RPG because everything has to be RPG nowadays.
I mean they didn’t do bad if people always bring up how 2 goty’s are better
Horizon West was the GOTY for me, enjoyed it far more than Elden Ring
I love how the most banal game can be explained as if it were interesting 😂😂
I would prefer to not have the same robotic characters as your game, I'll pass
Can you name a game that has cinematics, but where the characters don't feel robotic? Or even without cinematics, any non-robotic characters? Genuine question
TL;DR if you are rich and spend more money on games, they are better.
Of course, they use euphemism but this is basically what he says. But of course it's false. Horizon games are not nearly as good as many other games with small budgets. His claim is marketing speech.
I'm 20 minutes in and he hasn't mentioned money yet. Are we watching the same video? Or are you just a Horizon hater? I would love to hear some examples of a small budget game, with better cinematics.
@@Preohhh 38:51