POE 2 seems to have more emphasis on ground loot. Something else that you may enjoy is a mana-stacking chayuula monk class using Ravenous Doubts (instant mana leech) with the reworked MoM (100% of damage taken going to mana before health). Idk if they have said that the ES leech will be instant or not. Im also interested in the cdr of Tempest Caller to see if it could be a primary damage source or if it will be something more used to proc skills / fluff clearing damage. Either way assuming shock works the same way as poe 1 it should be easier to hit shock cap which for the sorceress would be 100% increased damage taken (assuming shock works the same). It would also be interesting to see if you could get an infinte cast on crit setupusing Tempest caller Warbringer's node: Great Wolf's Howl might be interesting if they have General's Cry from poe1
Fyi, Flicker Strike now consumes power charges to use, and you don't gain charges while using it so it's more of a burst skill. And totally agree PoE 1 has becoming a walking sim, but also a crafting sim xD Definitely hope the pacing is solid and not zoom 'n boom. Full on Sorc for me! Good luck on launch, and stay sane Exile
When I saw the whole presentation, the vibe of the game felt to me like "this should have been diablo 3". I will Play eather witch, mercenary or warrior. I like minion builds or brute warrior. But the shooting with mercenary looks awesome, van Helsing style.
You know I feel like TH-cam guides and rushing content mentality has ruined a lot of games for people by not letting them discover the games themselves. I discovered your channel with your guides on Last Epoch theorycrafting (offense and defense basics IIRC) and I LOVE that you promote self creativity and build discovery. I plan on basing my approach to POE2 the same way - taking my time and discovering things. The only guide I would trust is one coming from you in the same vein as the offense and defense basics as the learning curve is very steep. But I really think this game can be one the greatest theorycrafting experience and less punishing than POE1. As for classes, I'm definitely going mercenary at some point it's so creative to have a "FPS" character i wanna see how it feels ! Still can't decide on subclasses though.
Unfortunely in POE1 you had a high chance to brick a char and that made it nearly impossible for new players to explore the skills or create their own builds. One of the reasons i am very happy with the changes GGG did to skills and respeccing.
sweet thank you for saying that, I love that most people are forced to experiment with POE2 early access! If it was D4 early access, everything would have been solved and there would have been a class tier list already lol... Respect to GGG for running such a tight ship! And for making POE2 more respec friendly like kravenmato is saying
POE 2 seems to have more emphasis on ground loot.
Something else that you may enjoy is a mana-stacking chayuula monk class using Ravenous Doubts (instant mana leech) with the reworked MoM (100% of damage taken going to mana before health). Idk if they have said that the ES leech will be instant or not.
Im also interested in the cdr of Tempest Caller to see if it could be a primary damage source or if it will be something more used to proc skills / fluff clearing damage. Either way assuming shock works the same way as poe 1 it should be easier to hit shock cap which for the sorceress would be 100% increased damage taken (assuming shock works the same). It would also be interesting to see if you could get an infinte cast on crit setupusing Tempest caller
Warbringer's node: Great Wolf's Howl might be interesting if they have General's Cry from poe1
Yea the instant mana leech MoM does sound fun :D and ground loot emphasis is another great decision by GGG
Fyi, Flicker Strike now consumes power charges to use, and you don't gain charges while using it so it's more of a burst skill. And totally agree PoE 1 has becoming a walking sim, but also a crafting sim xD Definitely hope the pacing is solid and not zoom 'n boom. Full on Sorc for me! Good luck on launch, and stay sane Exile
good to hear about flicker strike, a fun single target boss-killing skill sounds fun :D
W Video curse
Yea it’s nuts. I can’t wait. Also the impetus to upgrade pc from 2017 build. Bye bye glorious 1080ti
When I saw the whole presentation, the vibe of the game felt to me like "this should have been diablo 3".
I will Play eather witch, mercenary or warrior. I like minion builds or brute warrior. But the shooting with mercenary looks awesome, van Helsing style.
You know I feel like TH-cam guides and rushing content mentality has ruined a lot of games for people by not letting them discover the games themselves. I discovered your channel with your guides on Last Epoch theorycrafting (offense and defense basics IIRC) and I LOVE that you promote self creativity and build discovery.
I plan on basing my approach to POE2 the same way - taking my time and discovering things. The only guide I would trust is one coming from you in the same vein as the offense and defense basics as the learning curve is very steep. But I really think this game can be one the greatest theorycrafting experience and less punishing than POE1.
As for classes, I'm definitely going mercenary at some point it's so creative to have a "FPS" character i wanna see how it feels ! Still can't decide on subclasses though.
Unfortunely in POE1 you had a high chance to brick a char and that made it nearly impossible for new players to explore the skills or create their own builds. One of the reasons i am very happy with the changes GGG did to skills and respeccing.
sweet thank you for saying that, I love that most people are forced to experiment with POE2 early access! If it was D4 early access, everything would have been solved and there would have been a class tier list already lol... Respect to GGG for running such a tight ship! And for making POE2 more respec friendly like kravenmato is saying